d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006080: [03:34:06] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 006080: [03:34:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006080: [03:34:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006080: [03:34:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006080: [03:34:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3376 RDOC 003376: [03:34:06] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 003376: [03:34:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003376: [03:34:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003376: [03:34:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003376: [03:34:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003376: [03:34:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003376: [03:34:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003376: [03:34:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003376: [03:34:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003376: [03:34:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003376: [03:34:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003376: [03:34:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003376: [03:34:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003376: [03:34:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003376: [03:34:06] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006080: [03:34:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3376] RDOC 003376: [03:34:06] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D91CCAC388 RDOC 003376: [03:34:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003376: [03:34:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003376: [03:34:06] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D91CCAC388 RDOC 003376: [03:34:06] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003376: [03:34:06] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D91CCAC388 RDOC 003376: [03:34:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003376: [03:34:06] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D91CCAC388 / 0x0000000000180052 RDOC 003376: [03:34:06] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003376: [03:34:06] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006080: [03:34:06] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 003376: [03:34:06] d3d11_device.cpp(1940) - Log - Starting capture RDOC 003376: [03:34:06] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 003376: [03:34:06] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003376: [03:34:06] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 006080: [03:34:06] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003376: [03:34:06] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 003376: [03:34:06] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003376: [03:34:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 39267 (1.56 %) RDOC 003376: [03:34:06] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.054889 seconds RDOC 003376: [03:34:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 003376: [03:34:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 003376: [03:34:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 006080: [03:34:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45578 bytes) (time 1698982446) 2527 byte thumbnail RDOC 006080: [03:34:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 006080: [03:34:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006080: [03:34:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006080: [03:34:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006080: [03:34:07] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006080: [03:34:07] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006080: [03:34:08] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006080: [03:34:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006080: [03:34:08] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006080: [03:34:08] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006080: [03:34:08] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006080: [03:34:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006080: [03:34:08] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 20.040 ms RDOC 006080: [03:34:08] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 006080: [03:34:08] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006080: [03:34:08] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 006080: [03:34:08] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 006080: [03:34:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001540: [03:34:08] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 001540: [03:34:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001540: [03:34:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001540: [03:34:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001540: [03:34:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4980 RDOC 004980: [03:34:08] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 004980: [03:34:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004980: [03:34:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004980: [03:34:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004980: [03:34:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004980: [03:34:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004980: [03:34:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004980: [03:34:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004980: [03:34:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004980: [03:34:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004980: [03:34:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004980: [03:34:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004980: [03:34:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004980: [03:34:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004980: [03:34:08] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001540: [03:34:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4980] RDOC 004980: [03:34:08] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000021203B0B9C8 RDOC 004980: [03:34:08] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004980: [03:34:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004980: [03:34:08] core.cpp(2028) - Log - Removing device frame capturer for 0x0000021203B0B9C8 RDOC 004980: [03:34:08] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004980: [03:34:08] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000021203B0B9C8 RDOC 004980: [03:34:08] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004980: [03:34:08] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000021203B0B9C8 / 0x00000000000C0058 RDOC 004980: [03:34:08] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004980: [03:34:08] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001540: [03:34:08] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004980: [03:34:08] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004980: [03:34:08] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 004980: [03:34:08] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004980: [03:34:08] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 004980: [03:34:08] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 17 referenced resources RDOC 004980: [03:34:08] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004980: [03:34:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 60452 (2.36 %) RDOC 004980: [03:34:08] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.046344 seconds RDOC 004980: [03:34:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 004980: [03:34:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 004980: [03:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 001540: [03:34:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (70431 bytes) (time 1698982448) 5476 byte thumbnail RDOC 001540: [03:34:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 001540: [03:34:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001540: [03:34:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001540: [03:34:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001540: [03:34:09] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001540: [03:34:09] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001540: [03:34:09] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001540: [03:34:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001540: [03:34:09] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001540: [03:34:09] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001540: [03:34:09] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001540: [03:34:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001540: [03:34:09] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 12.262 ms RDOC 001540: [03:34:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 012120: [03:34:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 012120: [03:34:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012120: [03:34:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012120: [03:34:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012120: [03:34:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1400 RDOC 001400: [03:34:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 001400: [03:34:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001400: [03:34:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001400: [03:34:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001400: [03:34:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001400: [03:34:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001400: [03:34:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001400: [03:34:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001400: [03:34:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001400: [03:34:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001400: [03:34:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001400: [03:34:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001400: [03:34:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001400: [03:34:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001400: [03:34:10] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012120: [03:34:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1400] RDOC 001400: [03:34:10] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E76569BA68 RDOC 001400: [03:34:10] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001400: [03:34:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001400: [03:34:10] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E76569BA68 RDOC 001400: [03:34:10] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001400: [03:34:10] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E76569BA68 RDOC 001400: [03:34:10] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001400: [03:34:10] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001E76569BA68 / 0x00000000000D0058 RDOC 001400: [03:34:10] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001400: [03:34:10] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001400: [03:34:10] d3d11_device.cpp(1940) - Log - Starting capture RDOC 001400: [03:34:10] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 001400: [03:34:10] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001400: [03:34:10] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 012120: [03:34:10] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001400: [03:34:10] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 001400: [03:34:10] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 001400: [03:34:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32096 (5.62 %) RDOC 001400: [03:34:10] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.039597 seconds RDOC 001400: [03:34:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001400: [03:34:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 001400: [03:34:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 012120: [03:34:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41845 bytes) (time 1698982450) 5116 byte thumbnail RDOC 012120: [03:34:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 012120: [03:34:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012120: [03:34:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012120: [03:34:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012120: [03:34:11] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012120: [03:34:11] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012120: [03:34:12] d3d11_replay.cpp(4425) - Log - Created device. RDOC 012120: [03:34:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012120: [03:34:12] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012120: [03:34:12] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012120: [03:34:12] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012120: [03:34:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012120: [03:34:12] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 7.243 ms RDOC 012120: [03:34:12] d3d11_counters.cpp( 589) - Log - Timer Fetch Counters, counters to fetch 7 - 17.789 ms RDOC 012120: [03:34:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005464: [03:34:12] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 005464: [03:34:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005464: [03:34:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005464: [03:34:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005464: [03:34:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6092 RDOC 006092: [03:34:12] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 006092: [03:34:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006092: [03:34:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006092: [03:34:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006092: [03:34:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006092: [03:34:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006092: [03:34:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006092: [03:34:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006092: [03:34:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006092: [03:34:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006092: [03:34:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006092: [03:34:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006092: [03:34:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006092: [03:34:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006092: [03:34:12] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005464: [03:34:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6092] RDOC 006092: [03:34:12] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001834CEDBED8 RDOC 006092: [03:34:12] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006092: [03:34:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006092: [03:34:12] core.cpp(2028) - Log - Removing device frame capturer for 0x000001834CEDBED8 RDOC 006092: [03:34:12] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006092: [03:34:12] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001834CEDBED8 RDOC 006092: [03:34:12] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006092: [03:34:12] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001834CEDBED8 / 0x00000000000E0058 RDOC 006092: [03:34:12] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006092: [03:34:12] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005464: [03:34:12] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006092: [03:34:12] d3d11_device.cpp(1940) - Log - Starting capture RDOC 006092: [03:34:12] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 006092: [03:34:12] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006092: [03:34:12] d3d11_context_wrap.cpp(5350) - Warning - Don't have command list ResourceId::93 captured! This frame is unsuccessful. RDOC 006092: [03:34:12] d3d11_device.cpp(2301) - Log - Failed to capture, frame 5: Uncapped command list RDOC 006092: [03:34:12] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 006092: [03:34:12] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006092: [03:34:12] d3d11_device.cpp(2022) - Log - Finished capture, Frame 6 RDOC 006092: [03:34:12] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 006092: [03:34:12] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006092: [03:34:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 854400 bytes to 23248 (2.72 %) RDOC 006092: [03:34:12] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.814819 MB capture section in 0.042382 seconds RDOC 006092: [03:34:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006092: [03:34:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 006092: [03:34:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 005464: [03:34:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (31337 bytes) (time 1698982453) 3961 byte thumbnail RDOC 005464: [03:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 005464: [03:34:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005464: [03:34:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005464: [03:34:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005464: [03:34:14] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005464: [03:34:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005464: [03:34:14] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005464: [03:34:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005464: [03:34:14] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005464: [03:34:14] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005464: [03:34:14] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005464: [03:34:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005464: [03:34:14] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 6.935 ms RDOC 005464: [03:34:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011156: [03:34:14] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 011156: [03:34:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011156: [03:34:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011156: [03:34:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011156: [03:34:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3712 RDOC 003712: [03:34:14] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 003712: [03:34:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003712: [03:34:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003712: [03:34:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003712: [03:34:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003712: [03:34:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003712: [03:34:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003712: [03:34:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003712: [03:34:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003712: [03:34:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003712: [03:34:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003712: [03:34:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003712: [03:34:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003712: [03:34:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003712: [03:34:15] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011156: [03:34:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3712] RDOC 003712: [03:34:15] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000026128F6B458 RDOC 003712: [03:34:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003712: [03:34:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003712: [03:34:15] core.cpp(2028) - Log - Removing device frame capturer for 0x0000026128F6B458 RDOC 003712: [03:34:15] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003712: [03:34:15] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000026128F6B458 RDOC 003712: [03:34:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003712: [03:34:15] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000026128F6B458 / 0x00000000000F0058 RDOC 003712: [03:34:15] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003712: [03:34:15] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011156: [03:34:15] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003712: [03:34:15] d3d11_device.cpp(1940) - Log - Starting capture RDOC 003712: [03:34:15] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 003712: [03:34:15] resource_manager.h(1526) - Log - Prepared 45 dirty resources, postponed 0, skipped 0 RDOC 003712: [03:34:15] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 003712: [03:34:15] resource_manager.h(1538) - Log - Checking 45 resources with initial contents against 102 referenced resources RDOC 003712: [03:34:15] resource_manager.h(1642) - Log - Serialised 45 resources, skipped 0 unreferenced RDOC 003712: [03:34:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 169276608 bytes to 1304389 (0.77 %) RDOC 003712: [03:34:15] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 161.434753 MB capture section in 0.258813 seconds RDOC 003712: [03:34:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003712: [03:34:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 003712: [03:34:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 011156: [03:34:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1311043 bytes) (time 1698982455) 2526 byte thumbnail RDOC 011156: [03:34:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 011156: [03:34:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011156: [03:34:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011156: [03:34:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011156: [03:34:16] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011156: [03:34:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011156: [03:34:17] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011156: [03:34:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011156: [03:34:17] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011156: [03:34:17] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011156: [03:34:17] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011156: [03:34:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011156: [03:34:17] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 299.495 ms RDOC 011156: [03:34:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002832: [03:34:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 002832: [03:34:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002832: [03:34:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002832: [03:34:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002832: [03:34:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10556 RDOC 010556: [03:34:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 010556: [03:34:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010556: [03:34:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010556: [03:34:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010556: [03:34:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010556: [03:34:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010556: [03:34:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010556: [03:34:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010556: [03:34:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010556: [03:34:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010556: [03:34:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010556: [03:34:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010556: [03:34:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010556: [03:34:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010556: [03:34:21] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002832: [03:34:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10556] RDOC 010556: [03:34:21] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A7CF73E1D8 RDOC 010556: [03:34:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010556: [03:34:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010556: [03:34:21] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A7CF73E1D8 RDOC 010556: [03:34:21] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010556: [03:34:21] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A7CF73E1D8 RDOC 010556: [03:34:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010556: [03:34:21] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001A7CF73E1D8 / 0x0000000000100058 RDOC 010556: [03:34:21] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010556: [03:34:21] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002832: [03:34:21] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010556: [03:34:21] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010556: [03:34:21] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 010556: [03:34:21] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010556: [03:34:21] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 010556: [03:34:21] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 010556: [03:34:21] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010556: [03:34:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 84943 (3.32 %) RDOC 010556: [03:34:21] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.059610 seconds RDOC 010556: [03:34:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 010556: [03:34:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 010556: [03:34:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 002832: [03:34:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (100318 bytes) (time 1698982461) 9588 byte thumbnail RDOC 002832: [03:34:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 002832: [03:34:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002832: [03:34:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002832: [03:34:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002832: [03:34:22] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002832: [03:34:22] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002832: [03:34:23] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002832: [03:34:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002832: [03:34:23] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002832: [03:34:23] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002832: [03:34:23] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002832: [03:34:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002832: [03:34:23] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 13.826 ms RDOC 002832: [03:34:23] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002832: [03:34:23] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002832: [03:34:23] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002832: [03:34:23] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002832: [03:34:23] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002832: [03:34:23] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002832: [03:34:23] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002832: [03:34:23] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002832: [03:34:23] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002832: [03:34:23] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002832: [03:34:23] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002832: [03:34:23] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002832: [03:34:23] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002832: [03:34:23] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002832: [03:34:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 004056: [03:34:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 004056: [03:34:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004056: [03:34:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004056: [03:34:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004056: [03:34:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11880 RDOC 011880: [03:34:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 011880: [03:34:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011880: [03:34:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011880: [03:34:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011880: [03:34:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011880: [03:34:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011880: [03:34:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011880: [03:34:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011880: [03:34:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011880: [03:34:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011880: [03:34:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011880: [03:34:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011880: [03:34:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011880: [03:34:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011880: [03:34:23] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004056: [03:34:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11880] RDOC 011880: [03:34:24] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001423077F1A8 RDOC 011880: [03:34:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011880: [03:34:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011880: [03:34:24] core.cpp(2028) - Log - Removing device frame capturer for 0x000001423077F1A8 RDOC 011880: [03:34:24] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011880: [03:34:24] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001423077F1A8 RDOC 011880: [03:34:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011880: [03:34:24] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001423077F1A8 / 0x0000000000110058 RDOC 011880: [03:34:24] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011880: [03:34:24] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011880: [03:34:24] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011880: [03:34:24] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 011880: [03:34:24] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 004056: [03:34:24] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011880: [03:34:24] d3d11_device.cpp(2022) - Log - Finished capture, Frame 4294967295 RDOC 011880: [03:34:24] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 1 referenced resources RDOC 011880: [03:34:24] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 011880: [03:34:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 648 (2.69 %) RDOC 011880: [03:34:24] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.031718 seconds RDOC 011880: [03:34:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13866 bytes to 13866 (100.00 %) RDOC 011880: [03:34:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 011880: [03:34:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 004056: [03:34:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (22948 bytes) (time 1698982464) 8220 byte thumbnail RDOC 004056: [03:34:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 004056: [03:34:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004056: [03:34:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004056: [03:34:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004056: [03:34:25] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004056: [03:34:25] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004056: [03:34:26] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004056: [03:34:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004056: [03:34:26] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004056: [03:34:26] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004056: [03:34:26] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004056: [03:34:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004056: [03:34:26] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 0.339 ms RDOC 004056: [03:34:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006892: [03:34:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 006892: [03:34:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006892: [03:34:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006892: [03:34:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006892: [03:34:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7980 RDOC 007980: [03:34:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 007980: [03:34:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007980: [03:34:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007980: [03:34:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007980: [03:34:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007980: [03:34:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007980: [03:34:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007980: [03:34:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007980: [03:34:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007980: [03:34:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007980: [03:34:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007980: [03:34:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007980: [03:34:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007980: [03:34:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007980: [03:34:26] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006892: [03:34:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7980] RDOC 007980: [03:34:26] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001947916E018 RDOC 007980: [03:34:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007980: [03:34:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007980: [03:34:26] core.cpp(2028) - Log - Removing device frame capturer for 0x000001947916E018 RDOC 007980: [03:34:26] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007980: [03:34:26] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001947916E018 RDOC 007980: [03:34:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007980: [03:34:26] d3d11_debug.cpp( 182) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 007980: [03:34:26] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001947916E018 / 0x0000000000120058 RDOC 007980: [03:34:26] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007980: [03:34:26] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006892: [03:34:26] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 007980: [03:34:26] d3d11_device.cpp(1940) - Log - Starting capture RDOC 007980: [03:34:26] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 006892: [03:34:26] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007980: [03:34:26] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007980: [03:34:26] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 007980: [03:34:26] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 007980: [03:34:26] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007980: [03:34:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 32735 (5.75 %) RDOC 007980: [03:34:26] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.056654 seconds RDOC 007980: [03:34:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007980: [03:34:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 007980: [03:34:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 006892: [03:34:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42484 bytes) (time 1698982466) 5116 byte thumbnail RDOC 006892: [03:34:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 006892: [03:34:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006892: [03:34:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006892: [03:34:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006892: [03:34:27] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006892: [03:34:27] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006892: [03:34:28] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006892: [03:34:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006892: [03:34:28] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006892: [03:34:28] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006892: [03:34:28] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006892: [03:34:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006892: [03:34:28] dxbc_container.cpp(1602) - Warning - Unknown chunk Aon9 RDOC 006892: [03:34:28] dxbc_container.cpp(1897) - Warning - Unknown chunk: Aon9 RDOC 006892: [03:34:28] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 4.346 ms RDOC 006892: [03:34:28] dxbc_container.cpp(1602) - Warning - Unknown chunk Aon9 RDOC 006892: [03:34:28] dxbc_container.cpp(1897) - Warning - Unknown chunk: Aon9 RDOC 006892: [03:34:28] dxbc_container.cpp(1602) - Warning - Unknown chunk Aon9 RDOC 006892: [03:34:28] dxbc_container.cpp(1897) - Warning - Unknown chunk: Aon9 RDOC 006892: [03:34:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009856: [03:34:28] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 009856: [03:34:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009856: [03:34:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009856: [03:34:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009856: [03:34:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6404 RDOC 006404: [03:34:28] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 006404: [03:34:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006404: [03:34:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006404: [03:34:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006404: [03:34:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006404: [03:34:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006404: [03:34:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006404: [03:34:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006404: [03:34:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006404: [03:34:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006404: [03:34:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006404: [03:34:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006404: [03:34:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006404: [03:34:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006404: [03:34:28] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009856: [03:34:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6404] RDOC 006404: [03:34:28] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D21D07DF38 RDOC 006404: [03:34:28] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [03:34:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006404: [03:34:28] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D21D07DF38 RDOC 006404: [03:34:28] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006404: [03:34:28] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D21D07DF38 RDOC 006404: [03:34:28] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [03:34:28] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D21D07DF38 / 0x0000000000130058 RDOC 006404: [03:34:28] d3d11_device.cpp(1940) - Log - Starting capture RDOC 006404: [03:34:28] resource_manager.h(1469) - Log - Preparing up to 0 potentially dirty resources RDOC 006404: [03:34:28] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 006404: [03:34:28] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006404: [03:34:28] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006404: [03:34:28] d3d11_device.cpp(2022) - Log - Finished capture, Frame 0 RDOC 009856: [03:34:28] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006404: [03:34:28] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 11 referenced resources RDOC 006404: [03:34:28] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 006404: [03:34:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 6573 (9.62 %) RDOC 006404: [03:34:29] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.065186 MB capture section in 0.072023 seconds RDOC 006404: [03:34:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006404: [03:34:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 006404: [03:34:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 009856: [03:34:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (16322 bytes) (time 1698982469) 5116 byte thumbnail RDOC 009856: [03:34:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 009856: [03:34:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009856: [03:34:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009856: [03:34:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009856: [03:34:30] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009856: [03:34:30] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009856: [03:34:30] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009856: [03:34:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009856: [03:34:30] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009856: [03:34:30] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009856: [03:34:30] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009856: [03:34:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009856: [03:34:30] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 2.908 ms RDOC 009856: [03:34:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 009856: [03:34:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2802 (4.10 %) RDOC 009856: [03:34:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009856: [03:34:30] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 0.389 ms RDOC 009856: [03:34:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2802 (4.10 %) RDOC 009856: [03:34:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009856: [03:34:30] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 009856: [03:34:30] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 009856: [03:34:30] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000167! RDOC 009856: [03:34:31] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000168! RDOC 009856: [03:34:31] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000168! RDOC 009856: [03:34:31] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000169! RDOC 009856: [03:34:31] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000169! RDOC 009856: [03:34:31] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000170! RDOC 009856: [03:34:31] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000170! RDOC 009856: [03:34:31] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000171! RDOC 009856: [03:34:31] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000171! RDOC 009856: [03:34:31] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 009856: [03:34:31] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 009856: [03:34:31] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 009856: [03:34:31] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 009856: [03:34:31] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 009856: [03:34:31] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 009856: [03:34:31] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 009856: [03:34:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 012012: [03:34:31] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 012012: [03:34:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012012: [03:34:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012012: [03:34:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012012: [03:34:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 528 RDOC 000528: [03:34:31] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 000528: [03:34:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000528: [03:34:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000528: [03:34:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000528: [03:34:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000528: [03:34:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000528: [03:34:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000528: [03:34:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000528: [03:34:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000528: [03:34:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000528: [03:34:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000528: [03:34:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000528: [03:34:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000528: [03:34:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000528: [03:34:31] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012012: [03:34:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [528] RDOC 000528: [03:34:31] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000023B9FBCC458 RDOC 000528: [03:34:31] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000528: [03:34:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000528: [03:34:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023B9FBCC458 RDOC 000528: [03:34:31] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 000528: [03:34:31] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000023B9FBCC458 RDOC 000528: [03:34:31] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000528: [03:34:31] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000023B9FBCC458 / 0x0000000000140058 RDOC 000528: [03:34:31] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000528: [03:34:31] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012012: [03:34:32] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 000528: [03:34:32] d3d11_device.cpp(1940) - Log - Starting capture RDOC 000528: [03:34:32] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 000528: [03:34:32] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 000528: [03:34:32] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 000528: [03:34:32] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 000528: [03:34:32] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000528: [03:34:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 560118 (0.42 %) RDOC 000528: [03:34:32] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.072017 seconds RDOC 000528: [03:34:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000528: [03:34:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 000528: [03:34:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 012012: [03:34:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (569867 bytes) (time 1698982472) 5116 byte thumbnail RDOC 012012: [03:34:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 012012: [03:34:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012012: [03:34:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012012: [03:34:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012012: [03:34:33] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012012: [03:34:33] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012012: [03:34:33] d3d11_replay.cpp(4425) - Log - Created device. RDOC 012012: [03:34:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012012: [03:34:33] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012012: [03:34:33] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012012: [03:34:33] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012012: [03:34:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012012: [03:34:33] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 277.388 ms RDOC 012012: [03:34:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 004908: [03:34:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 004908: [03:34:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004908: [03:34:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004908: [03:34:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004908: [03:34:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5504 RDOC 005504: [03:34:34] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 005504: [03:34:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005504: [03:34:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005504: [03:34:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005504: [03:34:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005504: [03:34:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005504: [03:34:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005504: [03:34:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005504: [03:34:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005504: [03:34:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005504: [03:34:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005504: [03:34:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005504: [03:34:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005504: [03:34:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004908: [03:34:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5504] RDOC 005504: [03:34:34] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005504: [03:34:34] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000227F4F9BA18 RDOC 005504: [03:34:34] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005504: [03:34:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005504: [03:34:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000227F4F9BA18 RDOC 005504: [03:34:34] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005504: [03:34:34] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000227F4F9BA18 RDOC 005504: [03:34:34] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005504: [03:34:34] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000227F4F9BA18 / 0x0000000000150058 RDOC 005504: [03:34:34] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005504: [03:34:34] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004908: [03:34:34] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005504: [03:34:37] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005504: [03:34:37] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 005504: [03:34:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005504: [03:34:37] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50000 RDOC 005504: [03:34:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005504: [03:34:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005504: [03:34:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 34267 (6.03 %) RDOC 005504: [03:34:37] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.045651 seconds RDOC 005504: [03:34:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005504: [03:34:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 005504: [03:34:37] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005504: [03:34:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005504: [03:34:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005504: [03:34:37] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50001 RDOC 005504: [03:34:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005504: [03:34:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005504: [03:34:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 004908: [03:34:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (44016 bytes) (time 1698982477) 5116 byte thumbnail RDOC 005504: [03:34:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15155 (2.67 %) RDOC 005504: [03:34:37] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046251 seconds RDOC 005504: [03:34:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005504: [03:34:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 005504: [03:34:37] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005504: [03:34:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005504: [03:34:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005504: [03:34:37] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50002 RDOC 005504: [03:34:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005504: [03:34:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005504: [03:34:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 004908: [03:34:37] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (24904 bytes) (time 1698982477) 5116 byte thumbnail RDOC 005504: [03:34:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15141 (2.67 %) RDOC 005504: [03:34:37] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.047018 seconds RDOC 005504: [03:34:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005504: [03:34:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 005504: [03:34:37] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005504: [03:34:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005504: [03:34:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005504: [03:34:37] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50003 RDOC 005504: [03:34:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005504: [03:34:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005504: [03:34:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 004908: [03:34:37] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (24890 bytes) (time 1698982477) 5116 byte thumbnail RDOC 005504: [03:34:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15152 (2.67 %) RDOC 005504: [03:34:37] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046787 seconds RDOC 005504: [03:34:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005504: [03:34:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 005504: [03:34:37] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005504: [03:34:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005504: [03:34:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005504: [03:34:37] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50004 RDOC 005504: [03:34:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005504: [03:34:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005504: [03:34:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 004908: [03:34:37] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (24901 bytes) (time 1698982477) 5116 byte thumbnail RDOC 005504: [03:34:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15143 (2.67 %) RDOC 005504: [03:34:37] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.030954 seconds RDOC 005504: [03:34:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005504: [03:34:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 005504: [03:34:37] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005504: [03:34:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005504: [03:34:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005504: [03:34:37] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50005 RDOC 005504: [03:34:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005504: [03:34:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005504: [03:34:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 004908: [03:34:37] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (24892 bytes) (time 1698982477) 5116 byte thumbnail RDOC 005504: [03:34:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15143 (2.67 %) RDOC 005504: [03:34:37] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046909 seconds RDOC 005504: [03:34:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005504: [03:34:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 005504: [03:34:37] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005504: [03:34:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005504: [03:34:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005504: [03:34:37] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50006 RDOC 005504: [03:34:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005504: [03:34:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005504: [03:34:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 004908: [03:34:37] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (24892 bytes) (time 1698982477) 5116 byte thumbnail RDOC 005504: [03:34:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15141 (2.67 %) RDOC 005504: [03:34:37] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.047031 seconds RDOC 005504: [03:34:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005504: [03:34:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 005504: [03:34:37] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005504: [03:34:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005504: [03:34:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005504: [03:34:37] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50007 RDOC 005504: [03:34:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005504: [03:34:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005504: [03:34:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 004908: [03:34:37] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (24890 bytes) (time 1698982477) 5116 byte thumbnail RDOC 005504: [03:34:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15155 (2.67 %) RDOC 005504: [03:34:37] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.031338 seconds RDOC 005504: [03:34:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005504: [03:34:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 005504: [03:34:37] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005504: [03:34:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005504: [03:34:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005504: [03:34:37] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50008 RDOC 005504: [03:34:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005504: [03:34:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005504: [03:34:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 004908: [03:34:37] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (24904 bytes) (time 1698982477) 5116 byte thumbnail RDOC 005504: [03:34:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15141 (2.67 %) RDOC 005504: [03:34:37] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.031285 seconds RDOC 005504: [03:34:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005504: [03:34:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 005504: [03:34:37] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005504: [03:34:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005504: [03:34:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005504: [03:34:37] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50009 RDOC 005504: [03:34:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005504: [03:34:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005504: [03:34:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 004908: [03:34:37] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (24890 bytes) (time 1698982477) 5116 byte thumbnail RDOC 005504: [03:34:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15152 (2.67 %) RDOC 005504: [03:34:37] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046389 seconds RDOC 005504: [03:34:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005504: [03:34:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 005504: [03:34:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 004908: [03:34:38] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (24901 bytes) (time 1698982477) 5116 byte thumbnail RDOC 004908: [03:34:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 004908: [03:34:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004908: [03:34:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004908: [03:34:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004908: [03:34:39] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004908: [03:34:39] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004908: [03:34:39] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004908: [03:34:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004908: [03:34:39] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004908: [03:34:39] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004908: [03:34:39] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004908: [03:34:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004908: [03:34:39] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 5.153 ms RDOC 004908: [03:34:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005344: [03:34:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 005344: [03:34:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005344: [03:34:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005344: [03:34:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005344: [03:34:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 960 RDOC 000960: [03:34:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 000960: [03:34:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000960: [03:34:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000960: [03:34:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000960: [03:34:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000960: [03:34:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000960: [03:34:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000960: [03:34:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000960: [03:34:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000960: [03:34:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000960: [03:34:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000960: [03:34:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000960: [03:34:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000960: [03:34:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000960: [03:34:39] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005344: [03:34:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [960] RDOC 000960: [03:34:40] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000028ECB7CD898 RDOC 000960: [03:34:40] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000960: [03:34:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000960: [03:34:40] core.cpp(2028) - Log - Removing device frame capturer for 0x0000028ECB7CD898 RDOC 000960: [03:34:40] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 000960: [03:34:40] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000028ECB7CD898 RDOC 000960: [03:34:40] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000960: [03:34:40] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000028ECB7CD898 / 0x0000000000160058 RDOC 000960: [03:34:40] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000960: [03:34:40] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000960: [03:34:40] d3d11_device.cpp(1940) - Log - Starting capture RDOC 000960: [03:34:40] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 000960: [03:34:40] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 000960: [03:34:40] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 005344: [03:34:40] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 000960: [03:34:40] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 11 referenced resources RDOC 000960: [03:34:40] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000960: [03:34:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1530368 bytes to 37765 (2.47 %) RDOC 000960: [03:34:40] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 1.459473 MB capture section in 0.051606 seconds RDOC 000960: [03:34:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4249 bytes to 4249 (100.00 %) RDOC 000960: [03:34:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 000960: [03:34:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 005344: [03:34:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (50520 bytes) (time 1698982480) 8292 byte thumbnail RDOC 005344: [03:34:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 005344: [03:34:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005344: [03:34:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005344: [03:34:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005344: [03:34:41] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005344: [03:34:41] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005344: [03:34:42] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005344: [03:34:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005344: [03:34:42] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005344: [03:34:42] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005344: [03:34:42] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005344: [03:34:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005344: [03:34:42] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 11.679 ms RDOC 005344: [03:34:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007816: [03:34:42] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 007816: [03:34:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007816: [03:34:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007816: [03:34:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007816: [03:34:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12092 RDOC 012092: [03:34:42] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 012092: [03:34:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012092: [03:34:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012092: [03:34:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012092: [03:34:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012092: [03:34:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012092: [03:34:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012092: [03:34:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012092: [03:34:42] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012092: [03:34:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012092: [03:34:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012092: [03:34:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012092: [03:34:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012092: [03:34:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012092: [03:34:42] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007816: [03:34:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12092] RDOC 012092: [03:34:42] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000026A68BCF8F8 RDOC 012092: [03:34:42] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012092: [03:34:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012092: [03:34:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000026A68BCF8F8 RDOC 012092: [03:34:42] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012092: [03:34:42] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000026A68BCF8F8 RDOC 012092: [03:34:42] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012092: [03:34:42] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000026A68BCF8F8 / 0x0000000000170058 RDOC 012092: [03:34:42] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012092: [03:34:42] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012092: [03:34:42] d3d11_device.cpp(1940) - Log - Starting capture RDOC 012092: [03:34:42] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 007816: [03:34:42] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 012092: [03:34:42] resource_manager.h(1526) - Log - Prepared 11 dirty resources, postponed 0, skipped 0 RDOC 012092: [03:34:42] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 012092: [03:34:42] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 34 referenced resources RDOC 012092: [03:34:42] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 0 unreferenced RDOC 012092: [03:34:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 17145472 bytes to 356990 (2.08 %) RDOC 012092: [03:34:42] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 16.351196 MB capture section in 0.113507 seconds RDOC 012092: [03:34:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6254 bytes to 6254 (100.00 %) RDOC 012092: [03:34:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 012092: [03:34:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 007816: [03:34:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (372834 bytes) (time 1698982482) 9376 byte thumbnail RDOC 007816: [03:34:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 007816: [03:34:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007816: [03:34:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007816: [03:34:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007816: [03:34:44] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007816: [03:34:44] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007816: [03:34:44] d3d11_replay.cpp(4425) - Log - Created device. RDOC 007816: [03:34:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007816: [03:34:44] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007816: [03:34:44] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007816: [03:34:44] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007816: [03:34:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007816: [03:34:44] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 62.246 ms RDOC 007816: [03:34:44] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.868 ms RDOC 007816: [03:34:44] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.127 ms RDOC 007816: [03:34:44] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.289 ms RDOC 007816: [03:34:44] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.072 ms RDOC 007816: [03:34:45] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 25.003 ms RDOC 007816: [03:34:45] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.904 ms RDOC 007816: [03:34:45] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.213 ms RDOC 007816: [03:34:45] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.061 ms RDOC 007816: [03:34:45] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.278 ms RDOC 007816: [03:34:45] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.365 ms RDOC 007816: [03:34:45] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.309 ms RDOC 007816: [03:34:45] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.065 ms RDOC 007816: [03:34:45] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.380 ms RDOC 007816: [03:34:45] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.087 ms RDOC 007816: [03:34:45] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.237 ms RDOC 007816: [03:34:45] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.058 ms RDOC 007816: [03:34:45] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 6.448 ms RDOC 007816: [03:34:45] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.735 ms RDOC 007816: [03:34:45] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.359 ms RDOC 007816: [03:34:45] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.058 ms RDOC 007816: [03:34:45] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.456 ms RDOC 007816: [03:34:45] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.128 ms RDOC 007816: [03:34:45] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.379 ms RDOC 007816: [03:34:45] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.055 ms RDOC 007816: [03:34:45] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.265 ms RDOC 007816: [03:34:45] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.074 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.396 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.066 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 2.382 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.410 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.246 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.065 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.371 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.079 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.328 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.054 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.377 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.082 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.252 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.058 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 2.015 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.392 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.363 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.058 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.318 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.090 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.266 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.054 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.348 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.119 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.263 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.060 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.052 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.304 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.092 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.217 ms RDOC 007816: [03:34:46] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.053 ms RDOC 007816: [03:34:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007520: [03:34:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 007520: [03:34:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007520: [03:34:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007520: [03:34:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007520: [03:34:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11088 RDOC 011088: [03:34:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 011088: [03:34:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011088: [03:34:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011088: [03:34:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011088: [03:34:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011088: [03:34:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011088: [03:34:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011088: [03:34:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011088: [03:34:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011088: [03:34:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011088: [03:34:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011088: [03:34:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011088: [03:34:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011088: [03:34:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011088: [03:34:47] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007520: [03:34:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11088] RDOC 011088: [03:34:47] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000028329ACC9A8 RDOC 011088: [03:34:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011088: [03:34:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011088: [03:34:47] core.cpp(2028) - Log - Removing device frame capturer for 0x0000028329ACC9A8 RDOC 011088: [03:34:47] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011088: [03:34:47] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000028329ACC9A8 RDOC 011088: [03:34:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011088: [03:34:47] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000028329ACC9A8 / 0x0000000000180058 RDOC 011088: [03:34:47] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011088: [03:34:47] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007520: [03:34:47] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011088: [03:34:47] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011088: [03:34:47] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 011088: [03:34:47] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011088: [03:34:47] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50 RDOC 011088: [03:34:47] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 011088: [03:34:47] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011088: [03:34:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 59191 (1.12 %) RDOC 011088: [03:34:47] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.040814 seconds RDOC 011088: [03:34:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011088: [03:34:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 011088: [03:34:47] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011088: [03:34:47] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011088: [03:34:47] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011088: [03:34:47] d3d11_device.cpp(2022) - Log - Finished capture, Frame 51 RDOC 011088: [03:34:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 011088: [03:34:47] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 011088: [03:34:47] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007520: [03:34:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (68940 bytes) (time 1698982487) 5116 byte thumbnail RDOC 011088: [03:34:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42323 (0.80 %) RDOC 011088: [03:34:47] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.062250 seconds RDOC 011088: [03:34:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011088: [03:34:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 011088: [03:34:47] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011088: [03:34:47] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011088: [03:34:47] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011088: [03:34:47] d3d11_device.cpp(2022) - Log - Finished capture, Frame 52 RDOC 011088: [03:34:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 011088: [03:34:47] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 011088: [03:34:47] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007520: [03:34:47] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 51) (52072 bytes) (time 1698982487) 5116 byte thumbnail RDOC 011088: [03:34:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42287 (0.80 %) RDOC 011088: [03:34:47] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.062238 seconds RDOC 011088: [03:34:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011088: [03:34:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 011088: [03:34:47] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011088: [03:34:47] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011088: [03:34:47] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011088: [03:34:47] d3d11_device.cpp(2022) - Log - Finished capture, Frame 53 RDOC 011088: [03:34:47] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 011088: [03:34:47] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011088: [03:34:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 007520: [03:34:47] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 52) (52036 bytes) (time 1698982487) 5116 byte thumbnail RDOC 011088: [03:34:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42351 (0.80 %) RDOC 011088: [03:34:47] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.062017 seconds RDOC 011088: [03:34:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011088: [03:34:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 011088: [03:34:47] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011088: [03:34:47] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011088: [03:34:47] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011088: [03:34:47] d3d11_device.cpp(2022) - Log - Finished capture, Frame 54 RDOC 011088: [03:34:47] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 011088: [03:34:47] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011088: [03:34:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 007520: [03:34:47] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 53) (52100 bytes) (time 1698982487) 5116 byte thumbnail RDOC 011088: [03:34:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42007 (0.80 %) RDOC 011088: [03:34:47] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.061840 seconds RDOC 011088: [03:34:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011088: [03:34:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 011088: [03:34:47] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011088: [03:34:47] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011088: [03:34:47] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011088: [03:34:47] d3d11_device.cpp(2022) - Log - Finished capture, Frame 55 RDOC 011088: [03:34:47] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 011088: [03:34:47] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011088: [03:34:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 007520: [03:34:48] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 54) (51756 bytes) (time 1698982487) 5116 byte thumbnail RDOC 011088: [03:34:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 41887 (0.79 %) RDOC 011088: [03:34:48] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.062107 seconds RDOC 011088: [03:34:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011088: [03:34:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 011088: [03:34:48] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011088: [03:34:48] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011088: [03:34:48] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011088: [03:34:48] d3d11_device.cpp(2022) - Log - Finished capture, Frame 56 RDOC 011088: [03:34:48] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 011088: [03:34:48] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011088: [03:34:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 007520: [03:34:48] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 55) (51636 bytes) (time 1698982488) 5116 byte thumbnail RDOC 011088: [03:34:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 43585 (0.83 %) RDOC 011088: [03:34:48] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.046511 seconds RDOC 011088: [03:34:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011088: [03:34:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 011088: [03:34:48] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011088: [03:34:48] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011088: [03:34:48] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011088: [03:34:48] d3d11_device.cpp(2022) - Log - Finished capture, Frame 57 RDOC 011088: [03:34:48] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 011088: [03:34:48] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011088: [03:34:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 007520: [03:34:48] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 56) (53334 bytes) (time 1698982488) 5116 byte thumbnail RDOC 011088: [03:34:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 43891 (0.83 %) RDOC 011088: [03:34:48] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.046906 seconds RDOC 011088: [03:34:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011088: [03:34:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 011088: [03:34:48] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011088: [03:34:48] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011088: [03:34:48] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011088: [03:34:48] d3d11_device.cpp(2022) - Log - Finished capture, Frame 58 RDOC 011088: [03:34:48] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 011088: [03:34:48] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011088: [03:34:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 007520: [03:34:48] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 57) (53640 bytes) (time 1698982488) 5116 byte thumbnail RDOC 011088: [03:34:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42343 (0.80 %) RDOC 011088: [03:34:48] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.062011 seconds RDOC 011088: [03:34:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011088: [03:34:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 011088: [03:34:48] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011088: [03:34:48] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011088: [03:34:48] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011088: [03:34:48] d3d11_device.cpp(2022) - Log - Finished capture, Frame 59 RDOC 011088: [03:34:48] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 011088: [03:34:48] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011088: [03:34:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 007520: [03:34:48] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 58) (52092 bytes) (time 1698982488) 5116 byte thumbnail RDOC 011088: [03:34:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 41945 (0.80 %) RDOC 011088: [03:34:48] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.046732 seconds RDOC 011088: [03:34:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011088: [03:34:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 011088: [03:34:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 007520: [03:34:48] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 59) (51694 bytes) (time 1698982488) 5116 byte thumbnail RDOC 007520: [03:34:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 007520: [03:34:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007520: [03:34:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007520: [03:34:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007520: [03:34:49] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007520: [03:34:49] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007520: [03:34:50] d3d11_replay.cpp(4425) - Log - Created device. RDOC 007520: [03:34:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007520: [03:34:50] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007520: [03:34:50] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007520: [03:34:50] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007520: [03:34:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007520: [03:34:50] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 73.643 ms RDOC 007520: [03:34:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002848: [03:34:50] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 002848: [03:34:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002848: [03:34:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002848: [03:34:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002848: [03:34:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11688 RDOC 011688: [03:34:50] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 011688: [03:34:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011688: [03:34:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011688: [03:34:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011688: [03:34:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011688: [03:34:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011688: [03:34:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011688: [03:34:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011688: [03:34:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011688: [03:34:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011688: [03:34:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011688: [03:34:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011688: [03:34:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011688: [03:34:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011688: [03:34:50] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002848: [03:34:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11688] RDOC 011688: [03:34:50] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002003C78BE28 RDOC 011688: [03:34:50] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [03:34:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011688: [03:34:50] core.cpp(2028) - Log - Removing device frame capturer for 0x000002003C78BE28 RDOC 011688: [03:34:50] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011688: [03:34:50] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002003C78BE28 RDOC 011688: [03:34:50] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [03:34:50] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002003C78BE28 / 0x0000000000190058 RDOC 011688: [03:34:50] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011688: [03:34:50] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011688: [03:34:50] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011688: [03:34:50] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 011688: [03:34:50] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011688: [03:34:50] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 002848: [03:34:50] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011688: [03:34:50] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 10 referenced resources RDOC 011688: [03:34:50] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011688: [03:34:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 43831 (7.12 %) RDOC 011688: [03:34:50] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.048453 seconds RDOC 011688: [03:34:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 011688: [03:34:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 011688: [03:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 002848: [03:34:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (57878 bytes) (time 1698982490) 8902 byte thumbnail RDOC 002848: [03:34:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 002848: [03:34:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002848: [03:34:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002848: [03:34:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002848: [03:34:51] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002848: [03:34:51] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002848: [03:34:52] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002848: [03:34:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002848: [03:34:52] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002848: [03:34:52] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002848: [03:34:52] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002848: [03:34:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002848: [03:34:52] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 3.518 ms RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002848: [03:34:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011644: [03:34:52] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 011644: [03:34:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011644: [03:34:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011644: [03:34:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011644: [03:34:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4184 RDOC 004184: [03:34:52] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 004184: [03:34:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004184: [03:34:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004184: [03:34:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004184: [03:34:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004184: [03:34:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004184: [03:34:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004184: [03:34:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004184: [03:34:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004184: [03:34:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004184: [03:34:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004184: [03:34:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004184: [03:34:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004184: [03:34:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004184: [03:34:52] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011644: [03:34:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4184] RDOC 004184: [03:34:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A3BD4DB358 RDOC 004184: [03:34:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004184: [03:34:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004184: [03:34:52] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A3BD4DB358 RDOC 004184: [03:34:52] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004184: [03:34:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A3BD4DB358 RDOC 004184: [03:34:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004184: [03:34:52] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001A3BD4DB358 / 0x00000000001A0058 RDOC 004184: [03:34:52] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004184: [03:34:52] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004184: [03:34:52] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004184: [03:34:52] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 004184: [03:34:52] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 004184: [03:34:52] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 011644: [03:34:52] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004184: [03:34:52] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 004184: [03:34:52] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 004184: [03:34:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 28126 (4.95 %) RDOC 004184: [03:34:52] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.038149 seconds RDOC 004184: [03:34:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 004184: [03:34:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 004184: [03:34:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 011644: [03:34:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38035 bytes) (time 1698982492) 5744 byte thumbnail RDOC 011644: [03:34:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 011644: [03:34:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [03:34:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [03:34:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [03:34:53] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011644: [03:34:53] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011644: [03:34:54] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011644: [03:34:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [03:34:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011644: [03:34:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011644: [03:34:54] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011644: [03:34:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011644: [03:34:54] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 4.001 ms RDOC 011644: [03:34:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011224: [03:34:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 011224: [03:34:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011224: [03:34:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011224: [03:34:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011224: [03:34:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9428 RDOC 009428: [03:34:55] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 009428: [03:34:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009428: [03:34:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009428: [03:34:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009428: [03:34:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009428: [03:34:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009428: [03:34:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009428: [03:34:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009428: [03:34:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009428: [03:34:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009428: [03:34:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009428: [03:34:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009428: [03:34:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009428: [03:34:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011224: [03:34:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9428] RDOC 009428: [03:34:55] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009428: [03:34:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024E57E3C5B8 RDOC 009428: [03:34:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009428: [03:34:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024E57E3BF90 RDOC 009428: [03:34:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009428: [03:34:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009428: [03:34:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024E57E3C5B8 RDOC 009428: [03:34:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024E57E3C5B8 RDOC 009428: [03:34:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009428: [03:34:55] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009428: [03:34:55] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009428: [03:34:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024E57E3C5B8 RDOC 009428: [03:34:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024E57E3C5B8 RDOC 009428: [03:34:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009428: [03:34:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024E57E3C5B8 RDOC 009428: [03:34:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024E57E3C5B8 RDOC 009428: [03:34:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009428: [03:34:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024E57E3C5B8 RDOC 009428: [03:34:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024E57E3C5B8 RDOC 009428: [03:34:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009428: [03:34:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024E57E3C5B8 RDOC 009428: [03:34:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024E57E3C5B8 RDOC 009428: [03:34:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009428: [03:34:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024E57E3C5B8 RDOC 009428: [03:34:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009428: [03:34:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024E57E3BF90 RDOC 009428: [03:34:55] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009428: [03:34:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024E57E3BF90 RDOC 009428: [03:34:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009428: [03:34:55] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000024E57E3BF90 / 0x00000000001B0058 RDOC 009428: [03:34:55] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009428: [03:34:55] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009428: [03:34:55] d3d11_device.cpp( 795) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 009428: [03:34:55] d3d11_device.cpp( 800) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 009428: [03:34:55] d3d11_device.cpp(1940) - Log - Starting capture RDOC 009428: [03:34:55] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 009428: [03:34:55] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 009428: [03:34:55] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 009428: [03:34:55] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 009428: [03:34:55] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011224: [03:34:55] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009428: [03:34:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 31584 (5.57 %) RDOC 009428: [03:34:55] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.033599 seconds RDOC 009428: [03:34:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009428: [03:34:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 009428: [03:34:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 011224: [03:34:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41333 bytes) (time 1698982495) 5116 byte thumbnail RDOC 011224: [03:34:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 011224: [03:34:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011224: [03:34:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011224: [03:34:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011224: [03:34:56] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011224: [03:34:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011224: [03:34:57] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011224: [03:34:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011224: [03:34:57] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011224: [03:34:57] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011224: [03:34:57] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011224: [03:34:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011224: [03:34:57] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 4.488 ms RDOC 011224: [03:34:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010560: [03:34:57] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 010560: [03:34:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010560: [03:34:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010560: [03:34:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010560: [03:34:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3356 RDOC 003356: [03:34:57] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 003356: [03:34:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003356: [03:34:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003356: [03:34:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003356: [03:34:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003356: [03:34:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003356: [03:34:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003356: [03:34:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003356: [03:34:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003356: [03:34:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003356: [03:34:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003356: [03:34:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003356: [03:34:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003356: [03:34:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003356: [03:34:57] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010560: [03:34:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3356] RDOC 003356: [03:34:57] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000012F0703CBD8 RDOC 003356: [03:34:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003356: [03:34:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003356: [03:34:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000012F0703CBD8 RDOC 003356: [03:34:57] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003356: [03:34:57] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000012F0703CBD8 RDOC 003356: [03:34:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003356: [03:34:57] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000012F0703CBD8 / 0x00000000001C0058 RDOC 003356: [03:34:57] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003356: [03:34:57] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010560: [03:34:57] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003356: [03:34:57] d3d11_device.cpp(1940) - Log - Starting capture RDOC 003356: [03:34:57] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 003356: [03:34:57] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003356: [03:34:57] d3d11_device.cpp(2022) - Log - Finished capture, Frame 200 RDOC 003356: [03:34:57] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 24 referenced resources RDOC 003356: [03:34:57] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003356: [03:34:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 37927 (5.82 %) RDOC 003356: [03:34:58] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.054996 seconds RDOC 003356: [03:34:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 003356: [03:34:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 003356: [03:34:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 010560: [03:34:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (51341 bytes) (time 1698982498) 7788 byte thumbnail RDOC 010560: [03:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 010560: [03:34:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010560: [03:34:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010560: [03:34:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010560: [03:34:59] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010560: [03:34:59] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010560: [03:34:59] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010560: [03:34:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010560: [03:34:59] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010560: [03:34:59] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010560: [03:34:59] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010560: [03:34:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010560: [03:34:59] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 6.562 ms RDOC 010560: [03:34:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010324: [03:34:59] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 010324: [03:34:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010324: [03:34:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010324: [03:34:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010324: [03:34:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9684 RDOC 009684: [03:34:59] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 009684: [03:34:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009684: [03:34:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009684: [03:34:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009684: [03:34:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009684: [03:34:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009684: [03:34:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009684: [03:34:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009684: [03:34:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009684: [03:34:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009684: [03:34:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009684: [03:34:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009684: [03:34:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009684: [03:34:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009684: [03:34:59] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010324: [03:34:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9684] RDOC 009684: [03:34:59] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000225E21BAF88 RDOC 009684: [03:34:59] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009684: [03:34:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009684: [03:34:59] core.cpp(2028) - Log - Removing device frame capturer for 0x00000225E21BAF88 RDOC 009684: [03:34:59] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009684: [03:34:59] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000225E21BAF88 RDOC 009684: [03:34:59] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009684: [03:34:59] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000225E21BAF88 / 0x00000000001D0058 RDOC 009684: [03:34:59] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009684: [03:34:59] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010324: [03:35:00] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009684: [03:35:00] d3d11_device.cpp(1940) - Log - Starting capture RDOC 009684: [03:35:00] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 009684: [03:35:00] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 009684: [03:35:00] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 009684: [03:35:00] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 39 referenced resources RDOC 009684: [03:35:00] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 0 unreferenced RDOC 009684: [03:35:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 840576 bytes to 111349 (13.25 %) RDOC 009684: [03:35:00] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.801636 MB capture section in 0.031896 seconds RDOC 009684: [03:35:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009684: [03:35:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 009684: [03:35:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 010324: [03:35:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (118003 bytes) (time 1698982500) 2526 byte thumbnail RDOC 010324: [03:35:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 010324: [03:35:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010324: [03:35:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010324: [03:35:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010324: [03:35:01] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010324: [03:35:01] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010324: [03:35:01] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010324: [03:35:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010324: [03:35:01] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010324: [03:35:01] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010324: [03:35:01] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010324: [03:35:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010324: [03:35:01] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 10.359 ms RDOC 010324: [03:35:03] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010324: [03:35:03] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010324: [03:35:03] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010324: [03:35:03] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010324: [03:35:03] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010324: [03:35:03] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010324: [03:35:03] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010324: [03:35:03] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 010324: [03:35:04] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010324: [03:35:04] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010324: [03:35:04] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010324: [03:35:04] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010324: [03:35:04] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010324: [03:35:04] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010324: [03:35:04] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010324: [03:35:04] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010324: [03:35:04] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010324: [03:35:04] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010324: [03:35:04] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010324: [03:35:04] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010324: [03:35:04] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010324: [03:35:04] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010324: [03:35:04] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010324: [03:35:04] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010324: [03:35:04] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010324: [03:35:04] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010324: [03:35:04] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010324: [03:35:04] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010324: [03:35:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003580: [03:35:05] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 003580: [03:35:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003580: [03:35:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003580: [03:35:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003580: [03:35:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12016 RDOC 012016: [03:35:05] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 012016: [03:35:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012016: [03:35:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012016: [03:35:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012016: [03:35:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012016: [03:35:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012016: [03:35:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012016: [03:35:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012016: [03:35:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012016: [03:35:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012016: [03:35:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012016: [03:35:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012016: [03:35:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012016: [03:35:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012016: [03:35:05] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003580: [03:35:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12016] RDOC 012016: [03:35:05] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E7D1A2D2B8 RDOC 012016: [03:35:05] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012016: [03:35:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012016: [03:35:05] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E7D1A2D2B8 RDOC 012016: [03:35:05] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012016: [03:35:05] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E7D1A2D2B8 RDOC 012016: [03:35:05] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012016: [03:35:05] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001E7D1A2D2B8 / 0x00000000001A0302 RDOC 012016: [03:35:05] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012016: [03:35:05] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003580: [03:35:05] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 012016: [03:35:05] d3d11_device.cpp(1940) - Log - Starting capture RDOC 012016: [03:35:05] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 012016: [03:35:05] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012016: [03:35:05] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 012016: [03:35:05] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 012016: [03:35:05] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012016: [03:35:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 37484 (1.50 %) RDOC 012016: [03:35:05] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.044513 seconds RDOC 012016: [03:35:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 012016: [03:35:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 012016: [03:35:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 003580: [03:35:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44138 bytes) (time 1698982505) 2526 byte thumbnail RDOC 003580: [03:35:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 003580: [03:35:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003580: [03:35:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003580: [03:35:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003580: [03:35:07] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003580: [03:35:07] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003580: [03:35:07] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003580: [03:35:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003580: [03:35:07] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003580: [03:35:07] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003580: [03:35:07] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003580: [03:35:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003580: [03:35:07] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 56.561 ms RDOC 003580: [03:35:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009664: [03:35:07] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 009664: [03:35:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009664: [03:35:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009664: [03:35:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009664: [03:35:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8128 RDOC 008128: [03:35:07] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 008128: [03:35:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008128: [03:35:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008128: [03:35:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008128: [03:35:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008128: [03:35:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008128: [03:35:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008128: [03:35:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008128: [03:35:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008128: [03:35:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008128: [03:35:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008128: [03:35:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008128: [03:35:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008128: [03:35:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008128: [03:35:07] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009664: [03:35:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8128] RDOC 008128: [03:35:07] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024F7443C218 RDOC 008128: [03:35:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008128: [03:35:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008128: [03:35:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024F7443C218 RDOC 008128: [03:35:07] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008128: [03:35:07] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024F7443C218 RDOC 008128: [03:35:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008128: [03:35:07] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000024F7443C218 / 0x00000000001B0052 RDOC 008128: [03:35:07] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008128: [03:35:07] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008128: [03:35:07] d3d11_device.cpp(1940) - Log - Starting capture RDOC 008128: [03:35:07] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 008128: [03:35:07] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008128: [03:35:07] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 009664: [03:35:07] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008128: [03:35:07] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008128: [03:35:07] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008128: [03:35:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 31793 (5.60 %) RDOC 008128: [03:35:08] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.051116 seconds RDOC 008128: [03:35:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008128: [03:35:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 008128: [03:35:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 009664: [03:35:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41542 bytes) (time 1698982508) 5116 byte thumbnail RDOC 009664: [03:35:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 009664: [03:35:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009664: [03:35:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009664: [03:35:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009664: [03:35:09] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009664: [03:35:09] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009664: [03:35:09] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009664: [03:35:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009664: [03:35:09] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009664: [03:35:09] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009664: [03:35:09] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009664: [03:35:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009664: [03:35:09] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 8.131 ms RDOC 009664: [03:35:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011872: [03:35:09] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 011872: [03:35:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011872: [03:35:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011872: [03:35:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011872: [03:35:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6204 RDOC 006204: [03:35:09] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 006204: [03:35:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006204: [03:35:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006204: [03:35:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006204: [03:35:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006204: [03:35:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006204: [03:35:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006204: [03:35:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006204: [03:35:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006204: [03:35:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006204: [03:35:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006204: [03:35:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006204: [03:35:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006204: [03:35:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006204: [03:35:09] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011872: [03:35:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6204] RDOC 006204: [03:35:09] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000011BB1B5C4A8 RDOC 006204: [03:35:09] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006204: [03:35:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006204: [03:35:09] core.cpp(2028) - Log - Removing device frame capturer for 0x0000011BB1B5C4A8 RDOC 006204: [03:35:09] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006204: [03:35:10] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000011BB1B5C4A8 RDOC 006204: [03:35:10] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006204: [03:35:10] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000011BB1B5C4A8 / 0x00000000001C0052 RDOC 006204: [03:35:10] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006204: [03:35:10] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011872: [03:35:10] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006204: [03:35:10] d3d11_device.cpp(1940) - Log - Starting capture RDOC 006204: [03:35:10] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 006204: [03:35:10] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006204: [03:35:10] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 006204: [03:35:10] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 117 referenced resources RDOC 006204: [03:35:10] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006204: [03:35:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4085376 bytes to 150948 (3.69 %) RDOC 006204: [03:35:10] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 3.896118 MB capture section in 0.031357 seconds RDOC 006204: [03:35:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006204: [03:35:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 006204: [03:35:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 011872: [03:35:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (157602 bytes) (time 1698982510) 2526 byte thumbnail RDOC 011872: [03:35:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 011872: [03:35:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011872: [03:35:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011872: [03:35:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011872: [03:35:11] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011872: [03:35:11] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011872: [03:35:11] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011872: [03:35:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011872: [03:35:11] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011872: [03:35:11] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011872: [03:35:11] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011872: [03:35:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011872: [03:35:11] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 47.221 ms RDOC 011872: [03:35:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010340: [03:35:12] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 010340: [03:35:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010340: [03:35:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010340: [03:35:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010340: [03:35:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1664 RDOC 001664: [03:35:13] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 001664: [03:35:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001664: [03:35:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001664: [03:35:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001664: [03:35:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001664: [03:35:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001664: [03:35:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001664: [03:35:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001664: [03:35:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001664: [03:35:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001664: [03:35:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001664: [03:35:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001664: [03:35:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001664: [03:35:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001664: [03:35:13] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010340: [03:35:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1664] RDOC 001664: [03:35:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001BAA084D478 RDOC 001664: [03:35:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001664: [03:35:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001664: [03:35:13] core.cpp(2028) - Log - Removing device frame capturer for 0x000001BAA084D478 RDOC 001664: [03:35:13] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001664: [03:35:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001BAA084D478 RDOC 001664: [03:35:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001664: [03:35:13] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001BAA084D478 / 0x00000000001D0052 RDOC 001664: [03:35:13] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001664: [03:35:13] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001664: [03:35:13] d3d11_device.cpp(1940) - Log - Starting capture RDOC 001664: [03:35:13] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 001664: [03:35:13] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001664: [03:35:13] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 010340: [03:35:13] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001664: [03:35:13] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 001664: [03:35:13] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 001664: [03:35:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32111 (5.63 %) RDOC 001664: [03:35:13] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.050390 seconds RDOC 001664: [03:35:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001664: [03:35:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 001664: [03:35:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 010340: [03:35:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41860 bytes) (time 1698982513) 5116 byte thumbnail RDOC 010340: [03:35:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 010340: [03:35:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010340: [03:35:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010340: [03:35:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010340: [03:35:14] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010340: [03:35:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010340: [03:35:14] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010340: [03:35:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010340: [03:35:14] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010340: [03:35:14] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010340: [03:35:14] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010340: [03:35:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010340: [03:35:14] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 8.622 ms RDOC 010340: [03:35:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 010340: [03:35:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14385 (2.52 %) RDOC 010340: [03:35:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010340: [03:35:14] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 1.005 ms RDOC 010340: [03:35:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14385 (2.52 %) RDOC 010340: [03:35:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010340: [03:35:14] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 010340: [03:35:14] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 010340: [03:35:14] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000007 RDOC 010340: [03:35:14] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 010340: [03:35:14] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010340: [03:35:14] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000167! RDOC 010340: [03:35:14] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000168! RDOC 010340: [03:35:14] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000168! RDOC 010340: [03:35:14] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000168 RDOC 010340: [03:35:14] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000168! RDOC 010340: [03:35:14] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010340: [03:35:14] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000169! RDOC 010340: [03:35:14] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000169! RDOC 010340: [03:35:14] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000169 RDOC 010340: [03:35:14] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000169! RDOC 010340: [03:35:14] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010340: [03:35:14] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000170! RDOC 010340: [03:35:14] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000170! RDOC 010340: [03:35:14] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000170 RDOC 010340: [03:35:14] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000170! RDOC 010340: [03:35:14] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010340: [03:35:14] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000171! RDOC 010340: [03:35:14] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000171! RDOC 010340: [03:35:14] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000171 RDOC 010340: [03:35:14] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000171! RDOC 010340: [03:35:14] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010340: [03:35:14] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 010340: [03:35:14] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000172 RDOC 010340: [03:35:14] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 010340: [03:35:14] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010340: [03:35:14] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 010340: [03:35:14] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 010340: [03:35:14] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 010340: [03:35:14] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000174 RDOC 010340: [03:35:14] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 010340: [03:35:14] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010340: [03:35:14] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 010340: [03:35:14] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 010340: [03:35:14] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 010340: [03:35:14] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000176 RDOC 010340: [03:35:14] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 010340: [03:35:14] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010340: [03:35:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002368: [03:35:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 002368: [03:35:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002368: [03:35:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002368: [03:35:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002368: [03:35:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11752 RDOC 011752: [03:35:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 011752: [03:35:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011752: [03:35:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011752: [03:35:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011752: [03:35:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011752: [03:35:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011752: [03:35:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011752: [03:35:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011752: [03:35:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011752: [03:35:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011752: [03:35:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011752: [03:35:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011752: [03:35:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011752: [03:35:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011752: [03:35:15] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002368: [03:35:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11752] RDOC 011752: [03:35:15] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002B5533FC578 RDOC 011752: [03:35:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011752: [03:35:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011752: [03:35:15] core.cpp(2028) - Log - Removing device frame capturer for 0x000002B5533FC578 RDOC 011752: [03:35:15] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011752: [03:35:15] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002B5533FC578 RDOC 011752: [03:35:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011752: [03:35:15] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002B5533FC578 / 0x00000000006901B2 RDOC 011752: [03:35:15] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011752: [03:35:15] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002368: [03:35:15] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011752: [03:35:15] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011752: [03:35:15] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 011752: [03:35:15] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 011752: [03:35:15] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 011752: [03:35:15] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 12 referenced resources RDOC 011752: [03:35:15] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 011752: [03:35:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 626240 bytes to 34264 (5.47 %) RDOC 011752: [03:35:15] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.597229 MB capture section in 0.047073 seconds RDOC 011752: [03:35:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4609 bytes to 4609 (100.00 %) RDOC 011752: [03:35:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 011752: [03:35:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 002368: [03:35:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45443 bytes) (time 1698982515) 6356 byte thumbnail RDOC 002368: [03:35:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 002368: [03:35:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002368: [03:35:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002368: [03:35:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002368: [03:35:16] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002368: [03:35:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002368: [03:35:16] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002368: [03:35:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002368: [03:35:16] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002368: [03:35:16] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002368: [03:35:16] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002368: [03:35:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002368: [03:35:16] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 24.142 ms RDOC 002368: [03:35:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001104: [03:35:17] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 001104: [03:35:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001104: [03:35:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001104: [03:35:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001104: [03:35:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7648 RDOC 007648: [03:35:17] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 007648: [03:35:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007648: [03:35:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007648: [03:35:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007648: [03:35:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007648: [03:35:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007648: [03:35:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007648: [03:35:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007648: [03:35:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007648: [03:35:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007648: [03:35:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007648: [03:35:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007648: [03:35:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007648: [03:35:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007648: [03:35:17] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001104: [03:35:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7648] RDOC 007648: [03:35:17] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000014FFA7DC508 RDOC 007648: [03:35:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007648: [03:35:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007648: [03:35:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000014FFA7DC508 RDOC 007648: [03:35:17] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007648: [03:35:17] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000014FFA7DC508 RDOC 007648: [03:35:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007648: [03:35:17] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000014FFA7DC508 / 0x00000000001F0052 RDOC 007648: [03:35:17] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007648: [03:35:17] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007648: [03:35:17] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000014FFA7DC508 / 0x0000000000220340 RDOC 007648: [03:35:17] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000014FFA7DC508 / 0x00000000000C0344 RDOC 007648: [03:35:17] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000014FFA7DC508 / 0x00000000000C028A RDOC 007648: [03:35:17] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000014FFA7DC508 / 0x0000000000070322 RDOC 007648: [03:35:17] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000014FFA7DC508 / 0x00000000000C02A8 RDOC 007648: [03:35:17] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000014FFA7DC508 / 0x000000000004032A RDOC 001104: [03:35:17] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007648: [03:35:17] d3d11_device.cpp(1940) - Log - Starting capture RDOC 007648: [03:35:17] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 007648: [03:35:17] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 007648: [03:35:17] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50 RDOC 007648: [03:35:17] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 007648: [03:35:17] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 007648: [03:35:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 101389 (1.14 %) RDOC 007648: [03:35:17] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.035906 seconds RDOC 007648: [03:35:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 007648: [03:35:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 007648: [03:35:17] d3d11_device.cpp(1940) - Log - Starting capture RDOC 007648: [03:35:17] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 007648: [03:35:17] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 007648: [03:35:17] d3d11_device.cpp(2022) - Log - Finished capture, Frame 57 RDOC 007648: [03:35:17] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 007648: [03:35:17] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 007648: [03:35:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 001104: [03:35:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (112403 bytes) (time 1698982517) 6530 byte thumbnail RDOC 001104: [03:35:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 001104: [03:35:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001104: [03:35:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001104: [03:35:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001104: [03:35:18] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001104: [03:35:18] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001104: [03:35:19] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001104: [03:35:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001104: [03:35:19] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001104: [03:35:19] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001104: [03:35:19] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001104: [03:35:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001104: [03:35:19] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 138.502 ms RDOC 001104: [03:35:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006256: [03:35:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 006256: [03:35:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006256: [03:35:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006256: [03:35:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006256: [03:35:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10760 RDOC 010760: [03:35:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 010760: [03:35:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010760: [03:35:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010760: [03:35:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010760: [03:35:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010760: [03:35:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010760: [03:35:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010760: [03:35:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010760: [03:35:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010760: [03:35:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010760: [03:35:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010760: [03:35:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010760: [03:35:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010760: [03:35:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010760: [03:35:20] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006256: [03:35:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10760] RDOC 010760: [03:35:20] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000261F027D6E8 RDOC 010760: [03:35:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010760: [03:35:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010760: [03:35:20] core.cpp(2028) - Log - Removing device frame capturer for 0x00000261F027D6E8 RDOC 010760: [03:35:20] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010760: [03:35:20] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000261F027D6E8 RDOC 010760: [03:35:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010760: [03:35:20] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000261F027D6E8 / 0x00000000000D02A8 RDOC 010760: [03:35:20] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010760: [03:35:20] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006256: [03:35:20] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010760: [03:35:20] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010760: [03:35:20] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 010760: [03:35:20] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010760: [03:35:20] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 010760: [03:35:20] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 010760: [03:35:20] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 010760: [03:35:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 33162 (5.85 %) RDOC 010760: [03:35:20] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.046034 seconds RDOC 010760: [03:35:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 010760: [03:35:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 010760: [03:35:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 006256: [03:35:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43427 bytes) (time 1698982520) 5798 byte thumbnail RDOC 006256: [03:35:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 006256: [03:35:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006256: [03:35:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006256: [03:35:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006256: [03:35:21] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006256: [03:35:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006256: [03:35:21] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006256: [03:35:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006256: [03:35:21] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006256: [03:35:21] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006256: [03:35:21] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006256: [03:35:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006256: [03:35:21] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 11.999 ms RDOC 006256: [03:35:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 004980: [03:35:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 004980: [03:35:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004980: [03:35:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004980: [03:35:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004980: [03:35:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1540 RDOC 001540: [03:35:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 001540: [03:35:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001540: [03:35:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001540: [03:35:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001540: [03:35:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001540: [03:35:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001540: [03:35:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001540: [03:35:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001540: [03:35:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001540: [03:35:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001540: [03:35:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001540: [03:35:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001540: [03:35:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001540: [03:35:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001540: [03:35:21] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004980: [03:35:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1540] RDOC 001540: [03:35:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D69F0DD8A8 RDOC 001540: [03:35:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001540: [03:35:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001540: [03:35:22] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D69F0DD8A8 RDOC 001540: [03:35:22] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001540: [03:35:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D69F0DD8A8 RDOC 001540: [03:35:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001540: [03:35:22] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D69F0DD8A8 / 0x00000000000E02A8 RDOC 001540: [03:35:22] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001540: [03:35:22] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004980: [03:35:22] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001540: [03:35:22] d3d11_device.cpp(1940) - Log - Starting capture RDOC 001540: [03:35:22] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 001540: [03:35:22] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 001540: [03:35:22] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 001540: [03:35:22] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 8 referenced resources RDOC 001540: [03:35:22] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 001540: [03:35:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 37827 (6.39 %) RDOC 001540: [03:35:22] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.043753 seconds RDOC 001540: [03:35:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 001540: [03:35:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 001540: [03:35:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 004980: [03:35:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (47037 bytes) (time 1698982522) 4687 byte thumbnail RDOC 004980: [03:35:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 004980: [03:35:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004980: [03:35:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004980: [03:35:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004980: [03:35:23] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004980: [03:35:23] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004980: [03:35:23] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004980: [03:35:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004980: [03:35:23] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004980: [03:35:23] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004980: [03:35:23] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004980: [03:35:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004980: [03:35:23] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 5.950 ms RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004980: [03:35:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006120: [03:35:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 006120: [03:35:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006120: [03:35:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006120: [03:35:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006120: [03:35:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8196 RDOC 008196: [03:35:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 008196: [03:35:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008196: [03:35:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008196: [03:35:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008196: [03:35:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008196: [03:35:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008196: [03:35:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008196: [03:35:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008196: [03:35:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008196: [03:35:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008196: [03:35:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008196: [03:35:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008196: [03:35:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008196: [03:35:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006120: [03:35:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8196] RDOC 008196: [03:35:24] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008196: [03:35:24] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FD1C3D13C0 RDOC 008196: [03:35:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 008196: [03:35:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 008196: [03:35:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 008196: [03:35:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 008196: [03:35:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 008196: [03:35:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 008196: [03:35:24] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 008196: [03:35:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 008196: [03:35:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 008196: [03:35:24] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008196: [03:35:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 008196: [03:35:24] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008196: [03:35:24] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FD1C3D13C0 RDOC 008196: [03:35:24] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008196: [03:35:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008196: [03:35:24] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008196: [03:35:24] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FD1C3D13C0 RDOC 008196: [03:35:24] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 006120: [03:35:24] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008196: [03:35:24] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008196: [03:35:24] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001FD1C3D13C0 / 0x00000000000F02A8 RDOC 008196: [03:35:24] d3d12_device.cpp(2508) - Log - Starting capture RDOC 008196: [03:35:24] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 006120: [03:35:24] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008196: [03:35:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 008196: [03:35:24] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 008196: [03:35:24] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 008196: [03:35:24] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 16 referenced resources RDOC 008196: [03:35:24] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 008196: [03:35:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2090112 bytes to 27029 (1.29 %) RDOC 008196: [03:35:24] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 1.993286 MB capture section in 0.106345 seconds RDOC 008196: [03:35:24] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008196: [03:35:25] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008196: [03:35:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 008196: [03:35:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 008196: [03:35:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 006120: [03:35:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2592503 bytes) (time 1698982525) 4886 byte thumbnail RDOC 006120: [03:35:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 006120: [03:35:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006120: [03:35:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006120: [03:35:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006120: [03:35:26] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006120: [03:35:26] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006120: [03:35:26] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006120: [03:35:26] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006120: [03:35:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006120: [03:35:26] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006120: [03:35:26] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006120: [03:35:26] d3d12_replay.cpp(4620) - Log - Created device. RDOC 006120: [03:35:26] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006120: [03:35:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006120: [03:35:26] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 006120: [03:35:26] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 006120: [03:35:28] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006120: [03:35:28] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006120: [03:35:28] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006120: [03:35:28] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 006120: [03:35:28] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 2251.408 ms RDOC 006120: [03:35:28] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 006120: [03:35:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012152: [03:35:28] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 012152: [03:35:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012152: [03:35:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012152: [03:35:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012152: [03:35:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8476 RDOC 008476: [03:35:28] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 008476: [03:35:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008476: [03:35:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008476: [03:35:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008476: [03:35:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008476: [03:35:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008476: [03:35:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008476: [03:35:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008476: [03:35:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008476: [03:35:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008476: [03:35:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008476: [03:35:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008476: [03:35:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008476: [03:35:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012152: [03:35:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8476] RDOC 008476: [03:35:29] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008476: [03:35:29] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000203854EC2A0 RDOC 008476: [03:35:29] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 008476: [03:35:29] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 008476: [03:35:29] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 008476: [03:35:29] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 008476: [03:35:29] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 008476: [03:35:29] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 008476: [03:35:29] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 008476: [03:35:29] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 008476: [03:35:29] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 008476: [03:35:29] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008476: [03:35:29] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 008476: [03:35:29] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008476: [03:35:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000203854EC2A0 RDOC 008476: [03:35:29] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008476: [03:35:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008476: [03:35:29] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008476: [03:35:29] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000203854EC2A0 RDOC 008476: [03:35:29] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 012152: [03:35:29] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008476: [03:35:29] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008476: [03:35:29] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000203854EC2A0 / 0x000000000005033C RDOC 008476: [03:35:29] d3d12_device.cpp(2508) - Log - Starting capture RDOC 008476: [03:35:29] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 012152: [03:35:29] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008476: [03:35:29] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 008476: [03:35:29] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 008476: [03:35:29] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 008476: [03:35:29] d3d12_device.cpp(2841) - Log - Capture used DXIL RDOC 008476: [03:35:29] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 16 referenced resources RDOC 008476: [03:35:29] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 10 unreferenced RDOC 008476: [03:35:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2164800 bytes to 70510 (3.26 %) RDOC 008476: [03:35:29] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 2.064514 MB capture section in 0.113651 seconds RDOC 008476: [03:35:29] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008476: [03:35:29] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008476: [03:35:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 008476: [03:35:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 008476: [03:35:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 012152: [03:35:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2636073 bytes) (time 1698982529) 4975 byte thumbnail RDOC 012152: [03:35:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 012152: [03:35:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012152: [03:35:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012152: [03:35:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012152: [03:35:30] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012152: [03:35:30] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 012152: [03:35:30] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012152: [03:35:30] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012152: [03:35:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012152: [03:35:30] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012152: [03:35:30] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012152: [03:35:30] d3d12_replay.cpp(4620) - Log - Created device. RDOC 012152: [03:35:30] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012152: [03:35:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012152: [03:35:30] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 012152: [03:35:31] d3d12_replay.cpp( 156) - Log - Replaying with DXIL enabled RDOC 012152: [03:35:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 012152: [03:35:31] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012152: [03:35:31] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012152: [03:35:31] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012152: [03:35:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 012152: [03:35:31] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 649.429 ms RDOC 012152: [03:35:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006740: [03:35:31] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 006740: [03:35:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006740: [03:35:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006740: [03:35:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006740: [03:35:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4088 RDOC 004088: [03:35:31] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 004088: [03:35:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004088: [03:35:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004088: [03:35:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004088: [03:35:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004088: [03:35:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004088: [03:35:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004088: [03:35:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004088: [03:35:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004088: [03:35:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004088: [03:35:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004088: [03:35:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004088: [03:35:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004088: [03:35:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006740: [03:35:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4088] RDOC 004088: [03:35:32] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004088: [03:35:32] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000203BC9CD370 RDOC 004088: [03:35:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 004088: [03:35:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 004088: [03:35:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 004088: [03:35:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 004088: [03:35:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 004088: [03:35:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 004088: [03:35:32] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 004088: [03:35:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 004088: [03:35:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 004088: [03:35:32] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004088: [03:35:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 004088: [03:35:32] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004088: [03:35:32] core.cpp(2028) - Log - Removing device frame capturer for 0x00000203BC9CD370 RDOC 004088: [03:35:32] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004088: [03:35:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004088: [03:35:32] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004088: [03:35:32] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000203BC9CD370 RDOC 004088: [03:35:32] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006740: [03:35:32] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004088: [03:35:32] d3d12_device.cpp(2508) - Log - Starting capture RDOC 004088: [03:35:32] d3d12_device.cpp(2512) - Log - Creating direct queue as none was found in the application RDOC 004088: [03:35:32] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 004088: [03:35:32] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 004088: [03:35:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 004088: [03:35:32] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 004088: [03:35:32] d3d12_device.cpp(2638) - Log - Finished capture, Frame 4294967295 RDOC 004088: [03:35:32] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 13 referenced resources RDOC 004088: [03:35:32] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 10 unreferenced RDOC 004088: [03:35:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 213696 bytes to 15732 (7.36 %) RDOC 004088: [03:35:32] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.203796 MB capture section in 0.096535 seconds RDOC 004088: [03:35:32] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004088: [03:35:32] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004088: [03:35:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 004088: [03:35:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 006740: [03:35:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2571825 bytes) (time 1698982532) 0 byte thumbnail RDOC 006740: [03:35:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 006740: [03:35:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006740: [03:35:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006740: [03:35:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006740: [03:35:33] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006740: [03:35:33] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006740: [03:35:33] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006740: [03:35:33] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006740: [03:35:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006740: [03:35:33] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006740: [03:35:33] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006740: [03:35:33] d3d12_replay.cpp(4620) - Log - Created device. RDOC 006740: [03:35:33] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006740: [03:35:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006740: [03:35:33] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 006740: [03:35:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 006740: [03:35:34] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006740: [03:35:34] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006740: [03:35:34] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006740: [03:35:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 006740: [03:35:34] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 653.093 ms RDOC 006740: [03:35:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001092: [03:35:34] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 001092: [03:35:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001092: [03:35:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001092: [03:35:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001092: [03:35:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4020 RDOC 004020: [03:35:34] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 004020: [03:35:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004020: [03:35:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004020: [03:35:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004020: [03:35:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004020: [03:35:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004020: [03:35:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004020: [03:35:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004020: [03:35:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004020: [03:35:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004020: [03:35:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004020: [03:35:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004020: [03:35:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004020: [03:35:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001092: [03:35:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4020] RDOC 004020: [03:35:34] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004020: [03:35:34] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E9E1A9F080 RDOC 004020: [03:35:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 004020: [03:35:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 004020: [03:35:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 004020: [03:35:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 004020: [03:35:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 004020: [03:35:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 004020: [03:35:34] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 004020: [03:35:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 004020: [03:35:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 004020: [03:35:34] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004020: [03:35:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 004020: [03:35:34] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004020: [03:35:34] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E9E1A9F080 RDOC 004020: [03:35:35] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004020: [03:35:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004020: [03:35:35] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004020: [03:35:35] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E9E1A9F080 RDOC 004020: [03:35:35] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 001092: [03:35:35] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004020: [03:35:35] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004020: [03:35:35] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E9E1A9F080 / 0x00000000001D0300 RDOC 004020: [03:35:35] d3d12_device.cpp(2508) - Log - Starting capture RDOC 004020: [03:35:35] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 001092: [03:35:35] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004020: [03:35:35] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 004020: [03:35:35] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 004020: [03:35:35] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 004020: [03:35:35] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 14 referenced resources RDOC 004020: [03:35:35] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 004020: [03:35:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8775 (12.57 %) RDOC 004020: [03:35:35] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.127536 seconds RDOC 004020: [03:35:35] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004020: [03:35:35] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004020: [03:35:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004020: [03:35:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 004020: [03:35:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 001092: [03:35:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574470 bytes) (time 1698982535) 5116 byte thumbnail RDOC 001092: [03:35:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 001092: [03:35:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001092: [03:35:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001092: [03:35:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001092: [03:35:36] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001092: [03:35:36] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 001092: [03:35:36] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 001092: [03:35:36] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001092: [03:35:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001092: [03:35:36] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001092: [03:35:36] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001092: [03:35:36] d3d12_replay.cpp(4620) - Log - Created device. RDOC 001092: [03:35:36] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001092: [03:35:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001092: [03:35:36] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 001092: [03:35:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 001092: [03:35:37] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001092: [03:35:37] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001092: [03:35:37] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001092: [03:35:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 001092: [03:35:37] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 664.344 ms RDOC 001092: [03:35:37] d3d12_counters.cpp( 512) - Log - Timer Fetch Counters, counters to fetch 7 - 7.137 ms RDOC 001092: [03:35:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004900: [03:35:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 004900: [03:35:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004900: [03:35:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004900: [03:35:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004900: [03:35:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12144 RDOC 012144: [03:35:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 012144: [03:35:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012144: [03:35:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012144: [03:35:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012144: [03:35:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012144: [03:35:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012144: [03:35:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012144: [03:35:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012144: [03:35:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012144: [03:35:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012144: [03:35:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012144: [03:35:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012144: [03:35:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012144: [03:35:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004900: [03:35:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12144] RDOC 012144: [03:35:37] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012144: [03:35:37] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002224C0BD8F0 RDOC 012144: [03:35:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 012144: [03:35:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 012144: [03:35:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 012144: [03:35:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 012144: [03:35:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 012144: [03:35:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 012144: [03:35:37] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 012144: [03:35:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 012144: [03:35:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 012144: [03:35:37] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 012144: [03:35:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 012144: [03:35:37] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012144: [03:35:37] core.cpp(2028) - Log - Removing device frame capturer for 0x000002224C0BD8F0 RDOC 012144: [03:35:37] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012144: [03:35:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012144: [03:35:38] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012144: [03:35:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002224C0BD8F0 RDOC 012144: [03:35:38] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 004900: [03:35:38] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012144: [03:35:38] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012144: [03:35:38] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002224C0BD8F0 / 0x00000000001202A8 RDOC 012144: [03:35:38] d3d12_device.cpp(2508) - Log - Starting capture RDOC 012144: [03:35:38] resource_manager.h(1469) - Log - Preparing up to 32 potentially dirty resources RDOC 004900: [03:35:38] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 012144: [03:35:38] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 012144: [03:35:38] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 012144: [03:35:38] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 012144: [03:35:38] d3d12_device.cpp(2841) - Log - Capture used DXIL RDOC 012144: [03:35:38] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 22 referenced resources RDOC 012144: [03:35:38] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 9 unreferenced RDOC 012144: [03:35:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 327552 bytes to 62737 (19.15 %) RDOC 012144: [03:35:38] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.312378 MB capture section in 0.110940 seconds RDOC 012144: [03:35:38] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012144: [03:35:38] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012144: [03:35:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5303 bytes to 5303 (100.00 %) RDOC 012144: [03:35:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 012144: [03:35:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 004900: [03:35:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2631311 bytes) (time 1698982538) 7111 byte thumbnail RDOC 004900: [03:35:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 004900: [03:35:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004900: [03:35:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004900: [03:35:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004900: [03:35:39] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004900: [03:35:39] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004900: [03:35:39] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004900: [03:35:39] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004900: [03:35:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004900: [03:35:39] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004900: [03:35:39] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004900: [03:35:39] d3d12_replay.cpp(4620) - Log - Created device. RDOC 004900: [03:35:39] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004900: [03:35:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004900: [03:35:39] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 004900: [03:35:39] d3d12_replay.cpp( 156) - Log - Replaying with DXIL enabled RDOC 004900: [03:35:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 004900: [03:35:40] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004900: [03:35:40] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004900: [03:35:40] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004900: [03:35:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 004900: [03:35:40] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 739.919 ms RDOC 004900: [03:35:40] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 004900: [03:35:40] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 004900: [03:35:40] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 004900: [03:35:40] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 004900: [03:35:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002756: [03:35:40] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 002756: [03:35:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002756: [03:35:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002756: [03:35:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002756: [03:35:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5420 RDOC 005420: [03:35:40] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 005420: [03:35:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005420: [03:35:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005420: [03:35:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005420: [03:35:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005420: [03:35:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005420: [03:35:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005420: [03:35:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005420: [03:35:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005420: [03:35:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005420: [03:35:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005420: [03:35:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005420: [03:35:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005420: [03:35:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002756: [03:35:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5420] RDOC 005420: [03:35:41] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005420: [03:35:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002D5F03ECBF0 RDOC 005420: [03:35:41] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 005420: [03:35:41] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 005420: [03:35:41] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 005420: [03:35:41] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 005420: [03:35:41] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 005420: [03:35:41] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 005420: [03:35:41] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 005420: [03:35:41] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 005420: [03:35:41] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 005420: [03:35:41] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005420: [03:35:41] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 005420: [03:35:41] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005420: [03:35:41] core.cpp(2028) - Log - Removing device frame capturer for 0x000002D5F03ECBF0 RDOC 005420: [03:35:41] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005420: [03:35:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005420: [03:35:41] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005420: [03:35:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002D5F03ECBF0 RDOC 005420: [03:35:41] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002756: [03:35:41] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005420: [03:35:41] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005420: [03:35:41] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002D5F03ECBF0 / 0x00000000001302A8 RDOC 002756: [03:35:41] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005420: [03:35:41] d3d12_device.cpp(2508) - Log - Starting capture RDOC 005420: [03:35:41] resource_manager.h(1469) - Log - Preparing up to 74 potentially dirty resources RDOC 005420: [03:35:41] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 005420: [03:35:42] resource_manager.h(1526) - Log - Prepared 61 dirty resources, postponed 0, skipped 0 RDOC 005420: [03:35:42] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 005420: [03:35:42] resource_manager.h(1538) - Log - Checking 61 resources with initial contents against 63 referenced resources RDOC 005420: [03:35:42] resource_manager.h(1642) - Log - Serialised 52 resources, skipped 9 unreferenced RDOC 005420: [03:35:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 220131136 bytes to 1290032 (0.59 %) RDOC 005420: [03:35:42] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 209.933411 MB capture section in 0.807276 seconds RDOC 005420: [03:35:42] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005420: [03:35:43] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005420: [03:35:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 005420: [03:35:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 005420: [03:35:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 002756: [03:35:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3856508 bytes) (time 1698982543) 4956 byte thumbnail RDOC 005420: [03:35:43] win32_network.cpp( 264) - Warning - recv peek failed: WSAECONNABORTED: An established connection was aborted by the software in your host machine. RDOC 002756: [03:35:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 002756: [03:35:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002756: [03:35:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002756: [03:35:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002756: [03:35:44] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002756: [03:35:44] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002756: [03:35:44] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002756: [03:35:44] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002756: [03:35:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002756: [03:35:44] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002756: [03:35:44] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002756: [03:35:44] d3d12_replay.cpp(4620) - Log - Created device. RDOC 002756: [03:35:44] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002756: [03:35:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002756: [03:35:44] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002756: [03:35:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 002756: [03:35:47] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002756: [03:35:47] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002756: [03:35:47] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002756: [03:35:47] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::268 from upload to default for efficient replay RDOC 002756: [03:35:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 002756: [03:35:49] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 5036.286 ms RDOC 002756: [03:36:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007796: [03:36:06] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 007796: [03:36:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007796: [03:36:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007796: [03:36:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007796: [03:36:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7100 RDOC 007100: [03:36:06] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 007100: [03:36:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007100: [03:36:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007100: [03:36:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007100: [03:36:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007100: [03:36:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007100: [03:36:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007100: [03:36:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007100: [03:36:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007100: [03:36:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007100: [03:36:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007100: [03:36:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007100: [03:36:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007100: [03:36:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007796: [03:36:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7100] RDOC 007100: [03:36:07] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007100: [03:36:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001D34E64D920 RDOC 007100: [03:36:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 007100: [03:36:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 007100: [03:36:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 007100: [03:36:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 007100: [03:36:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 007100: [03:36:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 007100: [03:36:07] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 007100: [03:36:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 007100: [03:36:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 007100: [03:36:07] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007100: [03:36:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 007100: [03:36:07] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007100: [03:36:07] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D34E64D920 RDOC 007100: [03:36:07] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007100: [03:36:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007100: [03:36:07] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007100: [03:36:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001D34E64D920 RDOC 007100: [03:36:07] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 007796: [03:36:07] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007100: [03:36:08] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007100: [03:36:08] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001D34E64D920 / 0x000000000006032E RDOC 007100: [03:36:08] d3d12_device.cpp(2508) - Log - Starting capture RDOC 007100: [03:36:08] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 007100: [03:36:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 007796: [03:36:08] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007100: [03:36:08] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 007100: [03:36:08] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 007100: [03:36:08] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 17 referenced resources RDOC 007100: [03:36:08] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 007100: [03:36:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2156992 bytes to 61916 (2.87 %) RDOC 007100: [03:36:08] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 2.057068 MB capture section in 0.252414 seconds RDOC 007100: [03:36:08] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007100: [03:36:09] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007100: [03:36:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 007100: [03:36:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 007100: [03:36:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 007796: [03:36:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2633237 bytes) (time 1698982569) 9588 byte thumbnail RDOC 007796: [03:36:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 007796: [03:36:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007796: [03:36:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007796: [03:36:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007796: [03:36:10] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007796: [03:36:10] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007796: [03:36:10] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007796: [03:36:10] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007796: [03:36:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007796: [03:36:10] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007796: [03:36:10] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007796: [03:36:10] d3d12_replay.cpp(4620) - Log - Created device. RDOC 007796: [03:36:10] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007796: [03:36:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007796: [03:36:10] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 007796: [03:36:11] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 007796: [03:36:12] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007796: [03:36:12] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007796: [03:36:12] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007796: [03:36:12] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 007796: [03:36:12] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 2041.027 ms RDOC 007796: [03:36:12] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 007796: [03:36:13] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 007796: [03:36:13] d3d12_debug.cpp(1881) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 007796: [03:36:13] d3d12_debug.cpp(1881) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 007796: [03:36:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006844: [03:36:14] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 006844: [03:36:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006844: [03:36:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006844: [03:36:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006844: [03:36:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10628 RDOC 010628: [03:36:14] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 010628: [03:36:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010628: [03:36:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010628: [03:36:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010628: [03:36:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010628: [03:36:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010628: [03:36:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010628: [03:36:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010628: [03:36:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010628: [03:36:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010628: [03:36:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010628: [03:36:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010628: [03:36:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010628: [03:36:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006844: [03:36:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10628] RDOC 010628: [03:36:15] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010628: [03:36:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001BE9E79C360 RDOC 010628: [03:36:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 010628: [03:36:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 010628: [03:36:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 010628: [03:36:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 010628: [03:36:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 010628: [03:36:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 010628: [03:36:15] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 010628: [03:36:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 010628: [03:36:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 010628: [03:36:15] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010628: [03:36:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 010628: [03:36:15] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010628: [03:36:15] core.cpp(2028) - Log - Removing device frame capturer for 0x000001BE9E79C360 RDOC 010628: [03:36:15] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010628: [03:36:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010628: [03:36:16] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010628: [03:36:16] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001BE9E79C360 RDOC 010628: [03:36:16] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 006844: [03:36:16] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010628: [03:36:16] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010628: [03:36:16] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001BE9E79C360 / 0x0000000000210300 RDOC 010628: [03:36:16] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010628: [03:36:16] resource_manager.h(1469) - Log - Preparing up to 25 potentially dirty resources RDOC 006844: [03:36:16] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010628: [03:36:16] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 010628: [03:36:16] d3d12_device.cpp(2638) - Log - Finished capture, Frame 4294967295 RDOC 010628: [03:36:16] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 2 referenced resources RDOC 010628: [03:36:16] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 12 unreferenced RDOC 010628: [03:36:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1088 bytes to 662 (60.85 %) RDOC 010628: [03:36:16] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.001038 MB capture section in 0.269934 seconds RDOC 010628: [03:36:16] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010628: [03:36:17] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010628: [03:36:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 14690 bytes to 14690 (100.00 %) RDOC 010628: [03:36:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 010628: [03:36:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 006844: [03:36:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2580262 bytes) (time 1698982577) 8750 byte thumbnail RDOC 006844: [03:36:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 006844: [03:36:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006844: [03:36:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006844: [03:36:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006844: [03:36:18] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006844: [03:36:18] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006844: [03:36:18] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006844: [03:36:18] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006844: [03:36:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006844: [03:36:18] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006844: [03:36:18] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006844: [03:36:18] d3d12_replay.cpp(4620) - Log - Created device. RDOC 006844: [03:36:18] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006844: [03:36:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006844: [03:36:18] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 006844: [03:36:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 006844: [03:36:20] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006844: [03:36:20] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006844: [03:36:20] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006844: [03:36:20] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1908.510 ms RDOC 006844: [03:36:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007232: [03:36:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 007232: [03:36:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007232: [03:36:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007232: [03:36:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007232: [03:36:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6108 RDOC 006108: [03:36:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 006108: [03:36:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006108: [03:36:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006108: [03:36:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006108: [03:36:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006108: [03:36:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006108: [03:36:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006108: [03:36:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006108: [03:36:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006108: [03:36:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006108: [03:36:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006108: [03:36:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006108: [03:36:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006108: [03:36:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007232: [03:36:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6108] RDOC 006108: [03:36:22] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006108: [03:36:22] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020725E9C340 RDOC 006108: [03:36:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 006108: [03:36:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 006108: [03:36:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 006108: [03:36:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 006108: [03:36:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 006108: [03:36:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 006108: [03:36:22] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 006108: [03:36:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 006108: [03:36:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 006108: [03:36:22] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006108: [03:36:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 006108: [03:36:22] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006108: [03:36:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020725E9C340 RDOC 006108: [03:36:22] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006108: [03:36:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006108: [03:36:22] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006108: [03:36:22] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020725E9C340 RDOC 006108: [03:36:22] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 007232: [03:36:22] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006108: [03:36:22] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006108: [03:36:22] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000020725E9C340 / 0x0000000000200058 RDOC 007232: [03:36:22] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006108: [03:36:22] d3d12_device.cpp(2508) - Log - Starting capture RDOC 006108: [03:36:22] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 006108: [03:36:22] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 006108: [03:36:22] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 006108: [03:36:22] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 41 referenced resources RDOC 006108: [03:36:22] resource_manager.h(1642) - Log - Serialised 18 resources, skipped 2 unreferenced RDOC 006108: [03:36:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 149228864 bytes to 695545 (0.47 %) RDOC 006108: [03:36:22] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 142.315735 MB capture section in 0.139960 seconds RDOC 006108: [03:36:22] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006108: [03:36:22] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006108: [03:36:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6115 bytes to 6115 (100.00 %) RDOC 006108: [03:36:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 006108: [03:36:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 007232: [03:36:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3279741 bytes) (time 1698982582) 21921 byte thumbnail RDOC 007232: [03:36:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 007232: [03:36:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007232: [03:36:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007232: [03:36:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007232: [03:36:23] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007232: [03:36:23] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007232: [03:36:23] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007232: [03:36:24] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007232: [03:36:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007232: [03:36:24] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007232: [03:36:24] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007232: [03:36:24] d3d12_replay.cpp(4620) - Log - Created device. RDOC 007232: [03:36:24] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007232: [03:36:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007232: [03:36:24] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 007232: [03:36:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 007232: [03:36:24] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007232: [03:36:24] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007232: [03:36:24] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007232: [03:36:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 007232: [03:36:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::268 from upload to default for efficient replay RDOC 007232: [03:36:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 007232: [03:36:24] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 874.647 ms RDOC 007232: [03:36:25] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 007232: [03:36:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010696: [03:36:40] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 010696: [03:36:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010696: [03:36:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010696: [03:36:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010696: [03:36:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7808 RDOC 007808: [03:36:40] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 007808: [03:36:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007808: [03:36:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007808: [03:36:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007808: [03:36:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007808: [03:36:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007808: [03:36:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007808: [03:36:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007808: [03:36:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007808: [03:36:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007808: [03:36:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007808: [03:36:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007808: [03:36:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007808: [03:36:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010696: [03:36:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7808] RDOC 007808: [03:36:40] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007808: [03:36:40] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FF9457E890 RDOC 007808: [03:36:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 007808: [03:36:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 007808: [03:36:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 007808: [03:36:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 007808: [03:36:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 007808: [03:36:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 007808: [03:36:40] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 007808: [03:36:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 007808: [03:36:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 007808: [03:36:40] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007808: [03:36:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 007808: [03:36:40] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007808: [03:36:40] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FF9457E890 RDOC 007808: [03:36:40] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007808: [03:36:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007808: [03:36:40] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007808: [03:36:40] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FF9457E890 RDOC 007808: [03:36:40] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010696: [03:36:40] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007808: [03:36:40] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007808: [03:36:40] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001FF9457E890 / 0x0000000000210058 RDOC 007808: [03:36:40] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 007808: [03:36:40] d3d12_device.cpp(2508) - Log - Starting capture RDOC 007808: [03:36:40] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 010696: [03:36:40] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007808: [03:36:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 007808: [03:36:40] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 007808: [03:36:40] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 007808: [03:36:40] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 11 referenced resources RDOC 007808: [03:36:40] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 007808: [03:36:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46080 bytes to 8214 (17.83 %) RDOC 007808: [03:36:40] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.043945 MB capture section in 0.103484 seconds RDOC 007808: [03:36:40] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007808: [03:36:40] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007808: [03:36:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007808: [03:36:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 007808: [03:36:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 010696: [03:36:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573909 bytes) (time 1698982600) 5116 byte thumbnail RDOC 010696: [03:36:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 010696: [03:36:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010696: [03:36:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010696: [03:36:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010696: [03:36:42] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010696: [03:36:42] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010696: [03:36:42] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010696: [03:36:42] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010696: [03:36:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010696: [03:36:42] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010696: [03:36:42] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010696: [03:36:42] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010696: [03:36:42] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010696: [03:36:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010696: [03:36:42] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010696: [03:36:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 010696: [03:36:42] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010696: [03:36:42] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010696: [03:36:42] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010696: [03:36:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010696: [03:36:42] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 588.461 ms RDOC 010696: [03:36:42] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 010696: [03:36:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000888: [03:36:42] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 000888: [03:36:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000888: [03:36:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000888: [03:36:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000888: [03:36:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3196 RDOC 003196: [03:36:43] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 003196: [03:36:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003196: [03:36:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003196: [03:36:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003196: [03:36:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003196: [03:36:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003196: [03:36:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003196: [03:36:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003196: [03:36:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003196: [03:36:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003196: [03:36:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003196: [03:36:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003196: [03:36:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003196: [03:36:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000888: [03:36:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3196] RDOC 003196: [03:36:43] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003196: [03:36:43] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000153F4B7F310 RDOC 003196: [03:36:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 003196: [03:36:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 003196: [03:36:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 003196: [03:36:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 003196: [03:36:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 003196: [03:36:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 003196: [03:36:43] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 003196: [03:36:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 003196: [03:36:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 003196: [03:36:43] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003196: [03:36:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 003196: [03:36:43] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003196: [03:36:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000153F4B7F310 RDOC 003196: [03:36:43] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003196: [03:36:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003196: [03:36:43] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003196: [03:36:43] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000153F4B7F310 RDOC 003196: [03:36:43] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 000888: [03:36:43] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003196: [03:36:43] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003196: [03:36:43] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000153F4B7F310 / 0x0000000000220058 RDOC 003196: [03:36:43] d3d12_device.cpp(2508) - Log - Starting capture RDOC 003196: [03:36:43] resource_manager.h(1469) - Log - Preparing up to 25 potentially dirty resources RDOC 003196: [03:36:43] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 003196: [03:36:43] d3d12_device.cpp(2638) - Log - Finished capture, Frame 0 RDOC 000888: [03:36:43] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003196: [03:36:43] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 19 referenced resources RDOC 003196: [03:36:43] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 9 unreferenced RDOC 003196: [03:36:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 273579 (0.41 %) RDOC 003196: [03:36:43] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 64.049133 MB capture section in 0.105817 seconds RDOC 003196: [03:36:43] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003196: [03:36:43] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003196: [03:36:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003196: [03:36:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 003196: [03:36:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 000888: [03:36:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (2839274 bytes) (time 1698982603) 5116 byte thumbnail RDOC 000888: [03:36:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 000888: [03:36:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000888: [03:36:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000888: [03:36:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000888: [03:36:44] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000888: [03:36:44] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 000888: [03:36:44] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 000888: [03:36:44] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 000888: [03:36:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000888: [03:36:44] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000888: [03:36:44] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000888: [03:36:44] d3d12_replay.cpp(4620) - Log - Created device. RDOC 000888: [03:36:44] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000888: [03:36:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000888: [03:36:44] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 000888: [03:36:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 000888: [03:36:45] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000888: [03:36:45] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000888: [03:36:45] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000888: [03:36:45] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::268 from upload to default for efficient replay RDOC 000888: [03:36:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 000888: [03:36:45] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 695.104 ms RDOC 000888: [03:36:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 000888: [03:36:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 17561 (0.03 %) RDOC 000888: [03:36:45] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 000888: [03:36:45] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 000888: [03:36:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000888: [03:36:46] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 55.200 ms RDOC 000888: [03:36:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 17561 (0.03 %) RDOC 000888: [03:36:46] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 000888: [03:36:46] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 000888: [03:36:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000888: [03:36:46] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 000888: [03:36:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 000888: [03:36:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 000888: [03:36:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 000888: [03:36:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000261) RDOC 000888: [03:36:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 000888: [03:36:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 000888: [03:36:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000262) RDOC 000888: [03:36:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 000888: [03:36:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 000888: [03:36:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000297! RDOC 000888: [03:36:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000297! RDOC 000888: [03:36:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000264) RDOC 000888: [03:36:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 000888: [03:36:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 000888: [03:36:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000265) RDOC 000888: [03:36:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 000888: [03:36:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 000888: [03:36:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000266) RDOC 000888: [03:36:46] d3d12_replay.cpp(3599) - Error - Getting texture data for buffer ResourceId::0! RDOC 000888: [03:36:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000267) RDOC 000888: [03:36:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 000888: [03:36:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 000888: [03:36:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000268) RDOC 000888: [03:36:46] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 000888: [03:36:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000269) RDOC 000888: [03:36:46] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 000888: [03:36:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000270) RDOC 000888: [03:36:46] d3d12_replay.cpp(3599) - Error - Getting texture data for buffer ResourceId::0! RDOC 000888: [03:36:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000271) RDOC 000888: [03:36:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 000888: [03:36:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 000888: [03:36:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000272! RDOC 000888: [03:36:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000272! RDOC 000888: [03:36:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000273! RDOC 000888: [03:36:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000273! RDOC 000888: [03:36:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000298! RDOC 000888: [03:36:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000298! RDOC 000888: [03:36:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000275) RDOC 000888: [03:36:46] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 000888: [03:36:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000276) RDOC 000888: [03:36:46] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 000888: [03:36:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000277) RDOC 000888: [03:36:46] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 000888: [03:36:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000299! RDOC 000888: [03:36:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000299! RDOC 000888: [03:36:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000300! RDOC 000888: [03:36:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000300! RDOC 000888: [03:36:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000291! RDOC 000888: [03:36:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000291! RDOC 000888: [03:36:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000295) RDOC 000888: [03:36:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 000888: [03:36:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 000888: [03:36:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000297) RDOC 000888: [03:36:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 000888: [03:36:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 000888: [03:36:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000298) RDOC 000888: [03:36:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 000888: [03:36:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 000888: [03:36:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000299) RDOC 000888: [03:36:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 000888: [03:36:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 000888: [03:36:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000300) RDOC 000888: [03:36:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 000888: [03:36:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 000888: [03:36:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011420: [03:36:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 011420: [03:36:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011420: [03:36:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011420: [03:36:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011420: [03:36:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8668 RDOC 008668: [03:36:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 008668: [03:36:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008668: [03:36:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008668: [03:36:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008668: [03:36:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008668: [03:36:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008668: [03:36:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008668: [03:36:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008668: [03:36:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008668: [03:36:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008668: [03:36:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008668: [03:36:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008668: [03:36:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008668: [03:36:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011420: [03:36:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8668] RDOC 008668: [03:36:47] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008668: [03:36:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A415E7C2C0 RDOC 008668: [03:36:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 008668: [03:36:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 008668: [03:36:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 008668: [03:36:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 008668: [03:36:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 008668: [03:36:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 008668: [03:36:47] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 008668: [03:36:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 008668: [03:36:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 008668: [03:36:47] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008668: [03:36:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 008668: [03:36:47] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008668: [03:36:47] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A415E7C2C0 RDOC 008668: [03:36:47] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008668: [03:36:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008668: [03:36:47] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008668: [03:36:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A415E7C2C0 RDOC 008668: [03:36:47] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011420: [03:36:47] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008668: [03:36:47] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008668: [03:36:47] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001A415E7C2C0 / 0x0000000000230058 RDOC 011420: [03:36:47] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008668: [03:36:47] d3d12_device.cpp(2508) - Log - Starting capture RDOC 008668: [03:36:47] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 008668: [03:36:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 008668: [03:36:47] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 008668: [03:36:47] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 008668: [03:36:47] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 008668: [03:36:47] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 008668: [03:36:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134264192 bytes to 536755 (0.40 %) RDOC 008668: [03:36:47] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 128.044312 MB capture section in 0.217178 seconds RDOC 008668: [03:36:48] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008668: [03:36:48] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008668: [03:36:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008668: [03:36:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 008668: [03:36:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 011420: [03:36:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3102450 bytes) (time 1698982608) 5116 byte thumbnail RDOC 011420: [03:36:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 011420: [03:36:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011420: [03:36:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011420: [03:36:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011420: [03:36:49] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011420: [03:36:49] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011420: [03:36:49] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011420: [03:36:49] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011420: [03:36:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011420: [03:36:49] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011420: [03:36:49] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011420: [03:36:49] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011420: [03:36:49] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011420: [03:36:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011420: [03:36:49] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011420: [03:36:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 011420: [03:36:49] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011420: [03:36:49] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011420: [03:36:49] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011420: [03:36:49] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::285 from upload to default for efficient replay RDOC 011420: [03:36:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011420: [03:36:50] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 784.839 ms RDOC 011420: [03:36:50] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 011420: [03:36:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004876: [03:36:50] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 004876: [03:36:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004876: [03:36:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004876: [03:36:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004876: [03:36:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10768 RDOC 010768: [03:36:50] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 010768: [03:36:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010768: [03:36:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010768: [03:36:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010768: [03:36:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010768: [03:36:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010768: [03:36:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010768: [03:36:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010768: [03:36:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010768: [03:36:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010768: [03:36:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010768: [03:36:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010768: [03:36:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010768: [03:36:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004876: [03:36:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10768] RDOC 010768: [03:36:50] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010768: [03:36:50] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001D130E5C610 RDOC 010768: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 010768: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 010768: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 010768: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 010768: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 010768: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 010768: [03:36:50] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 010768: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 010768: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 010768: [03:36:50] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010768: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 010768: [03:36:50] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010768: [03:36:50] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D130E5C610 RDOC 010768: [03:36:50] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010768: [03:36:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010768: [03:36:50] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010768: [03:36:50] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001D130E5C610 RDOC 010768: [03:36:50] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 004876: [03:36:50] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010768: [03:36:51] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010768: [03:36:51] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001D130E5C610 / 0x0000000000240058 RDOC 004876: [03:36:51] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010768: [03:37:08] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010768: [03:37:08] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 010768: [03:37:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010768: [03:37:08] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 010768: [03:37:08] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50000 RDOC 010768: [03:37:08] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 010768: [03:37:08] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 010768: [03:37:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046336 bytes to 4326022 (4.70 %) RDOC 010768: [03:37:08] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 87.782227 MB capture section in 0.147772 seconds RDOC 010768: [03:37:08] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010768: [03:37:08] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010768: [03:37:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010768: [03:37:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 010768: [03:37:08] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010768: [03:37:08] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 010768: [03:37:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 004876: [03:37:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (6891717 bytes) (time 1698982628) 5116 byte thumbnail RDOC 010768: [03:37:08] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 010768: [03:37:08] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50001 RDOC 010768: [03:37:08] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 010768: [03:37:08] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 010768: [03:37:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046336 bytes to 4326006 (4.70 %) RDOC 010768: [03:37:08] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 87.782227 MB capture section in 0.165588 seconds RDOC 010768: [03:37:09] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010768: [03:37:09] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010768: [03:37:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010768: [03:37:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 010768: [03:37:09] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010768: [03:37:09] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 010768: [03:37:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 004876: [03:37:09] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (6891701 bytes) (time 1698982629) 5116 byte thumbnail RDOC 010768: [03:37:09] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 010768: [03:37:09] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50002 RDOC 010768: [03:37:09] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 010768: [03:37:09] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 010768: [03:37:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329461 (4.68 %) RDOC 010768: [03:37:09] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.165784 seconds RDOC 010768: [03:37:09] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010768: [03:37:09] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010768: [03:37:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010768: [03:37:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 010768: [03:37:09] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010768: [03:37:09] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 010768: [03:37:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 004876: [03:37:09] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (6895156 bytes) (time 1698982629) 5116 byte thumbnail RDOC 010768: [03:37:09] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 010768: [03:37:09] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50003 RDOC 010768: [03:37:09] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 010768: [03:37:09] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 010768: [03:37:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329502 (4.68 %) RDOC 010768: [03:37:09] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.165469 seconds RDOC 010768: [03:37:09] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010768: [03:37:09] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010768: [03:37:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010768: [03:37:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 010768: [03:37:09] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010768: [03:37:09] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 010768: [03:37:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 004876: [03:37:09] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (6895197 bytes) (time 1698982629) 5116 byte thumbnail RDOC 010768: [03:37:09] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 010768: [03:37:10] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50004 RDOC 010768: [03:37:10] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 010768: [03:37:10] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 010768: [03:37:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329483 (4.68 %) RDOC 010768: [03:37:10] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.159496 seconds RDOC 010768: [03:37:10] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010768: [03:37:10] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010768: [03:37:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010768: [03:37:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 010768: [03:37:10] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010768: [03:37:10] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 010768: [03:37:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 004876: [03:37:10] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (6895178 bytes) (time 1698982630) 5116 byte thumbnail RDOC 010768: [03:37:10] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 010768: [03:37:10] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50005 RDOC 010768: [03:37:10] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 010768: [03:37:10] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 010768: [03:37:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329458 (4.68 %) RDOC 010768: [03:37:10] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.165591 seconds RDOC 010768: [03:37:10] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010768: [03:37:10] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010768: [03:37:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010768: [03:37:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 010768: [03:37:10] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010768: [03:37:10] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 010768: [03:37:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 004876: [03:37:10] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (6895153 bytes) (time 1698982630) 5116 byte thumbnail RDOC 010768: [03:37:10] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 010768: [03:37:10] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50006 RDOC 010768: [03:37:10] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 010768: [03:37:10] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 010768: [03:37:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329484 (4.68 %) RDOC 010768: [03:37:10] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.180937 seconds RDOC 010768: [03:37:10] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010768: [03:37:11] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010768: [03:37:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010768: [03:37:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 010768: [03:37:11] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010768: [03:37:11] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 010768: [03:37:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 004876: [03:37:11] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (6895179 bytes) (time 1698982631) 5116 byte thumbnail RDOC 010768: [03:37:11] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 010768: [03:37:11] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50007 RDOC 010768: [03:37:11] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 010768: [03:37:11] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 010768: [03:37:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329459 (4.68 %) RDOC 010768: [03:37:11] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.193931 seconds RDOC 010768: [03:37:11] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010768: [03:37:11] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010768: [03:37:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010768: [03:37:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 010768: [03:37:11] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010768: [03:37:11] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 010768: [03:37:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 004876: [03:37:11] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (6895154 bytes) (time 1698982631) 5116 byte thumbnail RDOC 010768: [03:37:11] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 010768: [03:37:11] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50008 RDOC 010768: [03:37:11] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 010768: [03:37:11] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 010768: [03:37:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329488 (4.68 %) RDOC 010768: [03:37:11] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.180298 seconds RDOC 010768: [03:37:11] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010768: [03:37:11] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010768: [03:37:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010768: [03:37:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 010768: [03:37:11] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010768: [03:37:11] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 010768: [03:37:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 004876: [03:37:11] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (6895183 bytes) (time 1698982631) 5116 byte thumbnail RDOC 010768: [03:37:11] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 010768: [03:37:11] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50009 RDOC 010768: [03:37:11] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 010768: [03:37:12] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 010768: [03:37:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329470 (4.68 %) RDOC 010768: [03:37:12] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.206476 seconds RDOC 010768: [03:37:12] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010768: [03:37:12] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010768: [03:37:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010768: [03:37:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 010768: [03:37:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 004876: [03:37:12] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (6895165 bytes) (time 1698982632) 5116 byte thumbnail RDOC 004876: [03:37:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 004876: [03:37:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004876: [03:37:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004876: [03:37:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004876: [03:37:13] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004876: [03:37:13] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004876: [03:37:13] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004876: [03:37:13] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004876: [03:37:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004876: [03:37:13] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004876: [03:37:13] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004876: [03:37:13] d3d12_replay.cpp(4620) - Log - Created device. RDOC 004876: [03:37:13] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004876: [03:37:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004876: [03:37:13] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 004876: [03:37:13] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 004876: [03:37:14] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004876: [03:37:14] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004876: [03:37:14] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004876: [03:37:14] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 004876: [03:37:14] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1048.573 ms RDOC 004876: [03:37:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010244: [03:37:14] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 010244: [03:37:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010244: [03:37:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010244: [03:37:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010244: [03:37:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2572 RDOC 002572: [03:37:14] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 002572: [03:37:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002572: [03:37:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002572: [03:37:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002572: [03:37:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002572: [03:37:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002572: [03:37:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002572: [03:37:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002572: [03:37:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002572: [03:37:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002572: [03:37:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002572: [03:37:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002572: [03:37:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002572: [03:37:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010244: [03:37:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2572] RDOC 002572: [03:37:15] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002572: [03:37:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E0783ECC10 RDOC 002572: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 002572: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 002572: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 002572: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 002572: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 002572: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 002572: [03:37:15] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 002572: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 002572: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 002572: [03:37:15] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002572: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 002572: [03:37:15] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002572: [03:37:15] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E0783ECC10 RDOC 002572: [03:37:15] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002572: [03:37:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002572: [03:37:15] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002572: [03:37:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E0783ECC10 RDOC 002572: [03:37:15] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010244: [03:37:15] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002572: [03:37:15] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002572: [03:37:15] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E0783ECC10 / 0x0000000000250058 RDOC 010244: [03:37:15] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002572: [03:37:21] d3d12_device.cpp(2508) - Log - Starting capture RDOC 002572: [03:37:21] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 002572: [03:37:21] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 002572: [03:37:21] d3d12_device.cpp(2638) - Log - Finished capture, Frame 40 RDOC 002572: [03:37:21] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 10 referenced resources RDOC 002572: [03:37:21] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 002572: [03:37:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44288 bytes to 7917 (17.88 %) RDOC 002572: [03:37:21] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.042236 MB capture section in 0.297737 seconds RDOC 002572: [03:37:21] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002572: [03:37:22] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002572: [03:37:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002572: [03:37:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 002572: [03:37:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 010244: [03:37:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 40) (2573612 bytes) (time 1698982642) 5116 byte thumbnail RDOC 010244: [03:37:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 010244: [03:37:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010244: [03:37:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010244: [03:37:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010244: [03:37:23] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010244: [03:37:23] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010244: [03:37:23] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010244: [03:37:23] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010244: [03:37:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010244: [03:37:23] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010244: [03:37:23] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010244: [03:37:23] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010244: [03:37:23] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010244: [03:37:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010244: [03:37:23] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010244: [03:37:23] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 010244: [03:37:23] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010244: [03:37:23] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010244: [03:37:23] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010244: [03:37:23] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010244: [03:37:23] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 660.409 ms RDOC 010244: [03:37:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005400: [03:37:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 005400: [03:37:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005400: [03:37:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005400: [03:37:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005400: [03:37:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2156 RDOC 002156: [03:37:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 002156: [03:37:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002156: [03:37:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002156: [03:37:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002156: [03:37:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002156: [03:37:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002156: [03:37:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002156: [03:37:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002156: [03:37:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002156: [03:37:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002156: [03:37:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002156: [03:37:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002156: [03:37:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002156: [03:37:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005400: [03:37:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2156] RDOC 002156: [03:37:24] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002156: [03:37:24] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002024C93DBD0 RDOC 002156: [03:37:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 002156: [03:37:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 002156: [03:37:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 002156: [03:37:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 002156: [03:37:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 002156: [03:37:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 002156: [03:37:24] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 002156: [03:37:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 002156: [03:37:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 002156: [03:37:24] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002156: [03:37:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 002156: [03:37:24] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002156: [03:37:24] core.cpp(2028) - Log - Removing device frame capturer for 0x000002024C93DBD0 RDOC 002156: [03:37:24] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002156: [03:37:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002156: [03:37:24] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002156: [03:37:24] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002024C93DBD0 RDOC 002156: [03:37:24] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005400: [03:37:24] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002156: [03:37:24] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002156: [03:37:24] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002024C93DBD0 / 0x0000000000260058 RDOC 005400: [03:37:24] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002156: [03:37:24] d3d12_device.cpp(2508) - Log - Starting capture RDOC 002156: [03:37:24] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 002156: [03:37:24] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 002156: [03:37:24] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 002156: [03:37:24] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 19 referenced resources RDOC 002156: [03:37:24] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 002156: [03:37:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 155008 bytes to 15914 (10.27 %) RDOC 002156: [03:37:24] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.147827 MB capture section in 0.103816 seconds RDOC 002156: [03:37:24] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002156: [03:37:25] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002156: [03:37:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002156: [03:37:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 002156: [03:37:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 005400: [03:37:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2582024 bytes) (time 1698982645) 5531 byte thumbnail RDOC 005400: [03:37:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 005400: [03:37:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [03:37:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [03:37:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [03:37:26] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005400: [03:37:26] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005400: [03:37:26] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005400: [03:37:26] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005400: [03:37:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005400: [03:37:26] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005400: [03:37:26] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005400: [03:37:26] d3d12_replay.cpp(4620) - Log - Created device. RDOC 005400: [03:37:26] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [03:37:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005400: [03:37:26] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005400: [03:37:26] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 005400: [03:37:26] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [03:37:26] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005400: [03:37:26] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005400: [03:37:26] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 005400: [03:37:26] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 670.162 ms RDOC 005400: [03:37:26] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 005400: [03:37:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008532: [03:37:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 008532: [03:37:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008532: [03:37:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008532: [03:37:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008532: [03:37:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6268 RDOC 006268: [03:37:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 006268: [03:37:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006268: [03:37:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006268: [03:37:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006268: [03:37:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006268: [03:37:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006268: [03:37:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006268: [03:37:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006268: [03:37:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006268: [03:37:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006268: [03:37:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006268: [03:37:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006268: [03:37:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006268: [03:37:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008532: [03:37:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6268] RDOC 006268: [03:37:27] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006268: [03:37:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B321A2CB40 RDOC 006268: [03:37:27] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 006268: [03:37:27] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 006268: [03:37:27] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 006268: [03:37:27] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 006268: [03:37:27] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 006268: [03:37:27] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 006268: [03:37:27] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 006268: [03:37:27] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 006268: [03:37:27] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 006268: [03:37:27] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006268: [03:37:27] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 006268: [03:37:27] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006268: [03:37:27] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B321A2CB40 RDOC 006268: [03:37:27] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006268: [03:37:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006268: [03:37:27] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006268: [03:37:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B321A2CB40 RDOC 006268: [03:37:27] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008532: [03:37:27] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006268: [03:37:27] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006268: [03:37:27] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001B321A2CB40 / 0x0000000000270058 RDOC 006268: [03:37:27] d3d12_device.cpp(2508) - Log - Starting capture RDOC 006268: [03:37:27] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 008532: [03:37:27] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006268: [03:37:27] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 006268: [03:37:27] d3d12_command_queue_wrap.cpp( 922) - Log - Doing GPU readback of mapped memory RDOC 006268: [03:37:27] d3d12_command_queue_wrap.cpp( 960) - Log - Persistent map flush forced for ResourceId::285 (0 -> 196608) RDOC 006268: [03:37:27] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 006268: [03:37:27] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 006268: [03:37:27] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 006268: [03:37:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 438464 bytes to 10123 (2.31 %) RDOC 006268: [03:37:27] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.418152 MB capture section in 0.104689 seconds RDOC 006268: [03:37:27] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006268: [03:37:28] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006268: [03:37:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006268: [03:37:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 006268: [03:37:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 008532: [03:37:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575818 bytes) (time 1698982648) 5116 byte thumbnail RDOC 008532: [03:37:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 008532: [03:37:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [03:37:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [03:37:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [03:37:29] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008532: [03:37:29] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008532: [03:37:29] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008532: [03:37:29] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008532: [03:37:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008532: [03:37:29] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008532: [03:37:29] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008532: [03:37:29] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008532: [03:37:29] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [03:37:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [03:37:29] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008532: [03:37:29] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 008532: [03:37:29] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008532: [03:37:29] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008532: [03:37:29] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008532: [03:37:29] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 008532: [03:37:29] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 620.642 ms RDOC 008532: [03:37:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007416: [03:37:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 007416: [03:37:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007416: [03:37:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007416: [03:37:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007416: [03:37:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1484 RDOC 001484: [03:37:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 001484: [03:37:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001484: [03:37:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001484: [03:37:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001484: [03:37:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001484: [03:37:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001484: [03:37:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001484: [03:37:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001484: [03:37:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001484: [03:37:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001484: [03:37:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001484: [03:37:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001484: [03:37:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001484: [03:37:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007416: [03:37:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1484] RDOC 001484: [03:37:30] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001484: [03:37:30] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002348783DBD0 RDOC 001484: [03:37:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 001484: [03:37:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 001484: [03:37:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 001484: [03:37:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 001484: [03:37:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 001484: [03:37:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 001484: [03:37:30] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 001484: [03:37:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 001484: [03:37:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 001484: [03:37:30] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001484: [03:37:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 001484: [03:37:30] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001484: [03:37:30] core.cpp(2028) - Log - Removing device frame capturer for 0x000002348783DBD0 RDOC 001484: [03:37:30] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001484: [03:37:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001484: [03:37:30] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001484: [03:37:30] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002348783DBD0 RDOC 001484: [03:37:30] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 007416: [03:37:30] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001484: [03:37:30] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001484: [03:37:30] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002348783DBD0 / 0x0000000000280058 RDOC 001484: [03:37:30] d3d12_device.cpp(2508) - Log - Starting capture RDOC 001484: [03:37:30] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 007416: [03:37:30] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001484: [03:37:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 001484: [03:37:30] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 001484: [03:37:30] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 001484: [03:37:30] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 13 referenced resources RDOC 001484: [03:37:30] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 10 unreferenced RDOC 001484: [03:37:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 845440 bytes to 17716 (2.10 %) RDOC 001484: [03:37:30] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.806274 MB capture section in 0.112308 seconds RDOC 001484: [03:37:30] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 001484: [03:37:30] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001484: [03:37:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 001484: [03:37:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 001484: [03:37:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 007416: [03:37:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2586558 bytes) (time 1698982650) 8427 byte thumbnail RDOC 007416: [03:37:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 007416: [03:37:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007416: [03:37:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007416: [03:37:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007416: [03:37:31] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007416: [03:37:31] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007416: [03:37:31] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007416: [03:37:32] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007416: [03:37:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007416: [03:37:32] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007416: [03:37:32] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007416: [03:37:32] d3d12_replay.cpp(4620) - Log - Created device. RDOC 007416: [03:37:32] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007416: [03:37:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007416: [03:37:32] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 007416: [03:37:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 007416: [03:37:32] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007416: [03:37:32] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007416: [03:37:32] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007416: [03:37:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 007416: [03:37:32] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 648.355 ms RDOC 007416: [03:37:32] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 007416: [03:37:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005388: [03:37:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 005388: [03:37:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005388: [03:37:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005388: [03:37:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005388: [03:37:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4568 RDOC 004568: [03:37:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 004568: [03:37:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004568: [03:37:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004568: [03:37:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004568: [03:37:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004568: [03:37:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004568: [03:37:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004568: [03:37:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004568: [03:37:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004568: [03:37:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004568: [03:37:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004568: [03:37:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004568: [03:37:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004568: [03:37:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005388: [03:37:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4568] RDOC 004568: [03:37:33] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004568: [03:37:33] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000025FECFFDBD0 RDOC 004568: [03:37:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 004568: [03:37:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 004568: [03:37:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 004568: [03:37:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 004568: [03:37:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 004568: [03:37:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 004568: [03:37:33] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 004568: [03:37:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 004568: [03:37:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 004568: [03:37:33] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004568: [03:37:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 004568: [03:37:33] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004568: [03:37:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025FECFFDBD0 RDOC 004568: [03:37:33] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004568: [03:37:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004568: [03:37:33] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004568: [03:37:33] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000025FECFFDBD0 RDOC 004568: [03:37:33] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005388: [03:37:33] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004568: [03:37:33] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004568: [03:37:33] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000025FECFFDBD0 / 0x0000000000290058 RDOC 004568: [03:37:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 004568: [03:37:33] d3d12_device.cpp(2508) - Log - Starting capture RDOC 004568: [03:37:33] resource_manager.h(1469) - Log - Preparing up to 39 potentially dirty resources RDOC 005388: [03:37:33] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004568: [03:37:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 004568: [03:37:33] resource_manager.h(1526) - Log - Prepared 26 dirty resources, postponed 0, skipped 0 RDOC 004568: [03:37:33] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 004568: [03:37:33] d3d12_device.cpp(2841) - Log - Capture used DXIL RDOC 004568: [03:37:33] resource_manager.h(1538) - Log - Checking 26 resources with initial contents against 128 referenced resources RDOC 004568: [03:37:33] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 10 unreferenced RDOC 004568: [03:37:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 26634304 bytes to 612256 (2.30 %) RDOC 004568: [03:37:33] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 25.400452 MB capture section in 0.190917 seconds RDOC 004568: [03:37:33] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004568: [03:37:34] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004568: [03:37:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6254 bytes to 6254 (100.00 %) RDOC 004568: [03:37:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 004568: [03:37:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 005388: [03:37:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3184046 bytes) (time 1698982654) 9376 byte thumbnail RDOC 005388: [03:37:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 005388: [03:37:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005388: [03:37:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005388: [03:37:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005388: [03:37:35] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005388: [03:37:35] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005388: [03:37:35] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005388: [03:37:35] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005388: [03:37:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005388: [03:37:35] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005388: [03:37:35] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005388: [03:37:35] d3d12_replay.cpp(4620) - Log - Created device. RDOC 005388: [03:37:35] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005388: [03:37:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005388: [03:37:35] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005388: [03:37:35] d3d12_replay.cpp( 156) - Log - Replaying with DXIL enabled RDOC 005388: [03:37:35] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 005388: [03:37:35] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005388: [03:37:35] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005388: [03:37:35] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005388: [03:37:35] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 005388: [03:37:36] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 766.066 ms RDOC 005388: [03:37:36] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 22.540 ms RDOC 005388: [03:37:36] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.200 ms RDOC 005388: [03:37:36] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 005388: [03:37:36] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 12.151 ms RDOC 005388: [03:37:36] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.092 ms RDOC 005388: [03:37:36] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 120.329 ms RDOC 005388: [03:37:36] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 29.400 ms RDOC 005388: [03:37:36] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.413 ms RDOC 005388: [03:37:36] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.377 ms RDOC 005388: [03:37:36] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 10.701 ms RDOC 005388: [03:37:36] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 4.844 ms RDOC 005388: [03:37:36] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 4.980 ms RDOC 005388: [03:37:36] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.889 ms RDOC 005388: [03:37:37] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.124 ms RDOC 005388: [03:37:37] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.432 ms RDOC 005388: [03:37:37] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.685 ms RDOC 005388: [03:37:37] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.891 ms RDOC 005388: [03:37:37] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 93.592 ms RDOC 005388: [03:37:37] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 25.349 ms RDOC 005388: [03:37:37] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.220 ms RDOC 005388: [03:37:37] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.676 ms RDOC 005388: [03:37:37] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.909 ms RDOC 005388: [03:37:37] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.597 ms RDOC 005388: [03:37:37] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.693 ms RDOC 005388: [03:37:37] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.881 ms RDOC 005388: [03:37:37] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.430 ms RDOC 005388: [03:37:37] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.648 ms RDOC 005388: [03:37:37] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.116 ms RDOC 005388: [03:37:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.505 ms RDOC 005388: [03:37:38] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 13.121 ms RDOC 005388: [03:37:38] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.423 ms RDOC 005388: [03:37:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.741 ms RDOC 005388: [03:37:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.829 ms RDOC 005388: [03:37:38] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.497 ms RDOC 005388: [03:37:38] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.146 ms RDOC 005388: [03:37:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.911 ms RDOC 005388: [03:37:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.150 ms RDOC 005388: [03:37:38] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.040 ms RDOC 005388: [03:37:38] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.099 ms RDOC 005388: [03:37:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 4.893 ms RDOC 005388: [03:37:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.929 ms RDOC 005388: [03:37:38] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 14.041 ms RDOC 005388: [03:37:38] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.618 ms RDOC 005388: [03:37:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.036 ms RDOC 005388: [03:37:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.301 ms RDOC 005388: [03:37:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.635 ms RDOC 005388: [03:37:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.070 ms RDOC 005388: [03:37:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.594 ms RDOC 005388: [03:37:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.297 ms RDOC 005388: [03:37:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 10.990 ms RDOC 005388: [03:37:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.790 ms RDOC 005388: [03:37:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.116 ms RDOC 005388: [03:37:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.666 ms RDOC 005388: [03:37:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.433 ms RDOC 005388: [03:37:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 15.297 ms RDOC 005388: [03:37:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.306 ms RDOC 005388: [03:37:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.328 ms RDOC 005388: [03:37:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.908 ms RDOC 005388: [03:37:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 13.002 ms RDOC 005388: [03:37:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.564 ms RDOC 005388: [03:37:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.790 ms RDOC 005388: [03:37:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.551 ms RDOC 005388: [03:37:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.086 ms RDOC 005388: [03:37:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 16.984 ms RDOC 005388: [03:37:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.170 ms RDOC 005388: [03:37:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.417 ms RDOC 005388: [03:37:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.678 ms RDOC 005388: [03:37:40] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 105.426 ms RDOC 005388: [03:37:40] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 25.129 ms RDOC 005388: [03:37:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.309 ms RDOC 005388: [03:37:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.217 ms RDOC 005388: [03:37:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.701 ms RDOC 005388: [03:37:40] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 14.127 ms RDOC 005388: [03:37:40] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.834 ms RDOC 005388: [03:37:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.373 ms RDOC 005388: [03:37:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.780 ms RDOC 005388: [03:37:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.913 ms RDOC 005388: [03:37:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.730 ms RDOC 005388: [03:37:40] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 14.250 ms RDOC 005388: [03:37:40] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.266 ms RDOC 005388: [03:37:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.016 ms RDOC 005388: [03:37:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.975 ms RDOC 005388: [03:37:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 90.404 ms RDOC 005388: [03:37:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 28.468 ms RDOC 005388: [03:37:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.250 ms RDOC 005388: [03:37:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.637 ms RDOC 005388: [03:37:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.563 ms RDOC 005388: [03:37:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 15.802 ms RDOC 005388: [03:37:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.403 ms RDOC 005388: [03:37:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.769 ms RDOC 005388: [03:37:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.821 ms RDOC 005388: [03:37:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.196 ms RDOC 005388: [03:37:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.915 ms RDOC 005388: [03:37:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 13.693 ms RDOC 005388: [03:37:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.175 ms RDOC 005388: [03:37:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.010 ms RDOC 005388: [03:37:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.871 ms RDOC 005388: [03:37:42] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 15.809 ms RDOC 005388: [03:37:42] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.739 ms RDOC 005388: [03:37:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.587 ms RDOC 005388: [03:37:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.131 ms RDOC 005388: [03:37:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.451 ms RDOC 005388: [03:37:42] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 13.402 ms RDOC 005388: [03:37:42] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.514 ms RDOC 005388: [03:37:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.959 ms RDOC 005388: [03:37:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.247 ms RDOC 005388: [03:37:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.858 ms RDOC 005388: [03:37:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.773 ms RDOC 005388: [03:37:42] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.781 ms RDOC 005388: [03:37:42] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.712 ms RDOC 005388: [03:37:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.320 ms RDOC 005388: [03:37:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.862 ms RDOC 005388: [03:37:42] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 13.923 ms RDOC 005388: [03:37:42] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.329 ms RDOC 005388: [03:37:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.596 ms RDOC 005388: [03:37:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.928 ms RDOC 005388: [03:37:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.858 ms RDOC 005388: [03:37:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.701 ms RDOC 005388: [03:37:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.581 ms RDOC 005388: [03:37:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.763 ms RDOC 005388: [03:37:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.258 ms RDOC 005388: [03:37:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.804 ms RDOC 005388: [03:37:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.947 ms RDOC 005388: [03:37:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.281 ms RDOC 005388: [03:37:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.554 ms RDOC 005388: [03:37:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.354 ms RDOC 005388: [03:37:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.834 ms RDOC 005388: [03:37:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 13.742 ms RDOC 005388: [03:37:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.617 ms RDOC 005388: [03:37:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.498 ms RDOC 005388: [03:37:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.982 ms RDOC 005388: [03:37:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.561 ms RDOC 005388: [03:37:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 13.718 ms RDOC 005388: [03:37:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.015 ms RDOC 005388: [03:37:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.524 ms RDOC 005388: [03:37:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.700 ms RDOC 005388: [03:37:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.585 ms RDOC 005388: [03:37:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 19.756 ms RDOC 005388: [03:37:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.797 ms RDOC 005388: [03:37:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.349 ms RDOC 005388: [03:37:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.815 ms RDOC 005388: [03:37:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 90.539 ms RDOC 005388: [03:37:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 26.158 ms RDOC 005388: [03:37:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.813 ms RDOC 005388: [03:37:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.253 ms RDOC 005388: [03:37:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.918 ms RDOC 005388: [03:37:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 15.932 ms RDOC 005388: [03:37:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.155 ms RDOC 005388: [03:37:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.783 ms RDOC 005388: [03:37:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.043 ms RDOC 005388: [03:37:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.854 ms RDOC 005388: [03:37:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.363 ms RDOC 005388: [03:37:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 16.303 ms RDOC 005388: [03:37:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.179 ms RDOC 005388: [03:37:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.512 ms RDOC 005388: [03:37:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.049 ms RDOC 005388: [03:37:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 90.393 ms RDOC 005388: [03:37:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 28.525 ms RDOC 005388: [03:37:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.029 ms RDOC 005388: [03:37:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.457 ms RDOC 005388: [03:37:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.017 ms RDOC 005388: [03:37:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 14.655 ms RDOC 005388: [03:37:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.246 ms RDOC 005388: [03:37:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.578 ms RDOC 005388: [03:37:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.545 ms RDOC 005388: [03:37:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.759 ms RDOC 005388: [03:37:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.642 ms RDOC 005388: [03:37:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 14.508 ms RDOC 005388: [03:37:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.408 ms RDOC 005388: [03:37:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.228 ms RDOC 005388: [03:37:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.276 ms RDOC 005388: [03:37:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 15.753 ms RDOC 005388: [03:37:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.941 ms RDOC 005388: [03:37:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.073 ms RDOC 005388: [03:37:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.055 ms RDOC 005388: [03:37:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.710 ms RDOC 005388: [03:37:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 14.804 ms RDOC 005388: [03:37:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.661 ms RDOC 005388: [03:37:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.251 ms RDOC 005388: [03:37:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.877 ms RDOC 005388: [03:37:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.736 ms RDOC 005388: [03:37:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.685 ms RDOC 005388: [03:37:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 14.832 ms RDOC 005388: [03:37:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.186 ms RDOC 005388: [03:37:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.152 ms RDOC 005388: [03:37:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.926 ms RDOC 005388: [03:37:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 15.934 ms RDOC 005388: [03:37:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.173 ms RDOC 005388: [03:37:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.147 ms RDOC 005388: [03:37:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.548 ms RDOC 005388: [03:37:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.837 ms RDOC 005388: [03:37:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 16.101 ms RDOC 005388: [03:37:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.428 ms RDOC 005388: [03:37:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.628 ms RDOC 005388: [03:37:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.869 ms RDOC 005388: [03:37:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.749 ms RDOC 005388: [03:37:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 17.455 ms RDOC 005388: [03:37:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 9.332 ms RDOC 005388: [03:37:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.843 ms RDOC 005388: [03:37:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.428 ms RDOC 005388: [03:37:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.996 ms RDOC 005388: [03:37:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 15.647 ms RDOC 005388: [03:37:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.689 ms RDOC 005388: [03:37:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.177 ms RDOC 005388: [03:37:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.364 ms RDOC 005388: [03:37:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.700 ms RDOC 005388: [03:37:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 20.102 ms RDOC 005388: [03:37:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 8.651 ms RDOC 005388: [03:37:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.504 ms RDOC 005388: [03:37:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.168 ms RDOC 005388: [03:37:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011932: [03:37:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 011932: [03:37:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011932: [03:37:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011932: [03:37:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011932: [03:37:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9796 RDOC 009796: [03:37:48] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 009796: [03:37:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009796: [03:37:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009796: [03:37:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009796: [03:37:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009796: [03:37:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009796: [03:37:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009796: [03:37:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009796: [03:37:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009796: [03:37:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009796: [03:37:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009796: [03:37:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009796: [03:37:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009796: [03:37:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011932: [03:37:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9796] RDOC 009796: [03:37:48] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009796: [03:37:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000164CD85D690 RDOC 009796: [03:37:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 009796: [03:37:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 009796: [03:37:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 009796: [03:37:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 009796: [03:37:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 009796: [03:37:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 009796: [03:37:48] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 009796: [03:37:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 009796: [03:37:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 009796: [03:37:48] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009796: [03:37:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 009796: [03:37:48] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009796: [03:37:48] core.cpp(2028) - Log - Removing device frame capturer for 0x00000164CD85D690 RDOC 009796: [03:37:48] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009796: [03:37:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009796: [03:37:48] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009796: [03:37:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000164CD85D690 RDOC 009796: [03:37:48] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011932: [03:37:48] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009796: [03:37:48] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009796: [03:37:48] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000164CD85D690 / 0x00000000002A0058 RDOC 009796: [03:37:48] d3d12_device.cpp(2508) - Log - Starting capture RDOC 009796: [03:37:48] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 011932: [03:37:48] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009796: [03:37:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 009796: [03:37:48] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 009796: [03:37:48] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 009796: [03:37:48] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 34 referenced resources RDOC 009796: [03:37:48] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 4 unreferenced RDOC 009796: [03:37:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 141108288 bytes to 623420 (0.44 %) RDOC 009796: [03:37:48] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 134.571350 MB capture section in 0.146183 seconds RDOC 009796: [03:37:48] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009796: [03:37:48] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009796: [03:37:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009796: [03:37:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 009796: [03:37:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 011932: [03:37:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3190075 bytes) (time 1698982668) 6076 byte thumbnail RDOC 011932: [03:37:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 011932: [03:37:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011932: [03:37:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011932: [03:37:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011932: [03:37:49] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011932: [03:37:49] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011932: [03:37:49] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011932: [03:37:49] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011932: [03:37:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011932: [03:37:50] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011932: [03:37:50] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011932: [03:37:50] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011932: [03:37:50] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011932: [03:37:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011932: [03:37:50] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011932: [03:37:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 011932: [03:37:50] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011932: [03:37:50] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011932: [03:37:50] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011932: [03:37:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 011932: [03:37:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::268 from upload to default for efficient replay RDOC 011932: [03:37:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011932: [03:37:50] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 789.225 ms RDOC 011932: [03:37:50] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 011932: [03:37:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000628: [03:37:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 000628: [03:37:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000628: [03:37:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000628: [03:37:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000628: [03:37:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4688 RDOC 004688: [03:37:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 004688: [03:37:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004688: [03:37:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004688: [03:37:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004688: [03:37:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004688: [03:37:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004688: [03:37:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004688: [03:37:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004688: [03:37:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004688: [03:37:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004688: [03:37:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004688: [03:37:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004688: [03:37:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004688: [03:37:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000628: [03:37:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4688] RDOC 004688: [03:37:51] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004688: [03:37:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000026B1CC7C9D0 RDOC 004688: [03:37:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 004688: [03:37:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 004688: [03:37:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 004688: [03:37:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 004688: [03:37:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 004688: [03:37:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 004688: [03:37:51] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 004688: [03:37:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 004688: [03:37:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 004688: [03:37:51] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004688: [03:37:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 004688: [03:37:51] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004688: [03:37:51] core.cpp(2028) - Log - Removing device frame capturer for 0x0000026B1CC7C9D0 RDOC 004688: [03:37:51] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004688: [03:37:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004688: [03:37:51] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004688: [03:37:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000026B1CC7C9D0 RDOC 004688: [03:37:51] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 000628: [03:37:51] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004688: [03:37:51] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004688: [03:37:51] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000026B1CC7C9D0 / 0x00000000002B0058 RDOC 000628: [03:37:51] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004688: [03:37:51] d3d12_device.cpp(2508) - Log - Starting capture RDOC 004688: [03:37:51] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 004688: [03:37:51] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 004688: [03:37:51] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 004688: [03:37:51] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 13 referenced resources RDOC 004688: [03:37:51] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 004688: [03:37:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163840 bytes to 19748 (12.05 %) RDOC 004688: [03:37:51] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.156250 MB capture section in 0.089416 seconds RDOC 004688: [03:37:51] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004688: [03:37:52] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004688: [03:37:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 004688: [03:37:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 004688: [03:37:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 000628: [03:37:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2589741 bytes) (time 1698982672) 8902 byte thumbnail RDOC 000628: [03:37:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 000628: [03:37:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000628: [03:37:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000628: [03:37:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000628: [03:37:53] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000628: [03:37:53] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 000628: [03:37:53] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 000628: [03:37:53] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 000628: [03:37:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000628: [03:37:53] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000628: [03:37:53] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000628: [03:37:53] d3d12_replay.cpp(4620) - Log - Created device. RDOC 000628: [03:37:53] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000628: [03:37:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000628: [03:37:53] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 000628: [03:37:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 000628: [03:37:53] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000628: [03:37:53] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000628: [03:37:53] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000628: [03:37:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000628: [03:37:53] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 634.070 ms RDOC 000628: [03:37:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002516: [03:37:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 002516: [03:37:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002516: [03:37:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002516: [03:37:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002516: [03:37:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11276 RDOC 011276: [03:37:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 011276: [03:37:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011276: [03:37:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011276: [03:37:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011276: [03:37:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011276: [03:37:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011276: [03:37:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011276: [03:37:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011276: [03:37:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011276: [03:37:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011276: [03:37:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011276: [03:37:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011276: [03:37:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011276: [03:37:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002516: [03:37:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11276] RDOC 011276: [03:37:54] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011276: [03:37:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C22269EC60 RDOC 011276: [03:37:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 011276: [03:37:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 011276: [03:37:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 011276: [03:37:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 011276: [03:37:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 011276: [03:37:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 011276: [03:37:54] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 011276: [03:37:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 011276: [03:37:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 011276: [03:37:54] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011276: [03:37:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 011276: [03:37:54] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011276: [03:37:54] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C22269EC60 RDOC 011276: [03:37:54] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011276: [03:37:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011276: [03:37:54] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011276: [03:37:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C22269EC60 RDOC 011276: [03:37:54] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002516: [03:37:54] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011276: [03:37:54] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011276: [03:37:54] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001C22269EC60 / 0x00000000002C0058 RDOC 011276: [03:37:54] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011276: [03:37:54] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 002516: [03:37:54] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011276: [03:37:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011276: [03:37:54] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 011276: [03:37:54] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 011276: [03:37:54] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 14 referenced resources RDOC 011276: [03:37:54] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 011276: [03:37:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8825 (12.64 %) RDOC 011276: [03:37:54] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.113784 seconds RDOC 011276: [03:37:54] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011276: [03:37:55] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011276: [03:37:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011276: [03:37:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 011276: [03:37:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 002516: [03:37:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574520 bytes) (time 1698982675) 5116 byte thumbnail RDOC 002516: [03:37:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 002516: [03:37:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002516: [03:37:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002516: [03:37:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002516: [03:37:56] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002516: [03:37:56] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002516: [03:37:56] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002516: [03:37:56] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002516: [03:37:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002516: [03:37:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002516: [03:37:56] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002516: [03:37:56] d3d12_replay.cpp(4620) - Log - Created device. RDOC 002516: [03:37:56] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002516: [03:37:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002516: [03:37:56] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002516: [03:37:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 002516: [03:37:56] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002516: [03:37:56] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002516: [03:37:56] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002516: [03:37:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 002516: [03:37:56] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 639.306 ms RDOC 002516: [03:37:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008812: [03:37:57] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 008812: [03:37:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008812: [03:37:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008812: [03:37:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008812: [03:37:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12152 RDOC 012152: [03:37:57] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 012152: [03:37:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012152: [03:37:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012152: [03:37:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012152: [03:37:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012152: [03:37:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012152: [03:37:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012152: [03:37:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012152: [03:37:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012152: [03:37:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012152: [03:37:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012152: [03:37:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012152: [03:37:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012152: [03:37:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008812: [03:37:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12152] RDOC 012152: [03:37:57] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012152: [03:37:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000204EB67C9B0 RDOC 012152: [03:37:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 012152: [03:37:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 012152: [03:37:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 012152: [03:37:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 012152: [03:37:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 012152: [03:37:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 012152: [03:37:57] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 012152: [03:37:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 012152: [03:37:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 012152: [03:37:57] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 012152: [03:37:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 012152: [03:37:57] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012152: [03:37:57] core.cpp(2028) - Log - Removing device frame capturer for 0x00000204EB67C9B0 RDOC 012152: [03:37:57] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012152: [03:37:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012152: [03:37:57] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012152: [03:37:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000204EB67C9B0 RDOC 012152: [03:37:57] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008812: [03:37:57] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012152: [03:37:57] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012152: [03:37:57] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000204EB67C9B0 / 0x00000000002D0058 RDOC 012152: [03:37:57] d3d12_device.cpp(2508) - Log - Starting capture RDOC 012152: [03:37:57] resource_manager.h(1469) - Log - Preparing up to 25 potentially dirty resources RDOC 008812: [03:37:57] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 012152: [03:37:57] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 012152: [03:37:57] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 012152: [03:37:57] d3d12_device.cpp(2841) - Log - Capture used DXIL RDOC 012152: [03:37:57] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 11 referenced resources RDOC 012152: [03:37:57] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 10 unreferenced RDOC 012152: [03:37:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 248576 bytes to 100067 (40.26 %) RDOC 012152: [03:37:57] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.237061 MB capture section in 0.105532 seconds RDOC 012152: [03:37:57] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012152: [03:37:58] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012152: [03:37:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 012152: [03:37:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 012152: [03:37:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 008812: [03:37:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2662667 bytes) (time 1698982678) 2526 byte thumbnail RDOC 008812: [03:37:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 008812: [03:37:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008812: [03:37:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008812: [03:37:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008812: [03:37:59] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008812: [03:37:59] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008812: [03:37:59] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008812: [03:37:59] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008812: [03:37:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008812: [03:37:59] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008812: [03:37:59] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008812: [03:37:59] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008812: [03:37:59] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008812: [03:37:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008812: [03:37:59] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008812: [03:37:59] d3d12_replay.cpp( 156) - Log - Replaying with DXIL enabled RDOC 008812: [03:37:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 008812: [03:37:59] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008812: [03:37:59] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008812: [03:37:59] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008812: [03:37:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 008812: [03:37:59] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 645.894 ms RDOC 008812: [03:37:59] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 008812: [03:37:59] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 008812: [03:37:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011044: [03:38:00] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 011044: [03:38:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011044: [03:38:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011044: [03:38:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011044: [03:38:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6740 RDOC 006740: [03:38:00] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 006740: [03:38:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006740: [03:38:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006740: [03:38:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006740: [03:38:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006740: [03:38:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006740: [03:38:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006740: [03:38:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006740: [03:38:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006740: [03:38:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006740: [03:38:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006740: [03:38:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006740: [03:38:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006740: [03:38:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011044: [03:38:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6740] RDOC 006740: [03:38:00] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006740: [03:38:00] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002034D0AD460 RDOC 006740: [03:38:00] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 006740: [03:38:00] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 006740: [03:38:00] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 006740: [03:38:00] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 006740: [03:38:00] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 006740: [03:38:00] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 006740: [03:38:00] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 006740: [03:38:00] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 006740: [03:38:00] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 006740: [03:38:00] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006740: [03:38:00] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 006740: [03:38:00] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006740: [03:38:00] core.cpp(2028) - Log - Removing device frame capturer for 0x000002034D0AD460 RDOC 006740: [03:38:00] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006740: [03:38:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006740: [03:38:00] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006740: [03:38:00] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002034D0AD460 RDOC 006740: [03:38:00] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011044: [03:38:00] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006740: [03:38:00] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006740: [03:38:00] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002034D0AD460 / 0x00000000002E0058 RDOC 006740: [03:38:00] d3d12_device.cpp(2508) - Log - Starting capture RDOC 006740: [03:38:00] resource_manager.h(1469) - Log - Preparing up to 35 potentially dirty resources RDOC 011044: [03:38:00] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006740: [03:38:00] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 006740: [03:38:00] resource_manager.h(1526) - Log - Prepared 22 dirty resources, postponed 0, skipped 0 RDOC 006740: [03:38:00] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 006740: [03:38:00] resource_manager.h(1538) - Log - Checking 22 resources with initial contents against 19 referenced resources RDOC 006740: [03:38:00] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 11 unreferenced RDOC 006740: [03:38:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4890944 bytes to 40872 (0.84 %) RDOC 006740: [03:38:00] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 4.664368 MB capture section in 0.112933 seconds RDOC 006740: [03:38:00] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006740: [03:38:00] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006740: [03:38:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006740: [03:38:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 006740: [03:38:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 011044: [03:38:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2603476 bytes) (time 1698982681) 2530 byte thumbnail RDOC 011044: [03:38:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 011044: [03:38:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011044: [03:38:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011044: [03:38:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011044: [03:38:02] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011044: [03:38:02] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011044: [03:38:02] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011044: [03:38:02] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011044: [03:38:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011044: [03:38:02] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011044: [03:38:02] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011044: [03:38:02] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011044: [03:38:02] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011044: [03:38:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011044: [03:38:02] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011044: [03:38:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 011044: [03:38:02] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011044: [03:38:02] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011044: [03:38:02] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011044: [03:38:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011044: [03:38:02] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 641.109 ms RDOC 011044: [03:38:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005260: [03:38:02] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 005260: [03:38:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005260: [03:38:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005260: [03:38:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005260: [03:38:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2632 RDOC 002632: [03:38:03] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 002632: [03:38:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002632: [03:38:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002632: [03:38:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002632: [03:38:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002632: [03:38:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002632: [03:38:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002632: [03:38:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002632: [03:38:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002632: [03:38:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002632: [03:38:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002632: [03:38:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002632: [03:38:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002632: [03:38:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005260: [03:38:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2632] RDOC 002632: [03:38:03] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002632: [03:38:03] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002163A1CD610 RDOC 002632: [03:38:03] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 002632: [03:38:03] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 002632: [03:38:03] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 002632: [03:38:03] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 002632: [03:38:03] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 002632: [03:38:03] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 002632: [03:38:03] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 002632: [03:38:03] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 002632: [03:38:03] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 002632: [03:38:03] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002632: [03:38:03] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 002632: [03:38:03] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002632: [03:38:03] core.cpp(2028) - Log - Removing device frame capturer for 0x000002163A1CD610 RDOC 002632: [03:38:03] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002632: [03:38:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002632: [03:38:03] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002632: [03:38:03] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002163A1CD610 RDOC 002632: [03:38:03] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005260: [03:38:03] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002632: [03:38:03] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002632: [03:38:03] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002163A1CD610 / 0x00000000002F0058 RDOC 002632: [03:38:03] d3d12_device.cpp(2508) - Log - Starting capture RDOC 002632: [03:38:03] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 005260: [03:38:03] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002632: [03:38:03] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 002632: [03:38:03] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 002632: [03:38:03] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 002632: [03:38:03] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 14 referenced resources RDOC 002632: [03:38:03] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 002632: [03:38:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 997312 bytes to 26734 (2.68 %) RDOC 002632: [03:38:03] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.951111 MB capture section in 0.101479 seconds RDOC 002632: [03:38:03] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002632: [03:38:03] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002632: [03:38:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4713 bytes to 4713 (100.00 %) RDOC 002632: [03:38:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 002632: [03:38:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 005260: [03:38:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2595808 bytes) (time 1698982683) 8201 byte thumbnail RDOC 005260: [03:38:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 005260: [03:38:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005260: [03:38:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005260: [03:38:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005260: [03:38:04] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005260: [03:38:04] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005260: [03:38:04] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005260: [03:38:04] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005260: [03:38:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005260: [03:38:04] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005260: [03:38:04] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005260: [03:38:05] d3d12_replay.cpp(4620) - Log - Created device. RDOC 005260: [03:38:05] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005260: [03:38:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005260: [03:38:05] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005260: [03:38:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 005260: [03:38:05] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005260: [03:38:05] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005260: [03:38:05] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005260: [03:38:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 005260: [03:38:05] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 635.349 ms RDOC 005260: [03:38:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012280: [03:38:05] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 012280: [03:38:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012280: [03:38:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012280: [03:38:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012280: [03:38:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10556 RDOC 010556: [03:38:06] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 010556: [03:38:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010556: [03:38:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010556: [03:38:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010556: [03:38:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010556: [03:38:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010556: [03:38:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010556: [03:38:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010556: [03:38:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010556: [03:38:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010556: [03:38:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010556: [03:38:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010556: [03:38:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010556: [03:38:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012280: [03:38:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10556] RDOC 010556: [03:38:06] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010556: [03:38:06] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E8A01EE300 RDOC 010556: [03:38:06] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 010556: [03:38:06] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 010556: [03:38:06] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 010556: [03:38:06] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 010556: [03:38:06] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 010556: [03:38:06] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 010556: [03:38:06] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 010556: [03:38:06] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 010556: [03:38:06] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 010556: [03:38:06] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010556: [03:38:06] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 010556: [03:38:06] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010556: [03:38:06] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E8A01EE300 RDOC 010556: [03:38:06] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010556: [03:38:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010556: [03:38:06] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010556: [03:38:06] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E8A01EE300 RDOC 010556: [03:38:06] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 012280: [03:38:06] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010556: [03:38:06] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010556: [03:38:06] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E8A01EE300 / 0x0000000000300058 RDOC 012280: [03:38:06] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010556: [03:38:11] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010556: [03:38:11] resource_manager.h(1469) - Log - Preparing up to 32 potentially dirty resources RDOC 010556: [03:38:11] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010556: [03:38:11] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 010556: [03:38:11] d3d12_device.cpp(2638) - Log - Finished capture, Frame 200 RDOC 010556: [03:38:11] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 29 referenced resources RDOC 010556: [03:38:11] resource_manager.h(1642) - Log - Serialised 8 resources, skipped 11 unreferenced RDOC 010556: [03:38:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5860864 bytes to 46594 (0.80 %) RDOC 010556: [03:38:11] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 5.589355 MB capture section in 0.142545 seconds RDOC 010556: [03:38:11] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010556: [03:38:11] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010556: [03:38:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 010556: [03:38:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 010556: [03:38:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 012280: [03:38:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (2615954 bytes) (time 1698982691) 7788 byte thumbnail RDOC 012280: [03:38:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 012280: [03:38:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012280: [03:38:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012280: [03:38:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012280: [03:38:12] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012280: [03:38:12] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 012280: [03:38:12] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012280: [03:38:12] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012280: [03:38:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012280: [03:38:12] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012280: [03:38:12] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012280: [03:38:12] d3d12_replay.cpp(4620) - Log - Created device. RDOC 012280: [03:38:12] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012280: [03:38:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012280: [03:38:12] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 012280: [03:38:12] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 012280: [03:38:13] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012280: [03:38:13] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012280: [03:38:13] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012280: [03:38:13] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::291 from upload to default for efficient replay RDOC 012280: [03:38:13] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 012280: [03:38:13] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 667.883 ms RDOC 012280: [03:38:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007528: [03:38:14] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 007528: [03:38:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007528: [03:38:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007528: [03:38:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007528: [03:38:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5828 RDOC 005828: [03:38:14] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 005828: [03:38:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005828: [03:38:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005828: [03:38:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005828: [03:38:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005828: [03:38:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005828: [03:38:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005828: [03:38:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005828: [03:38:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005828: [03:38:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005828: [03:38:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005828: [03:38:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005828: [03:38:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005828: [03:38:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007528: [03:38:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5828] RDOC 005828: [03:38:14] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005828: [03:38:14] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023AB6BECCA0 RDOC 005828: [03:38:14] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 005828: [03:38:14] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 005828: [03:38:14] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 005828: [03:38:14] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 005828: [03:38:14] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 005828: [03:38:14] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 005828: [03:38:14] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 005828: [03:38:14] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 005828: [03:38:14] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 005828: [03:38:14] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005828: [03:38:14] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 005828: [03:38:14] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005828: [03:38:14] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023AB6BECCA0 RDOC 005828: [03:38:14] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005828: [03:38:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005828: [03:38:14] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005828: [03:38:14] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023AB6BECCA0 RDOC 005828: [03:38:14] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 007528: [03:38:14] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005828: [03:38:14] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005828: [03:38:14] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000023AB6BECCA0 / 0x0000000000310058 RDOC 005828: [03:38:14] d3d12_device.cpp(2508) - Log - Starting capture RDOC 005828: [03:38:14] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 007528: [03:38:14] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005828: [03:38:14] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 005828: [03:38:14] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 005828: [03:38:14] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 005828: [03:38:14] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 43 referenced resources RDOC 005828: [03:38:14] resource_manager.h(1642) - Log - Serialised 20 resources, skipped 3 unreferenced RDOC 005828: [03:38:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 143774848 bytes to 599874 (0.42 %) RDOC 005828: [03:38:14] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 137.114380 MB capture section in 0.135923 seconds RDOC 005828: [03:38:15] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005828: [03:38:15] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005828: [03:38:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005828: [03:38:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 005828: [03:38:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 007528: [03:38:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3162477 bytes) (time 1698982695) 2529 byte thumbnail RDOC 007528: [03:38:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 007528: [03:38:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007528: [03:38:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007528: [03:38:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007528: [03:38:16] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007528: [03:38:16] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007528: [03:38:16] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007528: [03:38:16] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007528: [03:38:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007528: [03:38:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007528: [03:38:16] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007528: [03:38:16] d3d12_replay.cpp(4620) - Log - Created device. RDOC 007528: [03:38:16] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007528: [03:38:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007528: [03:38:16] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 007528: [03:38:16] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 007528: [03:38:16] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007528: [03:38:16] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007528: [03:38:16] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007528: [03:38:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 007528: [03:38:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::268 from upload to default for efficient replay RDOC 007528: [03:38:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::293 from upload to default for efficient replay RDOC 007528: [03:38:16] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 007528: [03:38:17] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 808.107 ms RDOC 007528: [03:38:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006728: [03:38:17] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 006728: [03:38:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006728: [03:38:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006728: [03:38:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006728: [03:38:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10120 RDOC 010120: [03:38:18] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 010120: [03:38:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010120: [03:38:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010120: [03:38:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010120: [03:38:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010120: [03:38:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010120: [03:38:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010120: [03:38:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010120: [03:38:18] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010120: [03:38:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010120: [03:38:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010120: [03:38:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010120: [03:38:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010120: [03:38:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006728: [03:38:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10120] RDOC 010120: [03:38:18] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010120: [03:38:18] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001D47200C360 RDOC 010120: [03:38:18] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 010120: [03:38:18] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 010120: [03:38:18] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 010120: [03:38:18] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 010120: [03:38:18] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 010120: [03:38:18] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 010120: [03:38:18] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 010120: [03:38:18] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 010120: [03:38:18] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 010120: [03:38:18] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010120: [03:38:18] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 010120: [03:38:18] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010120: [03:38:18] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D47200C360 RDOC 010120: [03:38:18] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010120: [03:38:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010120: [03:38:18] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010120: [03:38:18] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001D47200C360 RDOC 010120: [03:38:18] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 006728: [03:38:18] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010120: [03:38:18] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010120: [03:38:18] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001D47200C360 / 0x0000000000320058 RDOC 010120: [03:38:18] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010120: [03:38:18] resource_manager.h(1469) - Log - Preparing up to 44 potentially dirty resources RDOC 006728: [03:38:18] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010120: [03:38:18] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010120: [03:38:18] resource_manager.h(1526) - Log - Prepared 31 dirty resources, postponed 0, skipped 0 RDOC 010120: [03:38:18] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 010120: [03:38:18] resource_manager.h(1538) - Log - Checking 31 resources with initial contents against 36 referenced resources RDOC 010120: [03:38:18] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 12 unreferenced RDOC 010120: [03:38:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 695104 bytes to 145902 (20.99 %) RDOC 010120: [03:38:19] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.662903 MB capture section in 0.128970 seconds RDOC 010120: [03:38:19] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010120: [03:38:19] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010120: [03:38:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4322 bytes to 4322 (100.00 %) RDOC 010120: [03:38:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 010120: [03:38:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 006728: [03:38:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2711315 bytes) (time 1698982699) 4931 byte thumbnail RDOC 006728: [03:38:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 006728: [03:38:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006728: [03:38:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006728: [03:38:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006728: [03:38:20] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006728: [03:38:20] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006728: [03:38:20] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006728: [03:38:20] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006728: [03:38:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006728: [03:38:20] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006728: [03:38:20] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006728: [03:38:20] d3d12_replay.cpp(4620) - Log - Created device. RDOC 006728: [03:38:20] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006728: [03:38:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006728: [03:38:20] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 006728: [03:38:20] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 006728: [03:38:20] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006728: [03:38:20] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006728: [03:38:20] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006728: [03:38:21] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 006728: [03:38:21] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 701.374 ms RDOC 006728: [03:38:24] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 006728: [03:38:24] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 006728: [03:38:24] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 006728: [03:38:24] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 006728: [03:38:24] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 006728: [03:38:24] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 006728: [03:38:24] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 006728: [03:38:24] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 006728: [03:38:24] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:24] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:24] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:24] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:24] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:24] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:24] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:24] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:24] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:24] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:24] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:24] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:24] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:24] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:24] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:24] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:24] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:24] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:24] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:24] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:29] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 006728: [03:38:29] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 006728: [03:38:29] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 006728: [03:38:29] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 006728: [03:38:29] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 006728: [03:38:29] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 006728: [03:38:29] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 006728: [03:38:29] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 006728: [03:38:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:29] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006728: [03:38:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009664: [03:38:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 009664: [03:38:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009664: [03:38:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009664: [03:38:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009664: [03:38:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8016 RDOC 008016: [03:38:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 008016: [03:38:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008016: [03:38:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008016: [03:38:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008016: [03:38:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008016: [03:38:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008016: [03:38:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008016: [03:38:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008016: [03:38:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008016: [03:38:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008016: [03:38:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008016: [03:38:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008016: [03:38:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008016: [03:38:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009664: [03:38:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8016] RDOC 008016: [03:38:30] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008016: [03:38:30] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002C116840640 RDOC 008016: [03:38:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 008016: [03:38:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 008016: [03:38:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 008016: [03:38:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 008016: [03:38:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 008016: [03:38:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 008016: [03:38:30] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 008016: [03:38:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 008016: [03:38:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 008016: [03:38:30] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008016: [03:38:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 008016: [03:38:30] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008016: [03:38:30] core.cpp(2028) - Log - Removing device frame capturer for 0x000002C116840640 RDOC 008016: [03:38:30] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008016: [03:38:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008016: [03:38:30] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008016: [03:38:30] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002C116840640 RDOC 008016: [03:38:30] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 009664: [03:38:30] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008016: [03:38:30] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008016: [03:38:30] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002C116840640 / 0x0000000000330058 RDOC 008016: [03:38:30] d3d12_device.cpp(2508) - Log - Starting capture RDOC 008016: [03:38:30] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 009664: [03:38:31] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008016: [03:38:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 008016: [03:38:31] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 008016: [03:38:31] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 008016: [03:38:31] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 12 referenced resources RDOC 008016: [03:38:31] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 008016: [03:38:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1988480 bytes to 17753 (0.89 %) RDOC 008016: [03:38:31] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 1.896362 MB capture section in 0.111324 seconds RDOC 008016: [03:38:31] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008016: [03:38:31] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008016: [03:38:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13920 bytes to 13920 (100.00 %) RDOC 008016: [03:38:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 008016: [03:38:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 009664: [03:38:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2596906 bytes) (time 1698982711) 9073 byte thumbnail RDOC 009664: [03:38:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 009664: [03:38:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009664: [03:38:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009664: [03:38:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009664: [03:38:32] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009664: [03:38:32] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009664: [03:38:32] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009664: [03:38:32] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009664: [03:38:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009664: [03:38:32] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009664: [03:38:32] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009664: [03:38:32] d3d12_replay.cpp(4620) - Log - Created device. RDOC 009664: [03:38:32] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009664: [03:38:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009664: [03:38:32] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 009664: [03:38:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 009664: [03:38:33] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009664: [03:38:33] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009664: [03:38:33] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009664: [03:38:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 009664: [03:38:33] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 687.262 ms RDOC 009664: [03:38:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011720: [03:38:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 011720: [03:38:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011720: [03:38:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011720: [03:38:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011720: [03:38:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6000 RDOC 006000: [03:38:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 006000: [03:38:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006000: [03:38:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006000: [03:38:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006000: [03:38:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006000: [03:38:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006000: [03:38:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006000: [03:38:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006000: [03:38:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006000: [03:38:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006000: [03:38:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006000: [03:38:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006000: [03:38:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006000: [03:38:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011720: [03:38:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6000] RDOC 006000: [03:38:33] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006000: [03:38:33] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E083B8CC70 RDOC 006000: [03:38:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 006000: [03:38:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 006000: [03:38:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 006000: [03:38:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 006000: [03:38:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 006000: [03:38:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 006000: [03:38:33] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 006000: [03:38:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 006000: [03:38:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 006000: [03:38:33] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006000: [03:38:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 006000: [03:38:33] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006000: [03:38:33] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E083B8CC70 RDOC 006000: [03:38:33] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006000: [03:38:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006000: [03:38:33] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006000: [03:38:33] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E083B8CC70 RDOC 006000: [03:38:33] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011720: [03:38:33] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006000: [03:38:33] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006000: [03:38:33] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E083B8CC70 / 0x0000000000340058 RDOC 006000: [03:38:33] d3d12_device.cpp(2508) - Log - Starting capture RDOC 006000: [03:38:33] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 011720: [03:38:33] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006000: [03:38:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 006000: [03:38:33] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 006000: [03:38:33] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 006000: [03:38:33] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 11 referenced resources RDOC 006000: [03:38:33] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 006000: [03:38:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46016 bytes to 8104 (17.61 %) RDOC 006000: [03:38:34] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.043884 MB capture section in 0.103406 seconds RDOC 006000: [03:38:34] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006000: [03:38:34] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006000: [03:38:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006000: [03:38:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 006000: [03:38:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 011720: [03:38:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573799 bytes) (time 1698982714) 5116 byte thumbnail RDOC 011720: [03:38:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 011720: [03:38:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011720: [03:38:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011720: [03:38:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011720: [03:38:35] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011720: [03:38:35] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011720: [03:38:35] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011720: [03:38:35] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011720: [03:38:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011720: [03:38:35] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011720: [03:38:35] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011720: [03:38:35] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011720: [03:38:35] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011720: [03:38:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011720: [03:38:35] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011720: [03:38:35] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 011720: [03:38:35] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011720: [03:38:35] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011720: [03:38:35] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011720: [03:38:35] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011720: [03:38:35] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 561.528 ms RDOC 011720: [03:38:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009412: [03:38:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 009412: [03:38:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009412: [03:38:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009412: [03:38:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009412: [03:38:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 888 RDOC 000888: [03:38:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 000888: [03:38:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000888: [03:38:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000888: [03:38:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000888: [03:38:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000888: [03:38:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000888: [03:38:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000888: [03:38:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000888: [03:38:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000888: [03:38:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000888: [03:38:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000888: [03:38:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000888: [03:38:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000888: [03:38:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009412: [03:38:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [888] RDOC 000888: [03:38:36] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000888: [03:38:36] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001773D2DCCE0 RDOC 000888: [03:38:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 000888: [03:38:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 000888: [03:38:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 000888: [03:38:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 000888: [03:38:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 000888: [03:38:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 000888: [03:38:36] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 000888: [03:38:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 000888: [03:38:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 000888: [03:38:36] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 000888: [03:38:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 000888: [03:38:36] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 000888: [03:38:36] core.cpp(2028) - Log - Removing device frame capturer for 0x000001773D2DCCE0 RDOC 000888: [03:38:36] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 000888: [03:38:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000888: [03:38:36] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000888: [03:38:36] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001773D2DCCE0 RDOC 000888: [03:38:36] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 009412: [03:38:36] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000888: [03:38:36] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000888: [03:38:36] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001773D2DCCE0 / 0x0000000000350058 RDOC 000888: [03:38:37] d3d12_device.cpp(2508) - Log - Starting capture RDOC 000888: [03:38:37] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 009412: [03:38:37] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 000888: [03:38:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 000888: [03:38:37] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 000888: [03:38:37] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 000888: [03:38:37] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 48 referenced resources RDOC 000888: [03:38:37] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 10 unreferenced RDOC 000888: [03:38:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3145728 bytes to 111852 (3.56 %) RDOC 000888: [03:38:37] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 3.000000 MB capture section in 0.116224 seconds RDOC 000888: [03:38:37] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 000888: [03:38:37] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 000888: [03:38:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 000888: [03:38:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 000888: [03:38:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 009412: [03:38:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2674455 bytes) (time 1698982717) 2529 byte thumbnail RDOC 009412: [03:38:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 009412: [03:38:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009412: [03:38:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009412: [03:38:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009412: [03:38:38] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009412: [03:38:38] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009412: [03:38:38] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009412: [03:38:38] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009412: [03:38:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009412: [03:38:38] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009412: [03:38:38] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009412: [03:38:38] d3d12_replay.cpp(4620) - Log - Created device. RDOC 009412: [03:38:38] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009412: [03:38:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009412: [03:38:38] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 009412: [03:38:38] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 009412: [03:38:39] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009412: [03:38:39] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009412: [03:38:39] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009412: [03:38:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 009412: [03:38:39] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 693.948 ms RDOC 009412: [03:38:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010764: [03:38:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 010764: [03:38:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010764: [03:38:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010764: [03:38:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010764: [03:38:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5504 RDOC 005504: [03:38:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 005504: [03:38:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005504: [03:38:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005504: [03:38:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005504: [03:38:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005504: [03:38:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005504: [03:38:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005504: [03:38:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005504: [03:38:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005504: [03:38:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005504: [03:38:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005504: [03:38:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005504: [03:38:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005504: [03:38:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005504: [03:38:39] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010764: [03:38:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5504] RDOC 005504: [03:38:39] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001C58EAAC438 RDOC 005504: [03:38:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005504: [03:38:39] win32_hook.cpp( 523) - Warning - CreateToolhelp32Snapshot() -> 0x00000018 RDOC 005504: [03:38:39] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005504: [03:38:39] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C58EABD4E0 RDOC 005504: [03:38:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 005504: [03:38:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 005504: [03:38:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 005504: [03:38:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 005504: [03:38:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 005504: [03:38:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 005504: [03:38:39] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 005504: [03:38:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 005504: [03:38:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 005504: [03:38:39] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005504: [03:38:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 005504: [03:38:39] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005504: [03:38:39] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C58EABD4E0 RDOC 005504: [03:38:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005504: [03:38:39] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005504: [03:38:39] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C58EABD4E0 RDOC 005504: [03:38:39] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010764: [03:38:39] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005504: [03:38:40] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005504: [03:38:40] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001C58EABD4E0 / 0x0000000000360058 RDOC 005504: [03:38:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005504: [03:38:40] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C58EAAC438 RDOC 005504: [03:38:40] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001C58EAAC438 RDOC 005504: [03:38:40] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005504: [03:38:40] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005504: [03:38:40] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005504: [03:38:40] d3d12_device.cpp(2508) - Log - Starting capture RDOC 005504: [03:38:40] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 010764: [03:38:40] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005504: [03:38:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 005504: [03:38:40] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 005504: [03:38:40] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 005504: [03:38:40] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 12 referenced resources RDOC 005504: [03:38:40] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 005504: [03:38:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 199552 bytes to 11064 (5.54 %) RDOC 005504: [03:38:40] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.190308 MB capture section in 0.111313 seconds RDOC 005504: [03:38:40] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005504: [03:38:40] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005504: [03:38:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 005504: [03:38:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 005504: [03:38:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 010764: [03:38:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575786 bytes) (time 1698982720) 4639 byte thumbnail RDOC 010764: [03:38:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 010764: [03:38:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010764: [03:38:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010764: [03:38:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010764: [03:38:41] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010764: [03:38:41] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010764: [03:38:41] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010764: [03:38:41] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010764: [03:38:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010764: [03:38:41] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010764: [03:38:41] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010764: [03:38:41] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010764: [03:38:41] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010764: [03:38:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010764: [03:38:41] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010764: [03:38:41] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 010764: [03:38:42] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010764: [03:38:42] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010764: [03:38:42] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010764: [03:38:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010764: [03:38:42] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 622.724 ms RDOC 010764: [03:38:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006072: [03:38:42] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 006072: [03:38:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006072: [03:38:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006072: [03:38:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006072: [03:38:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10824 RDOC 010824: [03:38:42] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 010824: [03:38:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010824: [03:38:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010824: [03:38:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010824: [03:38:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010824: [03:38:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010824: [03:38:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010824: [03:38:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010824: [03:38:42] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010824: [03:38:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010824: [03:38:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010824: [03:38:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010824: [03:38:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010824: [03:38:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006072: [03:38:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10824] RDOC 010824: [03:38:42] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010824: [03:38:42] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002830322C2D0 RDOC 010824: [03:38:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 010824: [03:38:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 010824: [03:38:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 010824: [03:38:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 010824: [03:38:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 010824: [03:38:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 010824: [03:38:42] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 010824: [03:38:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 010824: [03:38:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 010824: [03:38:42] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010824: [03:38:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 010824: [03:38:42] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010824: [03:38:42] core.cpp(2028) - Log - Removing device frame capturer for 0x000002830322C2D0 RDOC 010824: [03:38:42] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010824: [03:38:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010824: [03:38:42] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010824: [03:38:42] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002830322C2D0 RDOC 010824: [03:38:42] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 006072: [03:38:42] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010824: [03:38:42] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010824: [03:38:42] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002830322C2D0 / 0x000000000002004E RDOC 010824: [03:38:43] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010824: [03:38:43] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 006072: [03:38:43] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010824: [03:38:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010824: [03:38:43] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 010824: [03:38:43] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 010824: [03:38:43] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 14 referenced resources RDOC 010824: [03:38:43] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 010824: [03:38:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8786 (12.58 %) RDOC 010824: [03:38:43] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.106852 seconds RDOC 010824: [03:38:43] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010824: [03:38:43] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010824: [03:38:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010824: [03:38:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 010824: [03:38:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 006072: [03:38:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574481 bytes) (time 1698982723) 5116 byte thumbnail RDOC 006072: [03:38:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 006072: [03:38:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006072: [03:38:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006072: [03:38:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006072: [03:38:44] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006072: [03:38:44] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006072: [03:38:44] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006072: [03:38:44] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006072: [03:38:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006072: [03:38:44] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006072: [03:38:44] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006072: [03:38:44] d3d12_replay.cpp(4620) - Log - Created device. RDOC 006072: [03:38:44] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006072: [03:38:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006072: [03:38:44] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 006072: [03:38:44] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 006072: [03:38:45] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006072: [03:38:45] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006072: [03:38:45] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006072: [03:38:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 006072: [03:38:45] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 633.571 ms RDOC 006072: [03:38:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 006072: [03:38:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3885 (5.56 %) RDOC 006072: [03:38:45] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006072: [03:38:45] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006072: [03:38:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006072: [03:38:45] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 0.579 ms RDOC 006072: [03:38:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3885 (5.56 %) RDOC 006072: [03:38:45] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006072: [03:38:45] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006072: [03:38:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006072: [03:38:45] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 006072: [03:38:45] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 006072: [03:38:45] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006072: [03:38:45] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006072: [03:38:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006072: [03:38:45] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000261) RDOC 006072: [03:38:45] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006072: [03:38:45] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006072: [03:38:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006072: [03:38:45] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000262) RDOC 006072: [03:38:45] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006072: [03:38:45] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006072: [03:38:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006072: [03:38:45] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000263) RDOC 006072: [03:38:45] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006072: [03:38:45] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006072: [03:38:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006072: [03:38:45] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000264) RDOC 006072: [03:38:45] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006072: [03:38:45] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006072: [03:38:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006072: [03:38:45] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000265) RDOC 006072: [03:38:45] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006072: [03:38:45] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006072: [03:38:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006072: [03:38:45] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000266) RDOC 006072: [03:38:45] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 006072: [03:38:45] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000267) RDOC 006072: [03:38:45] d3d12_replay.cpp(3599) - Error - Getting texture data for buffer ResourceId::0! RDOC 006072: [03:38:45] dxgi_common.cpp( 307) - Error - Getting byte size of unknown DXGI format RDOC 006072: [03:38:45] d3d12_replay.cpp(3599) - Error - Getting texture data for buffer ResourceId::0! RDOC 006072: [03:38:45] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006072: [03:38:45] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000268) RDOC 006072: [03:38:45] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006072: [03:38:45] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006072: [03:38:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006072: [03:38:45] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000269! RDOC 006072: [03:38:45] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000269! RDOC 006072: [03:38:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006072: [03:38:45] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000270! RDOC 006072: [03:38:45] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000270! RDOC 006072: [03:38:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006072: [03:38:45] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000271) RDOC 006072: [03:38:45] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 006072: [03:38:45] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000272) RDOC 006072: [03:38:45] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 006072: [03:38:45] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000273) RDOC 006072: [03:38:45] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 006072: [03:38:45] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000297! RDOC 006072: [03:38:45] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000297! RDOC 006072: [03:38:45] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::314) RDOC 006072: [03:38:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006072: [03:38:45] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000283! RDOC 006072: [03:38:45] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000283! RDOC 006072: [03:38:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006072: [03:38:45] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000288! RDOC 006072: [03:38:45] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000288! RDOC 006072: [03:38:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006072: [03:38:45] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000293! RDOC 006072: [03:38:45] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000293! RDOC 006072: [03:38:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006072: [03:38:45] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000297) RDOC 006072: [03:38:45] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006072: [03:38:45] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006072: [03:38:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006072: [03:38:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011008: [03:38:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 011008: [03:38:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011008: [03:38:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011008: [03:38:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011008: [03:38:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10856 RDOC 010856: [03:38:46] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 010856: [03:38:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010856: [03:38:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010856: [03:38:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010856: [03:38:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010856: [03:38:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010856: [03:38:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010856: [03:38:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010856: [03:38:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010856: [03:38:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010856: [03:38:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010856: [03:38:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010856: [03:38:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010856: [03:38:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011008: [03:38:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10856] RDOC 010856: [03:38:46] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010856: [03:38:46] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001790C46C5E0 RDOC 010856: [03:38:46] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 010856: [03:38:46] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 010856: [03:38:46] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 010856: [03:38:46] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 010856: [03:38:46] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 010856: [03:38:46] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 010856: [03:38:46] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 010856: [03:38:46] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 010856: [03:38:46] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 010856: [03:38:46] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010856: [03:38:46] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 010856: [03:38:46] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010856: [03:38:46] core.cpp(2028) - Log - Removing device frame capturer for 0x000001790C46C5E0 RDOC 010856: [03:38:46] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010856: [03:38:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010856: [03:38:46] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010856: [03:38:46] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001790C46C5E0 RDOC 010856: [03:38:46] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011008: [03:38:46] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010856: [03:38:46] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010856: [03:38:46] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001790C46C5E0 / 0x000000000003004E RDOC 010856: [03:38:46] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001790C46C5E0 / 0x0000000000280322 RDOC 010856: [03:38:46] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010856: [03:38:46] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 011008: [03:38:46] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010856: [03:38:46] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 010856: [03:38:46] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 010856: [03:38:46] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 11 referenced resources RDOC 010856: [03:38:46] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 010856: [03:38:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 45376 bytes to 8133 (17.92 %) RDOC 010856: [03:38:46] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.043274 MB capture section in 0.105970 seconds RDOC 010856: [03:38:46] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010856: [03:38:46] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010856: [03:38:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 010856: [03:38:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 010856: [03:38:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 011008: [03:38:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575093 bytes) (time 1698982726) 6530 byte thumbnail RDOC 011008: [03:38:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 011008: [03:38:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011008: [03:38:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011008: [03:38:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011008: [03:38:47] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011008: [03:38:47] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011008: [03:38:47] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011008: [03:38:47] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011008: [03:38:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011008: [03:38:47] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011008: [03:38:47] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011008: [03:38:47] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011008: [03:38:47] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011008: [03:38:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011008: [03:38:48] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011008: [03:38:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 011008: [03:38:48] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011008: [03:38:48] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011008: [03:38:48] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011008: [03:38:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011008: [03:38:48] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 565.483 ms RDOC 011008: [03:38:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006480: [03:38:48] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 006480: [03:38:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006480: [03:38:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006480: [03:38:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006480: [03:38:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2156 RDOC 002156: [03:38:48] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 002156: [03:38:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002156: [03:38:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002156: [03:38:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002156: [03:38:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002156: [03:38:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002156: [03:38:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002156: [03:38:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002156: [03:38:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002156: [03:38:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002156: [03:38:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002156: [03:38:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002156: [03:38:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002156: [03:38:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006480: [03:38:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2156] RDOC 002156: [03:38:49] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002156: [03:38:49] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000025F19BDE390 RDOC 002156: [03:38:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 002156: [03:38:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 002156: [03:38:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 002156: [03:38:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 002156: [03:38:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 002156: [03:38:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 002156: [03:38:49] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 002156: [03:38:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 002156: [03:38:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 002156: [03:38:49] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002156: [03:38:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 002156: [03:38:49] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002156: [03:38:49] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025F19BDE390 RDOC 002156: [03:38:49] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002156: [03:38:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002156: [03:38:49] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002156: [03:38:49] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000025F19BDE390 RDOC 002156: [03:38:49] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 006480: [03:38:49] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002156: [03:38:49] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002156: [03:38:49] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000025F19BDE390 / 0x000000000004004E RDOC 006480: [03:38:49] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002156: [03:38:49] d3d12_device.cpp(2508) - Log - Starting capture RDOC 002156: [03:38:49] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 002156: [03:38:49] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 002156: [03:38:49] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 002156: [03:38:49] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 10 referenced resources RDOC 002156: [03:38:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 002156: [03:38:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44672 bytes to 7507 (16.80 %) RDOC 002156: [03:38:49] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.042603 MB capture section in 0.107605 seconds RDOC 002156: [03:38:49] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002156: [03:38:49] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002156: [03:38:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 002156: [03:38:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 002156: [03:38:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 006480: [03:38:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574339 bytes) (time 1698982729) 6419 byte thumbnail RDOC 006480: [03:38:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 006480: [03:38:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006480: [03:38:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006480: [03:38:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006480: [03:38:50] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006480: [03:38:50] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006480: [03:38:50] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006480: [03:38:50] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006480: [03:38:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006480: [03:38:50] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006480: [03:38:50] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006480: [03:38:50] d3d12_replay.cpp(4620) - Log - Created device. RDOC 006480: [03:38:50] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006480: [03:38:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006480: [03:38:50] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 006480: [03:38:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 006480: [03:38:51] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006480: [03:38:51] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006480: [03:38:51] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006480: [03:38:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 006480: [03:38:51] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 604.606 ms RDOC 006480: [03:38:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002000: [03:38:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 002000: [03:38:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002000: [03:38:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002000: [03:38:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002000: [03:38:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 512 RDOC 000512: [03:38:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 000512: [03:38:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000512: [03:38:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000512: [03:38:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000512: [03:38:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000512: [03:38:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000512: [03:38:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000512: [03:38:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000512: [03:38:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000512: [03:38:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000512: [03:38:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000512: [03:38:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000512: [03:38:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000512: [03:38:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002000: [03:38:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [512] RDOC 000512: [03:38:51] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000512: [03:38:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B67246F0B0 RDOC 000512: [03:38:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 000512: [03:38:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 000512: [03:38:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 000512: [03:38:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 000512: [03:38:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 000512: [03:38:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 000512: [03:38:51] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 000512: [03:38:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 000512: [03:38:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 000512: [03:38:51] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 000512: [03:38:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 000512: [03:38:51] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 000512: [03:38:51] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B67246F0B0 RDOC 000512: [03:38:51] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 000512: [03:38:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000512: [03:38:52] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000512: [03:38:52] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B67246F0B0 RDOC 000512: [03:38:52] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002000: [03:38:52] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000512: [03:38:52] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000512: [03:38:52] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001B67246F0B0 / 0x0000000000420300 RDOC 000512: [03:38:52] d3d12_device.cpp(2508) - Log - Starting capture RDOC 000512: [03:38:52] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 002000: [03:38:52] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 000512: [03:38:52] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 000512: [03:38:52] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 000512: [03:38:52] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 10 referenced resources RDOC 000512: [03:38:52] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 000512: [03:38:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68224 bytes to 16050 (23.53 %) RDOC 000512: [03:38:52] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.065063 MB capture section in 0.110858 seconds RDOC 000512: [03:38:52] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 000512: [03:38:52] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 000512: [03:38:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 000512: [03:38:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 000512: [03:38:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002000: [03:38:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2581206 bytes) (time 1698982732) 4687 byte thumbnail RDOC 002000: [03:38:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002000: [03:38:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002000: [03:38:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002000: [03:38:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002000: [03:38:53] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002000: [03:38:53] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002000: [03:38:53] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002000: [03:38:53] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002000: [03:38:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002000: [03:38:53] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002000: [03:38:53] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002000: [03:38:53] d3d12_replay.cpp(4620) - Log - Created device. RDOC 002000: [03:38:53] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002000: [03:38:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002000: [03:38:53] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002000: [03:38:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 002000: [03:38:54] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002000: [03:38:54] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002000: [03:38:54] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002000: [03:38:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002000: [03:38:54] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 604.845 ms RDOC 002000: [03:38:54] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 002000: [03:38:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007108: [03:38:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 007108: [03:38:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007108: [03:38:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007108: [03:38:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007108: [03:38:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 948 RDOC 000948: [03:38:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 000948: [03:38:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000948: [03:38:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000948: [03:38:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000948: [03:38:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000948: [03:38:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000948: [03:38:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000948: [03:38:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000948: [03:38:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000948: [03:38:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000948: [03:38:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000948: [03:38:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000948: [03:38:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000948: [03:38:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007108: [03:38:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [948] RDOC 000948: [03:38:54] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000948: [03:38:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002C81394D7F0 RDOC 000948: [03:38:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 000948: [03:38:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 000948: [03:38:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 000948: [03:38:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 000948: [03:38:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 000948: [03:38:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 000948: [03:38:54] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 000948: [03:38:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 000948: [03:38:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 000948: [03:38:54] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 000948: [03:38:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 000948: [03:38:54] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 000948: [03:38:54] core.cpp(2028) - Log - Removing device frame capturer for 0x000002C81394D7F0 RDOC 000948: [03:38:54] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 000948: [03:38:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000948: [03:38:54] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000948: [03:38:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002C81394D7F0 RDOC 000948: [03:38:54] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 007108: [03:38:54] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000948: [03:38:54] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000948: [03:38:54] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002C81394D7F0 / 0x0000000000430300 RDOC 000948: [03:38:55] d3d12_device.cpp(2508) - Log - Starting capture RDOC 000948: [03:38:55] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 007108: [03:38:55] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 000948: [03:38:55] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 000948: [03:38:55] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 000948: [03:38:55] d3d12_device.cpp(2841) - Log - Capture used DXIL RDOC 000948: [03:38:55] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 16 referenced resources RDOC 000948: [03:38:55] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 000948: [03:38:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136192 bytes to 31955 (23.46 %) RDOC 000948: [03:38:55] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.129883 MB capture section in 0.111076 seconds RDOC 000948: [03:38:55] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 000948: [03:38:55] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 000948: [03:38:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4941 bytes to 4941 (100.00 %) RDOC 000948: [03:38:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 000948: [03:38:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 007108: [03:38:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2599525 bytes) (time 1698982735) 6469 byte thumbnail RDOC 007108: [03:38:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 007108: [03:38:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [03:38:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [03:38:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [03:38:56] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007108: [03:38:56] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007108: [03:38:56] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007108: [03:38:56] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007108: [03:38:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007108: [03:38:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007108: [03:38:56] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007108: [03:38:56] d3d12_replay.cpp(4620) - Log - Created device. RDOC 007108: [03:38:56] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [03:38:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [03:38:56] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 007108: [03:38:56] d3d12_replay.cpp( 156) - Log - Replaying with DXIL enabled RDOC 007108: [03:38:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 007108: [03:38:57] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007108: [03:38:57] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007108: [03:38:57] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007108: [03:38:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 007108: [03:38:57] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 600.105 ms RDOC 007108: [03:38:57] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 14.414 ms RDOC 007108: [03:38:57] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 2.939 ms RDOC 007108: [03:38:57] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.222 ms RDOC 007108: [03:38:57] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 4.932 ms RDOC 007108: [03:38:57] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 007108: [03:38:57] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 16.170 ms RDOC 007108: [03:38:57] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 007108: [03:38:57] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 8.767 ms RDOC 007108: [03:38:57] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 007108: [03:38:57] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 15.892 ms RDOC 007108: [03:38:57] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 007108: [03:38:57] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 007108: [03:38:57] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 22.870 ms RDOC 007108: [03:38:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006148: [03:38:57] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 006148: [03:38:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006148: [03:38:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006148: [03:38:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006148: [03:38:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3716 RDOC 003716: [03:38:57] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 003716: [03:38:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003716: [03:38:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003716: [03:38:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003716: [03:38:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003716: [03:38:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003716: [03:38:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003716: [03:38:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003716: [03:38:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003716: [03:38:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003716: [03:38:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003716: [03:38:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003716: [03:38:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003716: [03:38:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006148: [03:38:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3716] RDOC 003716: [03:38:57] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003716: [03:38:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000159BD72D830 RDOC 003716: [03:38:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 003716: [03:38:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 003716: [03:38:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 003716: [03:38:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 003716: [03:38:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 003716: [03:38:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 003716: [03:38:57] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 003716: [03:38:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 003716: [03:38:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 003716: [03:38:57] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003716: [03:38:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 003716: [03:38:57] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003716: [03:38:57] core.cpp(2028) - Log - Removing device frame capturer for 0x00000159BD72D830 RDOC 003716: [03:38:57] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003716: [03:38:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003716: [03:38:57] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003716: [03:38:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000159BD72D830 RDOC 003716: [03:38:57] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 006148: [03:38:57] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003716: [03:38:57] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003716: [03:38:58] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000159BD72D830 / 0x0000000000440300 RDOC 006148: [03:38:58] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003716: [03:38:58] d3d12_device.cpp(2508) - Log - Starting capture RDOC 003716: [03:38:58] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 003716: [03:38:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 003716: [03:38:58] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 003716: [03:38:58] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 003716: [03:38:58] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 12 referenced resources RDOC 003716: [03:38:58] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 10 unreferenced RDOC 003716: [03:38:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30226496 bytes to 132612 (0.44 %) RDOC 003716: [03:38:58] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 28.826233 MB capture section in 0.140149 seconds RDOC 003716: [03:38:58] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003716: [03:38:58] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003716: [03:38:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 003716: [03:38:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 003716: [03:38:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 006148: [03:38:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2697173 bytes) (time 1698982738) 4618 byte thumbnail RDOC 006148: [03:38:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 006148: [03:38:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006148: [03:38:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006148: [03:38:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006148: [03:38:59] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006148: [03:38:59] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006148: [03:38:59] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006148: [03:38:59] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006148: [03:38:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006148: [03:38:59] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006148: [03:38:59] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006148: [03:38:59] d3d12_replay.cpp(4620) - Log - Created device. RDOC 006148: [03:38:59] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006148: [03:38:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006148: [03:38:59] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 006148: [03:38:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 006148: [03:39:00] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006148: [03:39:00] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006148: [03:39:00] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006148: [03:39:00] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 006148: [03:39:00] d3d12_device.cpp(3373) - Log - Ignoring return code E_INVALIDARG RDOC 006148: [03:39:00] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 006148: [03:39:00] d3d12_device.cpp(3373) - Log - Ignoring return code E_INVALIDARG RDOC 006148: [03:39:00] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 006148: [03:39:00] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 620.690 ms RDOC 006148: [03:39:00] d3d12_device.cpp(3373) - Log - Ignoring return code E_INVALIDARG RDOC 006148: [03:39:00] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 006148: [03:39:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003216: [03:39:00] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 003216: [03:39:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003216: [03:39:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003216: [03:39:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003216: [03:39:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5464 RDOC 005464: [03:39:00] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 005464: [03:39:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005464: [03:39:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005464: [03:39:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005464: [03:39:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005464: [03:39:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005464: [03:39:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005464: [03:39:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005464: [03:39:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005464: [03:39:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005464: [03:39:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005464: [03:39:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005464: [03:39:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005464: [03:39:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005464: [03:39:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003216: [03:39:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5464] RDOC 005464: [03:39:00] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005464: [03:39:00] gl_driver.cpp(1217) - Log - Created new sharegroup 000001CB130DC2A0 RDOC 005464: [03:39:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005464: [03:39:00] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005464: [03:39:00] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005464: [03:39:00] gl_driver.cpp(1116) - Log - Deleting shader group 000001CB130DC2A0 RDOC 005464: [03:39:00] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005464: [03:39:00] gl_driver.cpp(1217) - Log - Created new sharegroup 000001CB130DC2E0 RDOC 005464: [03:39:00] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005464: [03:39:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005464: [03:39:00] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005464: [03:39:00] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005464: [03:39:00] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005464: [03:39:00] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000450300 RDOC 003216: [03:39:00] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005464: [03:39:00] gl_driver.cpp(2221) - Log - Starting capture RDOC 005464: [03:39:00] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 005464: [03:39:00] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 003216: [03:39:00] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005464: [03:39:00] gl_driver.cpp(2292) - Log - Finished capture, Frame 10 RDOC 005464: [03:39:00] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 005464: [03:39:00] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 005464: [03:39:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55936 bytes to 5442 (9.73 %) RDOC 005464: [03:39:00] gl_driver.cpp(2441) - Log - Captured GL frame with 0.053345 MB capture section in 0.072800 seconds RDOC 005464: [03:39:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005464: [03:39:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 005464: [03:39:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 003216: [03:39:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (15192 bytes) (time 1698982740) 5116 byte thumbnail RDOC 003216: [03:39:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 003216: [03:39:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003216: [03:39:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003216: [03:39:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003216: [03:39:01] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003216: [03:39:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003216: [03:39:02] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003216: [03:39:02] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003216: [03:39:02] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003216: [03:39:02] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003216: [03:39:02] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003216: [03:39:02] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003216: [03:39:02] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003216: [03:39:02] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003216: [03:39:02] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003216: [03:39:02] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003216: [03:39:02] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003216: [03:39:02] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003216: [03:39:02] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003216: [03:39:02] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003216: [03:39:02] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003216: [03:39:02] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003216: [03:39:02] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003216: [03:39:02] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003216: [03:39:02] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003216: [03:39:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003216: [03:39:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003216: [03:39:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003216: [03:39:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003216: [03:39:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003216: [03:39:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003216: [03:39:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003216: [03:39:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003216: [03:39:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003216: [03:39:02] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003216: [03:39:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003216: [03:39:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003216: [03:39:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003216: [03:39:02] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003216: [03:39:02] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 003216: [03:39:02] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003216: [03:39:02] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003216: [03:39:02] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 003216: [03:39:03] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003216: [03:39:03] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003216: [03:39:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003216: [03:39:03] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003216: [03:39:03] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003216: [03:39:03] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003216: [03:39:03] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003216: [03:39:03] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 64.849 ms RDOC 003216: [03:39:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002516: [03:39:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 002516: [03:39:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002516: [03:39:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002516: [03:39:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002516: [03:39:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9028 RDOC 009028: [03:39:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 009028: [03:39:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009028: [03:39:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009028: [03:39:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009028: [03:39:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009028: [03:39:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009028: [03:39:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009028: [03:39:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009028: [03:39:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009028: [03:39:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009028: [03:39:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009028: [03:39:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009028: [03:39:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009028: [03:39:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009028: [03:39:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002516: [03:39:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9028] RDOC 009028: [03:39:04] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009028: [03:39:04] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E648E9F0C0 RDOC 009028: [03:39:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009028: [03:39:04] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009028: [03:39:04] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009028: [03:39:04] gl_driver.cpp(1116) - Log - Deleting shader group 000001E648E9F0C0 RDOC 009028: [03:39:04] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009028: [03:39:04] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E648E9F380 RDOC 009028: [03:39:04] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009028: [03:39:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009028: [03:39:04] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009028: [03:39:04] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009028: [03:39:04] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002516: [03:39:06] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009028: [03:39:06] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000D02A2 RDOC 002516: [03:39:06] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009028: [03:39:06] gl_driver.cpp(2221) - Log - Starting capture RDOC 009028: [03:39:06] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 009028: [03:39:06] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009028: [03:39:06] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009028: [03:39:07] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 131077 referenced resources RDOC 009028: [03:39:07] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 009028: [03:39:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10651014 (21.15 %) RDOC 009028: [03:39:07] gl_driver.cpp(2441) - Log - Captured GL frame with 48.026306 MB capture section in 0.505856 seconds RDOC 009028: [03:39:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009028: [03:39:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 009028: [03:39:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 002516: [03:39:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (10660764 bytes) (time 1698982747) 5116 byte thumbnail RDOC 002516: [03:39:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 002516: [03:39:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002516: [03:39:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002516: [03:39:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002516: [03:39:08] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002516: [03:39:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002516: [03:39:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002516: [03:39:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002516: [03:39:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002516: [03:39:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002516: [03:39:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002516: [03:39:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002516: [03:39:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002516: [03:39:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002516: [03:39:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002516: [03:39:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002516: [03:39:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002516: [03:39:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002516: [03:39:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002516: [03:39:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002516: [03:39:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002516: [03:39:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002516: [03:39:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002516: [03:39:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002516: [03:39:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002516: [03:39:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002516: [03:39:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002516: [03:39:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002516: [03:39:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002516: [03:39:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002516: [03:39:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002516: [03:39:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002516: [03:39:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002516: [03:39:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002516: [03:39:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002516: [03:39:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002516: [03:39:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002516: [03:39:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002516: [03:39:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002516: [03:39:08] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002516: [03:39:08] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002516: [03:39:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002516: [03:39:08] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 002516: [03:39:08] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002516: [03:39:08] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002516: [03:39:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002516: [03:39:11] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002516: [03:39:11] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002516: [03:39:12] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002516: [03:39:12] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002516: [03:39:12] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 3970.736 ms RDOC 002516: [03:39:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 002516: [03:39:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3133802 (6.22 %) RDOC 002516: [03:39:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002516: [03:39:13] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 466.122 ms RDOC 002516: [03:39:17] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 002516: [03:39:17] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 002516: [03:39:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3133802 (6.22 %) RDOC 002516: [03:39:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002516: [03:39:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010664: [03:39:18] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 010664: [03:39:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010664: [03:39:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010664: [03:39:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010664: [03:39:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9428 RDOC 009428: [03:39:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 009428: [03:39:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009428: [03:39:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009428: [03:39:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009428: [03:39:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009428: [03:39:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009428: [03:39:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009428: [03:39:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009428: [03:39:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009428: [03:39:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009428: [03:39:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009428: [03:39:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009428: [03:39:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009428: [03:39:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009428: [03:39:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010664: [03:39:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9428] RDOC 009428: [03:39:19] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009428: [03:39:19] gl_driver.cpp(1217) - Log - Created new sharegroup 0000029188AAC1A0 RDOC 009428: [03:39:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009428: [03:39:19] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009428: [03:39:19] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009428: [03:39:19] gl_driver.cpp(1116) - Log - Deleting shader group 0000029188AAC1A0 RDOC 009428: [03:39:19] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009428: [03:39:19] gl_driver.cpp(1217) - Log - Created new sharegroup 0000029188AAC5A0 RDOC 009428: [03:39:19] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009428: [03:39:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009428: [03:39:19] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009428: [03:39:19] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009428: [03:39:19] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010664: [03:39:19] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009428: [03:39:19] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000C02D6 RDOC 009428: [03:39:19] gl_driver.cpp(2221) - Log - Starting capture RDOC 009428: [03:39:19] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 009428: [03:39:19] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 009428: [03:39:19] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010664: [03:39:19] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009428: [03:39:19] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 10 referenced resources RDOC 009428: [03:39:19] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 009428: [03:39:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 17690 (0.91 %) RDOC 009428: [03:39:19] gl_driver.cpp(2441) - Log - Captured GL frame with 1.861023 MB capture section in 0.057801 seconds RDOC 009428: [03:39:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 009428: [03:39:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 009428: [03:39:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 010664: [03:39:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27670 bytes) (time 1698982759) 5476 byte thumbnail RDOC 010664: [03:39:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 010664: [03:39:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010664: [03:39:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010664: [03:39:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010664: [03:39:20] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010664: [03:39:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010664: [03:39:20] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010664: [03:39:20] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010664: [03:39:20] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010664: [03:39:20] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010664: [03:39:20] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010664: [03:39:20] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010664: [03:39:20] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010664: [03:39:20] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010664: [03:39:20] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010664: [03:39:20] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010664: [03:39:20] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010664: [03:39:20] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010664: [03:39:20] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010664: [03:39:20] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010664: [03:39:20] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010664: [03:39:20] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010664: [03:39:20] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010664: [03:39:20] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010664: [03:39:20] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010664: [03:39:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010664: [03:39:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010664: [03:39:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010664: [03:39:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010664: [03:39:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010664: [03:39:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010664: [03:39:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010664: [03:39:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010664: [03:39:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010664: [03:39:20] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010664: [03:39:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010664: [03:39:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010664: [03:39:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010664: [03:39:20] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010664: [03:39:20] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010664: [03:39:20] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010664: [03:39:20] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010664: [03:39:20] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 010664: [03:39:20] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010664: [03:39:20] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010664: [03:39:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010664: [03:39:20] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 137.853 ms RDOC 010664: [03:39:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010664: [03:39:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 010664: [03:39:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010664: [03:39:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010664: [03:39:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010896: [03:39:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 010896: [03:39:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010896: [03:39:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010896: [03:39:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010896: [03:39:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11448 RDOC 011448: [03:39:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 011448: [03:39:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011448: [03:39:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011448: [03:39:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011448: [03:39:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011448: [03:39:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011448: [03:39:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011448: [03:39:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011448: [03:39:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011448: [03:39:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011448: [03:39:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011448: [03:39:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011448: [03:39:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011448: [03:39:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011448: [03:39:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010896: [03:39:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11448] RDOC 011448: [03:39:21] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011448: [03:39:21] gl_driver.cpp(1217) - Log - Created new sharegroup 000001A8A3FEB1B0 RDOC 011448: [03:39:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011448: [03:39:21] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011448: [03:39:21] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011448: [03:39:21] gl_driver.cpp(1116) - Log - Deleting shader group 000001A8A3FEB1B0 RDOC 011448: [03:39:21] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011448: [03:39:21] gl_driver.cpp(1217) - Log - Created new sharegroup 000001A8A3FEB870 RDOC 011448: [03:39:21] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011448: [03:39:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011448: [03:39:21] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011448: [03:39:21] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011448: [03:39:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011448: [03:39:21] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004B0302 RDOC 010896: [03:39:21] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011448: [03:39:21] gl_driver.cpp(2221) - Log - Starting capture RDOC 011448: [03:39:21] resource_manager.h(1469) - Log - Preparing up to 21 potentially dirty resources RDOC 011448: [03:39:21] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 4, skipped 0 RDOC 011448: [03:39:21] resource_manager.h(1145) - Log - Preparing resource ResourceId::74 after it has been postponed. RDOC 011448: [03:39:21] resource_manager.h(1145) - Log - Preparing resource ResourceId::76 after it has been postponed. RDOC 011448: [03:39:21] resource_manager.h(1145) - Log - Preparing resource ResourceId::73 after it has been postponed. RDOC 011448: [03:39:21] resource_manager.h(1145) - Log - Preparing resource ResourceId::75 after it has been postponed. RDOC 010896: [03:39:21] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011448: [03:39:21] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011448: [03:39:21] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 34 referenced resources RDOC 011448: [03:39:21] resource_manager.h(1642) - Log - Serialised 18 resources, skipped 3 unreferenced RDOC 011448: [03:39:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 70464 bytes to 10529 (14.94 %) RDOC 011448: [03:39:21] gl_driver.cpp(2441) - Log - Captured GL frame with 0.067200 MB capture section in 0.096902 seconds RDOC 011448: [03:39:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4003 bytes to 4003 (100.00 %) RDOC 011448: [03:39:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 011448: [03:39:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 010896: [03:39:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27425 bytes) (time 1698982761) 12678 byte thumbnail RDOC 010896: [03:39:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 010896: [03:39:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010896: [03:39:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010896: [03:39:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010896: [03:39:22] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010896: [03:39:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010896: [03:39:22] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010896: [03:39:22] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010896: [03:39:22] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010896: [03:39:22] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010896: [03:39:22] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010896: [03:39:22] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010896: [03:39:22] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010896: [03:39:22] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010896: [03:39:22] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010896: [03:39:22] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010896: [03:39:22] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010896: [03:39:22] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010896: [03:39:22] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010896: [03:39:22] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010896: [03:39:22] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010896: [03:39:22] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010896: [03:39:22] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010896: [03:39:22] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010896: [03:39:22] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010896: [03:39:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010896: [03:39:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010896: [03:39:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010896: [03:39:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010896: [03:39:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010896: [03:39:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010896: [03:39:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010896: [03:39:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010896: [03:39:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010896: [03:39:22] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010896: [03:39:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010896: [03:39:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010896: [03:39:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010896: [03:39:22] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010896: [03:39:22] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010896: [03:39:22] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010896: [03:39:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010896: [03:39:22] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 010896: [03:39:23] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010896: [03:39:23] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010896: [03:39:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010896: [03:39:23] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 117.298 ms RDOC 010896: [03:39:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 010896: [03:39:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007160: [03:39:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 007160: [03:39:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007160: [03:39:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007160: [03:39:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007160: [03:39:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8208 RDOC 008208: [03:39:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 008208: [03:39:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008208: [03:39:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008208: [03:39:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008208: [03:39:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008208: [03:39:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008208: [03:39:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008208: [03:39:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008208: [03:39:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008208: [03:39:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008208: [03:39:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008208: [03:39:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008208: [03:39:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008208: [03:39:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008208: [03:39:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007160: [03:39:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8208] RDOC 008208: [03:39:24] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008208: [03:39:24] gl_driver.cpp(1217) - Log - Created new sharegroup 0000027A2F45C1B0 RDOC 008208: [03:39:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008208: [03:39:24] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008208: [03:39:24] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008208: [03:39:24] gl_driver.cpp(1116) - Log - Deleting shader group 0000027A2F45C1B0 RDOC 008208: [03:39:24] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008208: [03:39:24] gl_driver.cpp(1217) - Log - Created new sharegroup 0000027A2F45B2F0 RDOC 008208: [03:39:24] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008208: [03:39:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008208: [03:39:24] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008208: [03:39:24] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008208: [03:39:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008208: [03:39:24] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000370322 RDOC 007160: [03:39:24] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008208: [03:39:24] gl_driver.cpp(2221) - Log - Starting capture RDOC 008208: [03:39:24] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 008208: [03:39:24] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 008208: [03:39:24] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 007160: [03:39:24] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008208: [03:39:24] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 9 referenced resources RDOC 008208: [03:39:24] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 008208: [03:39:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1984704 bytes to 38592 (1.94 %) RDOC 008208: [03:39:24] gl_driver.cpp(2441) - Log - Captured GL frame with 1.892761 MB capture section in 0.055610 seconds RDOC 008208: [03:39:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 008208: [03:39:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 008208: [03:39:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 007160: [03:39:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48210 bytes) (time 1698982764) 4975 byte thumbnail RDOC 007160: [03:39:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 007160: [03:39:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007160: [03:39:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007160: [03:39:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007160: [03:39:25] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007160: [03:39:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007160: [03:39:25] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007160: [03:39:25] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007160: [03:39:25] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007160: [03:39:25] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007160: [03:39:25] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007160: [03:39:25] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007160: [03:39:25] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007160: [03:39:25] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007160: [03:39:25] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007160: [03:39:25] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007160: [03:39:25] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007160: [03:39:25] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007160: [03:39:25] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007160: [03:39:25] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007160: [03:39:25] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007160: [03:39:25] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007160: [03:39:25] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007160: [03:39:25] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007160: [03:39:25] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007160: [03:39:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007160: [03:39:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007160: [03:39:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007160: [03:39:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007160: [03:39:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007160: [03:39:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007160: [03:39:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007160: [03:39:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007160: [03:39:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007160: [03:39:25] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007160: [03:39:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007160: [03:39:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007160: [03:39:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007160: [03:39:25] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007160: [03:39:25] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 007160: [03:39:25] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007160: [03:39:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007160: [03:39:25] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 007160: [03:39:25] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007160: [03:39:25] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007160: [03:39:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007160: [03:39:25] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007160: [03:39:25] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007160: [03:39:25] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007160: [03:39:25] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007160: [03:39:25] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 77.235 ms RDOC 007160: [03:39:25] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[0].b RDOC 007160: [03:39:25] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[0].c[0].a RDOC 007160: [03:39:25] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[0].c[1].a RDOC 007160: [03:39:25] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[0].c[2].a RDOC 007160: [03:39:25] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[0].c[3].a RDOC 007160: [03:39:25] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[1].c[0].a RDOC 007160: [03:39:25] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[1].c[1].a RDOC 007160: [03:39:25] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[1].c[2].a RDOC 007160: [03:39:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008612: [03:39:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 008612: [03:39:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008612: [03:39:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008612: [03:39:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008612: [03:39:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8800 RDOC 008800: [03:39:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 008800: [03:39:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008800: [03:39:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008800: [03:39:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008800: [03:39:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008800: [03:39:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008800: [03:39:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008800: [03:39:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008800: [03:39:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008800: [03:39:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008800: [03:39:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008800: [03:39:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008800: [03:39:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008800: [03:39:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008800: [03:39:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008612: [03:39:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8800] RDOC 008800: [03:39:26] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008800: [03:39:26] gl_driver.cpp(1217) - Log - Created new sharegroup 00000299B0ECEE80 RDOC 008800: [03:39:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008800: [03:39:26] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008800: [03:39:26] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008800: [03:39:26] gl_driver.cpp(1116) - Log - Deleting shader group 00000299B0ECEE80 RDOC 008800: [03:39:26] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008800: [03:39:26] gl_driver.cpp(1217) - Log - Created new sharegroup 00000299B0ECF200 RDOC 008800: [03:39:26] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008800: [03:39:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008800: [03:39:26] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008800: [03:39:26] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008800: [03:39:26] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008800: [03:39:26] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000390322 RDOC 008612: [03:39:26] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008800: [03:39:26] gl_driver.cpp(2221) - Log - Starting capture RDOC 008800: [03:39:26] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 008800: [03:39:26] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008612: [03:39:26] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008800: [03:39:26] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 008800: [03:39:26] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 008800: [03:39:26] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 008800: [03:39:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3266 (10.97 %) RDOC 008800: [03:39:26] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.035204 seconds RDOC 008800: [03:39:26] rdcfile.cpp(1254) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 4752 bytes to 4752 (100.00 %) RDOC 008800: [03:39:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008800: [03:39:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 008800: [03:39:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 008612: [03:39:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17837 bytes) (time 1698982766) 5116 byte thumbnail RDOC 008612: [03:39:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 008612: [03:39:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008612: [03:39:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008612: [03:39:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008612: [03:39:27] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008612: [03:39:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008612: [03:39:27] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008612: [03:39:27] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008612: [03:39:27] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008612: [03:39:27] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008612: [03:39:27] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008612: [03:39:27] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008612: [03:39:27] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008612: [03:39:27] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008612: [03:39:27] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008612: [03:39:27] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008612: [03:39:27] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008612: [03:39:27] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008612: [03:39:27] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008612: [03:39:27] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008612: [03:39:27] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008612: [03:39:27] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008612: [03:39:27] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008612: [03:39:27] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008612: [03:39:27] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008612: [03:39:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008612: [03:39:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008612: [03:39:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008612: [03:39:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008612: [03:39:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008612: [03:39:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008612: [03:39:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008612: [03:39:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008612: [03:39:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008612: [03:39:27] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008612: [03:39:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008612: [03:39:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008612: [03:39:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008612: [03:39:27] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008612: [03:39:27] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008612: [03:39:27] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008612: [03:39:27] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008612: [03:39:27] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 008612: [03:39:27] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008612: [03:39:27] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008612: [03:39:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008612: [03:39:27] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008612: [03:39:27] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008612: [03:39:27] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008612: [03:39:27] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008612: [03:39:27] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 65.453 ms RDOC 008612: [03:39:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 008612: [03:39:28] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 008612: [03:39:31] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntdll.pdb RDOC 008612: [03:39:33] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernel32.pdb RDOC 008612: [03:39:34] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernelbase.pdb RDOC 008612: [03:39:36] win32_callstack.cpp(1018) - Log - Loaded Symbols for user32.pdb RDOC 008612: [03:39:38] win32_callstack.cpp(1018) - Log - Loaded Symbols for win32u.pdb RDOC 008612: [03:39:39] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32.pdb RDOC 008612: [03:39:41] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32full.pdb RDOC 008612: [03:39:44] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcp_win.pdb RDOC 008612: [03:39:46] win32_callstack.cpp(1018) - Log - Loaded Symbols for ucrtbase.pdb RDOC 008612: [03:39:50] win32_callstack.cpp(1018) - Log - Loaded Symbols for shell32.pdb RDOC 008612: [03:39:54] win32_callstack.cpp(1018) - Log - Loaded Symbols for ole32.pdb RDOC 008612: [03:39:56] win32_callstack.cpp(1018) - Log - Loaded Symbols for rpcrt4.pdb RDOC 008612: [03:40:03] win32_callstack.cpp(1018) - Log - Loaded Symbols for combase.pdb RDOC 008612: [03:40:05] win32_callstack.cpp(1018) - Log - Loaded Symbols for oleaut32.pdb RDOC 008612: [03:40:06] win32_callstack.cpp(1018) - Log - Loaded Symbols for msimg32.pdb RDOC 008612: [03:40:07] win32_callstack.cpp(1018) - Log - Loaded Symbols for imm32.pdb RDOC 008612: [03:40:08] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 008612: [03:40:11] win32_callstack.cpp(1018) - Log - Loaded Symbols for ws2_32.pdb RDOC 008612: [03:40:11] win32_callstack.cpp(1018) - Log - Loaded Symbols for shlwapi.pdb RDOC 008612: [03:40:12] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcrt.pdb RDOC 008612: [03:40:14] win32_callstack.cpp(1018) - Log - Loaded Symbols for setupapi.pdb RDOC 008612: [03:40:16] win32_callstack.cpp(1018) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 008612: [03:40:16] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcrypt.pdb RDOC 008612: [03:40:19] win32_callstack.cpp(1018) - Log - Loaded Symbols for comdlg32.pdb RDOC 008612: [03:40:20] win32_callstack.cpp(1018) - Log - Loaded Symbols for shcore.pdb RDOC 008612: [03:40:22] win32_callstack.cpp(1018) - Log - Loaded Symbols for advapi32.pdb RDOC 008612: [03:40:22] win32_callstack.cpp(1018) - Log - Loaded Symbols for sechost.pdb RDOC 008612: [03:40:24] win32_callstack.cpp(1018) - Log - Loaded Symbols for comctl32v582.pdb RDOC 008612: [03:40:25] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 008612: [03:40:27] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 008612: [03:40:29] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 008612: [03:40:30] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 008612: [03:40:31] win32_callstack.cpp(1018) - Log - Loaded Symbols for symsrv.pdb RDOC 008612: [03:40:32] win32_callstack.cpp(1018) - Log - Loaded Symbols for mswsock.pdb RDOC 008612: [03:40:37] win32_callstack.cpp(1018) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 008612: [03:40:39] win32_callstack.cpp(1018) - Log - Loaded Symbols for WLDP.pdb RDOC 008612: [03:40:41] win32_callstack.cpp(1018) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 008612: [03:40:43] win32_callstack.cpp(1018) - Log - Loaded Symbols for opengl32.pdb RDOC 008612: [03:40:44] win32_callstack.cpp(1018) - Log - Loaded Symbols for glu32.pdb RDOC 008612: [03:40:45] win32_callstack.cpp(1018) - Log - Loaded Symbols for UxTheme.pdb RDOC 008612: [03:40:47] win32_callstack.cpp(1018) - Log - Loaded Symbols for msctf.pdb RDOC 008612: [03:40:48] win32_callstack.cpp(1018) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 008612: [03:40:50] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 008612: [03:40:52] win32_callstack.cpp(1018) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 008612: [03:40:55] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 008612: [03:40:58] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 008612: [03:41:00] win32_callstack.cpp(1018) - Log - Loaded Symbols for WinTypes.pdb RDOC 008612: [03:41:02] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntmarta.pdb RDOC 008612: [03:41:03] win32_callstack.cpp(1018) - Log - Loaded Symbols for CLBCatQ.pdb RDOC 008612: [03:41:04] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 008612: [03:41:05] win32_callstack.cpp(1018) - Log - Loaded Symbols for wtsapi32.pdb RDOC 008612: [03:41:06] win32_callstack.cpp(1018) - Log - Loaded Symbols for version.pdb RDOC 008612: [03:41:07] win32_callstack.cpp(1018) - Log - Loaded Symbols for msasn1.pdb RDOC 008612: [03:41:08] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptnet.pdb RDOC 008612: [03:41:11] win32_callstack.cpp(1018) - Log - Loaded Symbols for crypt32.pdb RDOC 008612: [03:41:11] win32_callstack.cpp(1018) - Log - Loaded Symbols for drvstore.pdb RDOC 008612: [03:41:13] win32_callstack.cpp(1018) - Log - Loaded Symbols for devobj.pdb RDOC 008612: [03:41:14] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptbase.pdb RDOC 008612: [03:41:16] win32_callstack.cpp(1018) - Log - Loaded Symbols for wintrust.pdb RDOC 008612: [03:41:17] win32_callstack.cpp(1018) - Log - Loaded Symbols for DXCore.pdb RDOC 008612: [03:41:19] win32_callstack.cpp(1018) - Log - Loaded Symbols for dwmapi.pdb RDOC 008612: [03:41:20] win32_callstack.cpp(1018) - Log - Loaded Symbols for powrprof.pdb RDOC 008612: [03:41:21] win32_callstack.cpp(1018) - Log - Loaded Symbols for UMPDC.pdb RDOC 008612: [03:41:23] win32_callstack.cpp(1018) - Log - Loaded Symbols for winsta.pdb RDOC 008612: [03:41:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008548: [03:41:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 008548: [03:41:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008548: [03:41:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008548: [03:41:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008548: [03:41:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6696 RDOC 006696: [03:41:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 006696: [03:41:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006696: [03:41:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006696: [03:41:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006696: [03:41:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006696: [03:41:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006696: [03:41:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006696: [03:41:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006696: [03:41:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006696: [03:41:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006696: [03:41:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006696: [03:41:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006696: [03:41:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006696: [03:41:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006696: [03:41:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008548: [03:41:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6696] RDOC 006696: [03:41:24] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006696: [03:41:24] gl_driver.cpp(1217) - Log - Created new sharegroup 000001DE681BD200 RDOC 006696: [03:41:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006696: [03:41:24] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006696: [03:41:24] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006696: [03:41:24] gl_driver.cpp(1116) - Log - Deleting shader group 000001DE681BD200 RDOC 006696: [03:41:24] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006696: [03:41:24] gl_driver.cpp(1217) - Log - Created new sharegroup 000001DE681BD300 RDOC 006696: [03:41:24] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006696: [03:41:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006696: [03:41:24] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006696: [03:41:24] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006696: [03:41:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006696: [03:41:24] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000018033C RDOC 008548: [03:41:24] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006696: [03:41:24] gl_driver.cpp(2221) - Log - Starting capture RDOC 006696: [03:41:24] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006696: [03:41:24] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008548: [03:41:24] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006696: [03:41:24] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 006696: [03:41:24] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 006696: [03:41:24] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 006696: [03:41:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3194 (10.46 %) RDOC 006696: [03:41:24] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029114 MB capture section in 0.034986 seconds RDOC 006696: [03:41:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006696: [03:41:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 006696: [03:41:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 008548: [03:41:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12944 bytes) (time 1698982884) 5116 byte thumbnail RDOC 008548: [03:41:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 008548: [03:41:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008548: [03:41:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008548: [03:41:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008548: [03:41:25] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008548: [03:41:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008548: [03:41:25] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008548: [03:41:25] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008548: [03:41:25] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008548: [03:41:25] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008548: [03:41:25] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008548: [03:41:25] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008548: [03:41:25] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008548: [03:41:25] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008548: [03:41:25] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008548: [03:41:25] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008548: [03:41:25] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008548: [03:41:25] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008548: [03:41:25] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008548: [03:41:25] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008548: [03:41:25] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008548: [03:41:25] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008548: [03:41:25] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008548: [03:41:25] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008548: [03:41:25] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008548: [03:41:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008548: [03:41:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008548: [03:41:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008548: [03:41:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008548: [03:41:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008548: [03:41:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008548: [03:41:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008548: [03:41:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008548: [03:41:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008548: [03:41:25] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008548: [03:41:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008548: [03:41:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008548: [03:41:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008548: [03:41:25] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008548: [03:41:25] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008548: [03:41:25] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008548: [03:41:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008548: [03:41:25] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 008548: [03:41:25] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008548: [03:41:25] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008548: [03:41:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008548: [03:41:25] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008548: [03:41:25] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008548: [03:41:25] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008548: [03:41:25] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008548: [03:41:25] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 50.643 ms RDOC 008548: [03:41:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002244: [03:41:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 002244: [03:41:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002244: [03:41:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002244: [03:41:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002244: [03:41:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9292 RDOC 009292: [03:41:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 009292: [03:41:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009292: [03:41:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009292: [03:41:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009292: [03:41:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009292: [03:41:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009292: [03:41:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009292: [03:41:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009292: [03:41:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009292: [03:41:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009292: [03:41:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009292: [03:41:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009292: [03:41:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009292: [03:41:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009292: [03:41:26] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002244: [03:41:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9292] RDOC 009292: [03:41:26] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000147C879C7E8 RDOC 009292: [03:41:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009292: [03:41:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009292: [03:41:26] core.cpp(2028) - Log - Removing device frame capturer for 0x00000147C879C7E8 RDOC 009292: [03:41:26] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009292: [03:41:26] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000147C879C7E8 RDOC 009292: [03:41:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009292: [03:41:26] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009292: [03:41:26] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009292: [03:41:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009292: [03:41:26] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009292: [03:41:26] gl_driver.cpp(1217) - Log - Created new sharegroup 00000147D11E70B0 RDOC 009292: [03:41:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009292: [03:41:26] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009292: [03:41:26] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009292: [03:41:26] gl_driver.cpp(1116) - Log - Deleting shader group 00000147D11E70B0 RDOC 009292: [03:41:26] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009292: [03:41:26] gl_driver.cpp(1217) - Log - Created new sharegroup 00000147D11E7530 RDOC 009292: [03:41:26] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009292: [03:41:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009292: [03:41:26] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009292: [03:41:26] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009292: [03:41:26] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009292: [03:41:26] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000580300 RDOC 002244: [03:41:26] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 002244: [03:41:26] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009292: [03:41:26] gl_driver.cpp(2221) - Log - Starting capture RDOC 009292: [03:41:26] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002244: [03:41:26] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009292: [03:41:26] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 009292: [03:41:26] gl_driver.cpp(2292) - Log - Finished capture, Frame 4 RDOC 009292: [03:41:26] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 009292: [03:41:26] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 009292: [03:41:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 62363 (0.49 %) RDOC 009292: [03:41:26] gl_driver.cpp(2441) - Log - Captured GL frame with 12.032593 MB capture section in 0.081325 seconds RDOC 009292: [03:41:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 009292: [03:41:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 009292: [03:41:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 002244: [03:41:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4) (85050 bytes) (time 1698982886) 18309 byte thumbnail RDOC 002244: [03:41:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 002244: [03:41:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002244: [03:41:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002244: [03:41:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002244: [03:41:27] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002244: [03:41:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002244: [03:41:27] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002244: [03:41:27] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002244: [03:41:27] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002244: [03:41:27] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002244: [03:41:27] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002244: [03:41:27] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002244: [03:41:27] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002244: [03:41:27] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002244: [03:41:27] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002244: [03:41:27] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002244: [03:41:27] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002244: [03:41:27] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002244: [03:41:27] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002244: [03:41:27] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002244: [03:41:27] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002244: [03:41:27] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002244: [03:41:27] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002244: [03:41:27] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002244: [03:41:27] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002244: [03:41:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002244: [03:41:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002244: [03:41:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002244: [03:41:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002244: [03:41:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002244: [03:41:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002244: [03:41:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002244: [03:41:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002244: [03:41:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002244: [03:41:27] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002244: [03:41:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002244: [03:41:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002244: [03:41:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002244: [03:41:27] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002244: [03:41:27] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002244: [03:41:27] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002244: [03:41:27] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002244: [03:41:27] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 002244: [03:41:28] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002244: [03:41:28] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002244: [03:41:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002244: [03:41:28] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002244: [03:41:28] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002244: [03:41:28] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002244: [03:41:28] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002244: [03:41:28] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 104.708 ms RDOC 002244: [03:41:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 012200: [03:41:28] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 012200: [03:41:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012200: [03:41:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012200: [03:41:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012200: [03:41:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4080 RDOC 004080: [03:41:28] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 004080: [03:41:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004080: [03:41:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004080: [03:41:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004080: [03:41:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004080: [03:41:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004080: [03:41:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004080: [03:41:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004080: [03:41:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004080: [03:41:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004080: [03:41:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004080: [03:41:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004080: [03:41:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004080: [03:41:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004080: [03:41:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012200: [03:41:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4080] RDOC 004080: [03:41:28] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004080: [03:41:28] gl_driver.cpp(1217) - Log - Created new sharegroup 00000273594ABB80 RDOC 004080: [03:41:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004080: [03:41:28] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004080: [03:41:28] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004080: [03:41:28] gl_driver.cpp(1116) - Log - Deleting shader group 00000273594ABB80 RDOC 004080: [03:41:28] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004080: [03:41:28] gl_driver.cpp(1217) - Log - Created new sharegroup 00000273594ABB00 RDOC 004080: [03:41:28] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004080: [03:41:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004080: [03:41:28] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004080: [03:41:28] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 004080: [03:41:28] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004080: [03:41:28] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003E0324 RDOC 012200: [03:41:28] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004080: [03:41:28] gl_driver.cpp(2221) - Log - Starting capture RDOC 004080: [03:41:28] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 004080: [03:41:28] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 004080: [03:41:28] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 012200: [03:41:28] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004080: [03:41:28] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 004080: [03:41:28] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 004080: [03:41:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28160 bytes to 3181 (11.30 %) RDOC 004080: [03:41:28] gl_driver.cpp(2441) - Log - Captured GL frame with 0.026855 MB capture section in 0.039659 seconds RDOC 004080: [03:41:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4254 bytes to 4254 (100.00 %) RDOC 004080: [03:41:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 004080: [03:41:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 012200: [03:41:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12920 bytes) (time 1698982888) 5270 byte thumbnail RDOC 012200: [03:41:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 012200: [03:41:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012200: [03:41:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012200: [03:41:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012200: [03:41:29] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012200: [03:41:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012200: [03:41:30] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012200: [03:41:30] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012200: [03:41:30] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012200: [03:41:30] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012200: [03:41:30] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012200: [03:41:30] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012200: [03:41:30] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012200: [03:41:30] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012200: [03:41:30] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012200: [03:41:30] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012200: [03:41:30] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012200: [03:41:30] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012200: [03:41:30] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012200: [03:41:30] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 012200: [03:41:30] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 012200: [03:41:30] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 012200: [03:41:30] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 012200: [03:41:30] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 012200: [03:41:30] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012200: [03:41:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:41:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:41:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:41:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:41:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:41:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:41:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:41:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:41:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:41:30] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012200: [03:41:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:41:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:41:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012200: [03:41:30] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012200: [03:41:30] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 012200: [03:41:30] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 012200: [03:41:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012200: [03:41:30] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 012200: [03:41:30] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012200: [03:41:30] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012200: [03:41:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012200: [03:41:30] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012200: [03:41:30] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012200: [03:41:30] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012200: [03:41:30] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012200: [03:41:30] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 52.818 ms RDOC 012200: [03:41:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011012: [03:41:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 011012: [03:41:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011012: [03:41:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011012: [03:41:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011012: [03:41:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2552 RDOC 002552: [03:41:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 002552: [03:41:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002552: [03:41:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002552: [03:41:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002552: [03:41:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002552: [03:41:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002552: [03:41:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002552: [03:41:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002552: [03:41:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002552: [03:41:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002552: [03:41:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002552: [03:41:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002552: [03:41:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002552: [03:41:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002552: [03:41:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011012: [03:41:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2552] RDOC 002552: [03:41:30] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002552: [03:41:30] gl_driver.cpp(1217) - Log - Created new sharegroup 00000236E120F4D0 RDOC 002552: [03:41:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002552: [03:41:30] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002552: [03:41:30] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002552: [03:41:30] gl_driver.cpp(1116) - Log - Deleting shader group 00000236E120F4D0 RDOC 002552: [03:41:30] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002552: [03:41:30] gl_driver.cpp(1217) - Log - Created new sharegroup 00000236E120F190 RDOC 002552: [03:41:30] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002552: [03:41:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002552: [03:41:30] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002552: [03:41:30] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 002552: [03:41:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011012: [03:41:30] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002552: [03:41:30] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002102AC RDOC 002552: [03:41:31] gl_driver.cpp(2221) - Log - Starting capture RDOC 002552: [03:41:31] resource_manager.h(1469) - Log - Preparing up to 56 potentially dirty resources RDOC 011012: [03:41:31] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002552: [03:41:31] resource_manager.h(1526) - Log - Prepared 56 dirty resources, postponed 0, skipped 0 RDOC 002552: [03:41:31] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 002552: [03:41:31] resource_manager.h(1538) - Log - Checking 56 resources with initial contents against 67 referenced resources RDOC 002552: [03:41:31] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002552: [03:41:31] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002552: [03:41:31] resource_manager.h(1642) - Log - Serialised 55 resources, skipped 1 unreferenced RDOC 002552: [03:41:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 157844928 bytes to 663790 (0.42 %) RDOC 002552: [03:41:31] gl_driver.cpp(2441) - Log - Captured GL frame with 150.532654 MB capture section in 0.501590 seconds RDOC 002552: [03:41:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002552: [03:41:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 002552: [03:41:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 011012: [03:41:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670445 bytes) (time 1698982891) 2526 byte thumbnail RDOC 011012: [03:41:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 011012: [03:41:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011012: [03:41:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011012: [03:41:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011012: [03:41:32] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011012: [03:41:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011012: [03:41:32] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011012: [03:41:32] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011012: [03:41:32] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011012: [03:41:32] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011012: [03:41:32] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011012: [03:41:32] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011012: [03:41:32] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011012: [03:41:32] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011012: [03:41:32] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011012: [03:41:32] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011012: [03:41:32] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011012: [03:41:32] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011012: [03:41:32] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011012: [03:41:32] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011012: [03:41:32] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011012: [03:41:32] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011012: [03:41:32] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011012: [03:41:32] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011012: [03:41:32] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011012: [03:41:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011012: [03:41:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011012: [03:41:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011012: [03:41:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011012: [03:41:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011012: [03:41:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011012: [03:41:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011012: [03:41:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011012: [03:41:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011012: [03:41:32] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011012: [03:41:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011012: [03:41:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011012: [03:41:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011012: [03:41:32] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011012: [03:41:32] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011012: [03:41:32] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011012: [03:41:32] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011012: [03:41:32] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011012: [03:41:32] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011012: [03:41:32] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011012: [03:41:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011012: [03:41:32] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011012: [03:41:32] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011012: [03:41:33] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 649.971 ms RDOC 011012: [03:41:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 001580: [03:41:35] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 001580: [03:41:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001580: [03:41:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001580: [03:41:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001580: [03:41:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10868 RDOC 010868: [03:41:35] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 010868: [03:41:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010868: [03:41:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010868: [03:41:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010868: [03:41:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010868: [03:41:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010868: [03:41:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010868: [03:41:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010868: [03:41:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010868: [03:41:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010868: [03:41:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010868: [03:41:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010868: [03:41:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010868: [03:41:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010868: [03:41:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001580: [03:41:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10868] RDOC 010868: [03:41:35] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010868: [03:41:35] gl_driver.cpp(1217) - Log - Created new sharegroup 000002715AF5D170 RDOC 010868: [03:41:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010868: [03:41:35] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010868: [03:41:35] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010868: [03:41:35] gl_driver.cpp(1116) - Log - Deleting shader group 000002715AF5D170 RDOC 010868: [03:41:35] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010868: [03:41:35] gl_driver.cpp(1217) - Log - Created new sharegroup 000002715AF5D8F0 RDOC 010868: [03:41:35] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010868: [03:41:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010868: [03:41:35] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010868: [03:41:35] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010868: [03:41:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001580: [03:41:35] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010868: [03:41:35] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005D0302 RDOC 010868: [03:41:35] gl_driver.cpp(2221) - Log - Starting capture RDOC 010868: [03:41:35] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 010868: [03:41:35] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 001580: [03:41:35] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010868: [03:41:35] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010868: [03:41:35] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 12 referenced resources RDOC 010868: [03:41:35] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 010868: [03:41:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2467520 bytes to 51822 (2.10 %) RDOC 010868: [03:41:35] gl_driver.cpp(2441) - Log - Captured GL frame with 2.353210 MB capture section in 0.080904 seconds RDOC 010868: [03:41:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 010868: [03:41:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 010868: [03:41:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 001580: [03:41:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67047 bytes) (time 1698982895) 9593 byte thumbnail RDOC 001580: [03:41:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 001580: [03:41:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001580: [03:41:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001580: [03:41:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001580: [03:41:36] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001580: [03:41:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001580: [03:41:36] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001580: [03:41:36] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001580: [03:41:36] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001580: [03:41:36] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001580: [03:41:36] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001580: [03:41:36] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001580: [03:41:36] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001580: [03:41:36] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001580: [03:41:36] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001580: [03:41:36] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001580: [03:41:36] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001580: [03:41:36] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001580: [03:41:36] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001580: [03:41:36] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001580: [03:41:36] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001580: [03:41:36] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001580: [03:41:36] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001580: [03:41:36] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001580: [03:41:36] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001580: [03:41:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001580: [03:41:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001580: [03:41:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001580: [03:41:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001580: [03:41:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001580: [03:41:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001580: [03:41:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001580: [03:41:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001580: [03:41:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001580: [03:41:36] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001580: [03:41:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001580: [03:41:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001580: [03:41:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001580: [03:41:36] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001580: [03:41:36] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 001580: [03:41:36] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001580: [03:41:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001580: [03:41:36] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 001580: [03:41:36] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001580: [03:41:36] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001580: [03:41:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001580: [03:41:37] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 104.079 ms RDOC 001580: [03:41:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 001580: [03:41:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 001580: [03:41:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 001580: [03:41:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 001580: [03:41:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 001580: [03:41:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 001580: [03:41:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 001580: [03:41:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 001580: [03:41:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 001580: [03:41:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 001580: [03:41:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 001580: [03:41:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 001580: [03:41:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 001580: [03:41:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 001580: [03:41:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008964: [03:41:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 008964: [03:41:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008964: [03:41:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008964: [03:41:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008964: [03:41:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3196 RDOC 003196: [03:41:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 003196: [03:41:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003196: [03:41:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003196: [03:41:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003196: [03:41:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003196: [03:41:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003196: [03:41:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003196: [03:41:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003196: [03:41:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003196: [03:41:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003196: [03:41:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003196: [03:41:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003196: [03:41:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003196: [03:41:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003196: [03:41:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008964: [03:41:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3196] RDOC 003196: [03:41:37] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003196: [03:41:37] gl_driver.cpp(1217) - Log - Created new sharegroup 000001D88FADB6D0 RDOC 003196: [03:41:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003196: [03:41:37] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003196: [03:41:37] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003196: [03:41:37] gl_driver.cpp(1116) - Log - Deleting shader group 000001D88FADB6D0 RDOC 003196: [03:41:37] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003196: [03:41:37] gl_driver.cpp(1217) - Log - Created new sharegroup 000001D88FADB1D0 RDOC 003196: [03:41:37] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003196: [03:41:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003196: [03:41:37] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003196: [03:41:37] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003196: [03:41:37] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003196: [03:41:37] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005F0302 RDOC 008964: [03:41:37] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003196: [03:41:37] gl_driver.cpp(2221) - Log - Starting capture RDOC 003196: [03:41:37] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 003196: [03:41:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003196: [03:41:37] gl_driver.cpp(2292) - Log - Finished capture, Frame 4294967295 RDOC 008964: [03:41:37] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003196: [03:41:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 2 referenced resources RDOC 003196: [03:41:37] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 1 unreferenced RDOC 003196: [03:41:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1204 (4.91 %) RDOC 003196: [03:41:37] gl_driver.cpp(2441) - Log - Captured GL frame with 0.023376 MB capture section in 0.035596 seconds RDOC 003196: [03:41:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 003196: [03:41:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 003196: [03:41:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 008964: [03:41:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (7516 bytes) (time 1698982897) 2527 byte thumbnail RDOC 008964: [03:41:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 008964: [03:41:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008964: [03:41:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008964: [03:41:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008964: [03:41:38] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008964: [03:41:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008964: [03:41:39] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008964: [03:41:39] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008964: [03:41:39] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008964: [03:41:39] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008964: [03:41:39] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008964: [03:41:39] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008964: [03:41:39] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008964: [03:41:39] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008964: [03:41:39] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008964: [03:41:39] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008964: [03:41:39] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008964: [03:41:39] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008964: [03:41:39] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008964: [03:41:39] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008964: [03:41:39] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008964: [03:41:39] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008964: [03:41:39] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008964: [03:41:39] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008964: [03:41:39] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008964: [03:41:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008964: [03:41:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008964: [03:41:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008964: [03:41:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008964: [03:41:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008964: [03:41:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008964: [03:41:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008964: [03:41:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008964: [03:41:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008964: [03:41:39] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008964: [03:41:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008964: [03:41:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008964: [03:41:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008964: [03:41:39] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008964: [03:41:39] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008964: [03:41:39] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008964: [03:41:39] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008964: [03:41:39] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 008964: [03:41:39] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008964: [03:41:39] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008964: [03:41:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008964: [03:41:39] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2.062 ms RDOC 008964: [03:41:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007900: [03:41:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 007900: [03:41:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007900: [03:41:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007900: [03:41:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007900: [03:41:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6016 RDOC 006016: [03:41:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 006016: [03:41:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006016: [03:41:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006016: [03:41:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006016: [03:41:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006016: [03:41:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006016: [03:41:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006016: [03:41:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006016: [03:41:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006016: [03:41:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006016: [03:41:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006016: [03:41:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006016: [03:41:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006016: [03:41:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006016: [03:41:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007900: [03:41:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6016] RDOC 006016: [03:41:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006016: [03:41:39] gl_driver.cpp(1217) - Log - Created new sharegroup 00000160F393BB70 RDOC 006016: [03:41:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006016: [03:41:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006016: [03:41:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006016: [03:41:39] gl_driver.cpp(1116) - Log - Deleting shader group 00000160F393BB70 RDOC 006016: [03:41:39] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006016: [03:41:39] gl_driver.cpp(1217) - Log - Created new sharegroup 00000160F393BBF0 RDOC 006016: [03:41:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006016: [03:41:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006016: [03:41:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006016: [03:41:39] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006016: [03:41:39] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007900: [03:41:39] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006016: [03:41:39] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000025033C RDOC 006016: [03:41:40] gl_driver.cpp(2221) - Log - Starting capture RDOC 006016: [03:41:40] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006016: [03:41:40] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007900: [03:41:40] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006016: [03:41:40] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 006016: [03:41:40] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 006016: [03:41:40] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 006016: [03:41:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 2863 (9.96 %) RDOC 006016: [03:41:40] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027405 MB capture section in 0.032759 seconds RDOC 006016: [03:41:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 006016: [03:41:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 006016: [03:41:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 007900: [03:41:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12578 bytes) (time 1698982900) 5223 byte thumbnail RDOC 007900: [03:41:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 007900: [03:41:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007900: [03:41:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007900: [03:41:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007900: [03:41:41] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007900: [03:41:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007900: [03:41:41] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007900: [03:41:41] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007900: [03:41:41] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007900: [03:41:41] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007900: [03:41:41] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007900: [03:41:41] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007900: [03:41:41] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007900: [03:41:41] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007900: [03:41:41] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007900: [03:41:41] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007900: [03:41:41] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007900: [03:41:41] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007900: [03:41:41] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007900: [03:41:41] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007900: [03:41:41] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007900: [03:41:41] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007900: [03:41:41] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007900: [03:41:41] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007900: [03:41:41] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007900: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007900: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007900: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007900: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007900: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007900: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007900: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007900: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007900: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007900: [03:41:41] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007900: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007900: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007900: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007900: [03:41:41] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007900: [03:41:41] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 007900: [03:41:41] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007900: [03:41:41] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007900: [03:41:41] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 007900: [03:41:41] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007900: [03:41:41] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007900: [03:41:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007900: [03:41:41] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 73.830 ms RDOC 007900: [03:41:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007140: [03:41:41] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 007140: [03:41:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007140: [03:41:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007140: [03:41:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007140: [03:41:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11920 RDOC 011920: [03:41:42] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 011920: [03:41:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011920: [03:41:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011920: [03:41:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011920: [03:41:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011920: [03:41:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011920: [03:41:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011920: [03:41:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011920: [03:41:42] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011920: [03:41:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011920: [03:41:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011920: [03:41:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011920: [03:41:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011920: [03:41:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011920: [03:41:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007140: [03:41:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11920] RDOC 011920: [03:41:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011920: [03:41:42] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FF09A2A970 RDOC 011920: [03:41:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011920: [03:41:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011920: [03:41:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011920: [03:41:42] gl_driver.cpp(1116) - Log - Deleting shader group 000001FF09A2A970 RDOC 011920: [03:41:42] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011920: [03:41:42] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FF09A29D30 RDOC 011920: [03:41:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011920: [03:41:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011920: [03:41:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011920: [03:41:42] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011920: [03:41:42] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011920: [03:41:42] gl_driver.cpp(2221) - Log - Starting capture RDOC 011920: [03:41:42] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 011920: [03:41:42] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011920: [03:41:42] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000027033C RDOC 007140: [03:41:42] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011920: [03:41:42] gl_driver.cpp(2292) - Log - Finished capture, Frame 0 RDOC 011920: [03:41:42] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 011920: [03:41:42] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 007140: [03:41:42] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011920: [03:41:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 3415 (11.21 %) RDOC 011920: [03:41:42] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029053 MB capture section in 0.113169 seconds RDOC 011920: [03:41:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011920: [03:41:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 011920: [03:41:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 007140: [03:41:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (13165 bytes) (time 1698982902) 5116 byte thumbnail RDOC 007140: [03:41:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 007140: [03:41:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007140: [03:41:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007140: [03:41:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007140: [03:41:43] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007140: [03:41:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007140: [03:41:43] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007140: [03:41:43] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007140: [03:41:43] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007140: [03:41:43] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007140: [03:41:43] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007140: [03:41:43] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007140: [03:41:43] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007140: [03:41:43] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007140: [03:41:43] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007140: [03:41:43] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007140: [03:41:43] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007140: [03:41:43] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007140: [03:41:43] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007140: [03:41:43] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007140: [03:41:43] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007140: [03:41:43] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007140: [03:41:43] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007140: [03:41:43] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007140: [03:41:43] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007140: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007140: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007140: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007140: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007140: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007140: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007140: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007140: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007140: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007140: [03:41:43] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007140: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007140: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007140: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007140: [03:41:43] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007140: [03:41:43] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 007140: [03:41:43] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007140: [03:41:43] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007140: [03:41:43] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 007140: [03:41:43] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007140: [03:41:43] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007140: [03:41:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007140: [03:41:43] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007140: [03:41:43] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007140: [03:41:43] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007140: [03:41:43] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007140: [03:41:43] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 50.700 ms RDOC 007140: [03:41:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 007140: [03:41:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1579 (5.18 %) RDOC 007140: [03:41:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007140: [03:41:43] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1.568 ms RDOC 007140: [03:41:43] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 007140: [03:41:43] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 007140: [03:41:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1579 (5.18 %) RDOC 007140: [03:41:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007140: [03:41:44] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 007140: [03:41:44] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 007140: [03:41:44] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 007140: [03:41:44] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000040 RDOC 007140: [03:41:44] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 007140: [03:41:44] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 007140: [03:41:44] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 007140: [03:41:44] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 007140: [03:41:44] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000043 RDOC 007140: [03:41:44] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000043 RDOC 007140: [03:41:44] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000044 RDOC 007140: [03:41:44] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000044 RDOC 007140: [03:41:44] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 007140: [03:41:44] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000053 RDOC 007140: [03:41:44] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000054 RDOC 007140: [03:41:44] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000055 RDOC 007140: [03:41:44] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 007140: [03:41:44] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 007140: [03:41:44] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 007140: [03:41:44] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000067 RDOC 007140: [03:41:44] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000068 RDOC 007140: [03:41:44] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000069 RDOC 007140: [03:41:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009356: [03:41:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 009356: [03:41:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009356: [03:41:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009356: [03:41:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009356: [03:41:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1028 RDOC 001028: [03:41:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 001028: [03:41:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001028: [03:41:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001028: [03:41:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001028: [03:41:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001028: [03:41:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001028: [03:41:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001028: [03:41:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001028: [03:41:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001028: [03:41:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001028: [03:41:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001028: [03:41:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001028: [03:41:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001028: [03:41:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001028: [03:41:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009356: [03:41:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1028] RDOC 001028: [03:41:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001028: [03:41:44] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FDE7DBBDD0 RDOC 001028: [03:41:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001028: [03:41:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001028: [03:41:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001028: [03:41:44] gl_driver.cpp(1116) - Log - Deleting shader group 000001FDE7DBBDD0 RDOC 001028: [03:41:44] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001028: [03:41:44] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FDE7DBB1D0 RDOC 001028: [03:41:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001028: [03:41:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001028: [03:41:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001028: [03:41:44] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001028: [03:41:44] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001028: [03:41:47] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000008A01B2 RDOC 009356: [03:41:47] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009356: [03:41:47] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001028: [03:41:47] gl_driver.cpp(2221) - Log - Starting capture RDOC 001028: [03:41:47] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 001028: [03:41:47] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 001028: [03:41:47] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 001028: [03:41:47] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 7 referenced resources RDOC 001028: [03:41:47] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 001028: [03:41:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398976 bytes to 8783550 (0.39 %) RDOC 001028: [03:41:48] gl_driver.cpp(2441) - Log - Captured GL frame with 2128.027893 MB capture section in 0.274638 seconds RDOC 001028: [03:41:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001028: [03:41:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 001028: [03:41:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 009356: [03:41:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (8793300 bytes) (time 1698982908) 5116 byte thumbnail RDOC 009356: [03:41:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 009356: [03:41:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009356: [03:41:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009356: [03:41:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009356: [03:41:49] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009356: [03:41:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009356: [03:41:49] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009356: [03:41:49] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009356: [03:41:49] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009356: [03:41:49] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009356: [03:41:49] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009356: [03:41:49] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009356: [03:41:49] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009356: [03:41:49] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009356: [03:41:49] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009356: [03:41:49] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009356: [03:41:49] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009356: [03:41:49] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009356: [03:41:49] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009356: [03:41:49] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009356: [03:41:49] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009356: [03:41:49] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009356: [03:41:49] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009356: [03:41:49] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009356: [03:41:49] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009356: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009356: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009356: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009356: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009356: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009356: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009356: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009356: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009356: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009356: [03:41:49] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009356: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009356: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009356: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009356: [03:41:49] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009356: [03:41:49] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 009356: [03:41:49] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009356: [03:41:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009356: [03:41:49] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 009356: [03:41:49] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009356: [03:41:49] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009356: [03:41:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009356: [03:41:51] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009356: [03:41:51] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009356: [03:41:51] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009356: [03:41:51] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009356: [03:41:51] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2555.251 ms RDOC 009356: [03:41:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009276: [03:41:55] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 009276: [03:41:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009276: [03:41:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009276: [03:41:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009276: [03:41:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1944 RDOC 001944: [03:41:55] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 001944: [03:41:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001944: [03:41:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001944: [03:41:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001944: [03:41:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001944: [03:41:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001944: [03:41:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001944: [03:41:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001944: [03:41:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001944: [03:41:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001944: [03:41:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001944: [03:41:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001944: [03:41:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001944: [03:41:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001944: [03:41:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009276: [03:41:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1944] RDOC 001944: [03:41:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001944: [03:41:55] gl_driver.cpp(1217) - Log - Created new sharegroup 00000228A7F3AFD0 RDOC 001944: [03:41:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001944: [03:41:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001944: [03:41:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001944: [03:41:55] gl_driver.cpp(1116) - Log - Deleting shader group 00000228A7F3AFD0 RDOC 001944: [03:41:55] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001944: [03:41:55] gl_driver.cpp(1217) - Log - Created new sharegroup 00000228A7F3AAD0 RDOC 001944: [03:41:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001944: [03:41:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001944: [03:41:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001944: [03:41:55] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001944: [03:41:55] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001944: [03:41:55] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002C033C RDOC 009276: [03:41:55] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009276: [03:41:55] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001944: [03:42:03] gl_driver.cpp(2221) - Log - Starting capture RDOC 001944: [03:42:03] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 001944: [03:42:03] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 001944: [03:42:03] gl_driver.cpp(2292) - Log - Finished capture, Frame 50000 RDOC 001944: [03:42:03] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 001944: [03:42:03] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 001944: [03:42:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3150 (11.01 %) RDOC 001944: [03:42:03] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027283 MB capture section in 0.056811 seconds RDOC 001944: [03:42:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001944: [03:42:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 001944: [03:42:03] gl_driver.cpp(2221) - Log - Starting capture RDOC 001944: [03:42:03] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001944: [03:42:03] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001944: [03:42:03] gl_driver.cpp(2292) - Log - Finished capture, Frame 50001 RDOC 001944: [03:42:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 001944: [03:42:03] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001944: [03:42:03] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 009276: [03:42:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (12900 bytes) (time 1698982923) 5116 byte thumbnail RDOC 001944: [03:42:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3300 (11.09 %) RDOC 001944: [03:42:03] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062667 seconds RDOC 001944: [03:42:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001944: [03:42:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 001944: [03:42:03] gl_driver.cpp(2221) - Log - Starting capture RDOC 001944: [03:42:03] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001944: [03:42:03] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001944: [03:42:03] gl_driver.cpp(2292) - Log - Finished capture, Frame 50002 RDOC 001944: [03:42:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 001944: [03:42:03] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001944: [03:42:03] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 009276: [03:42:03] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (13050 bytes) (time 1698982923) 5116 byte thumbnail RDOC 001944: [03:42:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3310 (11.12 %) RDOC 001944: [03:42:03] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062827 seconds RDOC 001944: [03:42:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001944: [03:42:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 001944: [03:42:03] gl_driver.cpp(2221) - Log - Starting capture RDOC 001944: [03:42:03] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001944: [03:42:03] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001944: [03:42:03] gl_driver.cpp(2292) - Log - Finished capture, Frame 50003 RDOC 001944: [03:42:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 001944: [03:42:03] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001944: [03:42:03] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 009276: [03:42:03] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (13060 bytes) (time 1698982923) 5116 byte thumbnail RDOC 001944: [03:42:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3303 (11.10 %) RDOC 001944: [03:42:03] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062442 seconds RDOC 001944: [03:42:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001944: [03:42:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 001944: [03:42:03] gl_driver.cpp(2221) - Log - Starting capture RDOC 001944: [03:42:03] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001944: [03:42:03] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001944: [03:42:03] gl_driver.cpp(2292) - Log - Finished capture, Frame 50004 RDOC 001944: [03:42:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 001944: [03:42:03] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001944: [03:42:03] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 009276: [03:42:03] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (13053 bytes) (time 1698982923) 5116 byte thumbnail RDOC 001944: [03:42:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3292 (11.06 %) RDOC 001944: [03:42:03] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.046914 seconds RDOC 001944: [03:42:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001944: [03:42:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 001944: [03:42:03] gl_driver.cpp(2221) - Log - Starting capture RDOC 001944: [03:42:03] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001944: [03:42:03] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001944: [03:42:03] gl_driver.cpp(2292) - Log - Finished capture, Frame 50005 RDOC 001944: [03:42:03] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001944: [03:42:03] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 001944: [03:42:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 009276: [03:42:03] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (13042 bytes) (time 1698982923) 5116 byte thumbnail RDOC 001944: [03:42:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3282 (11.03 %) RDOC 001944: [03:42:03] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.047061 seconds RDOC 001944: [03:42:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001944: [03:42:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 001944: [03:42:03] gl_driver.cpp(2221) - Log - Starting capture RDOC 001944: [03:42:03] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001944: [03:42:03] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001944: [03:42:03] gl_driver.cpp(2292) - Log - Finished capture, Frame 50006 RDOC 001944: [03:42:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 001944: [03:42:03] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001944: [03:42:03] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 009276: [03:42:03] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (13032 bytes) (time 1698982923) 5116 byte thumbnail RDOC 001944: [03:42:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3265 (10.97 %) RDOC 001944: [03:42:03] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062300 seconds RDOC 001944: [03:42:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001944: [03:42:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 001944: [03:42:03] gl_driver.cpp(2221) - Log - Starting capture RDOC 001944: [03:42:03] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001944: [03:42:03] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001944: [03:42:03] gl_driver.cpp(2292) - Log - Finished capture, Frame 50007 RDOC 001944: [03:42:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 001944: [03:42:03] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001944: [03:42:03] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 009276: [03:42:03] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (13015 bytes) (time 1698982923) 5116 byte thumbnail RDOC 001944: [03:42:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3294 (11.07 %) RDOC 001944: [03:42:03] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062891 seconds RDOC 001944: [03:42:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001944: [03:42:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 001944: [03:42:04] gl_driver.cpp(2221) - Log - Starting capture RDOC 001944: [03:42:04] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001944: [03:42:04] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001944: [03:42:04] gl_driver.cpp(2292) - Log - Finished capture, Frame 50008 RDOC 001944: [03:42:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 001944: [03:42:04] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001944: [03:42:04] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 009276: [03:42:04] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (13044 bytes) (time 1698982924) 5116 byte thumbnail RDOC 001944: [03:42:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3314 (11.14 %) RDOC 001944: [03:42:04] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062773 seconds RDOC 001944: [03:42:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001944: [03:42:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 001944: [03:42:04] gl_driver.cpp(2221) - Log - Starting capture RDOC 001944: [03:42:04] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001944: [03:42:04] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001944: [03:42:04] gl_driver.cpp(2292) - Log - Finished capture, Frame 50009 RDOC 001944: [03:42:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 001944: [03:42:04] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001944: [03:42:04] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 009276: [03:42:04] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (13064 bytes) (time 1698982924) 5116 byte thumbnail RDOC 001944: [03:42:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3285 (11.04 %) RDOC 001944: [03:42:04] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062684 seconds RDOC 001944: [03:42:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001944: [03:42:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 001944: [03:42:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 009276: [03:42:04] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (13035 bytes) (time 1698982924) 5116 byte thumbnail RDOC 009276: [03:42:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 009276: [03:42:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009276: [03:42:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009276: [03:42:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009276: [03:42:05] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009276: [03:42:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009276: [03:42:05] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009276: [03:42:05] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009276: [03:42:05] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009276: [03:42:05] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009276: [03:42:05] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009276: [03:42:05] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009276: [03:42:05] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009276: [03:42:05] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009276: [03:42:05] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009276: [03:42:05] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009276: [03:42:05] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009276: [03:42:05] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009276: [03:42:05] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009276: [03:42:05] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009276: [03:42:05] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009276: [03:42:05] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009276: [03:42:05] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009276: [03:42:05] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009276: [03:42:05] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009276: [03:42:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009276: [03:42:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009276: [03:42:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009276: [03:42:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009276: [03:42:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009276: [03:42:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009276: [03:42:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009276: [03:42:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009276: [03:42:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009276: [03:42:05] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009276: [03:42:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009276: [03:42:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009276: [03:42:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009276: [03:42:05] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009276: [03:42:05] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 009276: [03:42:05] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009276: [03:42:05] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009276: [03:42:05] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 009276: [03:42:05] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009276: [03:42:05] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009276: [03:42:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009276: [03:42:05] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009276: [03:42:05] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009276: [03:42:05] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009276: [03:42:05] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009276: [03:42:05] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 50.383 ms RDOC 009276: [03:42:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002208: [03:42:05] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 002208: [03:42:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002208: [03:42:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002208: [03:42:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002208: [03:42:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6072 RDOC 006072: [03:42:06] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 006072: [03:42:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006072: [03:42:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006072: [03:42:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006072: [03:42:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006072: [03:42:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006072: [03:42:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006072: [03:42:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006072: [03:42:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006072: [03:42:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006072: [03:42:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006072: [03:42:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006072: [03:42:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006072: [03:42:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006072: [03:42:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002208: [03:42:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6072] RDOC 006072: [03:42:06] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006072: [03:42:06] gl_driver.cpp(1217) - Log - Created new sharegroup 000002004E9BCCF0 RDOC 006072: [03:42:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006072: [03:42:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006072: [03:42:06] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006072: [03:42:06] gl_driver.cpp(1116) - Log - Deleting shader group 000002004E9BCCF0 RDOC 006072: [03:42:06] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006072: [03:42:06] gl_driver.cpp(1217) - Log - Created new sharegroup 000002004E9BC7F0 RDOC 006072: [03:42:06] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006072: [03:42:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006072: [03:42:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006072: [03:42:06] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006072: [03:42:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002208: [03:42:06] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006072: [03:42:06] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000008F01B2 RDOC 006072: [03:42:06] gl_driver.cpp(2221) - Log - Starting capture RDOC 006072: [03:42:06] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006072: [03:42:06] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002208: [03:42:06] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006072: [03:42:06] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 006072: [03:42:06] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 006072: [03:42:06] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 006072: [03:42:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29824 bytes to 3579 (12.00 %) RDOC 006072: [03:42:06] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028442 MB capture section in 0.032924 seconds RDOC 006072: [03:42:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006072: [03:42:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 006072: [03:42:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 002208: [03:42:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13329 bytes) (time 1698982926) 5116 byte thumbnail RDOC 002208: [03:42:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 002208: [03:42:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002208: [03:42:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002208: [03:42:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002208: [03:42:07] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002208: [03:42:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002208: [03:42:07] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002208: [03:42:07] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002208: [03:42:07] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002208: [03:42:07] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002208: [03:42:07] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002208: [03:42:07] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002208: [03:42:07] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002208: [03:42:07] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002208: [03:42:07] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002208: [03:42:07] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002208: [03:42:07] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002208: [03:42:07] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002208: [03:42:07] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002208: [03:42:07] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002208: [03:42:07] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002208: [03:42:07] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002208: [03:42:07] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002208: [03:42:07] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002208: [03:42:07] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002208: [03:42:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002208: [03:42:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002208: [03:42:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002208: [03:42:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002208: [03:42:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002208: [03:42:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002208: [03:42:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002208: [03:42:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002208: [03:42:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002208: [03:42:07] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002208: [03:42:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002208: [03:42:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002208: [03:42:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002208: [03:42:07] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002208: [03:42:07] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002208: [03:42:07] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002208: [03:42:07] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002208: [03:42:07] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 002208: [03:42:07] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002208: [03:42:07] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002208: [03:42:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002208: [03:42:07] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002208: [03:42:07] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002208: [03:42:07] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002208: [03:42:07] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002208: [03:42:07] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 50.745 ms RDOC 002208: [03:42:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 011836: [03:42:08] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 011836: [03:42:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011836: [03:42:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011836: [03:42:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011836: [03:42:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4724 RDOC 004724: [03:42:08] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 004724: [03:42:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004724: [03:42:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004724: [03:42:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004724: [03:42:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004724: [03:42:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004724: [03:42:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004724: [03:42:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004724: [03:42:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004724: [03:42:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004724: [03:42:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004724: [03:42:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004724: [03:42:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004724: [03:42:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004724: [03:42:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011836: [03:42:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4724] RDOC 004724: [03:42:08] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004724: [03:42:08] gl_driver.cpp(1217) - Log - Created new sharegroup 000002D795C99290 RDOC 004724: [03:42:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004724: [03:42:08] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004724: [03:42:08] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004724: [03:42:08] gl_driver.cpp(1116) - Log - Deleting shader group 000002D795C99290 RDOC 004724: [03:42:08] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004724: [03:42:08] gl_driver.cpp(1217) - Log - Created new sharegroup 000002D795C99CD0 RDOC 004724: [03:42:08] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004724: [03:42:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004724: [03:42:08] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004724: [03:42:08] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004724: [03:42:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004724: [03:42:08] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000720300 RDOC 011836: [03:42:08] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004724: [03:42:08] gl_driver.cpp(2221) - Log - Starting capture RDOC 004724: [03:42:08] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 004724: [03:42:08] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 011836: [03:42:08] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004724: [03:42:08] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 004724: [03:42:08] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 15 referenced resources RDOC 004724: [03:42:08] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 004724: [03:42:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 999040 bytes to 22480 (2.25 %) RDOC 004724: [03:42:08] gl_driver.cpp(2441) - Log - Captured GL frame with 0.952759 MB capture section in 0.065214 seconds RDOC 004724: [03:42:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4869 bytes to 4869 (100.00 %) RDOC 004724: [03:42:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 004724: [03:42:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 011836: [03:42:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38621 bytes) (time 1698982928) 11057 byte thumbnail RDOC 011836: [03:42:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 011836: [03:42:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011836: [03:42:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011836: [03:42:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011836: [03:42:09] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011836: [03:42:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011836: [03:42:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011836: [03:42:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011836: [03:42:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011836: [03:42:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011836: [03:42:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011836: [03:42:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011836: [03:42:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011836: [03:42:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011836: [03:42:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011836: [03:42:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011836: [03:42:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011836: [03:42:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011836: [03:42:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011836: [03:42:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011836: [03:42:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011836: [03:42:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011836: [03:42:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011836: [03:42:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011836: [03:42:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011836: [03:42:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011836: [03:42:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011836: [03:42:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011836: [03:42:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011836: [03:42:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011836: [03:42:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011836: [03:42:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011836: [03:42:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011836: [03:42:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011836: [03:42:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011836: [03:42:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011836: [03:42:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011836: [03:42:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011836: [03:42:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011836: [03:42:09] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011836: [03:42:09] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011836: [03:42:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011836: [03:42:09] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011836: [03:42:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011836: [03:42:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011836: [03:42:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011836: [03:42:10] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 257.053 ms RDOC 011836: [03:42:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011836: [03:42:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011836: [03:42:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011836: [03:42:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011836: [03:42:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011836: [03:42:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011836: [03:42:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011836: [03:42:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011836: [03:42:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011836: [03:42:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011836: [03:42:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011836: [03:42:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (156 312). Will be clamped (312) RDOC 011836: [03:42:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (156 624). Will be clamped (624) RDOC 011836: [03:42:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (312 624). Will be clamped (624) RDOC 011836: [03:42:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 624). Will be clamped (624) RDOC 011836: [03:42:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007544: [03:42:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 007544: [03:42:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007544: [03:42:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007544: [03:42:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007544: [03:42:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7448 RDOC 007448: [03:42:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 007448: [03:42:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007448: [03:42:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007448: [03:42:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007448: [03:42:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007448: [03:42:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007448: [03:42:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007448: [03:42:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007448: [03:42:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007448: [03:42:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007448: [03:42:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007448: [03:42:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007448: [03:42:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007448: [03:42:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007448: [03:42:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007544: [03:42:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7448] RDOC 007448: [03:42:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007448: [03:42:10] gl_driver.cpp(1217) - Log - Created new sharegroup 000002797222C500 RDOC 007448: [03:42:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007448: [03:42:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007448: [03:42:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007448: [03:42:10] gl_driver.cpp(1116) - Log - Deleting shader group 000002797222C500 RDOC 007448: [03:42:10] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007448: [03:42:10] gl_driver.cpp(1217) - Log - Created new sharegroup 000002797222C800 RDOC 007448: [03:42:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007448: [03:42:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007448: [03:42:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007448: [03:42:10] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007448: [03:42:10] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007448: [03:42:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB6010929 - possibly stale. Using new DC FFFFFFFFB6010929 to ensure context is rebound properly RDOC 007448: [03:42:10] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 007448: [03:42:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000002797222C800 RDOC 007448: [03:42:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 007448: [03:42:10] gl_driver.cpp(1205) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 007448: [03:42:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000002797222C800 RDOC 007448: [03:42:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 007448: [03:42:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007448: [03:42:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007448: [03:42:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007448: [03:42:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007544: [03:42:10] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007448: [03:42:10] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000032033C RDOC 007544: [03:42:10] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007448: [03:42:11] gl_driver.cpp(2221) - Log - Starting capture RDOC 007448: [03:42:11] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 007448: [03:42:11] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 007448: [03:42:12] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 007448: [03:42:12] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 14 referenced resources RDOC 007448: [03:42:12] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 3 unreferenced RDOC 007448: [03:42:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 9466560 bytes to 364884 (3.85 %) RDOC 007448: [03:42:12] gl_driver.cpp(2441) - Log - Captured GL frame with 9.028015 MB capture section in 1.235497 seconds RDOC 007448: [03:42:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7376 bytes to 7376 (100.00 %) RDOC 007448: [03:42:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 007448: [03:42:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 007544: [03:42:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (442435 bytes) (time 1698982932) 69960 byte thumbnail RDOC 007544: [03:42:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 007544: [03:42:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007544: [03:42:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007544: [03:42:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007544: [03:42:13] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007544: [03:42:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007544: [03:42:13] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007544: [03:42:13] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007544: [03:42:13] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007544: [03:42:13] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007544: [03:42:13] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007544: [03:42:13] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007544: [03:42:13] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007544: [03:42:13] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007544: [03:42:13] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007544: [03:42:13] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007544: [03:42:13] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007544: [03:42:13] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007544: [03:42:13] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007544: [03:42:13] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007544: [03:42:13] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007544: [03:42:13] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007544: [03:42:13] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007544: [03:42:13] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007544: [03:42:13] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007544: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007544: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007544: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007544: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007544: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007544: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007544: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007544: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007544: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007544: [03:42:13] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007544: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007544: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007544: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007544: [03:42:13] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007544: [03:42:13] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 007544: [03:42:13] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007544: [03:42:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007544: [03:42:13] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 007544: [03:42:13] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007544: [03:42:13] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007544: [03:42:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007544: [03:42:13] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007544: [03:42:13] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007544: [03:42:13] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007544: [03:42:13] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007544: [03:42:13] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007544: [03:42:13] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007544: [03:42:13] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007544: [03:42:13] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007544: [03:42:14] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 891.501 ms RDOC 007544: [03:42:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 000412: [03:42:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 000412: [03:42:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000412: [03:42:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000412: [03:42:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000412: [03:42:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3532 RDOC 003532: [03:42:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 003532: [03:42:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003532: [03:42:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003532: [03:42:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003532: [03:42:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003532: [03:42:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003532: [03:42:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003532: [03:42:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003532: [03:42:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003532: [03:42:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003532: [03:42:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003532: [03:42:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003532: [03:42:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003532: [03:42:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003532: [03:42:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000412: [03:42:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3532] RDOC 003532: [03:42:15] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003532: [03:42:15] gl_driver.cpp(1217) - Log - Created new sharegroup 000001C34BB6D410 RDOC 003532: [03:42:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003532: [03:42:15] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003532: [03:42:15] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003532: [03:42:15] gl_driver.cpp(1116) - Log - Deleting shader group 000001C34BB6D410 RDOC 003532: [03:42:15] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003532: [03:42:15] gl_driver.cpp(1217) - Log - Created new sharegroup 000001C34BB6DD10 RDOC 003532: [03:42:15] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003532: [03:42:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003532: [03:42:15] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003532: [03:42:15] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003532: [03:42:15] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000412: [03:42:15] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003532: [03:42:15] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000750302 RDOC 000412: [03:42:15] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003532: [03:42:15] gl_driver.cpp(2221) - Log - Starting capture RDOC 003532: [03:42:15] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 003532: [03:42:15] resource_manager.h(1526) - Log - Prepared 26 dirty resources, postponed 0, skipped 0 RDOC 003532: [03:42:15] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003532: [03:42:15] resource_manager.h(1538) - Log - Checking 26 resources with initial contents against 40 referenced resources RDOC 003532: [03:42:15] resource_manager.h(1642) - Log - Serialised 25 resources, skipped 1 unreferenced RDOC 003532: [03:42:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28457792 bytes to 478828 (1.68 %) RDOC 003532: [03:42:15] gl_driver.cpp(2441) - Log - Captured GL frame with 27.139465 MB capture section in 0.310028 seconds RDOC 003532: [03:42:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 003532: [03:42:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 003532: [03:42:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 000412: [03:42:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (495638 bytes) (time 1698982936) 10031 byte thumbnail RDOC 000412: [03:42:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 000412: [03:42:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000412: [03:42:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000412: [03:42:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000412: [03:42:17] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000412: [03:42:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000412: [03:42:17] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 000412: [03:42:17] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000412: [03:42:17] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000412: [03:42:17] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000412: [03:42:17] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000412: [03:42:17] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000412: [03:42:17] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000412: [03:42:17] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000412: [03:42:17] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000412: [03:42:17] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000412: [03:42:17] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000412: [03:42:17] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000412: [03:42:17] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000412: [03:42:17] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 000412: [03:42:17] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 000412: [03:42:17] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 000412: [03:42:17] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 000412: [03:42:17] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 000412: [03:42:17] gl_common.cpp( 98) - Log - Function pointers available: RDOC 000412: [03:42:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000412: [03:42:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000412: [03:42:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000412: [03:42:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000412: [03:42:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000412: [03:42:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000412: [03:42:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000412: [03:42:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000412: [03:42:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000412: [03:42:17] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000412: [03:42:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000412: [03:42:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000412: [03:42:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000412: [03:42:17] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000412: [03:42:17] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 000412: [03:42:17] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 000412: [03:42:17] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000412: [03:42:17] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 000412: [03:42:17] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000412: [03:42:17] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 000412: [03:42:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000412: [03:42:17] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000412: [03:42:17] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000412: [03:42:17] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000412: [03:42:17] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000412: [03:42:17] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000412: [03:42:17] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000412: [03:42:17] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000412: [03:42:17] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000412: [03:42:17] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 211.279 ms RDOC 000412: [03:42:17] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 13.030 ms RDOC 000412: [03:42:17] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 1.399 ms RDOC 000412: [03:42:17] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 7.124 ms RDOC 000412: [03:42:17] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 0.461 ms RDOC 000412: [03:42:17] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 117.226 ms RDOC 000412: [03:42:17] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 3.726 ms RDOC 000412: [03:42:17] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 2.816 ms RDOC 000412: [03:42:17] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 0.344 ms RDOC 000412: [03:42:18] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 4.740 ms RDOC 000412: [03:42:18] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 1.864 ms RDOC 000412: [03:42:18] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 2.729 ms RDOC 000412: [03:42:18] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 0.329 ms RDOC 000412: [03:42:18] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 5.058 ms RDOC 000412: [03:42:18] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 1.510 ms RDOC 000412: [03:42:18] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 2.791 ms RDOC 000412: [03:42:18] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 0.388 ms RDOC 000412: [03:42:18] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 102.476 ms RDOC 000412: [03:42:18] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 3.599 ms RDOC 000412: [03:42:18] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 3.291 ms RDOC 000412: [03:42:18] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 0.462 ms RDOC 000412: [03:42:18] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 5.896 ms RDOC 000412: [03:42:18] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 1.526 ms RDOC 000412: [03:42:18] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 3.665 ms RDOC 000412: [03:42:18] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 0.301 ms RDOC 000412: [03:42:19] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 7.207 ms RDOC 000412: [03:42:19] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 1.822 ms RDOC 000412: [03:42:19] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 4.472 ms RDOC 000412: [03:42:19] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 0.375 ms RDOC 000412: [03:42:19] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 12.848 ms RDOC 000412: [03:42:19] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 3.203 ms RDOC 000412: [03:42:19] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 3.154 ms RDOC 000412: [03:42:19] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 0.478 ms RDOC 000412: [03:42:19] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 5.188 ms RDOC 000412: [03:42:19] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 1.394 ms RDOC 000412: [03:42:19] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 3.694 ms RDOC 000412: [03:42:19] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 0.328 ms RDOC 000412: [03:42:19] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 5.486 ms RDOC 000412: [03:42:19] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 1.449 ms RDOC 000412: [03:42:19] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 3.054 ms RDOC 000412: [03:42:19] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 0.380 ms RDOC 000412: [03:42:19] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 12.642 ms RDOC 000412: [03:42:19] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 3.274 ms RDOC 000412: [03:42:19] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 3.195 ms RDOC 000412: [03:42:19] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 0.441 ms RDOC 000412: [03:42:19] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 5.415 ms RDOC 000412: [03:42:19] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 1.141 ms RDOC 000412: [03:42:19] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 3.168 ms RDOC 000412: [03:42:19] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 0.428 ms RDOC 000412: [03:42:19] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 4.279 ms RDOC 000412: [03:42:19] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 1.506 ms RDOC 000412: [03:42:20] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 1.579 ms RDOC 000412: [03:42:20] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 0.163 ms RDOC 000412: [03:42:20] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 5.107 ms RDOC 000412: [03:42:20] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 2.611 ms RDOC 000412: [03:42:20] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 1.550 ms RDOC 000412: [03:42:20] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 0.160 ms RDOC 000412: [03:42:20] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 3.168 ms RDOC 000412: [03:42:20] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 1.222 ms RDOC 000412: [03:42:20] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 1.580 ms RDOC 000412: [03:42:20] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 0.304 ms RDOC 000412: [03:42:20] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 5.742 ms RDOC 000412: [03:42:20] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 0.969 ms RDOC 000412: [03:42:20] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 1.642 ms RDOC 000412: [03:42:20] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 0.300 ms RDOC 000412: [03:42:20] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 0.153 ms RDOC 000412: [03:42:20] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 2.481 ms RDOC 000412: [03:42:20] gl_overlay.cpp(1875) - Log - Timer Quad Overdraw - 1.270 ms RDOC 000412: [03:42:20] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 2.139 ms RDOC 000412: [03:42:20] gl_overlay.cpp(1442) - Log - Timer Triangle Size - 0.803 ms RDOC 000412: [03:42:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 001144: [03:42:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 001144: [03:42:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001144: [03:42:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001144: [03:42:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001144: [03:42:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6840 RDOC 006840: [03:42:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 006840: [03:42:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006840: [03:42:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006840: [03:42:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006840: [03:42:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006840: [03:42:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006840: [03:42:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006840: [03:42:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006840: [03:42:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006840: [03:42:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006840: [03:42:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006840: [03:42:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006840: [03:42:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006840: [03:42:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006840: [03:42:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001144: [03:42:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6840] RDOC 006840: [03:42:20] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006840: [03:42:20] gl_driver.cpp(1217) - Log - Created new sharegroup 000001AEBB33AED0 RDOC 006840: [03:42:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006840: [03:42:20] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006840: [03:42:20] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006840: [03:42:20] gl_driver.cpp(1116) - Log - Deleting shader group 000001AEBB33AED0 RDOC 006840: [03:42:20] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006840: [03:42:20] gl_driver.cpp(1217) - Log - Created new sharegroup 000001AEBB33BA50 RDOC 006840: [03:42:20] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006840: [03:42:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006840: [03:42:20] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006840: [03:42:20] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000036033C RDOC 001144: [03:42:20] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006840: [03:42:21] gl_driver.cpp(2221) - Log - Starting capture RDOC 006840: [03:42:21] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006840: [03:42:21] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006840: [03:42:21] gl_driver.cpp(2292) - Log - Finished capture, Frame 6 RDOC 001144: [03:42:21] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006840: [03:42:21] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 006840: [03:42:21] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 006840: [03:42:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31552 bytes to 3519 (11.15 %) RDOC 006840: [03:42:21] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030090 MB capture section in 0.041402 seconds RDOC 006840: [03:42:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 006840: [03:42:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 006840: [03:42:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 001144: [03:42:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (14261 bytes) (time 1698982941) 6102 byte thumbnail RDOC 001144: [03:42:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 001144: [03:42:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001144: [03:42:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001144: [03:42:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001144: [03:42:22] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001144: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001144: [03:42:22] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001144: [03:42:22] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001144: [03:42:22] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001144: [03:42:22] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001144: [03:42:22] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001144: [03:42:22] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001144: [03:42:22] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001144: [03:42:22] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001144: [03:42:22] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001144: [03:42:22] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001144: [03:42:22] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001144: [03:42:22] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001144: [03:42:22] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001144: [03:42:22] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001144: [03:42:22] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001144: [03:42:22] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001144: [03:42:22] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001144: [03:42:22] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001144: [03:42:22] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001144: [03:42:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001144: [03:42:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001144: [03:42:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001144: [03:42:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001144: [03:42:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001144: [03:42:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001144: [03:42:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001144: [03:42:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001144: [03:42:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001144: [03:42:22] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001144: [03:42:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001144: [03:42:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001144: [03:42:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001144: [03:42:22] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001144: [03:42:22] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 001144: [03:42:22] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001144: [03:42:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001144: [03:42:22] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 001144: [03:42:22] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001144: [03:42:22] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001144: [03:42:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001144: [03:42:22] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 131.965 ms RDOC 001144: [03:42:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011580: [03:42:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 011580: [03:42:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011580: [03:42:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011580: [03:42:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011580: [03:42:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2520 RDOC 002520: [03:42:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 002520: [03:42:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002520: [03:42:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002520: [03:42:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002520: [03:42:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002520: [03:42:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002520: [03:42:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002520: [03:42:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002520: [03:42:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002520: [03:42:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002520: [03:42:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002520: [03:42:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002520: [03:42:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002520: [03:42:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002520: [03:42:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011580: [03:42:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2520] RDOC 002520: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002520: [03:42:23] gl_driver.cpp(1217) - Log - Created new sharegroup 000001A877EAB650 RDOC 002520: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002520: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002520: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002520: [03:42:23] gl_driver.cpp(1116) - Log - Deleting shader group 000001A877EAB650 RDOC 002520: [03:42:23] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002520: [03:42:23] gl_driver.cpp(1217) - Log - Created new sharegroup 000001A877EAB910 RDOC 002520: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002520: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002520: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002520: [03:42:23] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 002520: [03:42:23] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011580: [03:42:23] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002520: [03:42:23] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000038033C RDOC 002520: [03:42:23] gl_driver.cpp(2221) - Log - Starting capture RDOC 002520: [03:42:23] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 002520: [03:42:23] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002520: [03:42:23] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011580: [03:42:23] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002520: [03:42:23] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 002520: [03:42:23] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 002520: [03:42:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3546 (11.99 %) RDOC 002520: [03:42:23] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028198 MB capture section in 0.041020 seconds RDOC 002520: [03:42:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002520: [03:42:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 002520: [03:42:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 011580: [03:42:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14009 bytes) (time 1698982943) 5829 byte thumbnail RDOC 011580: [03:42:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 011580: [03:42:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011580: [03:42:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011580: [03:42:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011580: [03:42:24] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011580: [03:42:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011580: [03:42:24] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011580: [03:42:24] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011580: [03:42:24] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011580: [03:42:24] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011580: [03:42:24] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011580: [03:42:24] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011580: [03:42:24] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011580: [03:42:24] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011580: [03:42:24] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011580: [03:42:24] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011580: [03:42:24] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011580: [03:42:24] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011580: [03:42:24] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011580: [03:42:24] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011580: [03:42:24] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011580: [03:42:24] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011580: [03:42:24] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011580: [03:42:24] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011580: [03:42:24] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011580: [03:42:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011580: [03:42:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011580: [03:42:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011580: [03:42:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011580: [03:42:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011580: [03:42:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011580: [03:42:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011580: [03:42:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011580: [03:42:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011580: [03:42:24] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011580: [03:42:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011580: [03:42:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011580: [03:42:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011580: [03:42:24] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011580: [03:42:24] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011580: [03:42:24] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011580: [03:42:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011580: [03:42:24] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011580: [03:42:24] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011580: [03:42:24] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011580: [03:42:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011580: [03:42:24] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011580: [03:42:24] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011580: [03:42:24] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011580: [03:42:24] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011580: [03:42:24] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 90.759 ms RDOC 011580: [03:42:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 001812: [03:42:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 001812: [03:42:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001812: [03:42:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001812: [03:42:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001812: [03:42:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6176 RDOC 006176: [03:42:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 006176: [03:42:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006176: [03:42:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006176: [03:42:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006176: [03:42:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006176: [03:42:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006176: [03:42:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006176: [03:42:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006176: [03:42:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006176: [03:42:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006176: [03:42:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006176: [03:42:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006176: [03:42:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006176: [03:42:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006176: [03:42:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001812: [03:42:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6176] RDOC 006176: [03:42:25] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006176: [03:42:25] gl_driver.cpp(1217) - Log - Created new sharegroup 000001EDF99D7F20 RDOC 006176: [03:42:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006176: [03:42:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006176: [03:42:25] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006176: [03:42:25] gl_driver.cpp(1116) - Log - Deleting shader group 000001EDF99D7F20 RDOC 006176: [03:42:25] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006176: [03:42:25] gl_driver.cpp(1217) - Log - Created new sharegroup 000001EDF99D7FE0 RDOC 006176: [03:42:25] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006176: [03:42:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006176: [03:42:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006176: [03:42:25] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006176: [03:42:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001812: [03:42:25] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006176: [03:42:25] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003A033C RDOC 001812: [03:42:25] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006176: [03:42:25] gl_driver.cpp(2221) - Log - Starting capture RDOC 006176: [03:42:25] resource_manager.h(1469) - Log - Preparing up to 84 potentially dirty resources RDOC 006176: [03:42:25] resource_manager.h(1526) - Log - Prepared 84 dirty resources, postponed 0, skipped 0 RDOC 006176: [03:42:27] gl_driver.cpp(2292) - Log - Finished capture, Frame 10 RDOC 006176: [03:42:27] resource_manager.h(1538) - Log - Checking 84 resources with initial contents against 86 referenced resources RDOC 006176: [03:42:27] resource_manager.h(1642) - Log - Serialised 83 resources, skipped 1 unreferenced RDOC 006176: [03:42:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 72387264 bytes to 523167 (0.72 %) RDOC 006176: [03:42:27] gl_driver.cpp(2441) - Log - Captured GL frame with 69.033875 MB capture section in 2.119219 seconds RDOC 006176: [03:42:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13948 bytes to 13948 (100.00 %) RDOC 006176: [03:42:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 006176: [03:42:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 001812: [03:42:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (547185 bytes) (time 1698982947) 9855 byte thumbnail RDOC 001812: [03:42:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 001812: [03:42:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001812: [03:42:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001812: [03:42:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001812: [03:42:28] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001812: [03:42:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001812: [03:42:29] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001812: [03:42:29] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001812: [03:42:29] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001812: [03:42:29] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001812: [03:42:29] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001812: [03:42:29] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001812: [03:42:29] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001812: [03:42:29] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001812: [03:42:29] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001812: [03:42:29] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001812: [03:42:29] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001812: [03:42:29] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001812: [03:42:29] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001812: [03:42:29] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001812: [03:42:29] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001812: [03:42:29] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001812: [03:42:29] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001812: [03:42:29] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001812: [03:42:29] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001812: [03:42:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001812: [03:42:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001812: [03:42:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001812: [03:42:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001812: [03:42:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001812: [03:42:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001812: [03:42:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001812: [03:42:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001812: [03:42:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001812: [03:42:29] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001812: [03:42:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001812: [03:42:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001812: [03:42:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001812: [03:42:29] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001812: [03:42:29] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 001812: [03:42:29] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001812: [03:42:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001812: [03:42:29] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 001812: [03:42:29] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001812: [03:42:29] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001812: [03:42:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001812: [03:42:29] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001812: [03:42:29] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001812: [03:42:29] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001812: [03:42:29] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001812: [03:42:29] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001812: [03:42:29] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001812: [03:42:29] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001812: [03:42:29] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001812: [03:42:29] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001812: [03:42:29] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001812: [03:42:29] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001812: [03:42:29] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001812: [03:42:30] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 837.302 ms RDOC 001812: [03:44:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008340: [03:44:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 008340: [03:44:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008340: [03:44:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008340: [03:44:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008340: [03:44:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6784 RDOC 006784: [03:44:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 006784: [03:44:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006784: [03:44:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006784: [03:44:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006784: [03:44:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006784: [03:44:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006784: [03:44:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006784: [03:44:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006784: [03:44:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006784: [03:44:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006784: [03:44:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006784: [03:44:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006784: [03:44:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006784: [03:44:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006784: [03:44:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008340: [03:44:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6784] RDOC 006784: [03:44:20] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006784: [03:44:20] gl_driver.cpp(1217) - Log - Created new sharegroup 0000014996B2B320 RDOC 006784: [03:44:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006784: [03:44:20] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006784: [03:44:20] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006784: [03:44:20] gl_driver.cpp(1116) - Log - Deleting shader group 0000014996B2B320 RDOC 006784: [03:44:20] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006784: [03:44:20] gl_driver.cpp(1217) - Log - Created new sharegroup 0000014996B2A720 RDOC 006784: [03:44:20] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006784: [03:44:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006784: [03:44:20] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006784: [03:44:20] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006784: [03:44:20] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008340: [03:44:20] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006784: [03:44:20] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000A101B2 RDOC 008340: [03:44:20] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006784: [03:44:20] gl_driver.cpp(2221) - Log - Starting capture RDOC 006784: [03:44:20] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 006784: [03:44:20] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 006784: [03:44:20] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 006784: [03:44:20] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 006784: [03:44:20] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 006784: [03:44:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32256 bytes to 3955 (12.26 %) RDOC 006784: [03:44:20] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030762 MB capture section in 0.061551 seconds RDOC 006784: [03:44:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006784: [03:44:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 006784: [03:44:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 008340: [03:44:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13705 bytes) (time 1698983060) 5116 byte thumbnail RDOC 008340: [03:44:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 008340: [03:44:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008340: [03:44:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008340: [03:44:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008340: [03:44:21] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008340: [03:44:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008340: [03:44:21] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008340: [03:44:21] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008340: [03:44:21] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008340: [03:44:21] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008340: [03:44:21] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008340: [03:44:21] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008340: [03:44:21] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008340: [03:44:21] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008340: [03:44:21] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008340: [03:44:21] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008340: [03:44:21] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008340: [03:44:21] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008340: [03:44:21] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008340: [03:44:21] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008340: [03:44:21] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008340: [03:44:21] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008340: [03:44:21] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008340: [03:44:21] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008340: [03:44:21] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008340: [03:44:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008340: [03:44:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008340: [03:44:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008340: [03:44:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008340: [03:44:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008340: [03:44:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008340: [03:44:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008340: [03:44:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008340: [03:44:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008340: [03:44:21] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008340: [03:44:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008340: [03:44:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008340: [03:44:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008340: [03:44:21] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008340: [03:44:21] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008340: [03:44:21] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008340: [03:44:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008340: [03:44:21] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 008340: [03:44:21] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008340: [03:44:21] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008340: [03:44:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008340: [03:44:21] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008340: [03:44:21] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008340: [03:44:21] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008340: [03:44:21] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008340: [03:44:21] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 57.689 ms RDOC 008340: [03:44:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008952: [03:44:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 008952: [03:44:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008952: [03:44:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008952: [03:44:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008952: [03:44:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6380 RDOC 006380: [03:44:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 006380: [03:44:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006380: [03:44:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006380: [03:44:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006380: [03:44:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006380: [03:44:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006380: [03:44:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006380: [03:44:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006380: [03:44:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006380: [03:44:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006380: [03:44:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006380: [03:44:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006380: [03:44:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006380: [03:44:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006380: [03:44:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008952: [03:44:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6380] RDOC 006380: [03:44:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006380: [03:44:22] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023AECFABE50 RDOC 006380: [03:44:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006380: [03:44:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006380: [03:44:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006380: [03:44:22] gl_driver.cpp(1116) - Log - Deleting shader group 0000023AECFABE50 RDOC 006380: [03:44:22] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006380: [03:44:22] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023AECFABED0 RDOC 006380: [03:44:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006380: [03:44:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006380: [03:44:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006380: [03:44:22] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006380: [03:44:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006380: [03:44:22] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000060172 RDOC 008952: [03:44:22] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008952: [03:44:22] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006380: [03:44:22] gl_driver.cpp(2221) - Log - Starting capture RDOC 006380: [03:44:22] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 006380: [03:44:22] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 006380: [03:44:22] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 006380: [03:44:22] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 15 referenced resources RDOC 006380: [03:44:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006380: [03:44:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006380: [03:44:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006380: [03:44:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006380: [03:44:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006380: [03:44:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006380: [03:44:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006380: [03:44:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006380: [03:44:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006380: [03:44:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006380: [03:44:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006380: [03:44:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006380: [03:44:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006380: [03:44:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006380: [03:44:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006380: [03:44:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006380: [03:44:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006380: [03:44:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006380: [03:44:22] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 006380: [03:44:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34048 bytes to 4329 (12.71 %) RDOC 006380: [03:44:22] gl_driver.cpp(2441) - Log - Captured GL frame with 0.032471 MB capture section in 0.075674 seconds RDOC 006380: [03:44:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13943 bytes to 13943 (100.00 %) RDOC 006380: [03:44:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 006380: [03:44:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 008952: [03:44:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28291 bytes) (time 1698983062) 9804 byte thumbnail RDOC 008952: [03:44:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 008952: [03:44:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008952: [03:44:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008952: [03:44:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008952: [03:44:23] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008952: [03:44:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008952: [03:44:23] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008952: [03:44:23] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008952: [03:44:23] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008952: [03:44:23] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008952: [03:44:23] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008952: [03:44:23] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008952: [03:44:23] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008952: [03:44:23] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008952: [03:44:23] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008952: [03:44:23] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008952: [03:44:23] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008952: [03:44:23] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008952: [03:44:23] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008952: [03:44:23] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008952: [03:44:23] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008952: [03:44:23] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008952: [03:44:23] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008952: [03:44:23] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008952: [03:44:23] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008952: [03:44:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008952: [03:44:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008952: [03:44:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008952: [03:44:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008952: [03:44:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008952: [03:44:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008952: [03:44:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008952: [03:44:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008952: [03:44:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008952: [03:44:23] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008952: [03:44:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008952: [03:44:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008952: [03:44:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008952: [03:44:23] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008952: [03:44:23] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008952: [03:44:23] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008952: [03:44:23] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008952: [03:44:24] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 008952: [03:44:24] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008952: [03:44:24] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008952: [03:44:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008952: [03:44:24] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008952: [03:44:24] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008952: [03:44:24] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 008952: [03:44:24] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 008952: [03:44:24] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008952: [03:44:24] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008952: [03:44:24] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 008952: [03:44:24] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 008952: [03:44:24] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 008952: [03:44:24] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 008952: [03:44:24] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 008952: [03:44:24] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 008952: [03:44:24] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 008952: [03:44:24] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 008952: [03:44:24] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 008952: [03:44:24] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 008952: [03:44:24] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 008952: [03:44:24] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 008952: [03:44:24] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 008952: [03:44:24] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 008952: [03:44:24] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 008952: [03:44:24] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 008952: [03:44:24] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 66.937 ms RDOC 008952: [03:44:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003720: [03:44:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 003720: [03:44:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003720: [03:44:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003720: [03:44:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003720: [03:44:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2632 RDOC 002632: [03:44:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 002632: [03:44:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002632: [03:44:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002632: [03:44:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002632: [03:44:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002632: [03:44:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002632: [03:44:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002632: [03:44:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002632: [03:44:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002632: [03:44:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002632: [03:44:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002632: [03:44:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002632: [03:44:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002632: [03:44:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002632: [03:44:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003720: [03:44:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2632] RDOC 002632: [03:44:25] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002632: [03:44:25] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F795C5A5D0 RDOC 002632: [03:44:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002632: [03:44:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002632: [03:44:25] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002632: [03:44:25] gl_driver.cpp(1116) - Log - Deleting shader group 000001F795C5A5D0 RDOC 002632: [03:44:25] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002632: [03:44:25] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F795C59F90 RDOC 002632: [03:44:25] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002632: [03:44:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002632: [03:44:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002632: [03:44:25] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 002632: [03:44:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003720: [03:44:25] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002632: [03:44:25] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000041033C RDOC 003720: [03:44:25] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002632: [03:44:25] gl_driver.cpp(2221) - Log - Starting capture RDOC 002632: [03:44:25] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 002632: [03:44:25] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 002632: [03:44:25] gl_driver.cpp(2292) - Log - Finished capture, Frame 200 RDOC 002632: [03:44:25] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 34 referenced resources RDOC 002632: [03:44:25] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 1 unreferenced RDOC 002632: [03:44:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 13204 (10.56 %) RDOC 002632: [03:44:25] gl_driver.cpp(2441) - Log - Captured GL frame with 0.119202 MB capture section in 0.047798 seconds RDOC 002632: [03:44:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 002632: [03:44:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 002632: [03:44:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 003720: [03:44:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (26619 bytes) (time 1698983065) 7788 byte thumbnail RDOC 003720: [03:44:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 003720: [03:44:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003720: [03:44:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003720: [03:44:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003720: [03:44:26] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003720: [03:44:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003720: [03:44:26] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003720: [03:44:26] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003720: [03:44:26] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003720: [03:44:26] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003720: [03:44:26] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003720: [03:44:26] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003720: [03:44:26] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003720: [03:44:26] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003720: [03:44:26] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003720: [03:44:26] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003720: [03:44:26] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003720: [03:44:26] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003720: [03:44:26] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003720: [03:44:26] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003720: [03:44:26] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003720: [03:44:26] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003720: [03:44:26] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003720: [03:44:26] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003720: [03:44:26] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003720: [03:44:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003720: [03:44:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003720: [03:44:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003720: [03:44:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003720: [03:44:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003720: [03:44:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003720: [03:44:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003720: [03:44:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003720: [03:44:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003720: [03:44:26] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003720: [03:44:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003720: [03:44:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003720: [03:44:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003720: [03:44:26] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003720: [03:44:26] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 003720: [03:44:26] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003720: [03:44:26] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003720: [03:44:26] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 003720: [03:44:26] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003720: [03:44:26] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003720: [03:44:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003720: [03:44:27] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 118.949 ms RDOC 003720: [03:44:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005084: [03:44:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 005084: [03:44:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005084: [03:44:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005084: [03:44:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005084: [03:44:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8436 RDOC 008436: [03:44:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 008436: [03:44:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008436: [03:44:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008436: [03:44:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008436: [03:44:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008436: [03:44:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008436: [03:44:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008436: [03:44:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008436: [03:44:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008436: [03:44:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008436: [03:44:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008436: [03:44:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008436: [03:44:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008436: [03:44:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008436: [03:44:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005084: [03:44:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8436] RDOC 008436: [03:44:27] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008436: [03:44:27] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B8DD52D760 RDOC 008436: [03:44:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008436: [03:44:27] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008436: [03:44:27] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008436: [03:44:27] gl_driver.cpp(1116) - Log - Deleting shader group 000001B8DD52D760 RDOC 008436: [03:44:27] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008436: [03:44:27] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B8DD52D1E0 RDOC 008436: [03:44:27] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008436: [03:44:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008436: [03:44:27] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008436: [03:44:27] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008436: [03:44:27] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008436: [03:44:27] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004F02AC RDOC 005084: [03:44:27] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005084: [03:44:27] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008436: [03:44:27] gl_driver.cpp(2221) - Log - Starting capture RDOC 008436: [03:44:27] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008436: [03:44:27] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 008436: [03:44:27] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 008436: [03:44:27] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 008436: [03:44:27] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008436: [03:44:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3744 (13.03 %) RDOC 008436: [03:44:27] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027405 MB capture section in 0.030546 seconds RDOC 008436: [03:44:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 008436: [03:44:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 008436: [03:44:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 005084: [03:44:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17987 bytes) (time 1698983067) 8936 byte thumbnail RDOC 005084: [03:44:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 005084: [03:44:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005084: [03:44:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005084: [03:44:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005084: [03:44:28] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005084: [03:44:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005084: [03:44:28] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005084: [03:44:28] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005084: [03:44:28] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005084: [03:44:28] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005084: [03:44:28] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005084: [03:44:28] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005084: [03:44:28] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005084: [03:44:28] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005084: [03:44:28] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005084: [03:44:28] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005084: [03:44:28] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005084: [03:44:28] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005084: [03:44:28] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005084: [03:44:28] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005084: [03:44:28] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005084: [03:44:28] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005084: [03:44:28] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005084: [03:44:28] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005084: [03:44:28] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005084: [03:44:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005084: [03:44:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005084: [03:44:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005084: [03:44:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005084: [03:44:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005084: [03:44:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005084: [03:44:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005084: [03:44:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005084: [03:44:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005084: [03:44:28] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005084: [03:44:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005084: [03:44:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005084: [03:44:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005084: [03:44:28] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005084: [03:44:28] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 005084: [03:44:28] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005084: [03:44:28] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005084: [03:44:28] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 005084: [03:44:29] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005084: [03:44:29] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005084: [03:44:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005084: [03:44:29] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 86.629 ms RDOC 005084: [03:44:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006304: [03:44:29] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 006304: [03:44:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006304: [03:44:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006304: [03:44:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006304: [03:44:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10640 RDOC 010640: [03:44:29] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 010640: [03:44:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010640: [03:44:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010640: [03:44:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010640: [03:44:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010640: [03:44:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010640: [03:44:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010640: [03:44:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010640: [03:44:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010640: [03:44:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010640: [03:44:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010640: [03:44:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010640: [03:44:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010640: [03:44:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010640: [03:44:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006304: [03:44:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10640] RDOC 010640: [03:44:29] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010640: [03:44:29] gl_driver.cpp(1217) - Log - Created new sharegroup 000002B08999DF10 RDOC 010640: [03:44:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010640: [03:44:29] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010640: [03:44:29] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010640: [03:44:29] gl_driver.cpp(1116) - Log - Deleting shader group 000002B08999DF10 RDOC 010640: [03:44:29] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010640: [03:44:29] gl_driver.cpp(1217) - Log - Created new sharegroup 000002B08999E990 RDOC 010640: [03:44:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010640: [03:44:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010640: [03:44:29] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010640: [03:44:29] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010640: [03:44:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010640: [03:44:29] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005102AC RDOC 006304: [03:44:29] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010640: [03:44:29] gl_driver.cpp(2221) - Log - Starting capture RDOC 010640: [03:44:29] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 010640: [03:44:29] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 006304: [03:44:29] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010640: [03:44:29] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010640: [03:44:29] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 11 referenced resources RDOC 010640: [03:44:29] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 010640: [03:44:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16311 (0.83 %) RDOC 010640: [03:44:29] gl_driver.cpp(2441) - Log - Captured GL frame with 1.863708 MB capture section in 0.054756 seconds RDOC 010640: [03:44:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 010640: [03:44:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 010640: [03:44:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 006304: [03:44:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28736 bytes) (time 1698983070) 7478 byte thumbnail RDOC 006304: [03:44:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 006304: [03:44:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006304: [03:44:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006304: [03:44:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006304: [03:44:31] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006304: [03:44:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006304: [03:44:31] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006304: [03:44:31] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006304: [03:44:31] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006304: [03:44:31] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006304: [03:44:31] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006304: [03:44:31] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006304: [03:44:31] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006304: [03:44:31] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006304: [03:44:31] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006304: [03:44:31] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006304: [03:44:31] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006304: [03:44:31] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006304: [03:44:31] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006304: [03:44:31] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006304: [03:44:31] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006304: [03:44:31] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006304: [03:44:31] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006304: [03:44:31] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006304: [03:44:31] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006304: [03:44:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006304: [03:44:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006304: [03:44:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006304: [03:44:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006304: [03:44:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006304: [03:44:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006304: [03:44:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006304: [03:44:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006304: [03:44:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006304: [03:44:31] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006304: [03:44:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006304: [03:44:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006304: [03:44:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006304: [03:44:31] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006304: [03:44:31] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 006304: [03:44:31] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006304: [03:44:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006304: [03:44:31] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 006304: [03:44:31] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006304: [03:44:31] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006304: [03:44:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006304: [03:44:31] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 68.361 ms RDOC 006304: [03:44:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008636: [03:44:31] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 008636: [03:44:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008636: [03:44:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008636: [03:44:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008636: [03:44:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5992 RDOC 005992: [03:44:32] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 005992: [03:44:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005992: [03:44:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005992: [03:44:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005992: [03:44:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005992: [03:44:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005992: [03:44:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005992: [03:44:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005992: [03:44:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005992: [03:44:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005992: [03:44:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005992: [03:44:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005992: [03:44:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005992: [03:44:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005992: [03:44:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008636: [03:44:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5992] RDOC 005992: [03:44:32] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005992: [03:44:32] gl_driver.cpp(1217) - Log - Created new sharegroup 00000192E7FBBF40 RDOC 005992: [03:44:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005992: [03:44:32] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005992: [03:44:32] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005992: [03:44:32] gl_driver.cpp(1116) - Log - Deleting shader group 00000192E7FBBF40 RDOC 005992: [03:44:32] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005992: [03:44:32] gl_driver.cpp(1217) - Log - Created new sharegroup 00000192E7FBC8C0 RDOC 005992: [03:44:32] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005992: [03:44:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005992: [03:44:32] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005992: [03:44:32] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005992: [03:44:32] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005992: [03:44:32] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003702D6 RDOC 008636: [03:44:32] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008636: [03:44:32] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005992: [03:44:32] gl_driver.cpp(2221) - Log - Starting capture RDOC 005992: [03:44:32] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 005992: [03:44:32] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 005992: [03:44:32] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005992: [03:44:32] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 005992: [03:44:32] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 005992: [03:44:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3142 (10.98 %) RDOC 005992: [03:44:32] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027283 MB capture section in 0.047002 seconds RDOC 005992: [03:44:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005992: [03:44:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 005992: [03:44:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 008636: [03:44:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12892 bytes) (time 1698983072) 5116 byte thumbnail RDOC 008636: [03:44:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 008636: [03:44:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008636: [03:44:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008636: [03:44:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008636: [03:44:33] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008636: [03:44:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008636: [03:44:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008636: [03:44:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008636: [03:44:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008636: [03:44:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008636: [03:44:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008636: [03:44:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008636: [03:44:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008636: [03:44:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008636: [03:44:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008636: [03:44:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008636: [03:44:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008636: [03:44:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008636: [03:44:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008636: [03:44:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008636: [03:44:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008636: [03:44:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008636: [03:44:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008636: [03:44:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008636: [03:44:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008636: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008636: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008636: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008636: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008636: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008636: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008636: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008636: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008636: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008636: [03:44:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008636: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008636: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008636: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008636: [03:44:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008636: [03:44:33] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008636: [03:44:33] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008636: [03:44:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008636: [03:44:33] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 008636: [03:44:33] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008636: [03:44:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008636: [03:44:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008636: [03:44:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008636: [03:44:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008636: [03:44:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008636: [03:44:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008636: [03:44:33] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 56.693 ms RDOC 008636: [03:44:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006252: [03:44:34] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 006252: [03:44:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006252: [03:44:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006252: [03:44:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006252: [03:44:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3456 RDOC 003456: [03:44:34] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 003456: [03:44:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003456: [03:44:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003456: [03:44:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003456: [03:44:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003456: [03:44:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003456: [03:44:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003456: [03:44:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003456: [03:44:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003456: [03:44:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003456: [03:44:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003456: [03:44:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003456: [03:44:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003456: [03:44:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003456: [03:44:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006252: [03:44:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3456] RDOC 003456: [03:44:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003456: [03:44:34] gl_driver.cpp(1217) - Log - Created new sharegroup 00000172558EC050 RDOC 003456: [03:44:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003456: [03:44:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003456: [03:44:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003456: [03:44:34] gl_driver.cpp(1116) - Log - Deleting shader group 00000172558EC050 RDOC 003456: [03:44:34] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003456: [03:44:34] gl_driver.cpp(1217) - Log - Created new sharegroup 00000172558EBC50 RDOC 003456: [03:44:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003456: [03:44:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003456: [03:44:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003456: [03:44:34] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003456: [03:44:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003456: [03:44:34] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000910300 RDOC 006252: [03:44:34] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003456: [03:44:34] gl_driver.cpp(2221) - Log - Starting capture RDOC 003456: [03:44:34] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 003456: [03:44:34] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003456: [03:44:34] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 006252: [03:44:34] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003456: [03:44:34] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 003456: [03:44:34] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 003456: [03:44:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3213 (10.52 %) RDOC 003456: [03:44:34] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029114 MB capture section in 0.042385 seconds RDOC 003456: [03:44:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003456: [03:44:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 003456: [03:44:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 006252: [03:44:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12963 bytes) (time 1698983074) 5116 byte thumbnail RDOC 006252: [03:44:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 006252: [03:44:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006252: [03:44:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006252: [03:44:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006252: [03:44:35] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006252: [03:44:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006252: [03:44:35] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006252: [03:44:35] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006252: [03:44:35] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006252: [03:44:35] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006252: [03:44:35] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006252: [03:44:35] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006252: [03:44:35] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006252: [03:44:35] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006252: [03:44:35] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006252: [03:44:35] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006252: [03:44:35] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006252: [03:44:35] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006252: [03:44:35] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006252: [03:44:35] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006252: [03:44:35] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006252: [03:44:35] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006252: [03:44:35] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006252: [03:44:35] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006252: [03:44:35] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006252: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006252: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006252: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006252: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006252: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006252: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006252: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006252: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006252: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006252: [03:44:35] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006252: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006252: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006252: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006252: [03:44:35] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006252: [03:44:35] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 006252: [03:44:35] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006252: [03:44:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006252: [03:44:35] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 006252: [03:44:35] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006252: [03:44:35] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006252: [03:44:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006252: [03:44:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006252: [03:44:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006252: [03:44:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006252: [03:44:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006252: [03:44:35] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 51.161 ms RDOC 006252: [03:44:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 006252: [03:44:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1470 (4.82 %) RDOC 006252: [03:44:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006252: [03:44:36] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1.725 ms RDOC 006252: [03:44:36] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 006252: [03:44:36] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 006252: [03:44:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1470 (4.82 %) RDOC 006252: [03:44:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006252: [03:44:36] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 006252: [03:44:36] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 006252: [03:44:36] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000038 requested RDOC 006252: [03:44:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006252: [03:44:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006252: [03:44:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006252: [03:44:36] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000038! RDOC 006252: [03:44:36] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006252: [03:44:36] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 006252: [03:44:36] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 006252: [03:44:36] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000039 requested RDOC 006252: [03:44:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006252: [03:44:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006252: [03:44:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006252: [03:44:36] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000039! RDOC 006252: [03:44:36] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006252: [03:44:36] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 006252: [03:44:36] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000040 requested RDOC 006252: [03:44:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006252: [03:44:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006252: [03:44:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006252: [03:44:36] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000040! RDOC 006252: [03:44:36] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006252: [03:44:36] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 006252: [03:44:36] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 006252: [03:44:36] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000041 requested RDOC 006252: [03:44:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006252: [03:44:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006252: [03:44:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006252: [03:44:36] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000041! RDOC 006252: [03:44:36] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006252: [03:44:36] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 006252: [03:44:36] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 006252: [03:44:36] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000042 requested RDOC 006252: [03:44:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006252: [03:44:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006252: [03:44:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006252: [03:44:36] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000042! RDOC 006252: [03:44:36] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006252: [03:44:36] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000051 RDOC 006252: [03:44:36] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000051 RDOC 006252: [03:44:36] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000051 requested RDOC 006252: [03:44:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006252: [03:44:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006252: [03:44:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006252: [03:44:36] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000051! RDOC 006252: [03:44:36] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006252: [03:44:36] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 006252: [03:44:36] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 006252: [03:44:36] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 006252: [03:44:36] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 006252: [03:44:36] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 006252: [03:44:36] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000065 RDOC 006252: [03:44:36] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000065 RDOC 006252: [03:44:36] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000065 requested RDOC 006252: [03:44:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006252: [03:44:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006252: [03:44:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006252: [03:44:36] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000065! RDOC 006252: [03:44:36] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006252: [03:44:36] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 006252: [03:44:36] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 006252: [03:44:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 006252: [03:44:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009804: [03:44:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 009804: [03:44:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009804: [03:44:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009804: [03:44:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009804: [03:44:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2792 RDOC 002792: [03:44:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 002792: [03:44:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002792: [03:44:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002792: [03:44:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002792: [03:44:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002792: [03:44:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002792: [03:44:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002792: [03:44:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002792: [03:44:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002792: [03:44:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002792: [03:44:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002792: [03:44:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002792: [03:44:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002792: [03:44:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002792: [03:44:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009804: [03:44:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2792] RDOC 002792: [03:44:36] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002792: [03:44:36] gl_driver.cpp(1217) - Log - Created new sharegroup 000002AFF4168930 RDOC 002792: [03:44:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002792: [03:44:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002792: [03:44:36] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002792: [03:44:36] gl_driver.cpp(1116) - Log - Deleting shader group 000002AFF4168930 RDOC 002792: [03:44:36] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002792: [03:44:36] gl_driver.cpp(1217) - Log - Created new sharegroup 000002AFF4168EF0 RDOC 002792: [03:44:36] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002792: [03:44:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002792: [03:44:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002792: [03:44:36] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 002792: [03:44:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002792: [03:44:36] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004C033C RDOC 009804: [03:44:36] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002792: [03:44:36] gl_driver.cpp(2221) - Log - Starting capture RDOC 002792: [03:44:36] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 002792: [03:44:36] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 009804: [03:44:36] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002792: [03:44:36] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 002792: [03:44:36] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 13 referenced resources RDOC 002792: [03:44:36] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 002792: [03:44:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14840064 bytes to 65421 (0.44 %) RDOC 002792: [03:44:36] gl_driver.cpp(2441) - Log - Captured GL frame with 14.152588 MB capture section in 0.073932 seconds RDOC 002792: [03:44:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 002792: [03:44:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 002792: [03:44:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 009804: [03:44:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (74950 bytes) (time 1698983076) 4886 byte thumbnail RDOC 009804: [03:44:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 009804: [03:44:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009804: [03:44:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009804: [03:44:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009804: [03:44:37] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009804: [03:44:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009804: [03:44:37] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009804: [03:44:37] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009804: [03:44:37] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009804: [03:44:37] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009804: [03:44:37] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009804: [03:44:37] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009804: [03:44:37] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009804: [03:44:37] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009804: [03:44:37] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009804: [03:44:37] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009804: [03:44:37] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009804: [03:44:37] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009804: [03:44:37] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009804: [03:44:37] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009804: [03:44:37] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009804: [03:44:37] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009804: [03:44:37] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009804: [03:44:37] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009804: [03:44:37] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009804: [03:44:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009804: [03:44:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009804: [03:44:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009804: [03:44:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009804: [03:44:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009804: [03:44:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009804: [03:44:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009804: [03:44:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009804: [03:44:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009804: [03:44:37] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009804: [03:44:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009804: [03:44:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009804: [03:44:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009804: [03:44:37] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009804: [03:44:37] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 009804: [03:44:37] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009804: [03:44:37] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009804: [03:44:38] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 009804: [03:44:38] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009804: [03:44:38] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009804: [03:44:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009804: [03:44:38] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009804: [03:44:38] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009804: [03:44:38] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009804: [03:44:38] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009804: [03:44:38] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 117.767 ms RDOC 009804: [03:44:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 004496: [03:44:38] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 004496: [03:44:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004496: [03:44:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004496: [03:44:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004496: [03:44:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11156 RDOC 011156: [03:44:38] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 011156: [03:44:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011156: [03:44:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011156: [03:44:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011156: [03:44:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011156: [03:44:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011156: [03:44:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011156: [03:44:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011156: [03:44:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011156: [03:44:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011156: [03:44:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011156: [03:44:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011156: [03:44:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011156: [03:44:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011156: [03:44:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004496: [03:44:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11156] RDOC 011156: [03:44:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011156: [03:44:38] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F5197B2470 RDOC 011156: [03:44:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011156: [03:44:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011156: [03:44:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011156: [03:44:38] gl_driver.cpp(1116) - Log - Deleting shader group 000001F5197B2470 RDOC 011156: [03:44:38] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011156: [03:44:38] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F5197B1D70 RDOC 011156: [03:44:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011156: [03:44:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011156: [03:44:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011156: [03:44:38] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011156: [03:44:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011156: [03:44:38] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 011156: [03:44:38] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F5197BB6F0 RDOC 011156: [03:44:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 011156: [03:44:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011156: [03:44:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004496: [03:44:38] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011156: [03:44:41] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000B601B2 RDOC 011156: [03:44:42] gl_driver.cpp(2221) - Log - Starting capture RDOC 011156: [03:44:42] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011156: [03:44:42] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 1, skipped 0 RDOC 004496: [03:44:42] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011156: [03:44:42] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011156: [03:44:42] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 011156: [03:44:42] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 2 unreferenced RDOC 011156: [03:44:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5708 (0.99 %) RDOC 011156: [03:44:42] gl_driver.cpp(2441) - Log - Captured GL frame with 0.550049 MB capture section in 0.066240 seconds RDOC 011156: [03:44:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 011156: [03:44:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 011156: [03:44:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 004496: [03:44:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12366 bytes) (time 1698983082) 2530 byte thumbnail RDOC 004496: [03:44:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 004496: [03:44:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004496: [03:44:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004496: [03:44:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004496: [03:44:43] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004496: [03:44:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004496: [03:44:43] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004496: [03:44:43] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004496: [03:44:43] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004496: [03:44:43] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004496: [03:44:43] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004496: [03:44:43] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004496: [03:44:43] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004496: [03:44:43] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004496: [03:44:43] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004496: [03:44:43] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004496: [03:44:43] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004496: [03:44:43] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004496: [03:44:43] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004496: [03:44:43] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004496: [03:44:43] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004496: [03:44:43] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004496: [03:44:43] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004496: [03:44:43] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004496: [03:44:43] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004496: [03:44:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004496: [03:44:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004496: [03:44:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004496: [03:44:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004496: [03:44:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004496: [03:44:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004496: [03:44:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004496: [03:44:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004496: [03:44:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004496: [03:44:43] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004496: [03:44:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004496: [03:44:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004496: [03:44:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004496: [03:44:43] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004496: [03:44:43] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 004496: [03:44:43] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004496: [03:44:43] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004496: [03:44:43] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 004496: [03:44:43] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004496: [03:44:43] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004496: [03:44:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004496: [03:44:43] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004496: [03:44:43] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004496: [03:44:43] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004496: [03:44:43] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004496: [03:44:43] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 75.071 ms RDOC 004496: [03:44:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 006412: [03:44:43] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 006412: [03:44:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006412: [03:44:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006412: [03:44:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006412: [03:44:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12016 RDOC 012016: [03:44:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 012016: [03:44:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012016: [03:44:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012016: [03:44:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012016: [03:44:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012016: [03:44:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012016: [03:44:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012016: [03:44:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012016: [03:44:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012016: [03:44:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012016: [03:44:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012016: [03:44:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012016: [03:44:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012016: [03:44:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012016: [03:44:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006412: [03:44:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12016] RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012016: [03:44:44] gl_driver.cpp(1217) - Log - Created new sharegroup 00000190954CEED0 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 012016: [03:44:44] gl_driver.cpp(1116) - Log - Deleting shader group 00000190954CEED0 RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012016: [03:44:44] gl_driver.cpp(1217) - Log - Created new sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC FFFFFFFFE101080A to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000010002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000020002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000030002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000030002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000040002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000040002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000050002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000050002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000060002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000060002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000070002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000070002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000080002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000080002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC FFFFFFFFE101080A to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000090002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000090002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000A0002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 00000000000A0002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC FFFFFFFFE101080A to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000B0002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 00000000000B0002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000C0002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 00000000000C0002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000D0002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 00000000000D0002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000E0002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 00000000000E0002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC FFFFFFFFE101080A to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000F0002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 00000000000F0002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000100002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000100002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC FFFFFFFFE101080A to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000110002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000110002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC FFFFFFFFE101080A to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000120002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000120002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007601081D - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000130002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000130002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007601081D - possibly stale. Using new DC FFFFFFFFE101080A to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000140002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000140002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007601081D - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000150002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000150002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007601081D - possibly stale. Using new DC FFFFFFFFE101080A to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000160002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000160002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007601081D - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000170002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000170002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007601081D - possibly stale. Using new DC FFFFFFFFE101080A to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000180002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000180002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007601081D - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000190002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000190002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007601081D - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001A0002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 00000000001A0002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007601081D - possibly stale. Using new DC FFFFFFFFE101080A to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001B0002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 00000000001B0002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007601081D - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001C0002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 00000000001C0002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001D0002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 00000000001D0002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001E0002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 00000000001E0002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001F0002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 00000000001F0002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000200002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000200002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000210002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000210002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000220002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000220002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000230002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000230002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000240002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000240002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC FFFFFFFFE101080A to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000250002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000250002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007601081D - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000260002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000260002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000270002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000270002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000280002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000280002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000290002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000290002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002A0002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 00000000002A0002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC FFFFFFFFE101080A to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002B0002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 00000000002B0002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002C0002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 00000000002C0002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC FFFFFFFFE101080A to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002D0002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 00000000002D0002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002E0002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 00000000002E0002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC FFFFFFFFE101080A to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002F0002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 00000000002F0002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000300002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000300002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000310002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000310002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000320002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000320002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000330002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000330002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000340002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000340002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000350002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000350002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000360002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000360002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000370002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000370002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000380002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000380002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000390002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000390002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003A0002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 00000000003A0002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003B0002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 00000000003B0002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003C0002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 00000000003C0002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003D0002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 00000000003D0002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003E0002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 00000000003E0002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003F0002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 00000000003F0002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000400002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000400002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000410002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000410002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000420002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000420002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000430002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000430002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000440002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000440002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000450002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000450002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 012016: [03:44:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000460002 RDOC 012016: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000460002 RDOC 012016: [03:44:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC FFFFFFFFE101080A to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000470002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000470002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC FFFFFFFFE101080A to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000480002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000480002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000490002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000490002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC FFFFFFFFE101080A to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004A0002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 00000000004A0002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004B0002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 00000000004B0002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC FFFFFFFFE101080A to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004C0002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 00000000004C0002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004D0002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 00000000004D0002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC FFFFFFFFE101080A to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004E0002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 00000000004E0002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007601081D - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004F0002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 00000000004F0002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000500002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000500002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC FFFFFFFFE101080A to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000510002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000510002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000520002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000520002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC FFFFFFFFE101080A to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000530002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000530002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC FFFFFFFFE101080A to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000540002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000540002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007601081D - possibly stale. Using new DC FFFFFFFFE101080A to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000550002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000550002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC FFFFFFFFE101080A to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000560002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000560002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000570002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000570002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC FFFFFFFFE101080A to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000580002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000580002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000061010823 - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000590002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000590002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005A0002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 00000000005A0002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005B0002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 00000000005B0002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005C0002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 00000000005C0002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005D0002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 00000000005D0002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005E0002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 00000000005E0002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005F0002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 00000000005F0002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000600002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000600002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000610002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000610002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000620002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000620002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 0000000061010823 to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000630002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000630002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 012016: [03:44:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE101080A - possibly stale. Using new DC 000000007601081D to ensure context is rebound properly RDOC 012016: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 012016: [03:44:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000190954CE950 RDOC 012016: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000640002 RDOC 012016: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000640002 RDOC 012016: [03:44:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 006412: [03:44:45] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012016: [03:44:45] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000038032E RDOC 012016: [03:44:45] gl_driver.cpp(2221) - Log - Starting capture RDOC 012016: [03:44:45] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 012016: [03:44:45] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006412: [03:44:45] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 012016: [03:44:45] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 012016: [03:44:45] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 012016: [03:44:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 012016: [03:44:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 5299 (13.82 %) RDOC 012016: [03:44:45] gl_driver.cpp(2441) - Log - Captured GL frame with 0.036560 MB capture section in 0.065188 seconds RDOC 012016: [03:44:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 012016: [03:44:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 012016: [03:44:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 006412: [03:44:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (22186 bytes) (time 1698983085) 12052 byte thumbnail RDOC 006412: [03:44:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 006412: [03:44:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006412: [03:44:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006412: [03:44:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006412: [03:44:46] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006412: [03:44:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006412: [03:44:46] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006412: [03:44:46] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006412: [03:44:46] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006412: [03:44:46] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006412: [03:44:46] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006412: [03:44:46] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006412: [03:44:46] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006412: [03:44:46] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006412: [03:44:46] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006412: [03:44:46] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006412: [03:44:46] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006412: [03:44:46] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006412: [03:44:46] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006412: [03:44:46] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006412: [03:44:46] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006412: [03:44:46] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006412: [03:44:46] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006412: [03:44:46] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006412: [03:44:46] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006412: [03:44:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006412: [03:44:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006412: [03:44:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006412: [03:44:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006412: [03:44:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006412: [03:44:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006412: [03:44:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006412: [03:44:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006412: [03:44:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006412: [03:44:46] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006412: [03:44:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006412: [03:44:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006412: [03:44:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006412: [03:44:46] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006412: [03:44:46] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 006412: [03:44:46] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006412: [03:44:46] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006412: [03:44:46] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 006412: [03:44:46] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006412: [03:44:46] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006412: [03:44:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006412: [03:44:46] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006412: [03:44:46] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006412: [03:44:46] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006412: [03:44:46] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006412: [03:44:46] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 92.074 ms RDOC 006412: [03:44:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 006412: [03:44:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 006412: [03:44:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 006412: [03:44:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 006412: [03:44:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 006412: [03:44:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 006412: [03:44:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 006412: [03:44:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 006412: [03:44:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 006412: [03:44:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 006412: [03:44:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 006412: [03:44:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 006412: [03:44:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 006412: [03:44:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 006412: [03:44:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 006412: [03:44:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002856: [03:44:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 002856: [03:44:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002856: [03:44:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002856: [03:44:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002856: [03:44:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10524 RDOC 010524: [03:44:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 010524: [03:44:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010524: [03:44:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010524: [03:44:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010524: [03:44:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010524: [03:44:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010524: [03:44:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010524: [03:44:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010524: [03:44:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010524: [03:44:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010524: [03:44:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010524: [03:44:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010524: [03:44:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010524: [03:44:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010524: [03:44:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002856: [03:44:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10524] RDOC 010524: [03:44:47] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010524: [03:44:47] gl_driver.cpp(1217) - Log - Created new sharegroup 000002202D35D750 RDOC 010524: [03:44:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010524: [03:44:47] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010524: [03:44:47] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010524: [03:44:47] gl_driver.cpp(1116) - Log - Deleting shader group 000002202D35D750 RDOC 010524: [03:44:47] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010524: [03:44:47] gl_driver.cpp(1217) - Log - Created new sharegroup 000002202D35D4D0 RDOC 010524: [03:44:47] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010524: [03:44:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010524: [03:44:47] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010524: [03:44:47] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010524: [03:44:47] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010524: [03:44:47] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001F0172 RDOC 002856: [03:44:47] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010524: [03:44:47] gl_driver.cpp(2221) - Log - Starting capture RDOC 010524: [03:44:47] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 010524: [03:44:47] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010524: [03:44:47] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 002856: [03:44:47] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010524: [03:44:47] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 010524: [03:44:47] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 010524: [03:44:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5160 (16.32 %) RDOC 010524: [03:44:47] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030151 MB capture section in 0.023346 seconds RDOC 010524: [03:44:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 010524: [03:44:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010524: [03:44:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002856: [03:44:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14371 bytes) (time 1698983087) 4687 byte thumbnail RDOC 002856: [03:44:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002856: [03:44:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002856: [03:44:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002856: [03:44:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002856: [03:44:48] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002856: [03:44:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002856: [03:44:48] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002856: [03:44:48] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002856: [03:44:48] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002856: [03:44:48] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002856: [03:44:48] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002856: [03:44:48] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002856: [03:44:48] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002856: [03:44:48] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002856: [03:44:48] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002856: [03:44:48] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002856: [03:44:48] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002856: [03:44:48] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002856: [03:44:48] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002856: [03:44:48] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002856: [03:44:48] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002856: [03:44:48] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002856: [03:44:48] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002856: [03:44:48] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002856: [03:44:48] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002856: [03:44:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002856: [03:44:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002856: [03:44:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002856: [03:44:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002856: [03:44:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002856: [03:44:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002856: [03:44:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002856: [03:44:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002856: [03:44:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002856: [03:44:48] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002856: [03:44:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002856: [03:44:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002856: [03:44:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002856: [03:44:48] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002856: [03:44:48] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002856: [03:44:48] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002856: [03:44:48] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002856: [03:44:48] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 002856: [03:44:49] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002856: [03:44:49] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002856: [03:44:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002856: [03:44:49] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 150.537 ms RDOC 002856: [03:44:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006824: [03:44:49] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 006824: [03:44:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006824: [03:44:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006824: [03:44:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006824: [03:44:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2256 RDOC 002256: [03:44:49] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 002256: [03:44:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002256: [03:44:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002256: [03:44:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002256: [03:44:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002256: [03:44:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002256: [03:44:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002256: [03:44:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002256: [03:44:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002256: [03:44:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002256: [03:44:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002256: [03:44:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002256: [03:44:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002256: [03:44:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006824: [03:44:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2256] RDOC 002256: [03:44:50] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F9E97CBB10 RDOC 002256: [03:44:50] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 002256: [03:44:50] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002256: [03:44:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002256: [03:44:50] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 002256: [03:44:50] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002256: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002256: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002256: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002256: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002256: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002256: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002256: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002256: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002256: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002256: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002256: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002256: [03:44:50] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 002256: [03:44:50] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000056033C RDOC 002256: [03:44:50] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F9E97CBB10 / 0x000000000056033C RDOC 006824: [03:44:51] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 002256: [03:44:51] vk_core.cpp(2062) - Log - Starting capture RDOC 002256: [03:44:51] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 002256: [03:44:51] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006824: [03:44:51] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002256: [03:44:51] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 002256: [03:44:51] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 002256: [03:44:51] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002256: [03:44:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3525440 bytes to 25332 (0.72 %) RDOC 002256: [03:44:51] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.362122 MB capture section in 0.053460 seconds RDOC 002256: [03:44:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002256: [03:44:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 002256: [03:44:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 006824: [03:44:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35082 bytes) (time 1698983091) 5116 byte thumbnail RDOC 006824: [03:44:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 006824: [03:44:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006824: [03:44:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006824: [03:44:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006824: [03:44:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006824: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006824: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006824: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006824: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006824: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006824: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006824: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006824: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006824: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006824: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006824: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006824: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006824: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006824: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006824: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006824: [03:44:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006824: [03:44:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006824: [03:44:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006824: [03:44:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006824: [03:44:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006824: [03:44:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006824: [03:44:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006824: [03:44:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006824: [03:44:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006824: [03:44:52] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006824: [03:44:52] vk_replay.cpp(4798) - Log - Created device. RDOC 006824: [03:44:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006824: [03:44:52] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006824: [03:44:52] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006824: [03:44:52] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006824: [03:44:52] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006824: [03:44:52] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006824: [03:44:52] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006824: [03:44:52] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006824: [03:44:52] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006824: [03:44:52] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006824: [03:44:52] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006824: [03:44:52] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006824: [03:44:52] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006824: [03:44:52] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006824: [03:44:52] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 006824: [03:44:52] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 006824: [03:44:52] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006824: [03:44:52] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006824: [03:44:52] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006824: [03:44:52] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 006824: [03:44:52] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006824: [03:44:52] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006824: [03:44:52] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 006824: [03:44:52] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006824: [03:44:52] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006824: [03:44:52] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006824: [03:44:52] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 006824: [03:44:52] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006824: [03:44:52] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006824: [03:44:52] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 006824: [03:44:52] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006824: [03:44:52] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006824: [03:44:52] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006824: [03:44:52] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 006824: [03:44:52] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006824: [03:44:52] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006824: [03:44:52] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 006824: [03:44:52] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006824: [03:44:52] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006824: [03:44:52] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006824: [03:44:52] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 006824: [03:44:52] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006824: [03:44:52] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006824: [03:44:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006824: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006824: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006824: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006824: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006824: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006824: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006824: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006824: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006824: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006824: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006824: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006824: [03:44:52] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 006824: [03:44:53] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006824: [03:44:53] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006824: [03:44:53] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006824: [03:44:53] vk_core.cpp(2875) - Log - Timer chunk initialisation - 768.016 ms RDOC 006824: [03:44:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006468: [03:44:53] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 006468: [03:44:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006468: [03:44:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006468: [03:44:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006468: [03:44:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10924 RDOC 010924: [03:44:53] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 010924: [03:44:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010924: [03:44:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010924: [03:44:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010924: [03:44:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010924: [03:44:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010924: [03:44:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010924: [03:44:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010924: [03:44:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010924: [03:44:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010924: [03:44:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010924: [03:44:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010924: [03:44:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010924: [03:44:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006468: [03:44:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10924] RDOC 010924: [03:44:54] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001A484E8BE20 RDOC 010924: [03:44:54] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010924: [03:44:54] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010924: [03:44:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010924: [03:44:54] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 010924: [03:44:54] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010924: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010924: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010924: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010924: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010924: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010924: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010924: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010924: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010924: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010924: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010924: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010924: [03:44:54] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000230172 RDOC 010924: [03:44:54] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001A484E8BE20 / 0x0000000000230172 RDOC 006468: [03:44:54] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010924: [03:44:54] vk_core.cpp(2062) - Log - Starting capture RDOC 010924: [03:44:54] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010924: [03:44:54] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010924: [03:44:54] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 010924: [03:44:54] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 010924: [03:44:54] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010924: [03:44:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5442176 bytes to 31587 (0.58 %) RDOC 010924: [03:44:54] vk_core.cpp(2613) - Log - Captured Vulkan frame with 5.190063 MB capture section in 0.134836 seconds RDOC 010924: [03:44:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4284 bytes to 4284 (100.00 %) RDOC 010924: [03:44:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 010924: [03:44:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 006468: [03:44:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42483 bytes) (time 1698983094) 6397 byte thumbnail RDOC 006468: [03:44:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 006468: [03:44:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006468: [03:44:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006468: [03:44:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006468: [03:44:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006468: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006468: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006468: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006468: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006468: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006468: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006468: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006468: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006468: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006468: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006468: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006468: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006468: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006468: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006468: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006468: [03:44:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006468: [03:44:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006468: [03:44:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006468: [03:44:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006468: [03:44:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006468: [03:44:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006468: [03:44:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006468: [03:44:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006468: [03:44:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006468: [03:44:55] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006468: [03:44:55] vk_replay.cpp(4798) - Log - Created device. RDOC 006468: [03:44:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006468: [03:44:55] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006468: [03:44:55] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006468: [03:44:55] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006468: [03:44:55] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006468: [03:44:55] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006468: [03:44:55] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006468: [03:44:55] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006468: [03:44:55] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006468: [03:44:55] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006468: [03:44:55] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006468: [03:44:55] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006468: [03:44:55] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006468: [03:44:55] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006468: [03:44:55] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 006468: [03:44:55] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 006468: [03:44:55] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006468: [03:44:55] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006468: [03:44:55] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006468: [03:44:55] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 006468: [03:44:55] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006468: [03:44:55] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006468: [03:44:55] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 006468: [03:44:55] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006468: [03:44:55] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006468: [03:44:55] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006468: [03:44:55] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 006468: [03:44:55] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006468: [03:44:55] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006468: [03:44:55] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 006468: [03:44:55] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006468: [03:44:55] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006468: [03:44:55] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006468: [03:44:55] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 006468: [03:44:55] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006468: [03:44:55] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006468: [03:44:55] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 006468: [03:44:55] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006468: [03:44:55] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006468: [03:44:55] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006468: [03:44:55] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 006468: [03:44:55] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006468: [03:44:55] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006468: [03:44:55] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006468: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006468: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006468: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006468: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006468: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006468: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006468: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006468: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006468: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006468: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006468: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006468: [03:44:55] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006468: [03:44:55] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006468: [03:44:55] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006468: [03:44:55] vk_core.cpp(2875) - Log - Timer chunk initialisation - 106.042 ms RDOC 006468: [03:44:56] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 175.830 ms RDOC 006468: [03:44:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011220: [03:44:56] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 011220: [03:44:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011220: [03:44:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011220: [03:44:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011220: [03:44:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2648 RDOC 002648: [03:44:56] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 002648: [03:44:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002648: [03:44:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002648: [03:44:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002648: [03:44:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002648: [03:44:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002648: [03:44:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002648: [03:44:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002648: [03:44:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002648: [03:44:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002648: [03:44:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002648: [03:44:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002648: [03:44:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002648: [03:44:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011220: [03:44:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2648] RDOC 002648: [03:44:57] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001B35F557F30 RDOC 002648: [03:44:57] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 002648: [03:44:57] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002648: [03:44:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002648: [03:44:57] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 002648: [03:44:57] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002648: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002648: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002648: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002648: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002648: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002648: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002648: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002648: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002648: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002648: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002648: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002648: [03:44:57] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000240172 RDOC 002648: [03:44:57] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001B35F557F30 / 0x0000000000240172 RDOC 002648: [03:44:57] vk_core.cpp(2062) - Log - Starting capture RDOC 002648: [03:44:57] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 002648: [03:44:57] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002648: [03:44:57] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 011220: [03:44:57] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002648: [03:44:57] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 002648: [03:44:57] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002648: [03:44:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519488 bytes to 20636 (0.59 %) RDOC 002648: [03:44:57] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.356445 MB capture section in 0.054712 seconds RDOC 002648: [03:44:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 002648: [03:44:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 002648: [03:44:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 011220: [03:44:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30135 bytes) (time 1698983097) 4844 byte thumbnail RDOC 011220: [03:44:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 011220: [03:44:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011220: [03:44:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011220: [03:44:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011220: [03:44:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011220: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011220: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011220: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011220: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011220: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011220: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011220: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011220: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011220: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011220: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011220: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011220: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011220: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011220: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011220: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011220: [03:44:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011220: [03:44:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011220: [03:44:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011220: [03:44:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011220: [03:44:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011220: [03:44:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011220: [03:44:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011220: [03:44:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011220: [03:44:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011220: [03:44:59] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011220: [03:44:59] vk_replay.cpp(4798) - Log - Created device. RDOC 011220: [03:44:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011220: [03:44:59] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011220: [03:44:59] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011220: [03:44:59] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011220: [03:44:59] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011220: [03:44:59] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011220: [03:44:59] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011220: [03:44:59] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011220: [03:44:59] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011220: [03:44:59] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011220: [03:44:59] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011220: [03:44:59] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011220: [03:44:59] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011220: [03:44:59] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011220: [03:44:59] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011220: [03:44:59] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011220: [03:44:59] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011220: [03:44:59] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011220: [03:44:59] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011220: [03:44:59] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011220: [03:44:59] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011220: [03:44:59] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011220: [03:44:59] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011220: [03:44:59] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011220: [03:44:59] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011220: [03:44:59] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011220: [03:44:59] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011220: [03:44:59] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011220: [03:44:59] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011220: [03:44:59] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011220: [03:44:59] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011220: [03:44:59] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011220: [03:44:59] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011220: [03:44:59] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011220: [03:44:59] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011220: [03:44:59] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011220: [03:44:59] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011220: [03:44:59] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011220: [03:44:59] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011220: [03:44:59] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011220: [03:44:59] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011220: [03:44:59] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011220: [03:44:59] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011220: [03:44:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011220: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011220: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011220: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011220: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011220: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011220: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011220: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011220: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011220: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011220: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011220: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011220: [03:44:59] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011220: [03:44:59] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011220: [03:44:59] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011220: [03:44:59] vk_core.cpp(2875) - Log - Timer chunk initialisation - 86.788 ms RDOC 011220: [03:44:59] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011220: [03:44:59] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011220: [03:44:59] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 011220: [03:44:59] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011220: [03:44:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 15000 total instances RDOC 011220: [03:44:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008816: [03:44:59] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 008816: [03:44:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008816: [03:44:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008816: [03:44:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008816: [03:44:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11752 RDOC 011752: [03:44:59] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 011752: [03:44:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011752: [03:44:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011752: [03:44:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011752: [03:44:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011752: [03:44:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011752: [03:44:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011752: [03:44:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011752: [03:44:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011752: [03:44:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011752: [03:44:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011752: [03:44:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011752: [03:44:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011752: [03:44:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008816: [03:44:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11752] RDOC 011752: [03:45:00] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001A218487320 RDOC 011752: [03:45:00] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011752: [03:45:00] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011752: [03:45:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011752: [03:45:00] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 011752: [03:45:00] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011752: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011752: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011752: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011752: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011752: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011752: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011752: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011752: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011752: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011752: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011752: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011752: [03:45:00] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000180224 RDOC 011752: [03:45:00] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001A218487320 / 0x0000000000180224 RDOC 011752: [03:45:00] vk_core.cpp(2062) - Log - Starting capture RDOC 011752: [03:45:00] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011752: [03:45:00] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011752: [03:45:00] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 011752: [03:45:00] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 011752: [03:45:00] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 008816: [03:45:01] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011752: [03:45:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5479552 bytes to 58172 (1.06 %) RDOC 011752: [03:45:01] vk_core.cpp(2613) - Log - Captured Vulkan frame with 5.225708 MB capture section in 0.055679 seconds RDOC 011752: [03:45:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 011752: [03:45:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 011752: [03:45:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 008816: [03:45:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67790 bytes) (time 1698983101) 4975 byte thumbnail RDOC 008816: [03:45:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 008816: [03:45:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008816: [03:45:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008816: [03:45:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008816: [03:45:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008816: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008816: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008816: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008816: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008816: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008816: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008816: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008816: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008816: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008816: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008816: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008816: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008816: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008816: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008816: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008816: [03:45:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008816: [03:45:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008816: [03:45:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008816: [03:45:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008816: [03:45:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008816: [03:45:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008816: [03:45:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008816: [03:45:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008816: [03:45:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008816: [03:45:02] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008816: [03:45:02] vk_replay.cpp(4798) - Log - Created device. RDOC 008816: [03:45:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008816: [03:45:02] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008816: [03:45:02] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008816: [03:45:02] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008816: [03:45:02] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008816: [03:45:02] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008816: [03:45:02] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008816: [03:45:02] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008816: [03:45:02] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008816: [03:45:02] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008816: [03:45:02] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008816: [03:45:02] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008816: [03:45:02] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008816: [03:45:02] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008816: [03:45:02] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008816: [03:45:02] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008816: [03:45:02] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008816: [03:45:02] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008816: [03:45:02] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008816: [03:45:02] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008816: [03:45:02] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008816: [03:45:02] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008816: [03:45:02] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008816: [03:45:02] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008816: [03:45:02] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008816: [03:45:02] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008816: [03:45:02] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008816: [03:45:02] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008816: [03:45:02] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008816: [03:45:02] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008816: [03:45:02] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008816: [03:45:02] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008816: [03:45:02] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008816: [03:45:02] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008816: [03:45:02] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008816: [03:45:02] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008816: [03:45:02] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 008816: [03:45:02] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008816: [03:45:02] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008816: [03:45:02] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008816: [03:45:02] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 008816: [03:45:02] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008816: [03:45:02] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008816: [03:45:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008816: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008816: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008816: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008816: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008816: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008816: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008816: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008816: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008816: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008816: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008816: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008816: [03:45:02] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008816: [03:45:02] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008816: [03:45:02] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008816: [03:45:02] vk_core.cpp(2875) - Log - Timer chunk initialisation - 90.990 ms RDOC 008816: [03:45:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008968: [03:45:02] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 008968: [03:45:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008968: [03:45:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008968: [03:45:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008968: [03:45:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8188 RDOC 008188: [03:45:02] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 008188: [03:45:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008188: [03:45:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008188: [03:45:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008188: [03:45:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008188: [03:45:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008188: [03:45:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008188: [03:45:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008188: [03:45:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008188: [03:45:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008188: [03:45:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008188: [03:45:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008188: [03:45:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008188: [03:45:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008968: [03:45:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8188] RDOC 008188: [03:45:03] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000015470845200 RDOC 008188: [03:45:03] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008188: [03:45:03] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008188: [03:45:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008188: [03:45:03] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 008188: [03:45:03] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008188: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008188: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008188: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008188: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008188: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008188: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008188: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008188: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008188: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008188: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008188: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008188: [03:45:03] vk_core.cpp(2062) - Log - Starting capture RDOC 008188: [03:45:03] vk_core.cpp(2066) - Log - Creating desired queue as none was obtained by the application RDOC 008188: [03:45:03] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 008968: [03:45:03] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008188: [03:45:03] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008188: [03:45:03] vk_core.cpp(2205) - Log - Finished capture, Frame 4294967295 RDOC 008188: [03:45:03] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 15 referenced resources RDOC 008188: [03:45:03] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 008188: [03:45:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517312 bytes to 19606 (0.56 %) RDOC 008188: [03:45:03] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.354370 MB capture section in 0.054378 seconds RDOC 008188: [03:45:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 008188: [03:45:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 008968: [03:45:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (19754 bytes) (time 1698983103) 0 byte thumbnail RDOC 008968: [03:45:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 008968: [03:45:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008968: [03:45:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008968: [03:45:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008968: [03:45:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008968: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008968: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008968: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008968: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008968: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008968: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008968: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008968: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008968: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008968: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008968: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008968: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008968: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008968: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008968: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008968: [03:45:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008968: [03:45:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008968: [03:45:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008968: [03:45:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008968: [03:45:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008968: [03:45:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008968: [03:45:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008968: [03:45:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008968: [03:45:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008968: [03:45:04] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008968: [03:45:04] vk_replay.cpp(4798) - Log - Created device. RDOC 008968: [03:45:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008968: [03:45:04] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008968: [03:45:04] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008968: [03:45:04] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008968: [03:45:04] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008968: [03:45:04] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008968: [03:45:04] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008968: [03:45:04] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008968: [03:45:04] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008968: [03:45:04] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008968: [03:45:04] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008968: [03:45:04] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008968: [03:45:04] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008968: [03:45:04] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008968: [03:45:04] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008968: [03:45:04] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008968: [03:45:04] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008968: [03:45:04] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008968: [03:45:04] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008968: [03:45:04] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008968: [03:45:04] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008968: [03:45:04] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008968: [03:45:04] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008968: [03:45:04] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008968: [03:45:04] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008968: [03:45:04] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008968: [03:45:04] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008968: [03:45:04] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008968: [03:45:04] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008968: [03:45:04] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008968: [03:45:04] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008968: [03:45:04] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008968: [03:45:04] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008968: [03:45:04] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008968: [03:45:04] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008968: [03:45:04] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008968: [03:45:04] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 008968: [03:45:04] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008968: [03:45:04] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008968: [03:45:04] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008968: [03:45:04] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 008968: [03:45:04] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008968: [03:45:04] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008968: [03:45:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008968: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008968: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008968: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008968: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008968: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008968: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008968: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008968: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008968: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008968: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008968: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008968: [03:45:04] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008968: [03:45:04] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008968: [03:45:04] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008968: [03:45:04] vk_core.cpp(2875) - Log - Timer chunk initialisation - 101.090 ms RDOC 008968: [03:45:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008068: [03:45:05] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 008068: [03:45:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008068: [03:45:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008068: [03:45:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008068: [03:45:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12092 RDOC 012092: [03:45:05] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 012092: [03:45:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012092: [03:45:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012092: [03:45:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012092: [03:45:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012092: [03:45:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012092: [03:45:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012092: [03:45:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012092: [03:45:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012092: [03:45:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012092: [03:45:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012092: [03:45:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012092: [03:45:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012092: [03:45:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008068: [03:45:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12092] RDOC 012092: [03:45:05] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000017A736CBA60 RDOC 012092: [03:45:05] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 012092: [03:45:05] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012092: [03:45:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012092: [03:45:05] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 012092: [03:45:05] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012092: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012092: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012092: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012092: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012092: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012092: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012092: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012092: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012092: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012092: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012092: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012092: [03:45:05] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000270172 RDOC 012092: [03:45:05] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000017A736CBA60 / 0x0000000000270172 RDOC 012092: [03:45:06] vk_core.cpp(2062) - Log - Starting capture RDOC 012092: [03:45:06] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 008068: [03:45:06] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012092: [03:45:06] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 012092: [03:45:06] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 012092: [03:45:06] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 012092: [03:45:06] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 012092: [03:45:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521792 bytes to 21451 (0.61 %) RDOC 012092: [03:45:06] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.358643 MB capture section in 0.053162 seconds RDOC 012092: [03:45:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012092: [03:45:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 012092: [03:45:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 008068: [03:45:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31201 bytes) (time 1698983106) 5116 byte thumbnail RDOC 008068: [03:45:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 008068: [03:45:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008068: [03:45:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008068: [03:45:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008068: [03:45:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008068: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008068: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008068: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008068: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008068: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008068: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008068: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008068: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008068: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008068: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008068: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008068: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008068: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008068: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008068: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008068: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008068: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008068: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008068: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008068: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008068: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008068: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008068: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008068: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008068: [03:45:07] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008068: [03:45:07] vk_replay.cpp(4798) - Log - Created device. RDOC 008068: [03:45:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008068: [03:45:07] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008068: [03:45:07] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008068: [03:45:07] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008068: [03:45:07] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008068: [03:45:07] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008068: [03:45:07] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008068: [03:45:07] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008068: [03:45:07] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008068: [03:45:07] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008068: [03:45:07] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008068: [03:45:07] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008068: [03:45:07] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008068: [03:45:07] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008068: [03:45:07] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008068: [03:45:07] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008068: [03:45:07] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008068: [03:45:07] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008068: [03:45:07] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008068: [03:45:07] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008068: [03:45:07] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008068: [03:45:07] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008068: [03:45:07] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008068: [03:45:07] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008068: [03:45:07] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008068: [03:45:07] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008068: [03:45:07] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008068: [03:45:07] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008068: [03:45:07] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008068: [03:45:07] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008068: [03:45:07] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008068: [03:45:07] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008068: [03:45:07] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008068: [03:45:07] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008068: [03:45:07] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008068: [03:45:07] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008068: [03:45:07] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 008068: [03:45:07] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008068: [03:45:07] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008068: [03:45:07] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008068: [03:45:07] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 008068: [03:45:07] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008068: [03:45:07] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008068: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008068: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008068: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008068: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008068: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008068: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008068: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008068: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008068: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008068: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008068: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008068: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008068: [03:45:07] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008068: [03:45:07] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008068: [03:45:07] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008068: [03:45:07] vk_core.cpp(2875) - Log - Timer chunk initialisation - 81.431 ms RDOC 008068: [03:45:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005000: [03:45:08] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 005000: [03:45:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005000: [03:45:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005000: [03:45:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005000: [03:45:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5896 RDOC 005896: [03:45:08] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 005896: [03:45:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005896: [03:45:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005896: [03:45:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005896: [03:45:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005896: [03:45:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005896: [03:45:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005896: [03:45:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005896: [03:45:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005896: [03:45:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005896: [03:45:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005896: [03:45:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005896: [03:45:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005896: [03:45:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005000: [03:45:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5896] RDOC 005896: [03:45:08] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000017E95E62230 RDOC 005896: [03:45:08] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005896: [03:45:08] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005896: [03:45:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005896: [03:45:08] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 005896: [03:45:08] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005896: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005896: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005896: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005896: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005896: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005896: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005896: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005896: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005896: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005896: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005896: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005896: [03:45:08] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000280172 RDOC 005896: [03:45:08] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000017E95E62230 / 0x0000000000280172 RDOC 005896: [03:45:09] vk_core.cpp(2062) - Log - Starting capture RDOC 005896: [03:45:09] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 005896: [03:45:09] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 005896: [03:45:09] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 005896: [03:45:09] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 23 referenced resources RDOC 005896: [03:45:09] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 005000: [03:45:09] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005896: [03:45:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24000 bytes to 9129 (38.04 %) RDOC 005896: [03:45:09] vk_core.cpp(2613) - Log - Captured Vulkan frame with 0.022888 MB capture section in 0.036255 seconds RDOC 005896: [03:45:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 005896: [03:45:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 005896: [03:45:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 005000: [03:45:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27454 bytes) (time 1698983109) 11541 byte thumbnail RDOC 005000: [03:45:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 005000: [03:45:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005000: [03:45:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005000: [03:45:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005000: [03:45:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005000: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005000: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005000: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005000: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005000: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005000: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005000: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005000: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005000: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005000: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005000: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005000: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005000: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005000: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005000: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005000: [03:45:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005000: [03:45:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005000: [03:45:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005000: [03:45:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005000: [03:45:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005000: [03:45:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005000: [03:45:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005000: [03:45:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005000: [03:45:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005000: [03:45:10] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005000: [03:45:10] vk_replay.cpp(4798) - Log - Created device. RDOC 005000: [03:45:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005000: [03:45:10] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 005000: [03:45:10] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005000: [03:45:10] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005000: [03:45:10] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 005000: [03:45:10] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005000: [03:45:10] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005000: [03:45:10] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 005000: [03:45:10] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 005000: [03:45:10] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005000: [03:45:10] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 005000: [03:45:10] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005000: [03:45:10] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005000: [03:45:10] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005000: [03:45:10] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 005000: [03:45:10] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 005000: [03:45:10] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005000: [03:45:10] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005000: [03:45:10] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005000: [03:45:10] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 005000: [03:45:10] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005000: [03:45:10] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005000: [03:45:10] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 005000: [03:45:10] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005000: [03:45:10] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005000: [03:45:10] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005000: [03:45:10] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 005000: [03:45:10] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005000: [03:45:10] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005000: [03:45:10] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 005000: [03:45:10] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005000: [03:45:10] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005000: [03:45:10] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005000: [03:45:10] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 005000: [03:45:10] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005000: [03:45:10] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005000: [03:45:10] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 005000: [03:45:10] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005000: [03:45:10] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005000: [03:45:10] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005000: [03:45:10] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 005000: [03:45:10] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005000: [03:45:10] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005000: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005000: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005000: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005000: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005000: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005000: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005000: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005000: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005000: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005000: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005000: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005000: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005000: [03:45:10] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005000: [03:45:10] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005000: [03:45:10] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005000: [03:45:10] vk_core.cpp(2875) - Log - Timer chunk initialisation - 93.876 ms RDOC 005000: [03:45:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010792: [03:45:11] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 010792: [03:45:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010792: [03:45:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010792: [03:45:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010792: [03:45:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12232 RDOC 012232: [03:45:11] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 012232: [03:45:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012232: [03:45:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012232: [03:45:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012232: [03:45:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012232: [03:45:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012232: [03:45:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012232: [03:45:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012232: [03:45:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012232: [03:45:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012232: [03:45:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012232: [03:45:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012232: [03:45:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012232: [03:45:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010792: [03:45:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12232] RDOC 012232: [03:45:11] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002476A3284C0 RDOC 012232: [03:45:11] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 012232: [03:45:11] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012232: [03:45:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012232: [03:45:11] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 012232: [03:45:11] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012232: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012232: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012232: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012232: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012232: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012232: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012232: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012232: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012232: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012232: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012232: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012232: [03:45:11] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000A80302 RDOC 012232: [03:45:11] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002476A3284C0 / 0x0000000000A80302 RDOC 010792: [03:45:12] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 012232: [03:45:12] vk_core.cpp(2062) - Log - Starting capture RDOC 012232: [03:45:12] resource_manager.h(1469) - Log - Preparing up to 17 potentially dirty resources RDOC 010792: [03:45:12] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012232: [03:45:12] resource_manager.h(1526) - Log - Prepared 9 dirty resources, postponed 0, skipped 0 RDOC 012232: [03:45:12] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 012232: [03:45:12] resource_manager.h(1538) - Log - Checking 9 resources with initial contents against 31 referenced resources RDOC 012232: [03:45:12] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 0 unreferenced RDOC 012232: [03:45:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37215296 bytes to 165499 (0.44 %) RDOC 012232: [03:45:12] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.491272 MB capture section in 0.077574 seconds RDOC 012232: [03:45:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 21520 bytes to 21520 (100.00 %) RDOC 012232: [03:45:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 012232: [03:45:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 010792: [03:45:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (193408 bytes) (time 1698983112) 6174 byte thumbnail RDOC 010792: [03:45:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 010792: [03:45:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010792: [03:45:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010792: [03:45:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010792: [03:45:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010792: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010792: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010792: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010792: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010792: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010792: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010792: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010792: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010792: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010792: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010792: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010792: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010792: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010792: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010792: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010792: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010792: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010792: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010792: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010792: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010792: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010792: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010792: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010792: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010792: [03:45:13] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010792: [03:45:13] vk_replay.cpp(4798) - Log - Created device. RDOC 010792: [03:45:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010792: [03:45:13] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010792: [03:45:13] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010792: [03:45:13] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010792: [03:45:13] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010792: [03:45:13] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010792: [03:45:13] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010792: [03:45:13] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010792: [03:45:13] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010792: [03:45:13] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010792: [03:45:13] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010792: [03:45:13] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010792: [03:45:13] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010792: [03:45:13] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010792: [03:45:13] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010792: [03:45:13] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010792: [03:45:13] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010792: [03:45:13] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010792: [03:45:13] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010792: [03:45:13] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010792: [03:45:13] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010792: [03:45:13] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010792: [03:45:13] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010792: [03:45:13] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010792: [03:45:13] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010792: [03:45:13] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010792: [03:45:13] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010792: [03:45:13] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010792: [03:45:13] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010792: [03:45:13] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010792: [03:45:13] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010792: [03:45:13] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010792: [03:45:13] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010792: [03:45:13] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010792: [03:45:13] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010792: [03:45:13] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010792: [03:45:13] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 010792: [03:45:13] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010792: [03:45:13] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010792: [03:45:13] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010792: [03:45:13] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 010792: [03:45:13] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010792: [03:45:13] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010792: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010792: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010792: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010792: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010792: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010792: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010792: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010792: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010792: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010792: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010792: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010792: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010792: [03:45:14] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010792: [03:45:14] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010792: [03:45:14] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010792: [03:45:14] vk_core.cpp(2875) - Log - Timer chunk initialisation - 377.912 ms RDOC 010792: [03:45:14] vk_replay.cpp(1153) - Warning - Couldn't find offset for spec ID 2 RDOC 010792: [03:45:14] vk_replay.cpp(1153) - Warning - Couldn't find offset for spec ID 2 RDOC 010792: [03:45:14] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 010792: [03:45:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001512: [03:45:14] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 001512: [03:45:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001512: [03:45:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001512: [03:45:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001512: [03:45:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8280 RDOC 008280: [03:45:14] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 008280: [03:45:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008280: [03:45:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008280: [03:45:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008280: [03:45:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008280: [03:45:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008280: [03:45:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008280: [03:45:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008280: [03:45:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008280: [03:45:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008280: [03:45:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008280: [03:45:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008280: [03:45:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008280: [03:45:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001512: [03:45:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8280] RDOC 008280: [03:45:15] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002080DA86E20 RDOC 008280: [03:45:15] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008280: [03:45:15] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008280: [03:45:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008280: [03:45:15] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 008280: [03:45:15] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008280: [03:45:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008280: [03:45:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008280: [03:45:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008280: [03:45:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008280: [03:45:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008280: [03:45:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008280: [03:45:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008280: [03:45:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008280: [03:45:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008280: [03:45:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008280: [03:45:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008280: [03:45:15] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000002B0172 RDOC 008280: [03:45:15] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002080DA86E20 / 0x00000000002B0172 RDOC 001512: [03:45:16] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001512: [03:45:16] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008280: [03:45:16] vk_core.cpp(2062) - Log - Starting capture RDOC 008280: [03:45:16] resource_manager.h(1469) - Log - Preparing up to 15377 potentially dirty resources RDOC 008280: [03:45:16] resource_manager.h(1526) - Log - Prepared 15369 dirty resources, postponed 0, skipped 0 RDOC 008280: [03:45:16] vk_core.cpp(2205) - Log - Finished capture, Frame 100 RDOC 008280: [03:45:16] resource_manager.h(1538) - Log - Checking 15369 resources with initial contents against 12201 referenced resources RDOC 008280: [03:45:16] resource_manager.h(1642) - Log - Serialised 3031 resources, skipped 12338 unreferenced RDOC 008280: [03:45:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42247424 bytes to 1647721 (3.90 %) RDOC 008280: [03:45:16] vk_core.cpp(2613) - Log - Captured Vulkan frame with 40.290283 MB capture section in 0.329180 seconds RDOC 008280: [03:45:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008280: [03:45:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 008280: [03:45:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 001512: [03:45:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 100) (1654376 bytes) (time 1698983116) 2526 byte thumbnail RDOC 001512: [03:45:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 001512: [03:45:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001512: [03:45:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001512: [03:45:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001512: [03:45:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001512: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001512: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001512: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001512: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001512: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001512: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001512: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001512: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001512: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001512: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001512: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001512: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001512: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001512: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001512: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001512: [03:45:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001512: [03:45:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001512: [03:45:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001512: [03:45:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001512: [03:45:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001512: [03:45:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001512: [03:45:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001512: [03:45:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001512: [03:45:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001512: [03:45:18] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001512: [03:45:18] vk_replay.cpp(4798) - Log - Created device. RDOC 001512: [03:45:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001512: [03:45:18] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 001512: [03:45:18] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001512: [03:45:18] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001512: [03:45:18] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 001512: [03:45:18] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001512: [03:45:18] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001512: [03:45:18] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 001512: [03:45:18] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 001512: [03:45:18] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001512: [03:45:18] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 001512: [03:45:18] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001512: [03:45:18] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001512: [03:45:18] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001512: [03:45:18] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 001512: [03:45:18] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 001512: [03:45:18] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001512: [03:45:18] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001512: [03:45:18] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001512: [03:45:18] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 001512: [03:45:18] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001512: [03:45:18] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001512: [03:45:18] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 001512: [03:45:18] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001512: [03:45:18] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001512: [03:45:18] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001512: [03:45:18] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 001512: [03:45:18] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001512: [03:45:18] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001512: [03:45:18] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 001512: [03:45:18] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001512: [03:45:18] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001512: [03:45:18] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001512: [03:45:18] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 001512: [03:45:18] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001512: [03:45:18] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001512: [03:45:18] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 001512: [03:45:18] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001512: [03:45:18] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001512: [03:45:18] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001512: [03:45:18] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 001512: [03:45:18] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001512: [03:45:18] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001512: [03:45:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001512: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001512: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001512: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001512: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001512: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001512: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001512: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001512: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001512: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001512: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001512: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001512: [03:45:18] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001512: [03:45:18] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001512: [03:45:18] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001512: [03:45:18] vk_core.cpp(2875) - Log - Timer chunk initialisation - 389.005 ms RDOC 001512: [03:45:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009196: [03:45:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 009196: [03:45:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009196: [03:45:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009196: [03:45:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009196: [03:45:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4808 RDOC 004808: [03:45:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 004808: [03:45:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004808: [03:45:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004808: [03:45:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004808: [03:45:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004808: [03:45:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004808: [03:45:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004808: [03:45:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004808: [03:45:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004808: [03:45:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004808: [03:45:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004808: [03:45:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004808: [03:45:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004808: [03:45:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009196: [03:45:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4808] RDOC 004808: [03:45:19] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000022DC19AE420 RDOC 004808: [03:45:19] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 004808: [03:45:19] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004808: [03:45:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004808: [03:45:19] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 004808: [03:45:19] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004808: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004808: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004808: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004808: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004808: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004808: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004808: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004808: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004808: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004808: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004808: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004808: [03:45:19] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000005402D6 RDOC 004808: [03:45:19] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000022DC19AE420 / 0x00000000005402D6 RDOC 009196: [03:45:20] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009196: [03:45:20] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004808: [03:45:20] vk_core.cpp(2062) - Log - Starting capture RDOC 004808: [03:45:20] resource_manager.h(1469) - Log - Preparing up to 10250 potentially dirty resources RDOC 004808: [03:45:20] resource_manager.h(1526) - Log - Prepared 10242 dirty resources, postponed 0, skipped 0 RDOC 004808: [03:45:20] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 004808: [03:45:20] resource_manager.h(1538) - Log - Checking 10242 resources with initial contents against 10261 referenced resources RDOC 004808: [03:45:20] resource_manager.h(1642) - Log - Serialised 10242 resources, skipped 0 unreferenced RDOC 004808: [03:45:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 11552704 bytes to 609797 (5.28 %) RDOC 004808: [03:45:20] vk_core.cpp(2613) - Log - Captured Vulkan frame with 11.017517 MB capture section in 0.176638 seconds RDOC 004808: [03:45:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004808: [03:45:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 004808: [03:45:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 009196: [03:45:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (619547 bytes) (time 1698983120) 5116 byte thumbnail RDOC 009196: [03:45:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 009196: [03:45:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009196: [03:45:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009196: [03:45:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009196: [03:45:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009196: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009196: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009196: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009196: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009196: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009196: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009196: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009196: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009196: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009196: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009196: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009196: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009196: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009196: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009196: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009196: [03:45:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009196: [03:45:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009196: [03:45:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009196: [03:45:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009196: [03:45:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009196: [03:45:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009196: [03:45:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009196: [03:45:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009196: [03:45:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009196: [03:45:21] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009196: [03:45:21] vk_replay.cpp(4798) - Log - Created device. RDOC 009196: [03:45:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009196: [03:45:21] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009196: [03:45:21] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009196: [03:45:21] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009196: [03:45:21] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009196: [03:45:21] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009196: [03:45:21] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009196: [03:45:21] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009196: [03:45:21] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009196: [03:45:21] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009196: [03:45:21] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009196: [03:45:21] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009196: [03:45:21] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009196: [03:45:21] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009196: [03:45:21] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 009196: [03:45:21] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 009196: [03:45:21] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009196: [03:45:21] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009196: [03:45:21] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009196: [03:45:21] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 009196: [03:45:21] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009196: [03:45:21] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009196: [03:45:21] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 009196: [03:45:21] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009196: [03:45:21] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009196: [03:45:21] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009196: [03:45:21] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 009196: [03:45:21] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009196: [03:45:21] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009196: [03:45:21] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 009196: [03:45:21] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009196: [03:45:21] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009196: [03:45:21] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009196: [03:45:21] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 009196: [03:45:21] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009196: [03:45:21] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009196: [03:45:21] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 009196: [03:45:21] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009196: [03:45:21] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009196: [03:45:21] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009196: [03:45:21] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 009196: [03:45:21] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009196: [03:45:21] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009196: [03:45:21] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009196: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009196: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009196: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009196: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009196: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009196: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009196: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009196: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009196: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009196: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009196: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009196: [03:45:21] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009196: [03:45:21] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009196: [03:45:21] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009196: [03:45:22] vk_core.cpp(2875) - Log - Timer chunk initialisation - 318.256 ms RDOC 009196: [03:45:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009648: [03:45:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 009648: [03:45:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009648: [03:45:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009648: [03:45:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009648: [03:45:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10772 RDOC 010772: [03:45:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 010772: [03:45:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010772: [03:45:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010772: [03:45:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010772: [03:45:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010772: [03:45:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010772: [03:45:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010772: [03:45:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010772: [03:45:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010772: [03:45:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010772: [03:45:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010772: [03:45:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010772: [03:45:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010772: [03:45:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009648: [03:45:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10772] RDOC 010772: [03:45:23] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001AFBF388A50 RDOC 010772: [03:45:23] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010772: [03:45:23] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010772: [03:45:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010772: [03:45:23] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 010772: [03:45:23] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010772: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010772: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010772: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010772: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010772: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010772: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010772: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010772: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010772: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010772: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010772: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010772: [03:45:23] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000AC0302 RDOC 010772: [03:45:23] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001AFBF388A50 / 0x0000000000AC0302 RDOC 009648: [03:45:23] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010772: [03:45:23] vk_core.cpp(2062) - Log - Starting capture RDOC 010772: [03:45:23] resource_manager.h(1469) - Log - Preparing up to 62 potentially dirty resources RDOC 010772: [03:45:24] resource_manager.h(1526) - Log - Prepared 54 dirty resources, postponed 0, skipped 0 RDOC 010772: [03:45:24] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 010772: [03:45:24] resource_manager.h(1538) - Log - Checking 54 resources with initial contents against 84 referenced resources RDOC 010772: [03:45:24] resource_manager.h(1642) - Log - Serialised 54 resources, skipped 0 unreferenced RDOC 010772: [03:45:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 437973824 bytes to 1752173 (0.40 %) RDOC 010772: [03:45:24] vk_core.cpp(2613) - Log - Captured Vulkan frame with 417.684387 MB capture section in 1.177924 seconds RDOC 010772: [03:45:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010772: [03:45:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 010772: [03:45:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 009648: [03:45:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1758828 bytes) (time 1698983124) 2526 byte thumbnail RDOC 009648: [03:45:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 009648: [03:45:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009648: [03:45:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009648: [03:45:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009648: [03:45:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009648: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009648: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009648: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009648: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009648: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009648: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009648: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009648: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009648: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009648: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009648: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009648: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009648: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009648: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009648: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009648: [03:45:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009648: [03:45:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009648: [03:45:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009648: [03:45:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009648: [03:45:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009648: [03:45:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009648: [03:45:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009648: [03:45:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009648: [03:45:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009648: [03:45:26] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009648: [03:45:26] vk_replay.cpp(4798) - Log - Created device. RDOC 009648: [03:45:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009648: [03:45:26] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009648: [03:45:26] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009648: [03:45:26] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009648: [03:45:26] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009648: [03:45:26] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009648: [03:45:26] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009648: [03:45:26] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009648: [03:45:26] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009648: [03:45:26] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009648: [03:45:26] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009648: [03:45:26] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009648: [03:45:26] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009648: [03:45:26] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009648: [03:45:26] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 009648: [03:45:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 009648: [03:45:26] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009648: [03:45:26] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009648: [03:45:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009648: [03:45:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 009648: [03:45:26] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009648: [03:45:26] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009648: [03:45:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 009648: [03:45:26] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009648: [03:45:26] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009648: [03:45:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009648: [03:45:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 009648: [03:45:26] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009648: [03:45:26] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009648: [03:45:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 009648: [03:45:26] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009648: [03:45:26] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009648: [03:45:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009648: [03:45:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 009648: [03:45:26] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009648: [03:45:26] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009648: [03:45:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 009648: [03:45:26] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009648: [03:45:26] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009648: [03:45:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009648: [03:45:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 009648: [03:45:26] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009648: [03:45:26] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009648: [03:45:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009648: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009648: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009648: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009648: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009648: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009648: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009648: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009648: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009648: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009648: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009648: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009648: [03:45:26] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009648: [03:45:26] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009648: [03:45:26] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009648: [03:45:26] vk_core.cpp(2875) - Log - Timer chunk initialisation - 676.481 ms RDOC 009648: [03:45:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009320: [03:45:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 009320: [03:45:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009320: [03:45:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009320: [03:45:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009320: [03:45:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2668 RDOC 002668: [03:45:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 002668: [03:45:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002668: [03:45:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002668: [03:45:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002668: [03:45:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002668: [03:45:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002668: [03:45:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002668: [03:45:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002668: [03:45:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002668: [03:45:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002668: [03:45:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002668: [03:45:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002668: [03:45:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002668: [03:45:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009320: [03:45:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2668] RDOC 002668: [03:45:34] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000022101BD6000 RDOC 002668: [03:45:34] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 002668: [03:45:34] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002668: [03:45:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002668: [03:45:34] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 002668: [03:45:34] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002668: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002668: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002668: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002668: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002668: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002668: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002668: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002668: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002668: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002668: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002668: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002668: [03:45:34] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000300172 RDOC 002668: [03:45:34] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000022101BD6000 / 0x0000000000300172 RDOC 002668: [03:45:34] vk_core.cpp(2062) - Log - Starting capture RDOC 002668: [03:45:34] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 009320: [03:45:34] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002668: [03:45:34] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002668: [03:45:34] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 002668: [03:45:34] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 002668: [03:45:34] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002668: [03:45:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5449216 bytes to 67544 (1.24 %) RDOC 002668: [03:45:34] vk_core.cpp(2613) - Log - Captured Vulkan frame with 5.196777 MB capture section in 0.049934 seconds RDOC 002668: [03:45:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 002668: [03:45:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 002668: [03:45:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 009320: [03:45:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (82856 bytes) (time 1698983134) 9645 byte thumbnail RDOC 009320: [03:45:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 009320: [03:45:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009320: [03:45:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009320: [03:45:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009320: [03:45:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009320: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009320: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009320: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009320: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009320: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009320: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009320: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009320: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009320: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009320: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009320: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009320: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009320: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009320: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009320: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009320: [03:45:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009320: [03:45:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009320: [03:45:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009320: [03:45:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009320: [03:45:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009320: [03:45:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009320: [03:45:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009320: [03:45:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009320: [03:45:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009320: [03:45:35] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009320: [03:45:35] vk_replay.cpp(4798) - Log - Created device. RDOC 009320: [03:45:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009320: [03:45:35] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009320: [03:45:35] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009320: [03:45:35] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009320: [03:45:35] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009320: [03:45:35] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009320: [03:45:35] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009320: [03:45:35] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009320: [03:45:35] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009320: [03:45:35] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009320: [03:45:35] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009320: [03:45:35] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009320: [03:45:35] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009320: [03:45:35] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009320: [03:45:35] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 009320: [03:45:35] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 009320: [03:45:35] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009320: [03:45:35] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009320: [03:45:35] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009320: [03:45:35] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 009320: [03:45:35] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009320: [03:45:35] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009320: [03:45:35] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 009320: [03:45:35] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009320: [03:45:35] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009320: [03:45:35] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009320: [03:45:35] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 009320: [03:45:35] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009320: [03:45:35] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009320: [03:45:35] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 009320: [03:45:35] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009320: [03:45:35] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009320: [03:45:35] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009320: [03:45:35] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 009320: [03:45:35] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009320: [03:45:35] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009320: [03:45:35] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 009320: [03:45:35] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009320: [03:45:35] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009320: [03:45:35] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009320: [03:45:35] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 009320: [03:45:35] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009320: [03:45:35] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009320: [03:45:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009320: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009320: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009320: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009320: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009320: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009320: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009320: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009320: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009320: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009320: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009320: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009320: [03:45:35] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009320: [03:45:35] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009320: [03:45:35] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009320: [03:45:35] vk_core.cpp(2875) - Log - Timer chunk initialisation - 90.508 ms RDOC 009320: [03:45:36] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 009320: [03:45:36] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 009320: [03:45:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008808: [03:45:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 008808: [03:45:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008808: [03:45:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008808: [03:45:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008808: [03:45:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8848 RDOC 008848: [03:45:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 008848: [03:45:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008848: [03:45:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008848: [03:45:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008848: [03:45:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008848: [03:45:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008848: [03:45:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008848: [03:45:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008848: [03:45:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008848: [03:45:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008848: [03:45:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008848: [03:45:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008848: [03:45:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008848: [03:45:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008808: [03:45:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8848] RDOC 008848: [03:45:37] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000198C290AB40 RDOC 008848: [03:45:37] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008848: [03:45:37] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008848: [03:45:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008848: [03:45:37] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 008848: [03:45:37] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008848: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008848: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008848: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008848: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008848: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008848: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008848: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008848: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008848: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008848: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008848: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008848: [03:45:37] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000310172 RDOC 008848: [03:45:37] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000198C290AB40 / 0x0000000000310172 RDOC 008808: [03:45:38] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008848: [03:45:38] vk_core.cpp(2062) - Log - Starting capture RDOC 008848: [03:45:38] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 008848: [03:45:38] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008848: [03:45:38] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 008808: [03:45:38] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008848: [03:45:38] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 008848: [03:45:38] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008848: [03:45:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529472 bytes to 24744 (0.70 %) RDOC 008848: [03:45:38] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.365967 MB capture section in 0.062117 seconds RDOC 008848: [03:45:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 008848: [03:45:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 008848: [03:45:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 008808: [03:45:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35700 bytes) (time 1698983138) 6118 byte thumbnail RDOC 008808: [03:45:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 008808: [03:45:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008808: [03:45:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008808: [03:45:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008808: [03:45:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008808: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008808: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008808: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008808: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008808: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008808: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008808: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008808: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008808: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008808: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008808: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008808: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008808: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008808: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008808: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008808: [03:45:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008808: [03:45:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008808: [03:45:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008808: [03:45:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008808: [03:45:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008808: [03:45:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008808: [03:45:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008808: [03:45:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008808: [03:45:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008808: [03:45:39] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008808: [03:45:39] vk_replay.cpp(4798) - Log - Created device. RDOC 008808: [03:45:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008808: [03:45:39] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008808: [03:45:39] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008808: [03:45:39] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008808: [03:45:39] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008808: [03:45:39] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008808: [03:45:39] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008808: [03:45:39] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008808: [03:45:39] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008808: [03:45:39] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008808: [03:45:39] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008808: [03:45:39] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008808: [03:45:39] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008808: [03:45:39] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008808: [03:45:39] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008808: [03:45:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008808: [03:45:39] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008808: [03:45:39] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008808: [03:45:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008808: [03:45:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008808: [03:45:39] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008808: [03:45:39] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008808: [03:45:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008808: [03:45:39] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008808: [03:45:39] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008808: [03:45:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008808: [03:45:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008808: [03:45:39] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008808: [03:45:39] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008808: [03:45:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008808: [03:45:39] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008808: [03:45:39] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008808: [03:45:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008808: [03:45:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008808: [03:45:39] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008808: [03:45:39] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008808: [03:45:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 008808: [03:45:39] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008808: [03:45:39] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008808: [03:45:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008808: [03:45:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 008808: [03:45:39] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008808: [03:45:39] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008808: [03:45:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008808: [03:45:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008808: [03:45:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008808: [03:45:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008808: [03:45:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008808: [03:45:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008808: [03:45:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008808: [03:45:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008808: [03:45:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008808: [03:45:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008808: [03:45:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008808: [03:45:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008808: [03:45:39] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008808: [03:45:39] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008808: [03:45:39] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008808: [03:45:39] vk_core.cpp(2875) - Log - Timer chunk initialisation - 90.004 ms RDOC 008808: [03:45:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009124: [03:45:40] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 009124: [03:45:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009124: [03:45:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009124: [03:45:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009124: [03:45:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11236 RDOC 011236: [03:45:40] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 011236: [03:45:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011236: [03:45:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011236: [03:45:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011236: [03:45:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011236: [03:45:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011236: [03:45:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011236: [03:45:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011236: [03:45:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011236: [03:45:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011236: [03:45:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011236: [03:45:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011236: [03:45:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011236: [03:45:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009124: [03:45:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11236] RDOC 011236: [03:45:40] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000286F5E2CE40 RDOC 011236: [03:45:40] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011236: [03:45:40] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011236: [03:45:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011236: [03:45:40] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 011236: [03:45:40] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011236: [03:45:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011236: [03:45:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011236: [03:45:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011236: [03:45:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011236: [03:45:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011236: [03:45:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011236: [03:45:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011236: [03:45:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011236: [03:45:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011236: [03:45:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011236: [03:45:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011236: [03:45:40] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000066033C RDOC 011236: [03:45:40] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000286F5E2CE40 / 0x000000000066033C RDOC 011236: [03:45:41] vk_core.cpp(2062) - Log - Starting capture RDOC 011236: [03:45:41] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 011236: [03:45:41] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011236: [03:45:41] vk_core.cpp(2205) - Log - Finished capture, Frame 4294967295 RDOC 009124: [03:45:41] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011236: [03:45:41] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 6 referenced resources RDOC 011236: [03:45:41] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 011236: [03:45:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1814 (42.95 %) RDOC 011236: [03:45:41] vk_core.cpp(2613) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.041261 seconds RDOC 011236: [03:45:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13903 bytes to 13903 (100.00 %) RDOC 011236: [03:45:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 011236: [03:45:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 009124: [03:45:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (24138 bytes) (time 1698983141) 8206 byte thumbnail RDOC 009124: [03:45:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 009124: [03:45:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009124: [03:45:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009124: [03:45:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009124: [03:45:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009124: [03:45:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009124: [03:45:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009124: [03:45:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009124: [03:45:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009124: [03:45:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009124: [03:45:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009124: [03:45:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009124: [03:45:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009124: [03:45:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009124: [03:45:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009124: [03:45:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009124: [03:45:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009124: [03:45:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009124: [03:45:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009124: [03:45:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009124: [03:45:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009124: [03:45:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009124: [03:45:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009124: [03:45:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009124: [03:45:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009124: [03:45:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009124: [03:45:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009124: [03:45:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009124: [03:45:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009124: [03:45:42] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009124: [03:45:42] vk_replay.cpp(4798) - Log - Created device. RDOC 009124: [03:45:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009124: [03:45:42] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009124: [03:45:42] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009124: [03:45:42] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009124: [03:45:42] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009124: [03:45:42] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009124: [03:45:42] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009124: [03:45:42] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009124: [03:45:42] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009124: [03:45:42] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009124: [03:45:42] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009124: [03:45:42] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009124: [03:45:42] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009124: [03:45:42] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009124: [03:45:42] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 009124: [03:45:42] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 009124: [03:45:42] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009124: [03:45:42] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009124: [03:45:42] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009124: [03:45:42] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 009124: [03:45:42] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009124: [03:45:42] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009124: [03:45:42] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 009124: [03:45:42] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009124: [03:45:42] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009124: [03:45:42] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009124: [03:45:42] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 009124: [03:45:42] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009124: [03:45:42] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009124: [03:45:42] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 009124: [03:45:42] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009124: [03:45:42] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009124: [03:45:42] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009124: [03:45:42] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 009124: [03:45:42] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009124: [03:45:42] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009124: [03:45:42] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 009124: [03:45:42] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009124: [03:45:42] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009124: [03:45:42] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009124: [03:45:42] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 009124: [03:45:42] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009124: [03:45:42] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009124: [03:45:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009124: [03:45:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009124: [03:45:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009124: [03:45:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009124: [03:45:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009124: [03:45:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009124: [03:45:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009124: [03:45:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009124: [03:45:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009124: [03:45:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009124: [03:45:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009124: [03:45:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009124: [03:45:42] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009124: [03:45:42] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009124: [03:45:42] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009124: [03:45:42] vk_core.cpp(2875) - Log - Timer chunk initialisation - 84.935 ms RDOC 009124: [03:45:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008540: [03:45:42] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 008540: [03:45:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008540: [03:45:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008540: [03:45:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008540: [03:45:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7332 RDOC 007332: [03:45:42] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 007332: [03:45:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007332: [03:45:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007332: [03:45:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007332: [03:45:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007332: [03:45:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007332: [03:45:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007332: [03:45:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007332: [03:45:42] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007332: [03:45:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007332: [03:45:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007332: [03:45:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007332: [03:45:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007332: [03:45:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008540: [03:45:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7332] RDOC 007332: [03:45:43] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001D778145E00 RDOC 007332: [03:45:43] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 007332: [03:45:43] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007332: [03:45:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007332: [03:45:43] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 007332: [03:45:43] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007332: [03:45:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007332: [03:45:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007332: [03:45:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007332: [03:45:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007332: [03:45:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007332: [03:45:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007332: [03:45:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007332: [03:45:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007332: [03:45:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007332: [03:45:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007332: [03:45:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007332: [03:45:43] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000067033C RDOC 007332: [03:45:43] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001D778145E00 / 0x000000000067033C RDOC 008540: [03:45:44] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007332: [03:45:44] vk_core.cpp(2062) - Log - Starting capture RDOC 007332: [03:45:44] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 007332: [03:45:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007332: [03:45:44] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 007332: [03:45:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 007332: [03:45:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007332: [03:45:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4120768 bytes to 28511 (0.69 %) RDOC 007332: [03:45:44] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.929871 MB capture section in 0.073337 seconds RDOC 007332: [03:45:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 007332: [03:45:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 007332: [03:45:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 008540: [03:45:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41335 bytes) (time 1698983144) 7918 byte thumbnail RDOC 008540: [03:45:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 008540: [03:45:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008540: [03:45:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008540: [03:45:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008540: [03:45:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008540: [03:45:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008540: [03:45:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008540: [03:45:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008540: [03:45:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008540: [03:45:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008540: [03:45:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008540: [03:45:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008540: [03:45:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008540: [03:45:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008540: [03:45:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008540: [03:45:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008540: [03:45:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008540: [03:45:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008540: [03:45:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008540: [03:45:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008540: [03:45:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008540: [03:45:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008540: [03:45:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008540: [03:45:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008540: [03:45:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008540: [03:45:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008540: [03:45:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008540: [03:45:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008540: [03:45:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008540: [03:45:45] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008540: [03:45:45] vk_replay.cpp(4798) - Log - Created device. RDOC 008540: [03:45:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008540: [03:45:45] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008540: [03:45:45] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008540: [03:45:45] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008540: [03:45:45] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008540: [03:45:45] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008540: [03:45:45] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008540: [03:45:45] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008540: [03:45:45] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008540: [03:45:45] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008540: [03:45:45] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008540: [03:45:45] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008540: [03:45:45] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008540: [03:45:45] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008540: [03:45:45] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008540: [03:45:45] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008540: [03:45:45] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008540: [03:45:45] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008540: [03:45:45] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008540: [03:45:45] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008540: [03:45:45] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008540: [03:45:45] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008540: [03:45:45] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008540: [03:45:45] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008540: [03:45:45] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008540: [03:45:45] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008540: [03:45:45] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008540: [03:45:45] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008540: [03:45:45] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008540: [03:45:45] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008540: [03:45:45] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008540: [03:45:45] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008540: [03:45:45] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008540: [03:45:45] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008540: [03:45:45] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008540: [03:45:45] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008540: [03:45:45] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 008540: [03:45:45] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008540: [03:45:45] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008540: [03:45:45] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008540: [03:45:45] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 008540: [03:45:45] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008540: [03:45:45] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008540: [03:45:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008540: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008540: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008540: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008540: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008540: [03:45:45] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008540: [03:45:45] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008540: [03:45:45] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008540: [03:45:45] vk_core.cpp(2875) - Log - Timer chunk initialisation - 84.188 ms RDOC 008540: [03:45:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002996: [03:45:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 002996: [03:45:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002996: [03:45:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002996: [03:45:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002996: [03:45:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1344 RDOC 001344: [03:45:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 001344: [03:45:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001344: [03:45:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001344: [03:45:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001344: [03:45:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001344: [03:45:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001344: [03:45:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001344: [03:45:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001344: [03:45:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001344: [03:45:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001344: [03:45:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001344: [03:45:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001344: [03:45:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001344: [03:45:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002996: [03:45:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1344] RDOC 001344: [03:45:46] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002A497718320 RDOC 001344: [03:45:46] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 001344: [03:45:46] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001344: [03:45:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001344: [03:45:46] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 001344: [03:45:46] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001344: [03:45:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001344: [03:45:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001344: [03:45:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001344: [03:45:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001344: [03:45:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001344: [03:45:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001344: [03:45:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001344: [03:45:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001344: [03:45:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001344: [03:45:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001344: [03:45:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001344: [03:45:46] vk_core.cpp(2062) - Log - Starting capture RDOC 001344: [03:45:46] vk_core.cpp(2066) - Log - Creating desired queue as none was obtained by the application RDOC 001344: [03:45:46] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 001344: [03:45:46] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 001344: [03:45:46] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000AF0300 RDOC 001344: [03:45:46] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002A497718320 / 0x0000000000AF0300 RDOC 001344: [03:45:47] vk_core.cpp(2205) - Log - Finished capture, Frame 0 RDOC 002996: [03:45:47] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001344: [03:45:47] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 19 referenced resources RDOC 001344: [03:45:47] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 001344: [03:45:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 34929 (0.50 %) RDOC 001344: [03:45:47] vk_core.cpp(2613) - Log - Captured Vulkan frame with 6.700989 MB capture section in 0.676573 seconds RDOC 001344: [03:45:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001344: [03:45:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 001344: [03:45:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 002996: [03:45:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (44679 bytes) (time 1698983147) 5116 byte thumbnail RDOC 002996: [03:45:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 002996: [03:45:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002996: [03:45:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002996: [03:45:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002996: [03:45:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002996: [03:45:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002996: [03:45:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002996: [03:45:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002996: [03:45:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002996: [03:45:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002996: [03:45:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002996: [03:45:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002996: [03:45:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002996: [03:45:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002996: [03:45:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002996: [03:45:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002996: [03:45:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002996: [03:45:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002996: [03:45:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002996: [03:45:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002996: [03:45:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002996: [03:45:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002996: [03:45:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002996: [03:45:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002996: [03:45:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002996: [03:45:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002996: [03:45:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002996: [03:45:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002996: [03:45:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002996: [03:45:48] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002996: [03:45:48] vk_replay.cpp(4798) - Log - Created device. RDOC 002996: [03:45:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002996: [03:45:48] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 002996: [03:45:48] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002996: [03:45:48] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002996: [03:45:48] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 002996: [03:45:48] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002996: [03:45:48] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002996: [03:45:48] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 002996: [03:45:48] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 002996: [03:45:48] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002996: [03:45:48] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 002996: [03:45:48] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002996: [03:45:48] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002996: [03:45:48] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002996: [03:45:48] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 002996: [03:45:48] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 002996: [03:45:48] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002996: [03:45:48] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002996: [03:45:48] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002996: [03:45:48] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 002996: [03:45:48] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002996: [03:45:48] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002996: [03:45:48] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 002996: [03:45:48] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002996: [03:45:48] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002996: [03:45:48] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002996: [03:45:48] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 002996: [03:45:48] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002996: [03:45:48] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002996: [03:45:48] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 002996: [03:45:48] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002996: [03:45:48] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002996: [03:45:48] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002996: [03:45:48] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 002996: [03:45:48] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002996: [03:45:48] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002996: [03:45:48] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 002996: [03:45:48] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002996: [03:45:48] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002996: [03:45:48] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002996: [03:45:48] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 002996: [03:45:48] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002996: [03:45:48] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002996: [03:45:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002996: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002996: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002996: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002996: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002996: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002996: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002996: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002996: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002996: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002996: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002996: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002996: [03:45:48] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002996: [03:45:48] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002996: [03:45:48] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002996: [03:45:48] vk_core.cpp(2875) - Log - Timer chunk initialisation - 88.063 ms RDOC 002996: [03:45:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 002996: [03:45:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4516 (0.06 %) RDOC 002996: [03:45:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002996: [03:45:48] vk_core.cpp(2875) - Log - Timer chunk initialisation - 10.960 ms RDOC 002996: [03:45:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4516 (0.06 %) RDOC 002996: [03:45:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002996: [03:45:48] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 002996: [03:45:48] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 002996: [03:45:48] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 002996: [03:45:48] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 002996: [03:45:48] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 002996: [03:45:48] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 002996: [03:45:48] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000455! RDOC 002996: [03:45:48] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000455! RDOC 002996: [03:45:48] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000456! RDOC 002996: [03:45:48] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000456! RDOC 002996: [03:45:48] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000457! RDOC 002996: [03:45:48] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000457! RDOC 002996: [03:45:48] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000458! RDOC 002996: [03:45:48] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000458! RDOC 002996: [03:45:48] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::131 getting buffer data RDOC 002996: [03:45:48] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::131 getting texture data RDOC 002996: [03:45:48] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000459! RDOC 002996: [03:45:48] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000461! RDOC 002996: [03:45:48] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000463! RDOC 002996: [03:45:48] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000463! RDOC 002996: [03:45:48] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000465! RDOC 002996: [03:45:48] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000465! RDOC 002996: [03:45:48] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000466! RDOC 002996: [03:45:48] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000466! RDOC 002996: [03:45:48] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000468! RDOC 002996: [03:45:48] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000470! RDOC 002996: [03:45:48] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000470! RDOC 002996: [03:45:48] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000471! RDOC 002996: [03:45:48] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000471! RDOC 002996: [03:45:48] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000472! RDOC 002996: [03:45:48] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000472! RDOC 002996: [03:45:48] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000473! RDOC 002996: [03:45:48] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000473! RDOC 002996: [03:45:48] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000475! RDOC 002996: [03:45:48] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000476! RDOC 002996: [03:45:48] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000477! RDOC 002996: [03:45:48] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000479! RDOC 002996: [03:45:48] vk_debug.cpp(1847) - Error - Getting buffer data for unknown buffer/memory ResourceId::173! RDOC 002996: [03:45:48] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::173! RDOC 002996: [03:45:48] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000481! RDOC 002996: [03:45:48] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000481! RDOC 002996: [03:45:48] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000611! RDOC 002996: [03:45:48] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000611! RDOC 002996: [03:45:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005376: [03:45:49] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 005376: [03:45:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005376: [03:45:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005376: [03:45:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005376: [03:45:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10776 RDOC 010776: [03:45:49] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 010776: [03:45:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010776: [03:45:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010776: [03:45:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010776: [03:45:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010776: [03:45:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010776: [03:45:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010776: [03:45:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010776: [03:45:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010776: [03:45:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010776: [03:45:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010776: [03:45:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010776: [03:45:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010776: [03:45:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005376: [03:45:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10776] RDOC 010776: [03:45:49] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001EA50BEB0E0 RDOC 010776: [03:45:49] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010776: [03:45:49] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010776: [03:45:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010776: [03:45:49] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 010776: [03:45:49] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010776: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010776: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010776: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010776: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010776: [03:45:49] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000260224 RDOC 010776: [03:45:49] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001EA50BEB0E0 / 0x0000000000260224 RDOC 005376: [03:45:50] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010776: [03:45:50] vk_core.cpp(2062) - Log - Starting capture RDOC 010776: [03:45:50] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 010776: [03:45:50] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 1, skipped 0 RDOC 010776: [03:45:50] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 010776: [03:45:50] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 31 referenced resources RDOC 010776: [03:45:50] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 005376: [03:45:50] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010776: [03:45:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057088 bytes to 38506 (0.64 %) RDOC 010776: [03:45:50] vk_core.cpp(2613) - Log - Captured Vulkan frame with 5.776489 MB capture section in 0.059324 seconds RDOC 010776: [03:45:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 010776: [03:45:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 010776: [03:45:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 005376: [03:45:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48476 bytes) (time 1698983150) 5333 byte thumbnail RDOC 005376: [03:45:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 005376: [03:45:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005376: [03:45:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005376: [03:45:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005376: [03:45:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005376: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005376: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005376: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005376: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005376: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005376: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005376: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005376: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005376: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005376: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005376: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005376: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005376: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005376: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005376: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005376: [03:45:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005376: [03:45:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005376: [03:45:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005376: [03:45:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005376: [03:45:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005376: [03:45:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005376: [03:45:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005376: [03:45:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005376: [03:45:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005376: [03:45:51] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005376: [03:45:51] vk_replay.cpp(4798) - Log - Created device. RDOC 005376: [03:45:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005376: [03:45:51] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 005376: [03:45:51] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005376: [03:45:51] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005376: [03:45:51] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 005376: [03:45:51] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005376: [03:45:51] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005376: [03:45:51] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 005376: [03:45:51] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 005376: [03:45:51] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005376: [03:45:51] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 005376: [03:45:51] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005376: [03:45:51] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005376: [03:45:51] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005376: [03:45:51] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 005376: [03:45:51] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 005376: [03:45:51] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005376: [03:45:51] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005376: [03:45:51] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005376: [03:45:51] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 005376: [03:45:51] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005376: [03:45:51] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005376: [03:45:51] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 005376: [03:45:51] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005376: [03:45:51] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005376: [03:45:51] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005376: [03:45:51] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 005376: [03:45:51] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005376: [03:45:51] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005376: [03:45:51] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 005376: [03:45:51] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005376: [03:45:51] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005376: [03:45:51] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005376: [03:45:51] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 005376: [03:45:51] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005376: [03:45:51] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005376: [03:45:51] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 005376: [03:45:51] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005376: [03:45:51] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005376: [03:45:51] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005376: [03:45:51] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 005376: [03:45:51] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005376: [03:45:51] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005376: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005376: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005376: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005376: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005376: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005376: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005376: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005376: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005376: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005376: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005376: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005376: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005376: [03:45:51] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005376: [03:45:51] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005376: [03:45:51] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005376: [03:45:51] vk_core.cpp(2875) - Log - Timer chunk initialisation - 103.809 ms RDOC 005376: [03:45:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 005376: [03:45:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057088 bytes to 8338 (0.14 %) RDOC 005376: [03:45:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 005376: [03:45:52] vk_core.cpp(2875) - Log - Timer chunk initialisation - 15.532 ms RDOC 005376: [03:45:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057088 bytes to 8338 (0.14 %) RDOC 005376: [03:45:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 005376: [03:45:52] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 31.289 ms RDOC 005376: [03:45:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 15000 total instances RDOC 005376: [03:45:52] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 005376: [03:45:52] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 10.949 ms RDOC 005376: [03:45:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002736: [03:45:52] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 002736: [03:45:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002736: [03:45:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002736: [03:45:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002736: [03:45:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11396 RDOC 011396: [03:45:52] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 011396: [03:45:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011396: [03:45:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011396: [03:45:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011396: [03:45:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011396: [03:45:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011396: [03:45:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011396: [03:45:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011396: [03:45:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011396: [03:45:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011396: [03:45:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011396: [03:45:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011396: [03:45:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011396: [03:45:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002736: [03:45:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11396] RDOC 011396: [03:45:53] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000028C71488F30 RDOC 011396: [03:45:53] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011396: [03:45:53] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011396: [03:45:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011396: [03:45:53] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 011396: [03:45:53] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011396: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011396: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011396: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011396: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011396: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011396: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011396: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011396: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011396: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011396: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011396: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011396: [03:45:53] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000B20300 RDOC 011396: [03:45:53] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000028C71488F30 / 0x0000000000B20300 RDOC 011396: [03:45:53] vk_core.cpp(2062) - Log - Starting capture RDOC 011396: [03:45:53] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 011396: [03:45:53] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 011396: [03:45:53] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 002736: [03:45:53] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011396: [03:45:53] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 011396: [03:45:53] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011396: [03:45:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3527808 bytes to 22581 (0.64 %) RDOC 011396: [03:45:53] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.364380 MB capture section in 0.057366 seconds RDOC 011396: [03:45:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011396: [03:45:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 011396: [03:45:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 002736: [03:45:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32331 bytes) (time 1698983153) 5116 byte thumbnail RDOC 002736: [03:45:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 002736: [03:45:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002736: [03:45:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002736: [03:45:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002736: [03:45:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002736: [03:45:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002736: [03:45:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002736: [03:45:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002736: [03:45:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002736: [03:45:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002736: [03:45:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002736: [03:45:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002736: [03:45:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002736: [03:45:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002736: [03:45:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002736: [03:45:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002736: [03:45:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002736: [03:45:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002736: [03:45:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002736: [03:45:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002736: [03:45:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002736: [03:45:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002736: [03:45:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002736: [03:45:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002736: [03:45:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002736: [03:45:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002736: [03:45:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002736: [03:45:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002736: [03:45:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002736: [03:45:54] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002736: [03:45:54] vk_replay.cpp(4798) - Log - Created device. RDOC 002736: [03:45:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002736: [03:45:54] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 002736: [03:45:54] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002736: [03:45:54] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002736: [03:45:54] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 002736: [03:45:54] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002736: [03:45:54] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002736: [03:45:54] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 002736: [03:45:54] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 002736: [03:45:54] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002736: [03:45:54] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 002736: [03:45:54] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002736: [03:45:54] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002736: [03:45:54] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002736: [03:45:54] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 002736: [03:45:54] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 002736: [03:45:54] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002736: [03:45:54] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002736: [03:45:54] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002736: [03:45:54] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 002736: [03:45:54] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002736: [03:45:54] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002736: [03:45:54] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 002736: [03:45:54] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002736: [03:45:54] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002736: [03:45:54] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002736: [03:45:54] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 002736: [03:45:54] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002736: [03:45:54] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002736: [03:45:54] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 002736: [03:45:54] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002736: [03:45:54] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002736: [03:45:54] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002736: [03:45:54] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 002736: [03:45:54] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002736: [03:45:54] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002736: [03:45:54] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 002736: [03:45:54] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002736: [03:45:54] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002736: [03:45:54] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002736: [03:45:54] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 002736: [03:45:54] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002736: [03:45:54] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002736: [03:45:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002736: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002736: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002736: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002736: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002736: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002736: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002736: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002736: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002736: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002736: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002736: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002736: [03:45:55] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002736: [03:45:55] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002736: [03:45:55] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002736: [03:45:55] vk_core.cpp(2875) - Log - Timer chunk initialisation - 85.521 ms RDOC 002736: [03:45:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010588: [03:45:55] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 010588: [03:45:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010588: [03:45:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010588: [03:45:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010588: [03:45:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5144 RDOC 005144: [03:45:55] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 005144: [03:45:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005144: [03:45:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005144: [03:45:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005144: [03:45:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005144: [03:45:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005144: [03:45:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005144: [03:45:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005144: [03:45:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005144: [03:45:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005144: [03:45:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005144: [03:45:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005144: [03:45:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005144: [03:45:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010588: [03:45:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5144] RDOC 005144: [03:45:56] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000027665FCAA40 RDOC 005144: [03:45:56] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005144: [03:45:56] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005144: [03:45:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005144: [03:45:56] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 005144: [03:45:56] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005144: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005144: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005144: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005144: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005144: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005144: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005144: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005144: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005144: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005144: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005144: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005144: [03:45:56] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000006302D6 RDOC 005144: [03:45:56] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000027665FCAA40 / 0x00000000006302D6 RDOC 005144: [03:45:56] vk_core.cpp(2062) - Log - Starting capture RDOC 005144: [03:45:56] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 010588: [03:45:56] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005144: [03:45:56] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005144: [03:45:56] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 005144: [03:45:56] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 005144: [03:45:56] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005144: [03:45:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520192 bytes to 21233 (0.60 %) RDOC 005144: [03:45:56] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.357117 MB capture section in 0.064545 seconds RDOC 005144: [03:45:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 005144: [03:45:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 005144: [03:45:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 010588: [03:45:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32189 bytes) (time 1698983156) 6118 byte thumbnail RDOC 010588: [03:45:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 010588: [03:45:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010588: [03:45:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010588: [03:45:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010588: [03:45:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010588: [03:45:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010588: [03:45:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010588: [03:45:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010588: [03:45:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010588: [03:45:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010588: [03:45:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010588: [03:45:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010588: [03:45:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010588: [03:45:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010588: [03:45:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010588: [03:45:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010588: [03:45:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010588: [03:45:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010588: [03:45:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010588: [03:45:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010588: [03:45:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010588: [03:45:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010588: [03:45:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010588: [03:45:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010588: [03:45:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010588: [03:45:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010588: [03:45:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010588: [03:45:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010588: [03:45:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010588: [03:45:57] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010588: [03:45:57] vk_replay.cpp(4798) - Log - Created device. RDOC 010588: [03:45:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010588: [03:45:57] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010588: [03:45:57] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010588: [03:45:57] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010588: [03:45:57] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010588: [03:45:57] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010588: [03:45:57] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010588: [03:45:57] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010588: [03:45:57] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010588: [03:45:57] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010588: [03:45:57] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010588: [03:45:57] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010588: [03:45:57] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010588: [03:45:57] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010588: [03:45:57] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010588: [03:45:57] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010588: [03:45:57] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010588: [03:45:57] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010588: [03:45:57] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010588: [03:45:57] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010588: [03:45:57] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010588: [03:45:57] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010588: [03:45:57] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010588: [03:45:57] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010588: [03:45:57] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010588: [03:45:57] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010588: [03:45:57] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010588: [03:45:57] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010588: [03:45:57] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010588: [03:45:57] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010588: [03:45:57] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010588: [03:45:57] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010588: [03:45:57] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010588: [03:45:57] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010588: [03:45:57] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010588: [03:45:57] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010588: [03:45:57] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 010588: [03:45:57] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010588: [03:45:57] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010588: [03:45:57] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010588: [03:45:57] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 010588: [03:45:57] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010588: [03:45:57] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010588: [03:45:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010588: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010588: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010588: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010588: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010588: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010588: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010588: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010588: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010588: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010588: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010588: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010588: [03:45:57] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010588: [03:45:57] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010588: [03:45:57] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010588: [03:45:57] vk_core.cpp(2875) - Log - Timer chunk initialisation - 98.937 ms RDOC 010588: [03:45:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010364: [03:45:58] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 010364: [03:45:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010364: [03:45:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010364: [03:45:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010364: [03:45:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8432 RDOC 008432: [03:45:58] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 008432: [03:45:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008432: [03:45:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008432: [03:45:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008432: [03:45:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008432: [03:45:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008432: [03:45:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008432: [03:45:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008432: [03:45:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008432: [03:45:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008432: [03:45:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008432: [03:45:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008432: [03:45:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008432: [03:45:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010364: [03:45:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8432] RDOC 008432: [03:45:59] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000014DA3972E40 RDOC 008432: [03:45:59] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008432: [03:45:59] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008432: [03:45:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008432: [03:45:59] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 008432: [03:45:59] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008432: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008432: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008432: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008432: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008432: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008432: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008432: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008432: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008432: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008432: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008432: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008432: [03:45:59] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000002B0224 RDOC 008432: [03:45:59] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000014DA3972E40 / 0x00000000002B0224 RDOC 008432: [03:45:59] vk_core.cpp(2062) - Log - Starting capture RDOC 008432: [03:45:59] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010364: [03:45:59] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008432: [03:45:59] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008432: [03:45:59] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 008432: [03:45:59] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 29 referenced resources RDOC 008432: [03:45:59] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 008432: [03:45:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37097856 bytes to 162501 (0.44 %) RDOC 008432: [03:45:59] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.379272 MB capture section in 0.071501 seconds RDOC 008432: [03:45:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 008432: [03:45:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 008432: [03:45:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 010364: [03:45:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177508 bytes) (time 1698983159) 9596 byte thumbnail RDOC 010364: [03:46:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 010364: [03:46:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010364: [03:46:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010364: [03:46:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010364: [03:46:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010364: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010364: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010364: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010364: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010364: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010364: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010364: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010364: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010364: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010364: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010364: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010364: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010364: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010364: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010364: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010364: [03:46:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010364: [03:46:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010364: [03:46:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010364: [03:46:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010364: [03:46:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010364: [03:46:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010364: [03:46:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010364: [03:46:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010364: [03:46:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010364: [03:46:00] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010364: [03:46:00] vk_replay.cpp(4798) - Log - Created device. RDOC 010364: [03:46:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010364: [03:46:00] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010364: [03:46:00] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010364: [03:46:00] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010364: [03:46:00] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010364: [03:46:00] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010364: [03:46:00] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010364: [03:46:00] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010364: [03:46:00] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010364: [03:46:00] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010364: [03:46:00] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010364: [03:46:00] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010364: [03:46:00] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010364: [03:46:00] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010364: [03:46:00] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010364: [03:46:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010364: [03:46:00] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010364: [03:46:00] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010364: [03:46:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010364: [03:46:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010364: [03:46:00] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010364: [03:46:00] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010364: [03:46:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010364: [03:46:00] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010364: [03:46:00] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010364: [03:46:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010364: [03:46:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010364: [03:46:00] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010364: [03:46:00] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010364: [03:46:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010364: [03:46:00] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010364: [03:46:00] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010364: [03:46:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010364: [03:46:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010364: [03:46:00] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010364: [03:46:00] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010364: [03:46:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 010364: [03:46:00] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010364: [03:46:00] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010364: [03:46:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010364: [03:46:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 010364: [03:46:00] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010364: [03:46:00] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010364: [03:46:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010364: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010364: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010364: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010364: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010364: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010364: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010364: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010364: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010364: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010364: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010364: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010364: [03:46:01] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010364: [03:46:01] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010364: [03:46:01] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010364: [03:46:01] vk_core.cpp(2875) - Log - Timer chunk initialisation - 123.789 ms RDOC 010364: [03:46:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006100: [03:46:01] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 006100: [03:46:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006100: [03:46:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006100: [03:46:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006100: [03:46:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8068 RDOC 008068: [03:46:01] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 008068: [03:46:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008068: [03:46:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008068: [03:46:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008068: [03:46:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008068: [03:46:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008068: [03:46:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008068: [03:46:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008068: [03:46:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008068: [03:46:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008068: [03:46:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008068: [03:46:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008068: [03:46:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008068: [03:46:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006100: [03:46:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8068] RDOC 008068: [03:46:02] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000011243D8E420 RDOC 008068: [03:46:02] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008068: [03:46:02] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008068: [03:46:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008068: [03:46:02] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 008068: [03:46:02] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008068: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008068: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008068: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008068: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008068: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008068: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008068: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008068: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008068: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008068: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008068: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008068: [03:46:02] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000002C0224 RDOC 008068: [03:46:02] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000011243D8E420 / 0x00000000002C0224 RDOC 008068: [03:46:02] vk_core.cpp(2062) - Log - Starting capture RDOC 008068: [03:46:02] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 008068: [03:46:02] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008068: [03:46:02] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 008068: [03:46:02] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 006100: [03:46:02] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008068: [03:46:02] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 008068: [03:46:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519168 bytes to 21178 (0.60 %) RDOC 008068: [03:46:02] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.356140 MB capture section in 0.060748 seconds RDOC 008068: [03:46:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 008068: [03:46:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 008068: [03:46:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 006100: [03:46:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31088 bytes) (time 1698983163) 5744 byte thumbnail RDOC 006100: [03:46:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 006100: [03:46:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006100: [03:46:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006100: [03:46:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006100: [03:46:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006100: [03:46:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006100: [03:46:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006100: [03:46:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006100: [03:46:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006100: [03:46:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006100: [03:46:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006100: [03:46:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006100: [03:46:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006100: [03:46:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006100: [03:46:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006100: [03:46:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006100: [03:46:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006100: [03:46:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006100: [03:46:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006100: [03:46:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006100: [03:46:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006100: [03:46:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006100: [03:46:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006100: [03:46:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006100: [03:46:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006100: [03:46:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006100: [03:46:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006100: [03:46:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006100: [03:46:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006100: [03:46:04] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006100: [03:46:04] vk_replay.cpp(4798) - Log - Created device. RDOC 006100: [03:46:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006100: [03:46:04] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006100: [03:46:04] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006100: [03:46:04] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006100: [03:46:04] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006100: [03:46:04] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006100: [03:46:04] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006100: [03:46:04] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006100: [03:46:04] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006100: [03:46:04] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006100: [03:46:04] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006100: [03:46:04] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006100: [03:46:04] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006100: [03:46:04] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006100: [03:46:04] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 006100: [03:46:04] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 006100: [03:46:04] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006100: [03:46:04] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006100: [03:46:04] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006100: [03:46:04] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 006100: [03:46:04] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006100: [03:46:04] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006100: [03:46:04] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 006100: [03:46:04] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006100: [03:46:04] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006100: [03:46:04] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006100: [03:46:04] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 006100: [03:46:04] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006100: [03:46:04] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006100: [03:46:04] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 006100: [03:46:04] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006100: [03:46:04] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006100: [03:46:04] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006100: [03:46:04] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 006100: [03:46:04] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006100: [03:46:04] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006100: [03:46:04] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 006100: [03:46:04] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006100: [03:46:04] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006100: [03:46:04] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006100: [03:46:04] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 006100: [03:46:04] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006100: [03:46:04] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006100: [03:46:04] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006100: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006100: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006100: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006100: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006100: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006100: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006100: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006100: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006100: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006100: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006100: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006100: [03:46:04] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006100: [03:46:04] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006100: [03:46:04] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006100: [03:46:04] vk_core.cpp(2875) - Log - Timer chunk initialisation - 93.252 ms RDOC 006100: [03:46:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003212: [03:46:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 003212: [03:46:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003212: [03:46:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003212: [03:46:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003212: [03:46:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11636 RDOC 011636: [03:46:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 011636: [03:46:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011636: [03:46:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011636: [03:46:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011636: [03:46:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011636: [03:46:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011636: [03:46:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011636: [03:46:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011636: [03:46:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011636: [03:46:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011636: [03:46:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011636: [03:46:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011636: [03:46:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011636: [03:46:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003212: [03:46:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11636] RDOC 011636: [03:46:05] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000017FB8D30AF0 RDOC 011636: [03:46:05] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011636: [03:46:05] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011636: [03:46:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011636: [03:46:05] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 011636: [03:46:05] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011636: [03:46:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011636: [03:46:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011636: [03:46:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011636: [03:46:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011636: [03:46:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011636: [03:46:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011636: [03:46:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011636: [03:46:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011636: [03:46:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011636: [03:46:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011636: [03:46:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011636: [03:46:05] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000002D0224 RDOC 011636: [03:46:05] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000017FB8D30AF0 / 0x00000000002D0224 RDOC 011636: [03:46:05] vk_core.cpp(2062) - Log - Starting capture RDOC 011636: [03:46:05] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 003212: [03:46:06] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011636: [03:46:06] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011636: [03:46:06] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 011636: [03:46:06] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 011636: [03:46:06] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011636: [03:46:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 137738752 bytes to 549657 (0.40 %) RDOC 011636: [03:46:06] vk_core.cpp(2613) - Log - Captured Vulkan frame with 131.357910 MB capture section in 0.147526 seconds RDOC 011636: [03:46:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011636: [03:46:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 011636: [03:46:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 003212: [03:46:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (559407 bytes) (time 1698983166) 5116 byte thumbnail RDOC 003212: [03:46:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 003212: [03:46:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003212: [03:46:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003212: [03:46:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003212: [03:46:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003212: [03:46:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003212: [03:46:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003212: [03:46:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003212: [03:46:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003212: [03:46:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003212: [03:46:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003212: [03:46:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003212: [03:46:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003212: [03:46:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003212: [03:46:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003212: [03:46:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003212: [03:46:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003212: [03:46:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003212: [03:46:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003212: [03:46:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003212: [03:46:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003212: [03:46:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003212: [03:46:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003212: [03:46:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003212: [03:46:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003212: [03:46:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003212: [03:46:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003212: [03:46:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003212: [03:46:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003212: [03:46:07] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003212: [03:46:07] vk_replay.cpp(4798) - Log - Created device. RDOC 003212: [03:46:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003212: [03:46:07] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 003212: [03:46:07] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003212: [03:46:07] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003212: [03:46:07] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 003212: [03:46:07] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003212: [03:46:07] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003212: [03:46:07] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 003212: [03:46:07] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 003212: [03:46:07] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003212: [03:46:07] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 003212: [03:46:07] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003212: [03:46:07] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003212: [03:46:07] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003212: [03:46:07] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 003212: [03:46:07] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 003212: [03:46:07] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003212: [03:46:07] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003212: [03:46:07] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003212: [03:46:07] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 003212: [03:46:07] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003212: [03:46:07] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003212: [03:46:07] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 003212: [03:46:07] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003212: [03:46:07] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003212: [03:46:07] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003212: [03:46:07] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 003212: [03:46:07] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003212: [03:46:07] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003212: [03:46:07] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 003212: [03:46:07] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003212: [03:46:07] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003212: [03:46:07] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003212: [03:46:07] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 003212: [03:46:07] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003212: [03:46:07] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003212: [03:46:07] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 003212: [03:46:07] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003212: [03:46:07] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003212: [03:46:07] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003212: [03:46:07] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 003212: [03:46:07] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003212: [03:46:07] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003212: [03:46:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003212: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003212: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003212: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003212: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003212: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003212: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003212: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003212: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003212: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003212: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003212: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003212: [03:46:07] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003212: [03:46:07] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003212: [03:46:07] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003212: [03:46:07] vk_core.cpp(2875) - Log - Timer chunk initialisation - 217.829 ms RDOC 003212: [03:46:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006612: [03:46:08] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 006612: [03:46:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006612: [03:46:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006612: [03:46:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006612: [03:46:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4824 RDOC 004824: [03:46:08] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 004824: [03:46:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004824: [03:46:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004824: [03:46:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004824: [03:46:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004824: [03:46:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004824: [03:46:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004824: [03:46:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004824: [03:46:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004824: [03:46:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004824: [03:46:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004824: [03:46:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004824: [03:46:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004824: [03:46:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006612: [03:46:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4824] RDOC 004824: [03:46:08] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000015F26259000 RDOC 004824: [03:46:08] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 004824: [03:46:08] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004824: [03:46:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004824: [03:46:08] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 004824: [03:46:08] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004824: [03:46:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004824: [03:46:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004824: [03:46:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004824: [03:46:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004824: [03:46:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004824: [03:46:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004824: [03:46:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004824: [03:46:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004824: [03:46:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004824: [03:46:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004824: [03:46:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004824: [03:46:08] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000003F0172 RDOC 004824: [03:46:08] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000015F26259000 / 0x00000000003F0172 RDOC 006612: [03:46:09] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 004824: [03:46:09] vk_core.cpp(2062) - Log - Starting capture RDOC 004824: [03:46:09] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 006612: [03:46:09] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004824: [03:46:09] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 004824: [03:46:09] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 004824: [03:46:09] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 26 referenced resources RDOC 004824: [03:46:09] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 004824: [03:46:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163532736 bytes to 654358 (0.40 %) RDOC 004824: [03:46:09] vk_core.cpp(2613) - Log - Captured Vulkan frame with 155.956970 MB capture section in 0.194262 seconds RDOC 004824: [03:46:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 004824: [03:46:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 004824: [03:46:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 006612: [03:46:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670308 bytes) (time 1698983169) 9775 byte thumbnail RDOC 006612: [03:46:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 006612: [03:46:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006612: [03:46:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006612: [03:46:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006612: [03:46:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006612: [03:46:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006612: [03:46:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006612: [03:46:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006612: [03:46:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006612: [03:46:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006612: [03:46:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006612: [03:46:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006612: [03:46:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006612: [03:46:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006612: [03:46:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006612: [03:46:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006612: [03:46:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006612: [03:46:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006612: [03:46:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006612: [03:46:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006612: [03:46:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006612: [03:46:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006612: [03:46:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006612: [03:46:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006612: [03:46:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006612: [03:46:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006612: [03:46:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006612: [03:46:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006612: [03:46:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006612: [03:46:10] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006612: [03:46:10] vk_replay.cpp(4798) - Log - Created device. RDOC 006612: [03:46:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006612: [03:46:10] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006612: [03:46:10] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006612: [03:46:10] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006612: [03:46:10] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006612: [03:46:10] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006612: [03:46:10] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006612: [03:46:10] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006612: [03:46:10] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006612: [03:46:10] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006612: [03:46:10] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006612: [03:46:10] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006612: [03:46:10] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006612: [03:46:10] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006612: [03:46:10] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 006612: [03:46:10] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 006612: [03:46:10] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006612: [03:46:10] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006612: [03:46:10] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006612: [03:46:10] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 006612: [03:46:10] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006612: [03:46:10] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006612: [03:46:10] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 006612: [03:46:10] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006612: [03:46:10] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006612: [03:46:10] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006612: [03:46:10] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 006612: [03:46:10] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006612: [03:46:10] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006612: [03:46:10] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 006612: [03:46:10] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006612: [03:46:10] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006612: [03:46:10] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006612: [03:46:10] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 006612: [03:46:10] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006612: [03:46:10] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006612: [03:46:10] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 006612: [03:46:10] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006612: [03:46:10] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006612: [03:46:10] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006612: [03:46:10] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 006612: [03:46:10] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006612: [03:46:10] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006612: [03:46:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006612: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006612: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006612: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006612: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006612: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006612: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006612: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006612: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006612: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006612: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006612: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006612: [03:46:10] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006612: [03:46:10] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006612: [03:46:10] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006612: [03:46:11] vk_core.cpp(5096) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 006612: [03:46:11] vk_core.cpp(2875) - Log - Timer chunk initialisation - 338.929 ms RDOC 006612: [03:46:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008280: [03:46:11] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 008280: [03:46:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008280: [03:46:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008280: [03:46:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008280: [03:46:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4280 RDOC 004280: [03:46:11] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 004280: [03:46:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004280: [03:46:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004280: [03:46:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004280: [03:46:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004280: [03:46:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004280: [03:46:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004280: [03:46:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004280: [03:46:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004280: [03:46:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004280: [03:46:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004280: [03:46:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004280: [03:46:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004280: [03:46:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008280: [03:46:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4280] RDOC 004280: [03:46:11] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001D919C35E90 RDOC 004280: [03:46:11] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 004280: [03:46:11] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004280: [03:46:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004280: [03:46:12] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 004280: [03:46:12] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004280: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004280: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004280: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004280: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004280: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004280: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004280: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004280: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004280: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004280: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004280: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004280: [03:46:12] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000400172 RDOC 004280: [03:46:12] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001D919C35E90 / 0x0000000000400172 RDOC 008280: [03:46:12] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004280: [03:46:21] vk_core.cpp(2062) - Log - Starting capture RDOC 004280: [03:46:21] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 004280: [03:46:21] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 1, skipped 0 RDOC 004280: [03:46:21] vk_core.cpp(2205) - Log - Finished capture, Frame 50000 RDOC 004280: [03:46:21] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 004280: [03:46:21] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004280: [03:46:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21205 (0.60 %) RDOC 004280: [03:46:21] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.056414 seconds RDOC 004280: [03:46:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004280: [03:46:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 004280: [03:46:21] vk_core.cpp(2062) - Log - Starting capture RDOC 004280: [03:46:21] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 004280: [03:46:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 008280: [03:46:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (30955 bytes) (time 1698983181) 5116 byte thumbnail RDOC 004280: [03:46:21] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 004280: [03:46:21] vk_core.cpp(2205) - Log - Finished capture, Frame 50001 RDOC 004280: [03:46:21] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 004280: [03:46:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004280: [03:46:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153393 (0.41 %) RDOC 004280: [03:46:21] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.110561 seconds RDOC 004280: [03:46:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004280: [03:46:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 004280: [03:46:21] vk_core.cpp(2062) - Log - Starting capture RDOC 004280: [03:46:21] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004280: [03:46:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 008280: [03:46:21] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (163143 bytes) (time 1698983181) 5116 byte thumbnail RDOC 004280: [03:46:21] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 004280: [03:46:21] vk_core.cpp(2205) - Log - Finished capture, Frame 50002 RDOC 004280: [03:46:21] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 004280: [03:46:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004280: [03:46:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153392 (0.41 %) RDOC 004280: [03:46:21] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124881 seconds RDOC 004280: [03:46:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004280: [03:46:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 004280: [03:46:21] vk_core.cpp(2062) - Log - Starting capture RDOC 004280: [03:46:21] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004280: [03:46:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 008280: [03:46:21] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (163142 bytes) (time 1698983181) 5116 byte thumbnail RDOC 004280: [03:46:21] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 004280: [03:46:21] vk_core.cpp(2205) - Log - Finished capture, Frame 50003 RDOC 004280: [03:46:21] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 004280: [03:46:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004280: [03:46:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153371 (0.41 %) RDOC 004280: [03:46:21] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.109312 seconds RDOC 004280: [03:46:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004280: [03:46:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 004280: [03:46:21] vk_core.cpp(2062) - Log - Starting capture RDOC 004280: [03:46:21] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004280: [03:46:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 008280: [03:46:21] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (163121 bytes) (time 1698983181) 5116 byte thumbnail RDOC 004280: [03:46:21] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 004280: [03:46:21] vk_core.cpp(2205) - Log - Finished capture, Frame 50004 RDOC 004280: [03:46:21] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 004280: [03:46:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004280: [03:46:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153330 (0.41 %) RDOC 004280: [03:46:21] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.171525 seconds RDOC 004280: [03:46:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004280: [03:46:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 004280: [03:46:21] vk_core.cpp(2062) - Log - Starting capture RDOC 004280: [03:46:21] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004280: [03:46:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 008280: [03:46:21] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (163080 bytes) (time 1698983181) 5116 byte thumbnail RDOC 004280: [03:46:21] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 004280: [03:46:21] vk_core.cpp(2205) - Log - Finished capture, Frame 50005 RDOC 004280: [03:46:21] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 004280: [03:46:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004280: [03:46:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153358 (0.41 %) RDOC 004280: [03:46:21] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124654 seconds RDOC 004280: [03:46:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004280: [03:46:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 004280: [03:46:21] vk_core.cpp(2062) - Log - Starting capture RDOC 004280: [03:46:21] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004280: [03:46:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 008280: [03:46:21] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (163108 bytes) (time 1698983181) 5116 byte thumbnail RDOC 004280: [03:46:21] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 004280: [03:46:21] vk_core.cpp(2205) - Log - Finished capture, Frame 50006 RDOC 004280: [03:46:21] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 004280: [03:46:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004280: [03:46:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153301 (0.41 %) RDOC 004280: [03:46:22] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.140688 seconds RDOC 004280: [03:46:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004280: [03:46:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 004280: [03:46:22] vk_core.cpp(2062) - Log - Starting capture RDOC 004280: [03:46:22] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004280: [03:46:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 008280: [03:46:22] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (163051 bytes) (time 1698983182) 5116 byte thumbnail RDOC 004280: [03:46:22] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 004280: [03:46:22] vk_core.cpp(2205) - Log - Finished capture, Frame 50007 RDOC 004280: [03:46:22] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 004280: [03:46:22] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004280: [03:46:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153322 (0.41 %) RDOC 004280: [03:46:22] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.140299 seconds RDOC 004280: [03:46:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004280: [03:46:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 004280: [03:46:22] vk_core.cpp(2062) - Log - Starting capture RDOC 004280: [03:46:22] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004280: [03:46:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 008280: [03:46:22] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (163072 bytes) (time 1698983182) 5116 byte thumbnail RDOC 004280: [03:46:22] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 004280: [03:46:22] vk_core.cpp(2205) - Log - Finished capture, Frame 50008 RDOC 004280: [03:46:22] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 004280: [03:46:22] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004280: [03:46:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153318 (0.41 %) RDOC 004280: [03:46:22] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124927 seconds RDOC 004280: [03:46:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004280: [03:46:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 004280: [03:46:22] vk_core.cpp(2062) - Log - Starting capture RDOC 004280: [03:46:22] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004280: [03:46:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 008280: [03:46:22] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (163068 bytes) (time 1698983182) 5116 byte thumbnail RDOC 004280: [03:46:22] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 004280: [03:46:22] vk_core.cpp(2205) - Log - Finished capture, Frame 50009 RDOC 004280: [03:46:22] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 004280: [03:46:22] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004280: [03:46:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153355 (0.41 %) RDOC 004280: [03:46:22] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.140817 seconds RDOC 004280: [03:46:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004280: [03:46:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 004280: [03:46:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 008280: [03:46:22] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (163105 bytes) (time 1698983182) 5116 byte thumbnail RDOC 008280: [03:46:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 008280: [03:46:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008280: [03:46:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008280: [03:46:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008280: [03:46:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008280: [03:46:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008280: [03:46:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008280: [03:46:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008280: [03:46:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008280: [03:46:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008280: [03:46:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008280: [03:46:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008280: [03:46:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008280: [03:46:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008280: [03:46:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008280: [03:46:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008280: [03:46:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008280: [03:46:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008280: [03:46:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008280: [03:46:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008280: [03:46:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008280: [03:46:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008280: [03:46:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008280: [03:46:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008280: [03:46:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008280: [03:46:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008280: [03:46:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008280: [03:46:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008280: [03:46:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008280: [03:46:23] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008280: [03:46:23] vk_replay.cpp(4798) - Log - Created device. RDOC 008280: [03:46:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008280: [03:46:23] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008280: [03:46:23] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008280: [03:46:23] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008280: [03:46:23] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008280: [03:46:23] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008280: [03:46:23] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008280: [03:46:23] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008280: [03:46:23] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008280: [03:46:23] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008280: [03:46:23] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008280: [03:46:23] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008280: [03:46:23] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008280: [03:46:23] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008280: [03:46:23] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008280: [03:46:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008280: [03:46:23] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008280: [03:46:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008280: [03:46:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008280: [03:46:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008280: [03:46:23] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008280: [03:46:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008280: [03:46:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008280: [03:46:23] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008280: [03:46:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008280: [03:46:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008280: [03:46:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008280: [03:46:23] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008280: [03:46:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008280: [03:46:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008280: [03:46:23] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008280: [03:46:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008280: [03:46:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008280: [03:46:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008280: [03:46:23] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008280: [03:46:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008280: [03:46:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 008280: [03:46:23] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008280: [03:46:23] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008280: [03:46:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008280: [03:46:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 008280: [03:46:23] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008280: [03:46:23] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008280: [03:46:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008280: [03:46:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008280: [03:46:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008280: [03:46:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008280: [03:46:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008280: [03:46:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008280: [03:46:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008280: [03:46:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008280: [03:46:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008280: [03:46:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008280: [03:46:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008280: [03:46:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008280: [03:46:23] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008280: [03:46:23] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008280: [03:46:23] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008280: [03:46:23] vk_core.cpp(2875) - Log - Timer chunk initialisation - 87.285 ms RDOC 008280: [03:46:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011480: [03:46:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 011480: [03:46:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011480: [03:46:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011480: [03:46:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011480: [03:46:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9484 RDOC 009484: [03:46:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 009484: [03:46:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009484: [03:46:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009484: [03:46:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009484: [03:46:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009484: [03:46:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009484: [03:46:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009484: [03:46:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009484: [03:46:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009484: [03:46:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009484: [03:46:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009484: [03:46:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009484: [03:46:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009484: [03:46:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011480: [03:46:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9484] RDOC 009484: [03:46:24] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F4F4ABDDF0 RDOC 009484: [03:46:24] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 009484: [03:46:24] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009484: [03:46:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009484: [03:46:24] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 009484: [03:46:24] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009484: [03:46:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009484: [03:46:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009484: [03:46:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009484: [03:46:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009484: [03:46:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009484: [03:46:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009484: [03:46:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009484: [03:46:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009484: [03:46:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009484: [03:46:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009484: [03:46:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009484: [03:46:24] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000410172 RDOC 009484: [03:46:24] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F4F4ABDDF0 / 0x0000000000410172 RDOC 009484: [03:46:25] vk_core.cpp(2062) - Log - Starting capture RDOC 009484: [03:46:25] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 011480: [03:46:25] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009484: [03:46:25] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 009484: [03:46:25] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 009484: [03:46:25] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 23 referenced resources RDOC 009484: [03:46:25] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 009484: [03:46:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522944 bytes to 20125 (0.57 %) RDOC 009484: [03:46:25] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.359741 MB capture section in 0.068228 seconds RDOC 009484: [03:46:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 009484: [03:46:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 009484: [03:46:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 011480: [03:46:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (36715 bytes) (time 1698983185) 10965 byte thumbnail RDOC 011480: [03:46:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 011480: [03:46:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011480: [03:46:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011480: [03:46:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011480: [03:46:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011480: [03:46:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011480: [03:46:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011480: [03:46:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011480: [03:46:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011480: [03:46:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011480: [03:46:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011480: [03:46:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011480: [03:46:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011480: [03:46:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011480: [03:46:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011480: [03:46:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011480: [03:46:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011480: [03:46:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011480: [03:46:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011480: [03:46:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011480: [03:46:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011480: [03:46:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011480: [03:46:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011480: [03:46:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011480: [03:46:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011480: [03:46:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011480: [03:46:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011480: [03:46:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011480: [03:46:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011480: [03:46:26] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011480: [03:46:26] vk_replay.cpp(4798) - Log - Created device. RDOC 011480: [03:46:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011480: [03:46:26] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011480: [03:46:26] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011480: [03:46:26] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011480: [03:46:26] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011480: [03:46:26] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011480: [03:46:26] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011480: [03:46:26] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011480: [03:46:26] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011480: [03:46:26] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011480: [03:46:26] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011480: [03:46:26] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011480: [03:46:26] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011480: [03:46:26] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011480: [03:46:26] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011480: [03:46:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011480: [03:46:26] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011480: [03:46:26] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011480: [03:46:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011480: [03:46:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011480: [03:46:26] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011480: [03:46:26] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011480: [03:46:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011480: [03:46:26] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011480: [03:46:26] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011480: [03:46:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011480: [03:46:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011480: [03:46:26] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011480: [03:46:26] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011480: [03:46:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011480: [03:46:26] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011480: [03:46:26] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011480: [03:46:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011480: [03:46:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011480: [03:46:26] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011480: [03:46:26] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011480: [03:46:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011480: [03:46:26] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011480: [03:46:26] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011480: [03:46:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011480: [03:46:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011480: [03:46:26] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011480: [03:46:26] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011480: [03:46:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011480: [03:46:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011480: [03:46:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011480: [03:46:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011480: [03:46:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011480: [03:46:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011480: [03:46:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011480: [03:46:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011480: [03:46:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011480: [03:46:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011480: [03:46:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011480: [03:46:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011480: [03:46:26] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011480: [03:46:26] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011480: [03:46:26] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011480: [03:46:26] vk_core.cpp(2875) - Log - Timer chunk initialisation - 95.670 ms RDOC 011480: [03:46:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005260: [03:46:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 005260: [03:46:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005260: [03:46:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005260: [03:46:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005260: [03:46:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10116 RDOC 010116: [03:46:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 010116: [03:46:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010116: [03:46:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010116: [03:46:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010116: [03:46:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010116: [03:46:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010116: [03:46:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010116: [03:46:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010116: [03:46:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010116: [03:46:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010116: [03:46:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010116: [03:46:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010116: [03:46:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010116: [03:46:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005260: [03:46:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10116] RDOC 010116: [03:46:27] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002CAFCBC9F40 RDOC 010116: [03:46:27] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010116: [03:46:27] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010116: [03:46:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010116: [03:46:27] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 010116: [03:46:27] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010116: [03:46:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010116: [03:46:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010116: [03:46:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010116: [03:46:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010116: [03:46:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010116: [03:46:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010116: [03:46:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010116: [03:46:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010116: [03:46:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010116: [03:46:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010116: [03:46:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010116: [03:46:27] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000420172 RDOC 010116: [03:46:27] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002CAFCBC9F40 / 0x0000000000420172 RDOC 010116: [03:46:28] vk_core.cpp(2062) - Log - Starting capture RDOC 010116: [03:46:28] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 005260: [03:46:28] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010116: [03:46:28] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010116: [03:46:28] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 010116: [03:46:28] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 010116: [03:46:28] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010116: [03:46:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7360896 bytes to 38957 (0.53 %) RDOC 010116: [03:46:28] vk_core.cpp(2613) - Log - Captured Vulkan frame with 7.019897 MB capture section in 0.065762 seconds RDOC 010116: [03:46:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3930 bytes to 3930 (100.00 %) RDOC 010116: [03:46:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 010116: [03:46:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 005260: [03:46:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46546 bytes) (time 1698983188) 3444 byte thumbnail RDOC 005260: [03:46:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 005260: [03:46:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005260: [03:46:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005260: [03:46:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005260: [03:46:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005260: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005260: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005260: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005260: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005260: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005260: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005260: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005260: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005260: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005260: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005260: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005260: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005260: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005260: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005260: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005260: [03:46:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005260: [03:46:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005260: [03:46:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005260: [03:46:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005260: [03:46:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005260: [03:46:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005260: [03:46:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005260: [03:46:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005260: [03:46:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005260: [03:46:29] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005260: [03:46:29] vk_replay.cpp(4798) - Log - Created device. RDOC 005260: [03:46:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005260: [03:46:29] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 005260: [03:46:29] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005260: [03:46:29] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005260: [03:46:29] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 005260: [03:46:29] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005260: [03:46:29] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005260: [03:46:29] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 005260: [03:46:29] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 005260: [03:46:29] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005260: [03:46:29] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 005260: [03:46:29] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005260: [03:46:29] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005260: [03:46:29] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005260: [03:46:29] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 005260: [03:46:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 005260: [03:46:29] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005260: [03:46:29] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005260: [03:46:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005260: [03:46:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 005260: [03:46:29] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005260: [03:46:29] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005260: [03:46:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 005260: [03:46:29] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005260: [03:46:29] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005260: [03:46:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005260: [03:46:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 005260: [03:46:29] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005260: [03:46:29] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005260: [03:46:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 005260: [03:46:29] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005260: [03:46:29] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005260: [03:46:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005260: [03:46:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 005260: [03:46:29] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005260: [03:46:29] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005260: [03:46:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 005260: [03:46:29] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005260: [03:46:29] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005260: [03:46:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005260: [03:46:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 005260: [03:46:29] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005260: [03:46:29] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005260: [03:46:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005260: [03:46:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005260: [03:46:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005260: [03:46:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005260: [03:46:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005260: [03:46:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005260: [03:46:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005260: [03:46:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005260: [03:46:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005260: [03:46:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005260: [03:46:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005260: [03:46:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005260: [03:46:29] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005260: [03:46:29] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005260: [03:46:29] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005260: [03:46:29] vk_core.cpp(2875) - Log - Timer chunk initialisation - 103.924 ms RDOC 005260: [03:46:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010640: [03:46:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 010640: [03:46:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010640: [03:46:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010640: [03:46:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010640: [03:46:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12060 RDOC 012060: [03:46:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 012060: [03:46:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012060: [03:46:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012060: [03:46:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012060: [03:46:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012060: [03:46:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012060: [03:46:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012060: [03:46:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012060: [03:46:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012060: [03:46:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012060: [03:46:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012060: [03:46:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012060: [03:46:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012060: [03:46:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010640: [03:46:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12060] RDOC 012060: [03:46:30] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001CA3AC64B20 RDOC 012060: [03:46:30] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 012060: [03:46:30] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012060: [03:46:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012060: [03:46:30] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 012060: [03:46:30] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012060: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012060: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012060: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012060: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012060: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012060: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012060: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012060: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012060: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012060: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012060: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012060: [03:46:30] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000C00300 RDOC 012060: [03:46:30] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001CA3AC64B20 / 0x0000000000C00300 RDOC 012060: [03:46:31] vk_core.cpp(2062) - Log - Starting capture RDOC 012060: [03:46:31] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 012060: [03:46:31] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 012060: [03:46:31] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 010640: [03:46:31] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012060: [03:46:31] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 27 referenced resources RDOC 012060: [03:46:31] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 012060: [03:46:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37694016 bytes to 164933 (0.44 %) RDOC 012060: [03:46:31] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.947815 MB capture section in 0.070197 seconds RDOC 012060: [03:46:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4274 bytes to 4274 (100.00 %) RDOC 012060: [03:46:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 012060: [03:46:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 010640: [03:46:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177940 bytes) (time 1698983191) 8518 byte thumbnail RDOC 010640: [03:46:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 010640: [03:46:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010640: [03:46:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010640: [03:46:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010640: [03:46:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010640: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010640: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010640: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010640: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010640: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010640: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010640: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010640: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010640: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010640: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010640: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010640: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010640: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010640: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010640: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010640: [03:46:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010640: [03:46:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010640: [03:46:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010640: [03:46:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010640: [03:46:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010640: [03:46:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010640: [03:46:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010640: [03:46:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010640: [03:46:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010640: [03:46:33] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010640: [03:46:33] vk_replay.cpp(4798) - Log - Created device. RDOC 010640: [03:46:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010640: [03:46:33] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010640: [03:46:33] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010640: [03:46:33] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010640: [03:46:33] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010640: [03:46:33] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010640: [03:46:33] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010640: [03:46:33] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010640: [03:46:33] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010640: [03:46:33] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010640: [03:46:33] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010640: [03:46:33] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010640: [03:46:33] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010640: [03:46:33] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010640: [03:46:33] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010640: [03:46:33] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010640: [03:46:33] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010640: [03:46:33] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010640: [03:46:33] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010640: [03:46:33] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010640: [03:46:33] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010640: [03:46:33] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010640: [03:46:33] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010640: [03:46:33] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010640: [03:46:33] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010640: [03:46:33] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010640: [03:46:33] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010640: [03:46:33] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010640: [03:46:33] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010640: [03:46:33] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010640: [03:46:33] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010640: [03:46:33] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010640: [03:46:33] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010640: [03:46:33] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010640: [03:46:33] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010640: [03:46:33] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010640: [03:46:33] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 010640: [03:46:33] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010640: [03:46:33] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010640: [03:46:33] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010640: [03:46:33] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 010640: [03:46:33] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010640: [03:46:33] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010640: [03:46:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010640: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010640: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010640: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010640: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010640: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010640: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010640: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010640: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010640: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010640: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010640: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010640: [03:46:33] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010640: [03:46:33] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010640: [03:46:33] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010640: [03:46:33] vk_core.cpp(2875) - Log - Timer chunk initialisation - 121.925 ms RDOC 010640: [03:46:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003880: [03:46:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 003880: [03:46:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003880: [03:46:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003880: [03:46:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003880: [03:46:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12216 RDOC 012216: [03:46:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 012216: [03:46:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012216: [03:46:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012216: [03:46:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012216: [03:46:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012216: [03:46:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012216: [03:46:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012216: [03:46:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012216: [03:46:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012216: [03:46:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012216: [03:46:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012216: [03:46:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012216: [03:46:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012216: [03:46:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003880: [03:46:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12216] RDOC 012216: [03:46:34] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000022265130E50 RDOC 012216: [03:46:34] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 012216: [03:46:34] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012216: [03:46:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012216: [03:46:34] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 012216: [03:46:34] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012216: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012216: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012216: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012216: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012216: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012216: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012216: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012216: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012216: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012216: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012216: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012216: [03:46:34] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000450172 RDOC 012216: [03:46:34] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000022265130E50 / 0x0000000000450172 RDOC 003880: [03:46:35] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012216: [03:46:35] vk_core.cpp(2062) - Log - Starting capture RDOC 012216: [03:46:35] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 012216: [03:46:35] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 012216: [03:46:35] vk_debug.cpp(2518) - Log - Allocating readback window of 4096 bytes RDOC 012216: [03:46:35] vk_queue_funcs.cpp(1222) - Log - Persistent map flush forced for ResourceId::155 (0 -> 28) RDOC 012216: [03:46:35] vk_queue_funcs.cpp(1222) - Log - Persistent map flush forced for ResourceId::155 (22 -> 23) RDOC 012216: [03:46:35] vk_queue_funcs.cpp(1222) - Log - Persistent map flush forced for ResourceId::155 (22 -> 23) RDOC 012216: [03:46:35] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 012216: [03:46:35] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 22 referenced resources RDOC 012216: [03:46:35] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 012216: [03:46:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521920 bytes to 21722 (0.62 %) RDOC 012216: [03:46:35] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.358765 MB capture section in 0.068912 seconds RDOC 012216: [03:46:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 012216: [03:46:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 012216: [03:46:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 003880: [03:46:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32696 bytes) (time 1698983195) 6206 byte thumbnail RDOC 003880: [03:46:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 003880: [03:46:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003880: [03:46:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003880: [03:46:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003880: [03:46:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003880: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003880: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003880: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003880: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003880: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003880: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003880: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003880: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003880: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003880: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003880: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003880: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003880: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003880: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003880: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003880: [03:46:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003880: [03:46:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003880: [03:46:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003880: [03:46:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003880: [03:46:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003880: [03:46:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003880: [03:46:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003880: [03:46:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003880: [03:46:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003880: [03:46:36] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003880: [03:46:36] vk_replay.cpp(4798) - Log - Created device. RDOC 003880: [03:46:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003880: [03:46:36] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 003880: [03:46:36] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003880: [03:46:36] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003880: [03:46:36] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 003880: [03:46:36] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003880: [03:46:36] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003880: [03:46:36] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 003880: [03:46:36] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 003880: [03:46:36] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003880: [03:46:36] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 003880: [03:46:36] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003880: [03:46:36] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003880: [03:46:36] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003880: [03:46:36] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 003880: [03:46:36] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 003880: [03:46:36] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003880: [03:46:36] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003880: [03:46:36] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003880: [03:46:36] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 003880: [03:46:36] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003880: [03:46:36] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003880: [03:46:36] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 003880: [03:46:36] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003880: [03:46:36] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003880: [03:46:36] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003880: [03:46:36] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 003880: [03:46:36] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003880: [03:46:36] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003880: [03:46:36] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 003880: [03:46:36] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003880: [03:46:36] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003880: [03:46:36] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003880: [03:46:36] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 003880: [03:46:36] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003880: [03:46:36] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003880: [03:46:36] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 003880: [03:46:36] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003880: [03:46:36] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003880: [03:46:36] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003880: [03:46:36] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 003880: [03:46:36] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003880: [03:46:36] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003880: [03:46:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003880: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003880: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003880: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003880: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003880: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003880: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003880: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003880: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003880: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003880: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003880: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003880: [03:46:36] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003880: [03:46:36] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003880: [03:46:36] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003880: [03:46:36] vk_core.cpp(2875) - Log - Timer chunk initialisation - 91.760 ms RDOC 003880: [03:46:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010868: [03:46:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 010868: [03:46:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010868: [03:46:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010868: [03:46:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010868: [03:46:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9664 RDOC 009664: [03:46:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 009664: [03:46:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009664: [03:46:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009664: [03:46:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009664: [03:46:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009664: [03:46:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009664: [03:46:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009664: [03:46:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009664: [03:46:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009664: [03:46:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009664: [03:46:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009664: [03:46:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009664: [03:46:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009664: [03:46:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010868: [03:46:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9664] RDOC 009664: [03:46:37] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000242D99BAA90 RDOC 009664: [03:46:37] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 009664: [03:46:37] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009664: [03:46:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009664: [03:46:37] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 009664: [03:46:37] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009664: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009664: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009664: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009664: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009664: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009664: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009664: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009664: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009664: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009664: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009664: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009664: [03:46:37] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000460172 RDOC 009664: [03:46:37] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000242D99BAA90 / 0x0000000000460172 RDOC 009664: [03:46:38] vk_core.cpp(2062) - Log - Starting capture RDOC 009664: [03:46:38] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 009664: [03:46:38] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009664: [03:46:38] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 010868: [03:46:38] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009664: [03:46:38] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 009664: [03:46:38] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009664: [03:46:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522880 bytes to 20341 (0.58 %) RDOC 009664: [03:46:38] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.359680 MB capture section in 0.057737 seconds RDOC 009664: [03:46:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009664: [03:46:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 009664: [03:46:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 010868: [03:46:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30091 bytes) (time 1698983198) 5116 byte thumbnail RDOC 010868: [03:46:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 010868: [03:46:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010868: [03:46:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010868: [03:46:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010868: [03:46:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010868: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010868: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010868: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010868: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010868: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010868: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010868: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010868: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010868: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010868: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010868: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010868: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010868: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010868: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010868: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010868: [03:46:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010868: [03:46:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010868: [03:46:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010868: [03:46:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010868: [03:46:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010868: [03:46:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010868: [03:46:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010868: [03:46:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010868: [03:46:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010868: [03:46:39] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010868: [03:46:39] vk_replay.cpp(4798) - Log - Created device. RDOC 010868: [03:46:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010868: [03:46:39] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010868: [03:46:39] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010868: [03:46:39] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010868: [03:46:39] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010868: [03:46:39] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010868: [03:46:39] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010868: [03:46:39] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010868: [03:46:39] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010868: [03:46:39] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010868: [03:46:39] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010868: [03:46:39] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010868: [03:46:39] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010868: [03:46:39] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010868: [03:46:39] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010868: [03:46:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010868: [03:46:39] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010868: [03:46:39] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010868: [03:46:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010868: [03:46:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010868: [03:46:39] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010868: [03:46:39] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010868: [03:46:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010868: [03:46:39] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010868: [03:46:39] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010868: [03:46:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010868: [03:46:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010868: [03:46:39] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010868: [03:46:39] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010868: [03:46:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010868: [03:46:39] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010868: [03:46:39] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010868: [03:46:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010868: [03:46:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010868: [03:46:39] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010868: [03:46:39] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010868: [03:46:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 010868: [03:46:39] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010868: [03:46:39] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010868: [03:46:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010868: [03:46:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 010868: [03:46:39] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010868: [03:46:39] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010868: [03:46:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010868: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010868: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010868: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010868: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010868: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010868: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010868: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010868: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010868: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010868: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010868: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010868: [03:46:39] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010868: [03:46:39] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010868: [03:46:39] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010868: [03:46:39] vk_core.cpp(2875) - Log - Timer chunk initialisation - 95.193 ms RDOC 010868: [03:46:39] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 22.935 ms RDOC 010868: [03:46:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 15000 total instances RDOC 010868: [03:46:39] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 010868: [03:46:39] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 1.678 ms RDOC 010868: [03:46:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007916: [03:46:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 007916: [03:46:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007916: [03:46:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007916: [03:46:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007916: [03:46:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12268 RDOC 012268: [03:46:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 012268: [03:46:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012268: [03:46:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012268: [03:46:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012268: [03:46:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012268: [03:46:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012268: [03:46:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012268: [03:46:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012268: [03:46:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012268: [03:46:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012268: [03:46:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012268: [03:46:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012268: [03:46:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012268: [03:46:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007916: [03:46:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12268] RDOC 012268: [03:46:40] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E7F98A7FE0 RDOC 012268: [03:46:40] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 012268: [03:46:40] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012268: [03:46:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012268: [03:46:40] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 012268: [03:46:40] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012268: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012268: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012268: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012268: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012268: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012268: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012268: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012268: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012268: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012268: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012268: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012268: [03:46:40] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000C10302 RDOC 012268: [03:46:40] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E7F98A7FE0 / 0x0000000000C10302 RDOC 007916: [03:46:41] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012268: [03:46:41] vk_core.cpp(2062) - Log - Starting capture RDOC 012268: [03:46:41] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 012268: [03:46:41] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 012268: [03:46:41] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 012268: [03:46:41] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 116 referenced resources RDOC 012268: [03:46:41] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 0 unreferenced RDOC 012268: [03:46:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29345152 bytes to 370641 (1.26 %) RDOC 012268: [03:46:41] vk_core.cpp(2613) - Log - Captured Vulkan frame with 27.985718 MB capture section in 0.140183 seconds RDOC 012268: [03:46:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6254 bytes to 6254 (100.00 %) RDOC 012268: [03:46:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 012268: [03:46:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 007916: [03:46:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (386486 bytes) (time 1698983201) 9376 byte thumbnail RDOC 007916: [03:46:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 007916: [03:46:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007916: [03:46:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007916: [03:46:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007916: [03:46:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007916: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007916: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007916: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007916: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007916: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007916: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007916: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007916: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007916: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007916: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007916: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007916: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007916: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007916: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007916: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007916: [03:46:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007916: [03:46:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007916: [03:46:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007916: [03:46:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007916: [03:46:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007916: [03:46:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007916: [03:46:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007916: [03:46:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007916: [03:46:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007916: [03:46:42] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007916: [03:46:42] vk_replay.cpp(4798) - Log - Created device. RDOC 007916: [03:46:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007916: [03:46:42] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007916: [03:46:42] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007916: [03:46:42] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007916: [03:46:42] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007916: [03:46:42] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007916: [03:46:42] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007916: [03:46:42] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007916: [03:46:42] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007916: [03:46:42] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007916: [03:46:42] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007916: [03:46:42] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007916: [03:46:42] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007916: [03:46:42] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007916: [03:46:42] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007916: [03:46:42] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007916: [03:46:42] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007916: [03:46:42] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007916: [03:46:42] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007916: [03:46:42] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007916: [03:46:42] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007916: [03:46:42] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007916: [03:46:42] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007916: [03:46:42] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007916: [03:46:42] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007916: [03:46:42] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007916: [03:46:42] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007916: [03:46:42] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007916: [03:46:42] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007916: [03:46:42] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007916: [03:46:42] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007916: [03:46:42] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007916: [03:46:42] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007916: [03:46:42] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007916: [03:46:42] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007916: [03:46:42] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007916: [03:46:42] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 007916: [03:46:42] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007916: [03:46:42] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007916: [03:46:42] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007916: [03:46:42] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 007916: [03:46:42] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007916: [03:46:42] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007916: [03:46:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007916: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007916: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007916: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007916: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007916: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007916: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007916: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007916: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007916: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007916: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007916: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007916: [03:46:42] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007916: [03:46:42] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007916: [03:46:42] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007916: [03:46:42] vk_core.cpp(2875) - Log - Timer chunk initialisation - 188.970 ms RDOC 007916: [03:46:42] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:46:42] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:46:43] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:46:43] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:46:43] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:46:43] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:46:43] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:46:43] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:46:43] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 120.602 ms RDOC 007916: [03:46:44] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 107.689 ms RDOC 007916: [03:46:44] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 64.553 ms RDOC 007916: [03:46:44] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 50.779 ms RDOC 007916: [03:46:44] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:46:44] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:46:45] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 113.046 ms RDOC 007916: [03:46:45] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 108.633 ms RDOC 007916: [03:46:45] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.753 ms RDOC 007916: [03:46:45] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.430 ms RDOC 007916: [03:46:46] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:46:46] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:46:46] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.202 ms RDOC 007916: [03:46:46] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 106.804 ms RDOC 007916: [03:46:47] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.488 ms RDOC 007916: [03:46:47] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 52.579 ms RDOC 007916: [03:46:47] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:46:47] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:46:47] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:46:47] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:46:48] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:46:48] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:46:48] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 108.629 ms RDOC 007916: [03:46:49] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 107.767 ms RDOC 007916: [03:46:49] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.384 ms RDOC 007916: [03:46:49] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 52.655 ms RDOC 007916: [03:46:49] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:46:49] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:46:50] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.201 ms RDOC 007916: [03:46:50] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 103.569 ms RDOC 007916: [03:46:50] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.863 ms RDOC 007916: [03:46:50] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.442 ms RDOC 007916: [03:46:50] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:46:50] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:46:51] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.013 ms RDOC 007916: [03:46:51] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 106.449 ms RDOC 007916: [03:46:52] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 58.216 ms RDOC 007916: [03:46:52] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 51.434 ms RDOC 007916: [03:46:52] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:46:52] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:46:52] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:46:52] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:46:53] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:46:53] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:46:53] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 111.334 ms RDOC 007916: [03:46:53] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 111.622 ms RDOC 007916: [03:46:54] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.234 ms RDOC 007916: [03:46:54] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 51.850 ms RDOC 007916: [03:46:54] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:46:54] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:46:54] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 122.505 ms RDOC 007916: [03:46:55] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 107.876 ms RDOC 007916: [03:46:55] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.866 ms RDOC 007916: [03:46:55] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.259 ms RDOC 007916: [03:46:55] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:46:55] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:46:56] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 103.123 ms RDOC 007916: [03:46:56] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.519 ms RDOC 007916: [03:46:56] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.433 ms RDOC 007916: [03:46:57] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.535 ms RDOC 007916: [03:46:57] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:46:57] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:46:57] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:46:57] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:46:57] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:46:57] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:46:58] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 112.417 ms RDOC 007916: [03:46:58] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 111.436 ms RDOC 007916: [03:46:58] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 56.724 ms RDOC 007916: [03:46:59] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.928 ms RDOC 007916: [03:46:59] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:46:59] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:46:59] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 114.181 ms RDOC 007916: [03:46:59] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 112.180 ms RDOC 007916: [03:47:00] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 58.494 ms RDOC 007916: [03:47:00] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.700 ms RDOC 007916: [03:47:00] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:47:00] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:47:01] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 113.012 ms RDOC 007916: [03:47:01] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 111.422 ms RDOC 007916: [03:47:01] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 56.069 ms RDOC 007916: [03:47:01] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.069 ms RDOC 007916: [03:47:01] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:47:01] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:47:02] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:47:02] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:47:02] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:47:02] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:47:03] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 113.083 ms RDOC 007916: [03:47:03] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.673 ms RDOC 007916: [03:47:03] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.309 ms RDOC 007916: [03:47:03] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.713 ms RDOC 007916: [03:47:04] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:47:04] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:47:04] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 108.644 ms RDOC 007916: [03:47:04] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.320 ms RDOC 007916: [03:47:04] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 57.039 ms RDOC 007916: [03:47:05] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.575 ms RDOC 007916: [03:47:05] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:47:05] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:47:05] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 112.514 ms RDOC 007916: [03:47:06] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 111.100 ms RDOC 007916: [03:47:06] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 57.892 ms RDOC 007916: [03:47:06] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.495 ms RDOC 007916: [03:47:06] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:47:06] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:47:06] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:47:06] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:47:07] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:47:07] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:47:08] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 112.471 ms RDOC 007916: [03:47:08] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.950 ms RDOC 007916: [03:47:08] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 56.089 ms RDOC 007916: [03:47:08] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.832 ms RDOC 007916: [03:47:08] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.417 ms RDOC 007916: [03:47:08] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:47:08] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 007916: [03:47:09] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.972 ms RDOC 007916: [03:47:09] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 105.879 ms RDOC 007916: [03:47:09] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.641 ms RDOC 007916: [03:47:10] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.181 ms RDOC 007916: [03:47:10] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 007916: [03:47:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_parameter_zoo.cpp:383 Log: 1 tools available: vk\vk_parameter_zoo.cpp:385 Log: - RenderDoc vk\vk_parameter_zoo.cpp:400 Log: Got physical device NVIDIA GeForce GT 1030
RDOC 002760: [03:47:11] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 002760: [03:47:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002760: [03:47:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002760: [03:47:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002760: [03:47:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5496 RDOC 005496: [03:47:11] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 005496: [03:47:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005496: [03:47:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005496: [03:47:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005496: [03:47:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005496: [03:47:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005496: [03:47:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005496: [03:47:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005496: [03:47:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005496: [03:47:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005496: [03:47:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005496: [03:47:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005496: [03:47:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005496: [03:47:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002760: [03:47:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5496] RDOC 005496: [03:47:11] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000022967F3CD50 RDOC 005496: [03:47:11] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005496: [03:47:11] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005496: [03:47:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005496: [03:47:11] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 005496: [03:47:11] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005496: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005496: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005496: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005496: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005496: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005496: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005496: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005496: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005496: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005496: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005496: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005496: [03:47:11] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000005010A RDOC 005496: [03:47:11] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000022967F3CD50 / 0x000000000005010A RDOC 002760: [03:47:13] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 002760: [03:47:13] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005496: [03:47:13] vk_core.cpp(2062) - Log - Starting capture RDOC 005496: [03:47:13] resource_manager.h(1469) - Log - Preparing up to 32 potentially dirty resources RDOC 005496: [03:47:13] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 1, skipped 0 RDOC 005496: [03:47:13] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 005496: [03:47:13] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 119 referenced resources RDOC 005496: [03:47:13] resource_manager.h(1642) - Log - Serialised 24 resources, skipped 0 unreferenced RDOC 005496: [03:47:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 39058752 bytes to 175027 (0.45 %) RDOC 005496: [03:47:13] vk_core.cpp(2613) - Log - Captured Vulkan frame with 37.249329 MB capture section in 0.090052 seconds RDOC 005496: [03:47:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005496: [03:47:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 005496: [03:47:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 002760: [03:47:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (184777 bytes) (time 1698983233) 5116 byte thumbnail RDOC 002760: [03:47:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 002760: [03:47:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002760: [03:47:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002760: [03:47:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002760: [03:47:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002760: [03:47:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002760: [03:47:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002760: [03:47:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002760: [03:47:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002760: [03:47:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002760: [03:47:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002760: [03:47:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002760: [03:47:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002760: [03:47:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002760: [03:47:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002760: [03:47:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002760: [03:47:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002760: [03:47:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002760: [03:47:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002760: [03:47:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002760: [03:47:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002760: [03:47:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002760: [03:47:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002760: [03:47:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002760: [03:47:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002760: [03:47:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002760: [03:47:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002760: [03:47:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002760: [03:47:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002760: [03:47:14] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002760: [03:47:14] vk_replay.cpp(4798) - Log - Created device. RDOC 002760: [03:47:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002760: [03:47:14] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 002760: [03:47:14] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002760: [03:47:14] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002760: [03:47:14] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 002760: [03:47:14] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002760: [03:47:14] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002760: [03:47:14] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 002760: [03:47:14] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 002760: [03:47:14] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002760: [03:47:14] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 002760: [03:47:14] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002760: [03:47:14] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002760: [03:47:14] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002760: [03:47:14] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 002760: [03:47:14] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 002760: [03:47:14] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002760: [03:47:14] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002760: [03:47:14] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002760: [03:47:14] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 002760: [03:47:14] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002760: [03:47:14] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002760: [03:47:14] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 002760: [03:47:14] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002760: [03:47:14] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002760: [03:47:14] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002760: [03:47:14] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 002760: [03:47:14] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002760: [03:47:14] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002760: [03:47:14] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 002760: [03:47:14] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002760: [03:47:14] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002760: [03:47:14] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002760: [03:47:14] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 002760: [03:47:14] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002760: [03:47:14] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002760: [03:47:14] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 002760: [03:47:14] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002760: [03:47:14] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002760: [03:47:14] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002760: [03:47:14] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 002760: [03:47:14] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002760: [03:47:14] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002760: [03:47:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002760: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002760: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002760: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002760: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002760: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002760: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002760: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002760: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002760: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002760: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002760: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002760: [03:47:15] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002760: [03:47:15] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002760: [03:47:15] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002760: [03:47:15] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::309). RDOC 002760: [03:47:15] vk_core.cpp(2875) - Log - Timer chunk initialisation - 142.324 ms RDOC 002760: [03:47:15] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::309). RDOC 002760: [03:47:15] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::309). RDOC 002760: [03:47:15] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::309). RDOC 002760: [03:47:15] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::309). RDOC 002760: [03:47:15] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::309). RDOC 002760: [03:47:15] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::309). RDOC 002760: [03:47:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001648: [03:47:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 001648: [03:47:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001648: [03:47:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001648: [03:47:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001648: [03:47:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6104 RDOC 006104: [03:47:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 006104: [03:47:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006104: [03:47:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006104: [03:47:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006104: [03:47:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006104: [03:47:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006104: [03:47:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006104: [03:47:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006104: [03:47:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006104: [03:47:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006104: [03:47:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006104: [03:47:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006104: [03:47:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006104: [03:47:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001648: [03:47:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6104] RDOC 006104: [03:47:16] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F1FD491490 RDOC 006104: [03:47:16] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006104: [03:47:16] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006104: [03:47:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006104: [03:47:16] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 006104: [03:47:16] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006104: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006104: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006104: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006104: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006104: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006104: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006104: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006104: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006104: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006104: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006104: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006104: [03:47:16] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000007D033C RDOC 006104: [03:47:16] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F1FD491490 / 0x00000000007D033C RDOC 001648: [03:47:16] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006104: [03:47:16] vk_core.cpp(2062) - Log - Starting capture RDOC 006104: [03:47:16] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 001648: [03:47:16] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006104: [03:47:16] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 006104: [03:47:16] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 006104: [03:47:16] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 45 referenced resources RDOC 006104: [03:47:16] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 0 unreferenced RDOC 006104: [03:47:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22689984 bytes to 128952 (0.57 %) RDOC 006104: [03:47:17] vk_core.cpp(2613) - Log - Captured Vulkan frame with 21.638855 MB capture section in 0.073304 seconds RDOC 006104: [03:47:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 006104: [03:47:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 006104: [03:47:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 001648: [03:47:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (151588 bytes) (time 1698983237) 15389 byte thumbnail RDOC 001648: [03:47:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 001648: [03:47:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001648: [03:47:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001648: [03:47:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001648: [03:47:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001648: [03:47:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001648: [03:47:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001648: [03:47:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001648: [03:47:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001648: [03:47:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001648: [03:47:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001648: [03:47:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001648: [03:47:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001648: [03:47:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001648: [03:47:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001648: [03:47:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001648: [03:47:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001648: [03:47:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001648: [03:47:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001648: [03:47:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001648: [03:47:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001648: [03:47:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001648: [03:47:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001648: [03:47:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001648: [03:47:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001648: [03:47:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001648: [03:47:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001648: [03:47:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001648: [03:47:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001648: [03:47:18] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001648: [03:47:18] vk_replay.cpp(4798) - Log - Created device. RDOC 001648: [03:47:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001648: [03:47:18] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 001648: [03:47:18] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001648: [03:47:18] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001648: [03:47:18] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 001648: [03:47:18] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001648: [03:47:18] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001648: [03:47:18] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 001648: [03:47:18] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 001648: [03:47:18] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001648: [03:47:18] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 001648: [03:47:18] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001648: [03:47:18] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001648: [03:47:18] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001648: [03:47:18] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 001648: [03:47:18] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 001648: [03:47:18] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001648: [03:47:18] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001648: [03:47:18] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001648: [03:47:18] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 001648: [03:47:18] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001648: [03:47:18] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001648: [03:47:18] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 001648: [03:47:18] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001648: [03:47:18] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001648: [03:47:18] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001648: [03:47:18] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 001648: [03:47:18] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001648: [03:47:18] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001648: [03:47:18] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 001648: [03:47:18] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001648: [03:47:18] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001648: [03:47:18] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001648: [03:47:18] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 001648: [03:47:18] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001648: [03:47:18] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001648: [03:47:18] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 001648: [03:47:18] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001648: [03:47:18] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001648: [03:47:18] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001648: [03:47:18] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 001648: [03:47:18] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001648: [03:47:18] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001648: [03:47:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001648: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001648: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001648: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001648: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001648: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001648: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001648: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001648: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001648: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001648: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001648: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001648: [03:47:18] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001648: [03:47:18] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001648: [03:47:18] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001648: [03:47:18] vk_core.cpp(2875) - Log - Timer chunk initialisation - 223.136 ms RDOC 001648: [03:47:19] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 394.097 ms RDOC 001648: [03:47:19] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 336.047 ms RDOC 001648: [03:47:19] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 338.569 ms RDOC 001648: [03:47:20] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 417.495 ms RDOC 001648: [03:47:20] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 324.743 ms RDOC 001648: [03:47:21] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 244.035 ms RDOC 001648: [03:47:21] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 331.622 ms RDOC 001648: [03:47:21] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 325.567 ms RDOC 001648: [03:47:22] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 328.566 ms RDOC 001648: [03:47:22] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 329.875 ms RDOC 001648: [03:47:23] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 322.757 ms RDOC 001648: [03:47:23] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 360.464 ms RDOC 001648: [03:47:24] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 331.358 ms RDOC 001648: [03:47:24] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 253.301 ms RDOC 001648: [03:47:24] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 249.098 ms RDOC 001648: [03:47:25] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 253.972 ms RDOC 001648: [03:47:25] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 338.715 ms RDOC 001648: [03:47:26] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 356.709 ms RDOC 001648: [03:47:26] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 344.921 ms RDOC 001648: [03:47:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004736: [03:47:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 004736: [03:47:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004736: [03:47:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004736: [03:47:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004736: [03:47:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5592 RDOC 005592: [03:47:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 005592: [03:47:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005592: [03:47:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005592: [03:47:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005592: [03:47:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005592: [03:47:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005592: [03:47:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005592: [03:47:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005592: [03:47:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005592: [03:47:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005592: [03:47:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005592: [03:47:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005592: [03:47:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005592: [03:47:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004736: [03:47:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5592] RDOC 005592: [03:47:27] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000023346C99760 RDOC 005592: [03:47:27] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005592: [03:47:27] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005592: [03:47:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005592: [03:47:27] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 005592: [03:47:27] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005592: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005592: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005592: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005592: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005592: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005592: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005592: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005592: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005592: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005592: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005592: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005592: [03:47:27] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000008010A RDOC 005592: [03:47:27] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000023346C99760 / 0x000000000008010A RDOC 004736: [03:47:28] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005592: [03:47:33] vk_core.cpp(2062) - Log - Starting capture RDOC 005592: [03:47:33] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 005592: [03:47:33] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 19, skipped 0 RDOC 005592: [03:47:33] resource_manager.h(1145) - Log - Preparing resource ResourceId::195 after it has been postponed. RDOC 005592: [03:47:33] resource_manager.h(1145) - Log - Preparing resource ResourceId::197 after it has been postponed. RDOC 005592: [03:47:33] resource_manager.h(1145) - Log - Preparing resource ResourceId::199 after it has been postponed. RDOC 005592: [03:47:33] vk_core.cpp(2205) - Log - Finished capture, Frame 505 RDOC 005592: [03:47:33] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 27 referenced resources RDOC 005592: [03:47:33] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 13 unreferenced RDOC 005592: [03:47:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22720 bytes to 8731 (38.43 %) RDOC 005592: [03:47:33] vk_core.cpp(2613) - Log - Captured Vulkan frame with 0.021667 MB capture section in 0.035687 seconds RDOC 005592: [03:47:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4619 bytes to 4619 (100.00 %) RDOC 005592: [03:47:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 005592: [03:47:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 004736: [03:47:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 505) (20806 bytes) (time 1698983254) 7241 byte thumbnail RDOC 004736: [03:47:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 004736: [03:47:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004736: [03:47:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004736: [03:47:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004736: [03:47:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004736: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004736: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004736: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004736: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004736: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004736: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004736: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004736: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004736: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004736: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004736: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004736: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004736: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004736: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004736: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004736: [03:47:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004736: [03:47:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004736: [03:47:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004736: [03:47:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004736: [03:47:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004736: [03:47:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004736: [03:47:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004736: [03:47:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004736: [03:47:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004736: [03:47:35] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004736: [03:47:35] vk_replay.cpp(4798) - Log - Created device. RDOC 004736: [03:47:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004736: [03:47:35] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 004736: [03:47:35] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004736: [03:47:35] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004736: [03:47:35] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 004736: [03:47:35] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004736: [03:47:35] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004736: [03:47:35] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 004736: [03:47:35] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 004736: [03:47:35] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004736: [03:47:35] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 004736: [03:47:35] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004736: [03:47:35] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004736: [03:47:35] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004736: [03:47:35] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 004736: [03:47:35] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 004736: [03:47:35] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004736: [03:47:35] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004736: [03:47:35] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004736: [03:47:35] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 004736: [03:47:35] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004736: [03:47:35] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004736: [03:47:35] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 004736: [03:47:35] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004736: [03:47:35] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004736: [03:47:35] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004736: [03:47:35] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 004736: [03:47:35] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004736: [03:47:35] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004736: [03:47:35] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 004736: [03:47:35] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004736: [03:47:35] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004736: [03:47:35] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004736: [03:47:35] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 004736: [03:47:35] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004736: [03:47:35] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004736: [03:47:35] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 004736: [03:47:35] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004736: [03:47:35] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004736: [03:47:35] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004736: [03:47:35] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 004736: [03:47:35] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004736: [03:47:35] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004736: [03:47:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004736: [03:47:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004736: [03:47:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004736: [03:47:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004736: [03:47:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004736: [03:47:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004736: [03:47:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004736: [03:47:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004736: [03:47:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004736: [03:47:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004736: [03:47:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004736: [03:47:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004736: [03:47:35] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004736: [03:47:35] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004736: [03:47:35] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004736: [03:47:35] vk_core.cpp(2875) - Log - Timer chunk initialisation - 100.063 ms RDOC 004736: [03:47:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006176: [03:47:35] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 006176: [03:47:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006176: [03:47:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006176: [03:47:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006176: [03:47:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7952 RDOC 007952: [03:47:35] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 007952: [03:47:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007952: [03:47:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007952: [03:47:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007952: [03:47:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007952: [03:47:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007952: [03:47:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007952: [03:47:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007952: [03:47:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007952: [03:47:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007952: [03:47:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007952: [03:47:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007952: [03:47:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007952: [03:47:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006176: [03:47:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7952] RDOC 007952: [03:47:36] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000150F6665860 RDOC 007952: [03:47:36] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 007952: [03:47:36] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007952: [03:47:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007952: [03:47:36] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 007952: [03:47:36] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007952: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007952: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007952: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007952: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007952: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007952: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007952: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007952: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007952: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007952: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007952: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007952: [03:47:36] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000009010A RDOC 007952: [03:47:36] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000150F6665860 / 0x000000000009010A RDOC 006176: [03:47:36] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007952: [03:47:36] vk_core.cpp(2062) - Log - Starting capture RDOC 007952: [03:47:36] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 007952: [03:47:36] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007952: [03:47:36] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 007952: [03:47:36] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 007952: [03:47:36] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007952: [03:47:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519424 bytes to 20981 (0.60 %) RDOC 007952: [03:47:36] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.356384 MB capture section in 0.062601 seconds RDOC 007952: [03:47:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007952: [03:47:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 007952: [03:47:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 006176: [03:47:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30731 bytes) (time 1698983257) 5116 byte thumbnail RDOC 006176: [03:47:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 006176: [03:47:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006176: [03:47:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006176: [03:47:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006176: [03:47:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006176: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006176: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006176: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006176: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006176: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006176: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006176: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006176: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006176: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006176: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006176: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006176: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006176: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006176: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006176: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006176: [03:47:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006176: [03:47:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006176: [03:47:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006176: [03:47:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006176: [03:47:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006176: [03:47:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006176: [03:47:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006176: [03:47:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006176: [03:47:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006176: [03:47:38] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006176: [03:47:38] vk_replay.cpp(4798) - Log - Created device. RDOC 006176: [03:47:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006176: [03:47:38] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006176: [03:47:38] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006176: [03:47:38] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006176: [03:47:38] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006176: [03:47:38] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006176: [03:47:38] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006176: [03:47:38] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006176: [03:47:38] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006176: [03:47:38] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006176: [03:47:38] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006176: [03:47:38] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006176: [03:47:38] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006176: [03:47:38] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006176: [03:47:38] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 006176: [03:47:38] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 006176: [03:47:38] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006176: [03:47:38] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006176: [03:47:38] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006176: [03:47:38] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 006176: [03:47:38] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006176: [03:47:38] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006176: [03:47:38] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 006176: [03:47:38] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006176: [03:47:38] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006176: [03:47:38] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006176: [03:47:38] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 006176: [03:47:38] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006176: [03:47:38] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006176: [03:47:38] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 006176: [03:47:38] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006176: [03:47:38] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006176: [03:47:38] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006176: [03:47:38] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 006176: [03:47:38] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006176: [03:47:38] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006176: [03:47:38] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 006176: [03:47:38] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006176: [03:47:38] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006176: [03:47:38] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006176: [03:47:38] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 006176: [03:47:38] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006176: [03:47:38] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006176: [03:47:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006176: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006176: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006176: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006176: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006176: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006176: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006176: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006176: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006176: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006176: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006176: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006176: [03:47:38] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006176: [03:47:38] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006176: [03:47:38] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006176: [03:48:03] vk_core.cpp(2875) - Log - Timer chunk initialisation - 25685.604 ms RDOC 006176: [03:48:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006120: [03:48:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 006120: [03:48:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006120: [03:48:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006120: [03:48:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006120: [03:48:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10396 RDOC 010396: [03:48:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 010396: [03:48:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010396: [03:48:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010396: [03:48:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010396: [03:48:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010396: [03:48:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010396: [03:48:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010396: [03:48:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010396: [03:48:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010396: [03:48:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010396: [03:48:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010396: [03:48:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010396: [03:48:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010396: [03:48:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006120: [03:48:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10396] RDOC 010396: [03:48:04] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000282C41D4710 RDOC 010396: [03:48:04] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010396: [03:48:04] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010396: [03:48:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010396: [03:48:04] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 010396: [03:48:04] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010396: [03:48:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010396: [03:48:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010396: [03:48:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010396: [03:48:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010396: [03:48:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010396: [03:48:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010396: [03:48:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010396: [03:48:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010396: [03:48:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010396: [03:48:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010396: [03:48:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010396: [03:48:04] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000000A010A RDOC 010396: [03:48:04] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000282C41D4710 / 0x00000000000A010A RDOC 010396: [03:48:05] vk_core.cpp(2062) - Log - Starting capture RDOC 010396: [03:48:05] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010396: [03:48:05] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010396: [03:48:05] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 006120: [03:48:05] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010396: [03:48:05] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 010396: [03:48:05] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010396: [03:48:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21283 (0.60 %) RDOC 010396: [03:48:05] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.056980 seconds RDOC 010396: [03:48:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010396: [03:48:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 010396: [03:48:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 006120: [03:48:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31033 bytes) (time 1698983285) 5116 byte thumbnail RDOC 006120: [03:48:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 006120: [03:48:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006120: [03:48:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006120: [03:48:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006120: [03:48:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006120: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006120: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006120: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006120: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006120: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006120: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006120: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006120: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006120: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006120: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006120: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006120: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006120: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006120: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006120: [03:48:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006120: [03:48:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006120: [03:48:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006120: [03:48:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006120: [03:48:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006120: [03:48:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006120: [03:48:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006120: [03:48:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006120: [03:48:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006120: [03:48:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006120: [03:48:06] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006120: [03:48:06] vk_replay.cpp(4798) - Log - Created device. RDOC 006120: [03:48:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006120: [03:48:06] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006120: [03:48:06] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006120: [03:48:06] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006120: [03:48:06] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006120: [03:48:06] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006120: [03:48:06] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006120: [03:48:06] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006120: [03:48:06] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006120: [03:48:06] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006120: [03:48:06] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006120: [03:48:06] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006120: [03:48:06] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006120: [03:48:06] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006120: [03:48:06] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 006120: [03:48:06] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 006120: [03:48:06] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006120: [03:48:06] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006120: [03:48:06] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006120: [03:48:06] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 006120: [03:48:06] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006120: [03:48:06] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006120: [03:48:06] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 006120: [03:48:06] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006120: [03:48:06] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006120: [03:48:06] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006120: [03:48:06] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 006120: [03:48:06] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006120: [03:48:06] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006120: [03:48:06] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 006120: [03:48:06] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006120: [03:48:06] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006120: [03:48:06] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006120: [03:48:06] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 006120: [03:48:06] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006120: [03:48:06] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006120: [03:48:06] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 006120: [03:48:06] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006120: [03:48:06] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006120: [03:48:06] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006120: [03:48:06] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 006120: [03:48:06] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006120: [03:48:06] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006120: [03:48:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006120: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006120: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006120: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006120: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006120: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006120: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006120: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006120: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006120: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006120: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006120: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006120: [03:48:06] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006120: [03:48:06] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006120: [03:48:06] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006120: [03:48:06] vk_core.cpp(2875) - Log - Timer chunk initialisation - 88.057 ms RDOC 006120: [03:48:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004212: [03:48:06] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 004212: [03:48:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004212: [03:48:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004212: [03:48:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004212: [03:48:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11280 RDOC 011280: [03:48:07] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 011280: [03:48:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011280: [03:48:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011280: [03:48:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011280: [03:48:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011280: [03:48:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011280: [03:48:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011280: [03:48:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011280: [03:48:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011280: [03:48:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011280: [03:48:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011280: [03:48:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011280: [03:48:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011280: [03:48:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004212: [03:48:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11280] RDOC 011280: [03:48:07] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002D922D39D10 RDOC 011280: [03:48:07] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011280: [03:48:07] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011280: [03:48:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011280: [03:48:07] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 011280: [03:48:07] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011280: [03:48:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011280: [03:48:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011280: [03:48:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011280: [03:48:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011280: [03:48:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011280: [03:48:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011280: [03:48:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011280: [03:48:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011280: [03:48:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011280: [03:48:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011280: [03:48:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011280: [03:48:07] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000000B010A RDOC 011280: [03:48:07] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002D922D39D10 / 0x00000000000B010A RDOC 004212: [03:48:08] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011280: [03:48:08] vk_core.cpp(2062) - Log - Starting capture RDOC 011280: [03:48:08] resource_manager.h(1469) - Log - Preparing up to 16 potentially dirty resources RDOC 011280: [03:48:08] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 011280: [03:48:08] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 011280: [03:48:08] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 37 referenced resources RDOC 011280: [03:48:08] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 011280: [03:48:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 33585984 bytes to 147136 (0.44 %) RDOC 011280: [03:48:08] vk_core.cpp(2613) - Log - Captured Vulkan frame with 32.030090 MB capture section in 0.091406 seconds RDOC 011280: [03:48:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 011280: [03:48:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 011280: [03:48:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 004212: [03:48:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (157402 bytes) (time 1698983288) 5798 byte thumbnail RDOC 004212: [03:48:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 004212: [03:48:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004212: [03:48:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004212: [03:48:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004212: [03:48:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004212: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004212: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004212: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004212: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004212: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004212: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004212: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004212: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004212: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004212: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004212: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004212: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004212: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004212: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004212: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004212: [03:48:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004212: [03:48:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004212: [03:48:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004212: [03:48:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004212: [03:48:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004212: [03:48:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004212: [03:48:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004212: [03:48:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004212: [03:48:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004212: [03:48:09] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004212: [03:48:09] vk_replay.cpp(4798) - Log - Created device. RDOC 004212: [03:48:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004212: [03:48:09] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 004212: [03:48:09] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004212: [03:48:09] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004212: [03:48:09] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 004212: [03:48:09] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004212: [03:48:09] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004212: [03:48:09] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 004212: [03:48:09] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 004212: [03:48:09] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004212: [03:48:09] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 004212: [03:48:09] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004212: [03:48:09] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004212: [03:48:09] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004212: [03:48:09] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 004212: [03:48:09] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 004212: [03:48:09] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004212: [03:48:09] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004212: [03:48:09] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004212: [03:48:09] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 004212: [03:48:09] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004212: [03:48:09] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004212: [03:48:09] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 004212: [03:48:09] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004212: [03:48:09] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004212: [03:48:09] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004212: [03:48:09] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 004212: [03:48:09] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004212: [03:48:09] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004212: [03:48:09] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 004212: [03:48:09] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004212: [03:48:09] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004212: [03:48:09] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004212: [03:48:09] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 004212: [03:48:09] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004212: [03:48:09] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004212: [03:48:09] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 004212: [03:48:09] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004212: [03:48:09] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004212: [03:48:09] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004212: [03:48:09] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 004212: [03:48:09] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004212: [03:48:09] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004212: [03:48:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004212: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004212: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004212: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004212: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004212: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004212: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004212: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004212: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004212: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004212: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004212: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004212: [03:48:09] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004212: [03:48:09] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004212: [03:48:09] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004212: [03:48:09] vk_core.cpp(2875) - Log - Timer chunk initialisation - 95.892 ms RDOC 004212: [03:48:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006592: [03:48:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 006592: [03:48:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006592: [03:48:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006592: [03:48:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006592: [03:48:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10664 RDOC 010664: [03:48:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 010664: [03:48:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010664: [03:48:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010664: [03:48:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010664: [03:48:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010664: [03:48:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010664: [03:48:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010664: [03:48:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010664: [03:48:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010664: [03:48:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010664: [03:48:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010664: [03:48:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010664: [03:48:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010664: [03:48:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006592: [03:48:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10664] RDOC 010664: [03:48:10] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000192FB9AD210 RDOC 010664: [03:48:10] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010664: [03:48:10] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010664: [03:48:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010664: [03:48:10] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 010664: [03:48:10] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010664: [03:48:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010664: [03:48:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010664: [03:48:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010664: [03:48:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010664: [03:48:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010664: [03:48:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010664: [03:48:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010664: [03:48:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010664: [03:48:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010664: [03:48:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010664: [03:48:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010664: [03:48:10] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000CD0300 RDOC 010664: [03:48:10] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000192FB9AD210 / 0x0000000000CD0300 RDOC 006592: [03:48:11] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010664: [03:48:11] vk_core.cpp(2062) - Log - Starting capture RDOC 010664: [03:48:11] resource_manager.h(1469) - Log - Preparing up to 14 potentially dirty resources RDOC 010664: [03:48:11] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 010664: [03:48:12] vk_core.cpp(2205) - Log - Finished capture, Frame 200 RDOC 010664: [03:48:12] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 50 referenced resources RDOC 010664: [03:48:12] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 1 unreferenced RDOC 010664: [03:48:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10603968 bytes to 60185 (0.57 %) RDOC 010664: [03:48:12] vk_core.cpp(2613) - Log - Captured Vulkan frame with 10.112732 MB capture section in 0.255700 seconds RDOC 010664: [03:48:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 010664: [03:48:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 010664: [03:48:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 006592: [03:48:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (73600 bytes) (time 1698983292) 7788 byte thumbnail RDOC 006592: [03:48:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 006592: [03:48:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [03:48:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [03:48:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [03:48:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006592: [03:48:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006592: [03:48:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006592: [03:48:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006592: [03:48:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006592: [03:48:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006592: [03:48:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006592: [03:48:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006592: [03:48:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006592: [03:48:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006592: [03:48:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006592: [03:48:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006592: [03:48:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006592: [03:48:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006592: [03:48:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006592: [03:48:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006592: [03:48:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006592: [03:48:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006592: [03:48:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006592: [03:48:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006592: [03:48:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006592: [03:48:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006592: [03:48:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006592: [03:48:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006592: [03:48:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006592: [03:48:13] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006592: [03:48:13] vk_replay.cpp(4798) - Log - Created device. RDOC 006592: [03:48:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [03:48:13] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006592: [03:48:13] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006592: [03:48:13] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006592: [03:48:13] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006592: [03:48:13] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006592: [03:48:13] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006592: [03:48:13] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006592: [03:48:13] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006592: [03:48:13] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006592: [03:48:13] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006592: [03:48:13] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006592: [03:48:13] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006592: [03:48:13] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006592: [03:48:13] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 006592: [03:48:13] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 006592: [03:48:13] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006592: [03:48:13] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006592: [03:48:13] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006592: [03:48:13] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 006592: [03:48:13] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006592: [03:48:13] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006592: [03:48:13] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 006592: [03:48:13] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006592: [03:48:13] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006592: [03:48:13] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006592: [03:48:13] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 006592: [03:48:13] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006592: [03:48:13] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006592: [03:48:13] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 006592: [03:48:13] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006592: [03:48:13] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006592: [03:48:13] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006592: [03:48:13] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 006592: [03:48:13] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006592: [03:48:13] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006592: [03:48:13] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 006592: [03:48:13] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006592: [03:48:13] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006592: [03:48:13] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006592: [03:48:13] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 006592: [03:48:13] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006592: [03:48:13] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006592: [03:48:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006592: [03:48:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006592: [03:48:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006592: [03:48:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006592: [03:48:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006592: [03:48:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006592: [03:48:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006592: [03:48:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006592: [03:48:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006592: [03:48:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006592: [03:48:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006592: [03:48:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006592: [03:48:13] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006592: [03:48:13] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006592: [03:48:13] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006592: [03:48:13] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5406 RDOC 006592: [03:48:13] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5422 RDOC 006592: [03:48:13] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5435 RDOC 006592: [03:48:13] vk_core.cpp(2875) - Log - Timer chunk initialisation - 100.354 ms RDOC 006592: [03:48:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011104: [03:48:13] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 011104: [03:48:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011104: [03:48:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011104: [03:48:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011104: [03:48:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 340 RDOC 000340: [03:48:13] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 000340: [03:48:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000340: [03:48:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000340: [03:48:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000340: [03:48:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000340: [03:48:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000340: [03:48:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000340: [03:48:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000340: [03:48:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000340: [03:48:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000340: [03:48:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000340: [03:48:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000340: [03:48:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000340: [03:48:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011104: [03:48:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [340] RDOC 000340: [03:48:14] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001FEF4AE4980 RDOC 000340: [03:48:14] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 000340: [03:48:14] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000340: [03:48:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000340: [03:48:14] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 000340: [03:48:14] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000340: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000340: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000340: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000340: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000340: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000340: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000340: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000340: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000340: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000340: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000340: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000340: [03:48:14] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000000E010A RDOC 000340: [03:48:14] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001FEF4AE4980 / 0x00000000000E010A RDOC 011104: [03:48:15] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 000340: [03:48:15] vk_core.cpp(2062) - Log - Starting capture RDOC 000340: [03:48:15] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 011104: [03:48:15] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000340: [03:48:15] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 000340: [03:48:15] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 000340: [03:48:15] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 000340: [03:48:15] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 000340: [03:48:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37081408 bytes to 157205 (0.42 %) RDOC 000340: [03:48:15] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.363586 MB capture section in 0.074598 seconds RDOC 000340: [03:48:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000340: [03:48:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 000340: [03:48:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 011104: [03:48:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166955 bytes) (time 1698983295) 5116 byte thumbnail RDOC 011104: [03:48:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 011104: [03:48:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011104: [03:48:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011104: [03:48:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011104: [03:48:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011104: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011104: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011104: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011104: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011104: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011104: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011104: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011104: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011104: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011104: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011104: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011104: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011104: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011104: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011104: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011104: [03:48:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011104: [03:48:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011104: [03:48:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011104: [03:48:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011104: [03:48:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011104: [03:48:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011104: [03:48:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011104: [03:48:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011104: [03:48:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011104: [03:48:16] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011104: [03:48:16] vk_replay.cpp(4798) - Log - Created device. RDOC 011104: [03:48:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011104: [03:48:16] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011104: [03:48:16] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011104: [03:48:16] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011104: [03:48:16] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011104: [03:48:16] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011104: [03:48:16] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011104: [03:48:16] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011104: [03:48:16] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011104: [03:48:16] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011104: [03:48:16] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011104: [03:48:16] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011104: [03:48:16] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011104: [03:48:16] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011104: [03:48:16] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011104: [03:48:16] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011104: [03:48:16] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011104: [03:48:16] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011104: [03:48:16] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011104: [03:48:16] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011104: [03:48:16] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011104: [03:48:16] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011104: [03:48:16] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011104: [03:48:16] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011104: [03:48:16] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011104: [03:48:16] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011104: [03:48:16] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011104: [03:48:16] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011104: [03:48:16] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011104: [03:48:16] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011104: [03:48:16] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011104: [03:48:16] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011104: [03:48:16] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011104: [03:48:16] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011104: [03:48:16] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011104: [03:48:16] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011104: [03:48:16] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011104: [03:48:16] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011104: [03:48:16] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011104: [03:48:16] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011104: [03:48:16] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011104: [03:48:16] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011104: [03:48:16] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011104: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011104: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011104: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011104: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011104: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011104: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011104: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011104: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011104: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011104: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011104: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011104: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011104: [03:48:16] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011104: [03:48:16] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011104: [03:48:16] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011104: [03:48:16] vk_core.cpp(2875) - Log - Timer chunk initialisation - 102.651 ms RDOC 011104: [03:48:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006924: [03:48:16] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 006924: [03:48:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006924: [03:48:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006924: [03:48:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006924: [03:48:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8904 RDOC 008904: [03:48:16] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 008904: [03:48:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008904: [03:48:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008904: [03:48:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008904: [03:48:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008904: [03:48:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008904: [03:48:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008904: [03:48:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008904: [03:48:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008904: [03:48:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008904: [03:48:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008904: [03:48:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008904: [03:48:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008904: [03:48:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006924: [03:48:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8904] RDOC 008904: [03:48:17] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000227DE56D0E0 RDOC 008904: [03:48:17] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008904: [03:48:17] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008904: [03:48:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008904: [03:48:17] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 008904: [03:48:17] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008904: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008904: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008904: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008904: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008904: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008904: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008904: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008904: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008904: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008904: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008904: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008904: [03:48:17] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000430224 RDOC 008904: [03:48:17] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000227DE56D0E0 / 0x0000000000430224 RDOC 008904: [03:48:18] vk_core.cpp(2062) - Log - Starting capture RDOC 008904: [03:48:18] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 006924: [03:48:18] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008904: [03:48:18] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008904: [03:48:18] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 008904: [03:48:18] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 17 referenced resources RDOC 008904: [03:48:18] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 008904: [03:48:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517376 bytes to 19635 (0.56 %) RDOC 008904: [03:48:18] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.354431 MB capture section in 0.066840 seconds RDOC 008904: [03:48:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008904: [03:48:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 008904: [03:48:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 006924: [03:48:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (29385 bytes) (time 1698983298) 5116 byte thumbnail RDOC 006924: [03:48:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 006924: [03:48:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006924: [03:48:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006924: [03:48:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006924: [03:48:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006924: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006924: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006924: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006924: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006924: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006924: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006924: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006924: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006924: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006924: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006924: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006924: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006924: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006924: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006924: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006924: [03:48:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006924: [03:48:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006924: [03:48:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006924: [03:48:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006924: [03:48:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006924: [03:48:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006924: [03:48:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006924: [03:48:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006924: [03:48:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006924: [03:48:19] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006924: [03:48:19] vk_replay.cpp(4798) - Log - Created device. RDOC 006924: [03:48:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006924: [03:48:19] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006924: [03:48:19] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006924: [03:48:19] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006924: [03:48:19] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006924: [03:48:19] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006924: [03:48:19] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006924: [03:48:19] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006924: [03:48:19] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006924: [03:48:19] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006924: [03:48:19] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006924: [03:48:19] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006924: [03:48:19] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006924: [03:48:19] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006924: [03:48:19] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 006924: [03:48:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 006924: [03:48:19] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006924: [03:48:19] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006924: [03:48:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006924: [03:48:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 006924: [03:48:19] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006924: [03:48:19] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006924: [03:48:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 006924: [03:48:19] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006924: [03:48:19] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006924: [03:48:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006924: [03:48:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 006924: [03:48:19] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006924: [03:48:19] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006924: [03:48:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 006924: [03:48:19] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006924: [03:48:19] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006924: [03:48:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006924: [03:48:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 006924: [03:48:19] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006924: [03:48:19] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006924: [03:48:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 006924: [03:48:19] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006924: [03:48:19] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006924: [03:48:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006924: [03:48:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 006924: [03:48:19] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006924: [03:48:19] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006924: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006924: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006924: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006924: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006924: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006924: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006924: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006924: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006924: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006924: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006924: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006924: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006924: [03:48:19] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006924: [03:48:19] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006924: [03:48:19] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006924: [03:48:19] vk_core.cpp(2875) - Log - Timer chunk initialisation - 93.283 ms RDOC 006924: [03:48:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006696: [03:48:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 006696: [03:48:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006696: [03:48:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006696: [03:48:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006696: [03:48:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11804 RDOC 011804: [03:48:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 011804: [03:48:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011804: [03:48:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011804: [03:48:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011804: [03:48:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011804: [03:48:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011804: [03:48:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011804: [03:48:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011804: [03:48:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011804: [03:48:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011804: [03:48:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011804: [03:48:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011804: [03:48:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011804: [03:48:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006696: [03:48:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11804] RDOC 011804: [03:48:20] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001CFF93DA950 RDOC 011804: [03:48:20] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011804: [03:48:20] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011804: [03:48:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011804: [03:48:20] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 011804: [03:48:20] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011804: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011804: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011804: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011804: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011804: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011804: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011804: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011804: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011804: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011804: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011804: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011804: [03:48:20] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000011010A RDOC 011804: [03:48:20] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001CFF93DA950 / 0x000000000011010A RDOC 011804: [03:48:20] vk_core.cpp(2062) - Log - Starting capture RDOC 011804: [03:48:20] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011804: [03:48:20] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011804: [03:48:20] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 006696: [03:48:20] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011804: [03:48:20] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 011804: [03:48:20] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011804: [03:48:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5441984 bytes to 35614 (0.65 %) RDOC 011804: [03:48:21] vk_core.cpp(2613) - Log - Captured Vulkan frame with 5.189880 MB capture section in 0.058915 seconds RDOC 011804: [03:48:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 011804: [03:48:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 011804: [03:48:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 006696: [03:48:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48592 bytes) (time 1698983301) 7826 byte thumbnail RDOC 006696: [03:48:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 006696: [03:48:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006696: [03:48:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006696: [03:48:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006696: [03:48:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006696: [03:48:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006696: [03:48:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006696: [03:48:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006696: [03:48:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006696: [03:48:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006696: [03:48:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006696: [03:48:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006696: [03:48:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006696: [03:48:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006696: [03:48:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006696: [03:48:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006696: [03:48:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006696: [03:48:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006696: [03:48:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006696: [03:48:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006696: [03:48:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006696: [03:48:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006696: [03:48:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006696: [03:48:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006696: [03:48:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006696: [03:48:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006696: [03:48:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006696: [03:48:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006696: [03:48:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006696: [03:48:22] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006696: [03:48:22] vk_replay.cpp(4798) - Log - Created device. RDOC 006696: [03:48:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006696: [03:48:22] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006696: [03:48:22] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006696: [03:48:22] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006696: [03:48:22] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006696: [03:48:22] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006696: [03:48:22] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006696: [03:48:22] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006696: [03:48:22] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006696: [03:48:22] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006696: [03:48:22] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006696: [03:48:22] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006696: [03:48:22] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006696: [03:48:22] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006696: [03:48:22] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 006696: [03:48:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 006696: [03:48:22] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006696: [03:48:22] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006696: [03:48:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006696: [03:48:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 006696: [03:48:22] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006696: [03:48:22] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006696: [03:48:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 006696: [03:48:22] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006696: [03:48:22] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006696: [03:48:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006696: [03:48:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 006696: [03:48:22] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006696: [03:48:22] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006696: [03:48:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 006696: [03:48:22] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006696: [03:48:22] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006696: [03:48:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006696: [03:48:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 006696: [03:48:22] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006696: [03:48:22] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006696: [03:48:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 006696: [03:48:22] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006696: [03:48:22] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006696: [03:48:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006696: [03:48:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 006696: [03:48:22] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006696: [03:48:22] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006696: [03:48:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006696: [03:48:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006696: [03:48:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006696: [03:48:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006696: [03:48:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006696: [03:48:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006696: [03:48:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006696: [03:48:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006696: [03:48:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006696: [03:48:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006696: [03:48:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006696: [03:48:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006696: [03:48:22] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006696: [03:48:22] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006696: [03:48:22] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006696: [03:48:22] vk_core.cpp(2875) - Log - Timer chunk initialisation - 88.552 ms RDOC 006696: [03:48:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009616: [03:48:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 009616: [03:48:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009616: [03:48:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009616: [03:48:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009616: [03:48:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8612 RDOC 008612: [03:48:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 008612: [03:48:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008612: [03:48:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008612: [03:48:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008612: [03:48:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008612: [03:48:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008612: [03:48:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008612: [03:48:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008612: [03:48:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008612: [03:48:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008612: [03:48:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008612: [03:48:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008612: [03:48:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008612: [03:48:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009616: [03:48:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8612] RDOC 008612: [03:48:24] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002877D697200 RDOC 008612: [03:48:24] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008612: [03:48:24] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008612: [03:48:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008612: [03:48:24] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 008612: [03:48:24] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008612: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008612: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008612: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008612: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008612: [03:48:24] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000580172 RDOC 008612: [03:48:24] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002877D697200 / 0x0000000000580172 RDOC 008612: [03:48:24] vk_core.cpp(2062) - Log - Starting capture RDOC 008612: [03:48:24] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 008612: [03:48:24] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008612: [03:48:24] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 008612: [03:48:24] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 008612: [03:48:24] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009616: [03:48:24] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008612: [03:48:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4002112 bytes to 26265 (0.66 %) RDOC 008612: [03:48:24] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.816711 MB capture section in 0.058525 seconds RDOC 008612: [03:48:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 008612: [03:48:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 008612: [03:48:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 009616: [03:48:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (37406 bytes) (time 1698983304) 6656 byte thumbnail RDOC 009616: [03:48:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 009616: [03:48:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009616: [03:48:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009616: [03:48:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009616: [03:48:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009616: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009616: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009616: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009616: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009616: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009616: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009616: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009616: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009616: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009616: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009616: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009616: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009616: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009616: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009616: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009616: [03:48:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009616: [03:48:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009616: [03:48:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009616: [03:48:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009616: [03:48:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009616: [03:48:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009616: [03:48:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009616: [03:48:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009616: [03:48:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009616: [03:48:25] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009616: [03:48:25] vk_replay.cpp(4798) - Log - Created device. RDOC 009616: [03:48:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009616: [03:48:25] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009616: [03:48:25] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009616: [03:48:25] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009616: [03:48:25] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009616: [03:48:25] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009616: [03:48:25] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009616: [03:48:25] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009616: [03:48:25] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009616: [03:48:25] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009616: [03:48:25] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009616: [03:48:25] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009616: [03:48:25] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009616: [03:48:25] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009616: [03:48:25] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 009616: [03:48:25] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 009616: [03:48:25] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009616: [03:48:25] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009616: [03:48:25] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009616: [03:48:25] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 009616: [03:48:25] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009616: [03:48:25] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009616: [03:48:25] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 009616: [03:48:25] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009616: [03:48:25] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009616: [03:48:25] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009616: [03:48:25] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 009616: [03:48:25] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009616: [03:48:25] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009616: [03:48:25] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 009616: [03:48:25] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009616: [03:48:25] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009616: [03:48:25] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009616: [03:48:25] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 009616: [03:48:25] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009616: [03:48:25] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009616: [03:48:25] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 009616: [03:48:25] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009616: [03:48:25] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009616: [03:48:25] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009616: [03:48:25] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 009616: [03:48:25] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009616: [03:48:25] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009616: [03:48:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009616: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009616: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009616: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009616: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009616: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009616: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009616: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009616: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009616: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009616: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009616: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009616: [03:48:26] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009616: [03:48:26] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009616: [03:48:26] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009616: [03:48:26] vk_core.cpp(2875) - Log - Timer chunk initialisation - 90.004 ms RDOC 009616: [03:48:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_shader_debug_zoo.cpp:3547 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:3550 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:3553 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:3556 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:3559 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:3562 Log: Running tests on int16 arithmetic
RDOC 011344: [03:48:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 011344: [03:48:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011344: [03:48:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011344: [03:48:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011344: [03:48:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8016 RDOC 008016: [03:48:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 008016: [03:48:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008016: [03:48:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008016: [03:48:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008016: [03:48:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008016: [03:48:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008016: [03:48:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008016: [03:48:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008016: [03:48:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008016: [03:48:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008016: [03:48:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008016: [03:48:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008016: [03:48:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008016: [03:48:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011344: [03:48:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8016] RDOC 008016: [03:48:27] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001D3F03497E0 RDOC 008016: [03:48:27] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008016: [03:48:27] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008016: [03:48:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008016: [03:48:27] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 008016: [03:48:27] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008016: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008016: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008016: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008016: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008016: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008016: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008016: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008016: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008016: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008016: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008016: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008016: [03:48:27] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000470224 RDOC 008016: [03:48:27] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001D3F03497E0 / 0x0000000000470224 RDOC 008016: [03:48:28] vk_core.cpp(2062) - Log - Starting capture RDOC 008016: [03:48:28] resource_manager.h(1469) - Log - Preparing up to 22 potentially dirty resources RDOC 011344: [03:48:28] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008016: [03:48:28] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 008016: [03:48:28] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 008016: [03:48:28] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 52 referenced resources RDOC 008016: [03:48:28] resource_manager.h(1642) - Log - Serialised 14 resources, skipped 0 unreferenced RDOC 008016: [03:48:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 43936768 bytes to 347297 (0.79 %) RDOC 008016: [03:48:28] vk_core.cpp(2613) - Log - Captured Vulkan frame with 41.901367 MB capture section in 0.081612 seconds RDOC 008016: [03:48:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008016: [03:48:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 008016: [03:48:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011344: [03:48:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (353952 bytes) (time 1698983308) 2526 byte thumbnail RDOC 011344: [03:48:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011344: [03:48:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011344: [03:48:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011344: [03:48:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011344: [03:48:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011344: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011344: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011344: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011344: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011344: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011344: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011344: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011344: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011344: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011344: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011344: [03:48:29] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011344: [03:48:29] vk_replay.cpp(4798) - Log - Created device. RDOC 011344: [03:48:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011344: [03:48:29] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011344: [03:48:29] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011344: [03:48:29] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011344: [03:48:29] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011344: [03:48:29] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011344: [03:48:29] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011344: [03:48:29] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011344: [03:48:29] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011344: [03:48:29] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011344: [03:48:29] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011344: [03:48:29] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011344: [03:48:29] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011344: [03:48:29] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011344: [03:48:29] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011344: [03:48:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011344: [03:48:29] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011344: [03:48:29] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011344: [03:48:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011344: [03:48:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011344: [03:48:29] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011344: [03:48:29] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011344: [03:48:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011344: [03:48:29] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011344: [03:48:29] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011344: [03:48:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011344: [03:48:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011344: [03:48:29] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011344: [03:48:29] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011344: [03:48:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011344: [03:48:29] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011344: [03:48:29] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011344: [03:48:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011344: [03:48:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011344: [03:48:29] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011344: [03:48:29] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011344: [03:48:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011344: [03:48:29] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011344: [03:48:29] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011344: [03:48:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011344: [03:48:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011344: [03:48:29] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011344: [03:48:29] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011344: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011344: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011344: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011344: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011344: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011344: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011344: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011344: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011344: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011344: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011344: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011344: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011344: [03:48:29] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011344: [03:48:29] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011344: [03:48:29] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011344: [03:48:30] vk_core.cpp(2875) - Log - Timer chunk initialisation - 422.448 ms RDOC 011344: [03:48:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:31] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 4, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011344: [03:48:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:33] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011344: [03:48:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:33] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011344: [03:48:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:34] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 011344: [03:48:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:41] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011344: [03:48:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:41] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 1, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011344: [03:48:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:42] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011344: [03:48:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:42] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 011344: [03:48:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:42] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 011344: [03:48:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:42] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 1, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011344: [03:48:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:43] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 011344: [03:48:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:44] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 1, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011344: [03:48:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:44] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 1, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011344: [03:48:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:46] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011344: [03:48:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011344: [03:48:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011344: [03:48:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011344: [03:48:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011344: [03:48:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011344: [03:48:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011344: [03:48:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011344: [03:48:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011344: [03:48:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011344: [03:48:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011344: [03:48:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011344: [03:48:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011344: [03:48:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011344: [03:48:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011344: [03:48:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011344: [03:48:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011344: [03:48:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011344: [03:48:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011344: [03:48:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011344: [03:48:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011344: [03:48:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011344: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011344: [03:49:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011092: [03:49:05] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 011092: [03:49:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011092: [03:49:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011092: [03:49:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011092: [03:49:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10436 RDOC 010436: [03:49:05] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 010436: [03:49:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010436: [03:49:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010436: [03:49:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010436: [03:49:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010436: [03:49:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010436: [03:49:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010436: [03:49:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010436: [03:49:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010436: [03:49:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010436: [03:49:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010436: [03:49:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010436: [03:49:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010436: [03:49:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011092: [03:49:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10436] RDOC 010436: [03:49:05] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002B289DF3840 RDOC 010436: [03:49:05] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010436: [03:49:05] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010436: [03:49:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010436: [03:49:05] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 010436: [03:49:05] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010436: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010436: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010436: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010436: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010436: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010436: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010436: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010436: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010436: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010436: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010436: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010436: [03:49:05] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000007502D6 RDOC 010436: [03:49:05] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002B289DF3840 / 0x00000000007502D6 RDOC 010436: [03:49:06] vk_core.cpp(2062) - Log - Starting capture RDOC 010436: [03:49:06] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011092: [03:49:06] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010436: [03:49:06] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010436: [03:49:06] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 010436: [03:49:06] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 25 referenced resources RDOC 010436: [03:49:06] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010436: [03:49:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5446848 bytes to 32390 (0.59 %) RDOC 010436: [03:49:06] vk_core.cpp(2613) - Log - Captured Vulkan frame with 5.194519 MB capture section in 0.051685 seconds RDOC 010436: [03:49:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 010436: [03:49:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 010436: [03:49:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 011092: [03:49:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43308 bytes) (time 1698983346) 6438 byte thumbnail RDOC 011092: [03:49:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 011092: [03:49:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011092: [03:49:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011092: [03:49:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011092: [03:49:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011092: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011092: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011092: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011092: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011092: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011092: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011092: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011092: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011092: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011092: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011092: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011092: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011092: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011092: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011092: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011092: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011092: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011092: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011092: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011092: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011092: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011092: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011092: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011092: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011092: [03:49:07] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011092: [03:49:07] vk_replay.cpp(4798) - Log - Created device. RDOC 011092: [03:49:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011092: [03:49:07] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011092: [03:49:07] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011092: [03:49:07] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011092: [03:49:07] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011092: [03:49:07] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011092: [03:49:07] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011092: [03:49:07] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011092: [03:49:07] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011092: [03:49:07] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011092: [03:49:07] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011092: [03:49:07] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011092: [03:49:07] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011092: [03:49:07] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011092: [03:49:07] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011092: [03:49:07] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011092: [03:49:07] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011092: [03:49:07] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011092: [03:49:07] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011092: [03:49:07] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011092: [03:49:07] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011092: [03:49:07] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011092: [03:49:07] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011092: [03:49:07] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011092: [03:49:07] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011092: [03:49:07] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011092: [03:49:07] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011092: [03:49:07] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011092: [03:49:07] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011092: [03:49:07] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011092: [03:49:07] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011092: [03:49:07] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011092: [03:49:07] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011092: [03:49:07] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011092: [03:49:07] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011092: [03:49:07] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011092: [03:49:07] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011092: [03:49:07] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011092: [03:49:07] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011092: [03:49:07] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011092: [03:49:07] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011092: [03:49:07] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011092: [03:49:07] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011092: [03:49:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011092: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011092: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011092: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011092: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011092: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011092: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011092: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011092: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011092: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011092: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011092: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011092: [03:49:07] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011092: [03:49:07] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011092: [03:49:07] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011092: [03:49:07] vk_core.cpp(2875) - Log - Timer chunk initialisation - 120.278 ms RDOC 011092: [03:49:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007156: [03:49:08] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 007156: [03:49:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007156: [03:49:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007156: [03:49:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007156: [03:49:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11204 RDOC 011204: [03:49:08] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 011204: [03:49:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011204: [03:49:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011204: [03:49:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011204: [03:49:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011204: [03:49:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011204: [03:49:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011204: [03:49:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011204: [03:49:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011204: [03:49:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011204: [03:49:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011204: [03:49:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011204: [03:49:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011204: [03:49:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007156: [03:49:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11204] RDOC 011204: [03:49:09] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002714E64A830 RDOC 011204: [03:49:09] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011204: [03:49:09] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011204: [03:49:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011204: [03:49:09] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 011204: [03:49:09] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011204: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011204: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011204: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011204: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011204: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011204: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011204: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011204: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011204: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011204: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011204: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011204: [03:49:09] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000004A0224 RDOC 011204: [03:49:09] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002714E64A830 / 0x00000000004A0224 RDOC 011204: [03:49:09] vk_core.cpp(2062) - Log - Starting capture RDOC 011204: [03:49:09] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011204: [03:49:09] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011204: [03:49:09] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 007156: [03:49:09] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011204: [03:49:09] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 011204: [03:49:09] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011204: [03:49:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21274 (0.60 %) RDOC 011204: [03:49:09] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.056763 seconds RDOC 011204: [03:49:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011204: [03:49:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 011204: [03:49:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 007156: [03:49:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31024 bytes) (time 1698983349) 5116 byte thumbnail RDOC 007156: [03:49:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 007156: [03:49:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007156: [03:49:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007156: [03:49:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007156: [03:49:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007156: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007156: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007156: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007156: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007156: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007156: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007156: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007156: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007156: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007156: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007156: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007156: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007156: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007156: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007156: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007156: [03:49:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007156: [03:49:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007156: [03:49:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007156: [03:49:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007156: [03:49:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007156: [03:49:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007156: [03:49:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007156: [03:49:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007156: [03:49:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007156: [03:49:10] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007156: [03:49:10] vk_replay.cpp(4798) - Log - Created device. RDOC 007156: [03:49:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007156: [03:49:10] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007156: [03:49:10] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007156: [03:49:10] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007156: [03:49:10] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007156: [03:49:10] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007156: [03:49:10] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007156: [03:49:10] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007156: [03:49:10] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007156: [03:49:10] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007156: [03:49:10] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007156: [03:49:10] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007156: [03:49:10] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007156: [03:49:10] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007156: [03:49:10] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007156: [03:49:10] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007156: [03:49:10] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007156: [03:49:10] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007156: [03:49:10] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007156: [03:49:10] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007156: [03:49:10] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007156: [03:49:10] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007156: [03:49:10] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007156: [03:49:10] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007156: [03:49:10] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007156: [03:49:10] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007156: [03:49:10] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007156: [03:49:10] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007156: [03:49:10] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007156: [03:49:10] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007156: [03:49:10] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007156: [03:49:10] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007156: [03:49:10] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007156: [03:49:10] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007156: [03:49:10] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007156: [03:49:10] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007156: [03:49:10] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 007156: [03:49:10] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007156: [03:49:10] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007156: [03:49:10] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007156: [03:49:10] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 007156: [03:49:10] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007156: [03:49:10] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007156: [03:49:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007156: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007156: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007156: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007156: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007156: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007156: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007156: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007156: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007156: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007156: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007156: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007156: [03:49:11] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007156: [03:49:11] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007156: [03:49:11] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007156: [03:49:11] vk_core.cpp(2875) - Log - Timer chunk initialisation - 78.683 ms RDOC 007156: [03:49:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007964: [03:49:13] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 007964: [03:49:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007964: [03:49:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007964: [03:49:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007964: [03:49:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2452 RDOC 002452: [03:49:14] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 002452: [03:49:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002452: [03:49:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002452: [03:49:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002452: [03:49:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002452: [03:49:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002452: [03:49:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002452: [03:49:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002452: [03:49:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002452: [03:49:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002452: [03:49:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002452: [03:49:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002452: [03:49:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002452: [03:49:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007964: [03:49:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2452] RDOC 002452: [03:49:14] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E735A53150 RDOC 002452: [03:49:14] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 002452: [03:49:14] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002452: [03:49:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002452: [03:49:14] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 002452: [03:49:14] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002452: [03:49:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002452: [03:49:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002452: [03:49:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002452: [03:49:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002452: [03:49:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002452: [03:49:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002452: [03:49:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002452: [03:49:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002452: [03:49:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002452: [03:49:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002452: [03:49:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002452: [03:49:14] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000D30302 RDOC 002452: [03:49:14] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E735A53150 / 0x0000000000D30302 RDOC 002452: [03:49:15] vk_core.cpp(2062) - Log - Starting capture RDOC 002452: [03:49:15] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 007964: [03:49:15] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007964: [03:49:15] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002452: [03:49:15] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002452: [03:49:15] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 002452: [03:49:15] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 22 referenced resources RDOC 002452: [03:49:15] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002452: [03:49:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37078912 bytes to 156498 (0.42 %) RDOC 002452: [03:49:15] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.361206 MB capture section in 0.073025 seconds RDOC 002452: [03:49:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002452: [03:49:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 002452: [03:49:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 007964: [03:49:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166248 bytes) (time 1698983355) 5116 byte thumbnail RDOC 007964: [03:49:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 007964: [03:49:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007964: [03:49:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007964: [03:49:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007964: [03:49:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007964: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007964: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007964: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007964: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007964: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007964: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007964: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007964: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007964: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007964: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007964: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007964: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007964: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007964: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007964: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007964: [03:49:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007964: [03:49:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007964: [03:49:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007964: [03:49:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007964: [03:49:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007964: [03:49:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007964: [03:49:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007964: [03:49:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007964: [03:49:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007964: [03:49:16] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007964: [03:49:16] vk_replay.cpp(4798) - Log - Created device. RDOC 007964: [03:49:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007964: [03:49:16] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007964: [03:49:16] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007964: [03:49:16] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007964: [03:49:16] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007964: [03:49:16] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007964: [03:49:16] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007964: [03:49:16] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007964: [03:49:16] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007964: [03:49:16] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007964: [03:49:16] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007964: [03:49:16] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007964: [03:49:16] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007964: [03:49:16] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007964: [03:49:16] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007964: [03:49:16] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007964: [03:49:16] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007964: [03:49:16] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007964: [03:49:16] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007964: [03:49:16] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007964: [03:49:16] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007964: [03:49:16] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007964: [03:49:16] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007964: [03:49:16] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007964: [03:49:16] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007964: [03:49:16] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007964: [03:49:16] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007964: [03:49:16] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007964: [03:49:16] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007964: [03:49:16] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007964: [03:49:16] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007964: [03:49:16] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007964: [03:49:16] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007964: [03:49:16] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007964: [03:49:16] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007964: [03:49:16] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007964: [03:49:16] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 007964: [03:49:16] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007964: [03:49:16] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007964: [03:49:16] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007964: [03:49:16] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 007964: [03:49:16] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007964: [03:49:16] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007964: [03:49:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007964: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007964: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007964: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007964: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007964: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007964: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007964: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007964: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007964: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007964: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007964: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007964: [03:49:16] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007964: [03:49:16] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007964: [03:49:16] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007964: [03:49:16] vk_core.cpp(2875) - Log - Timer chunk initialisation - 96.927 ms RDOC 007964: [03:49:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002376: [03:49:16] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 002376: [03:49:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002376: [03:49:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002376: [03:49:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002376: [03:49:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3220 RDOC 003220: [03:49:17] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 003220: [03:49:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003220: [03:49:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003220: [03:49:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003220: [03:49:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003220: [03:49:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003220: [03:49:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003220: [03:49:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003220: [03:49:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003220: [03:49:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003220: [03:49:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003220: [03:49:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003220: [03:49:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003220: [03:49:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002376: [03:49:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3220] RDOC 003220: [03:49:17] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002AAF3D333F0 RDOC 003220: [03:49:17] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 003220: [03:49:17] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003220: [03:49:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003220: [03:49:17] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 003220: [03:49:17] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003220: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003220: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003220: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003220: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003220: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003220: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003220: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003220: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003220: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003220: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003220: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003220: [03:49:17] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000001B010A RDOC 003220: [03:49:17] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002AAF3D333F0 / 0x00000000001B010A RDOC 003220: [03:49:18] vk_core.cpp(2062) - Log - Starting capture RDOC 003220: [03:49:18] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 003220: [03:49:18] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002376: [03:49:18] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003220: [03:49:18] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 003220: [03:49:18] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 003220: [03:49:18] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003220: [03:49:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21365 (0.61 %) RDOC 003220: [03:49:18] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.053989 seconds RDOC 003220: [03:49:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003220: [03:49:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 003220: [03:49:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 002376: [03:49:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31115 bytes) (time 1698983358) 5116 byte thumbnail RDOC 002376: [03:49:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 002376: [03:49:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002376: [03:49:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002376: [03:49:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002376: [03:49:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002376: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002376: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002376: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002376: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002376: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002376: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002376: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002376: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002376: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002376: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002376: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002376: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002376: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002376: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002376: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002376: [03:49:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002376: [03:49:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002376: [03:49:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002376: [03:49:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002376: [03:49:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002376: [03:49:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002376: [03:49:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002376: [03:49:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002376: [03:49:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002376: [03:49:19] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002376: [03:49:19] vk_replay.cpp(4798) - Log - Created device. RDOC 002376: [03:49:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002376: [03:49:19] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 002376: [03:49:19] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002376: [03:49:19] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002376: [03:49:19] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 002376: [03:49:19] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002376: [03:49:19] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002376: [03:49:19] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 002376: [03:49:19] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 002376: [03:49:19] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002376: [03:49:19] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 002376: [03:49:19] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002376: [03:49:19] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002376: [03:49:19] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002376: [03:49:19] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 002376: [03:49:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 002376: [03:49:19] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002376: [03:49:19] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002376: [03:49:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002376: [03:49:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 002376: [03:49:19] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002376: [03:49:19] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002376: [03:49:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 002376: [03:49:19] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002376: [03:49:19] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002376: [03:49:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002376: [03:49:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 002376: [03:49:19] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002376: [03:49:19] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002376: [03:49:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 002376: [03:49:19] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002376: [03:49:19] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002376: [03:49:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002376: [03:49:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 002376: [03:49:19] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002376: [03:49:19] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002376: [03:49:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 002376: [03:49:19] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002376: [03:49:19] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002376: [03:49:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002376: [03:49:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 002376: [03:49:19] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002376: [03:49:19] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002376: [03:49:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002376: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002376: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002376: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002376: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002376: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002376: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002376: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002376: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002376: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002376: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002376: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002376: [03:49:19] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002376: [03:49:19] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002376: [03:49:19] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002376: [03:49:19] vk_core.cpp(2875) - Log - Timer chunk initialisation - 91.556 ms RDOC 002376: [03:49:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 002376: [03:49:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3855 (0.11 %) RDOC 002376: [03:49:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002376: [03:49:19] vk_core.cpp(2875) - Log - Timer chunk initialisation - 9.376 ms RDOC 002376: [03:49:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3855 (0.11 %) RDOC 002376: [03:49:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002376: [03:49:20] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 002376: [03:49:20] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 002376: [03:49:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002376: [03:49:20] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 002376: [03:49:20] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 002376: [03:49:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002376: [03:49:20] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 002376: [03:49:20] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 002376: [03:49:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002376: [03:49:20] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000455! RDOC 002376: [03:49:20] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000455! RDOC 002376: [03:49:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002376: [03:49:20] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000456! RDOC 002376: [03:49:20] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000456! RDOC 002376: [03:49:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002376: [03:49:20] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000457! RDOC 002376: [03:49:20] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000457! RDOC 002376: [03:49:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002376: [03:49:20] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000458! RDOC 002376: [03:49:20] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000458! RDOC 002376: [03:49:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002376: [03:49:20] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::130 getting buffer data RDOC 002376: [03:49:20] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::130 getting texture data RDOC 002376: [03:49:20] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::130 getting texture data RDOC 002376: [03:49:20] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000459! RDOC 002376: [03:49:20] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000461! RDOC 002376: [03:49:20] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000463! RDOC 002376: [03:49:20] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000463! RDOC 002376: [03:49:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002376: [03:49:20] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000465! RDOC 002376: [03:49:20] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000465! RDOC 002376: [03:49:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002376: [03:49:20] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000466! RDOC 002376: [03:49:20] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000466! RDOC 002376: [03:49:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002376: [03:49:20] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000468! RDOC 002376: [03:49:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002376: [03:49:20] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000470! RDOC 002376: [03:49:20] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000470! RDOC 002376: [03:49:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002376: [03:49:20] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000471! RDOC 002376: [03:49:20] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000471! RDOC 002376: [03:49:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002376: [03:49:20] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000472! RDOC 002376: [03:49:20] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000472! RDOC 002376: [03:49:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002376: [03:49:20] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000473! RDOC 002376: [03:49:20] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000473! RDOC 002376: [03:49:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002376: [03:49:20] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000475! RDOC 002376: [03:49:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002376: [03:49:20] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000476! RDOC 002376: [03:49:20] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000477! RDOC 002376: [03:49:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002376: [03:49:20] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000479! RDOC 002376: [03:49:20] vk_debug.cpp(1847) - Error - Getting buffer data for unknown buffer/memory ResourceId::252! RDOC 002376: [03:49:20] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::252! RDOC 002376: [03:49:20] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::252) RDOC 002376: [03:49:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002376: [03:49:20] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000481! RDOC 002376: [03:49:20] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000481! RDOC 002376: [03:49:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002376: [03:49:20] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000482! RDOC 002376: [03:49:20] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000482! RDOC 002376: [03:49:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002376: [03:49:20] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000682! RDOC 002376: [03:49:20] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000682! RDOC 002376: [03:49:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002376: [03:49:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006100: [03:49:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 006100: [03:49:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006100: [03:49:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006100: [03:49:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006100: [03:49:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10460 RDOC 010460: [03:49:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 010460: [03:49:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010460: [03:49:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010460: [03:49:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010460: [03:49:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010460: [03:49:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010460: [03:49:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010460: [03:49:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010460: [03:49:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010460: [03:49:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010460: [03:49:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010460: [03:49:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010460: [03:49:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010460: [03:49:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006100: [03:49:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10460] RDOC 010460: [03:49:20] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002323FAA7E80 RDOC 010460: [03:49:20] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010460: [03:49:20] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010460: [03:49:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010460: [03:49:20] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 010460: [03:49:20] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010460: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010460: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010460: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010460: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010460: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010460: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010460: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010460: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010460: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010460: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010460: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010460: [03:49:20] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000001C010A RDOC 010460: [03:49:20] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002323FAA7E80 / 0x00000000001C010A RDOC 010460: [03:49:21] vk_core.cpp(2062) - Log - Starting capture RDOC 010460: [03:49:21] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010460: [03:49:21] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010460: [03:49:21] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 010460: [03:49:21] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 010460: [03:49:21] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006100: [03:49:21] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010460: [03:49:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3523008 bytes to 21578 (0.61 %) RDOC 010460: [03:49:21] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.359802 MB capture section in 0.039701 seconds RDOC 010460: [03:49:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 010460: [03:49:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 010460: [03:49:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 006100: [03:49:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35330 bytes) (time 1698983361) 9075 byte thumbnail RDOC 006100: [03:49:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 006100: [03:49:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006100: [03:49:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006100: [03:49:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006100: [03:49:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006100: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006100: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006100: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006100: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006100: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006100: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006100: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006100: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006100: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006100: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006100: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006100: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006100: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006100: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006100: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006100: [03:49:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006100: [03:49:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006100: [03:49:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006100: [03:49:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006100: [03:49:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006100: [03:49:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006100: [03:49:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006100: [03:49:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006100: [03:49:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006100: [03:49:22] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006100: [03:49:22] vk_replay.cpp(4798) - Log - Created device. RDOC 006100: [03:49:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006100: [03:49:22] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006100: [03:49:22] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006100: [03:49:22] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006100: [03:49:22] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006100: [03:49:22] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006100: [03:49:22] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006100: [03:49:22] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006100: [03:49:22] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006100: [03:49:22] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006100: [03:49:22] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006100: [03:49:22] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006100: [03:49:22] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006100: [03:49:22] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006100: [03:49:22] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 006100: [03:49:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 006100: [03:49:22] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006100: [03:49:22] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006100: [03:49:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006100: [03:49:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 006100: [03:49:22] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006100: [03:49:22] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006100: [03:49:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 006100: [03:49:22] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006100: [03:49:22] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006100: [03:49:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006100: [03:49:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 006100: [03:49:22] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006100: [03:49:22] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006100: [03:49:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 006100: [03:49:22] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006100: [03:49:22] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006100: [03:49:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006100: [03:49:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 006100: [03:49:22] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006100: [03:49:22] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006100: [03:49:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 006100: [03:49:22] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006100: [03:49:22] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006100: [03:49:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006100: [03:49:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 006100: [03:49:22] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006100: [03:49:22] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006100: [03:49:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006100: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006100: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006100: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006100: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006100: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006100: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006100: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006100: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006100: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006100: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006100: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006100: [03:49:22] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006100: [03:49:22] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006100: [03:49:22] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006100: [03:49:22] vk_core.cpp(2875) - Log - Timer chunk initialisation - 98.039 ms RDOC 006100: [03:49:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005804: [03:49:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 005804: [03:49:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005804: [03:49:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005804: [03:49:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005804: [03:49:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10688 RDOC 010688: [03:49:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 010688: [03:49:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010688: [03:49:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010688: [03:49:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010688: [03:49:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010688: [03:49:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010688: [03:49:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010688: [03:49:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010688: [03:49:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010688: [03:49:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010688: [03:49:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010688: [03:49:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010688: [03:49:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010688: [03:49:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005804: [03:49:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10688] RDOC 010688: [03:49:23] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002CA73ABBE00 RDOC 010688: [03:49:23] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010688: [03:49:23] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010688: [03:49:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010688: [03:49:23] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 010688: [03:49:23] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010688: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010688: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010688: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010688: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010688: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010688: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010688: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010688: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010688: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010688: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010688: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010688: [03:49:23] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000500224 RDOC 010688: [03:49:23] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002CA73ABBE00 / 0x0000000000500224 RDOC 005804: [03:49:24] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010688: [03:49:24] vk_core.cpp(2062) - Log - Starting capture RDOC 010688: [03:49:24] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 010688: [03:49:24] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010688: [03:49:24] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 010688: [03:49:24] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 010688: [03:49:24] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 010688: [03:49:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3528896 bytes to 22883 (0.65 %) RDOC 010688: [03:49:24] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.365417 MB capture section in 0.059718 seconds RDOC 010688: [03:49:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010688: [03:49:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 010688: [03:49:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 005804: [03:49:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32633 bytes) (time 1698983364) 5116 byte thumbnail RDOC 005804: [03:49:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 005804: [03:49:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:49:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:49:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:49:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005804: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005804: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005804: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005804: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005804: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005804: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005804: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005804: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005804: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005804: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005804: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005804: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005804: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005804: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005804: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005804: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005804: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005804: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005804: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005804: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005804: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005804: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005804: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005804: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005804: [03:49:25] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005804: [03:49:25] vk_replay.cpp(4798) - Log - Created device. RDOC 005804: [03:49:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005804: [03:49:25] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 005804: [03:49:25] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005804: [03:49:25] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005804: [03:49:25] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 005804: [03:49:25] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005804: [03:49:25] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005804: [03:49:25] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 005804: [03:49:25] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 005804: [03:49:25] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005804: [03:49:25] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 005804: [03:49:25] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005804: [03:49:25] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005804: [03:49:25] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005804: [03:49:25] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 005804: [03:49:25] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 005804: [03:49:25] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005804: [03:49:25] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005804: [03:49:25] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005804: [03:49:25] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 005804: [03:49:25] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005804: [03:49:25] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005804: [03:49:25] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 005804: [03:49:25] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005804: [03:49:25] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005804: [03:49:25] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005804: [03:49:25] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 005804: [03:49:25] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005804: [03:49:25] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005804: [03:49:25] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 005804: [03:49:25] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005804: [03:49:25] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005804: [03:49:25] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005804: [03:49:25] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 005804: [03:49:25] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005804: [03:49:25] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005804: [03:49:25] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 005804: [03:49:25] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005804: [03:49:25] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005804: [03:49:25] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005804: [03:49:25] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 005804: [03:49:25] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005804: [03:49:25] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005804: [03:49:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005804: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005804: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005804: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005804: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005804: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005804: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005804: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005804: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005804: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005804: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005804: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005804: [03:49:25] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005804: [03:49:25] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005804: [03:49:25] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005804: [03:49:25] vk_core.cpp(2875) - Log - Timer chunk initialisation - 98.864 ms RDOC 005804: [03:49:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005064: [03:49:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 005064: [03:49:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005064: [03:49:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005064: [03:49:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005064: [03:49:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 904 RDOC 000904: [03:49:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 000904: [03:49:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000904: [03:49:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000904: [03:49:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000904: [03:49:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000904: [03:49:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000904: [03:49:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000904: [03:49:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000904: [03:49:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000904: [03:49:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000904: [03:49:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000904: [03:49:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000904: [03:49:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000904: [03:49:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005064: [03:49:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [904] RDOC 000904: [03:49:26] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000223EDD81AB0 RDOC 000904: [03:49:26] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 000904: [03:49:26] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000904: [03:49:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000904: [03:49:26] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 000904: [03:49:26] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000904: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000904: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000904: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000904: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000904: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000904: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000904: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000904: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000904: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000904: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000904: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000904: [03:49:26] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000001F010A RDOC 000904: [03:49:26] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000223EDD81AB0 / 0x00000000001F010A RDOC 000904: [03:49:27] vk_core.cpp(2062) - Log - Starting capture RDOC 000904: [03:49:27] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 000904: [03:49:27] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 000904: [03:49:27] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 005064: [03:49:27] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000904: [03:49:27] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 000904: [03:49:27] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 000904: [03:49:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3530112 bytes to 25847 (0.73 %) RDOC 000904: [03:49:27] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.366577 MB capture section in 0.058070 seconds RDOC 000904: [03:49:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 000904: [03:49:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 000904: [03:49:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 005064: [03:49:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35557 bytes) (time 1698983367) 5074 byte thumbnail RDOC 005064: [03:49:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 005064: [03:49:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005064: [03:49:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005064: [03:49:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005064: [03:49:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005064: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005064: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005064: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005064: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005064: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005064: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005064: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005064: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005064: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005064: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005064: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005064: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005064: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005064: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005064: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005064: [03:49:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005064: [03:49:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005064: [03:49:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005064: [03:49:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005064: [03:49:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005064: [03:49:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005064: [03:49:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005064: [03:49:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005064: [03:49:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005064: [03:49:28] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005064: [03:49:28] vk_replay.cpp(4798) - Log - Created device. RDOC 005064: [03:49:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005064: [03:49:28] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 005064: [03:49:28] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005064: [03:49:28] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005064: [03:49:28] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 005064: [03:49:28] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005064: [03:49:28] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005064: [03:49:28] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 005064: [03:49:28] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 005064: [03:49:28] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005064: [03:49:28] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 005064: [03:49:28] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005064: [03:49:28] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005064: [03:49:28] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005064: [03:49:28] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 005064: [03:49:28] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 005064: [03:49:28] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005064: [03:49:28] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005064: [03:49:28] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005064: [03:49:28] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 005064: [03:49:28] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005064: [03:49:28] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005064: [03:49:28] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 005064: [03:49:28] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005064: [03:49:28] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005064: [03:49:28] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005064: [03:49:28] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 005064: [03:49:28] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005064: [03:49:28] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005064: [03:49:28] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 005064: [03:49:28] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005064: [03:49:28] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005064: [03:49:28] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005064: [03:49:28] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 005064: [03:49:28] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005064: [03:49:28] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005064: [03:49:28] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 005064: [03:49:28] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005064: [03:49:28] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005064: [03:49:28] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005064: [03:49:28] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 005064: [03:49:28] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005064: [03:49:28] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005064: [03:49:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005064: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005064: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005064: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005064: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005064: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005064: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005064: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005064: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005064: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005064: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005064: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005064: [03:49:28] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005064: [03:49:28] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005064: [03:49:28] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005064: [03:49:28] vk_core.cpp(2875) - Log - Timer chunk initialisation - 108.399 ms RDOC 005064: [03:49:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003520: [03:49:29] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 003520: [03:49:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003520: [03:49:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003520: [03:49:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003520: [03:49:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11456 RDOC 011456: [03:49:29] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 011456: [03:49:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011456: [03:49:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011456: [03:49:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011456: [03:49:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011456: [03:49:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011456: [03:49:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011456: [03:49:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011456: [03:49:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011456: [03:49:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011456: [03:49:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011456: [03:49:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011456: [03:49:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011456: [03:49:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003520: [03:49:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11456] RDOC 011456: [03:49:29] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F3AAE4CD10 RDOC 011456: [03:49:29] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011456: [03:49:29] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011456: [03:49:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011456: [03:49:29] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 011456: [03:49:29] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011456: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011456: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011456: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011456: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011456: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011456: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011456: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011456: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011456: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011456: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011456: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011456: [03:49:29] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000007E02D6 RDOC 011456: [03:49:29] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F3AAE4CD10 / 0x00000000007E02D6 RDOC 003520: [03:49:30] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011456: [03:49:30] vk_core.cpp(2062) - Log - Starting capture RDOC 011456: [03:49:30] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011456: [03:49:30] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011456: [03:49:30] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 011456: [03:49:30] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 011456: [03:49:30] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011456: [03:49:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21372 (0.61 %) RDOC 011456: [03:49:30] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.062479 seconds RDOC 011456: [03:49:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011456: [03:49:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 011456: [03:49:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 003520: [03:49:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31122 bytes) (time 1698983370) 5116 byte thumbnail RDOC 003520: [03:49:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 003520: [03:49:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003520: [03:49:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003520: [03:49:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003520: [03:49:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003520: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003520: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003520: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003520: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003520: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003520: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003520: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003520: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003520: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003520: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003520: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003520: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003520: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003520: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003520: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003520: [03:49:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003520: [03:49:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003520: [03:49:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003520: [03:49:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003520: [03:49:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003520: [03:49:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003520: [03:49:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003520: [03:49:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003520: [03:49:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003520: [03:49:31] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003520: [03:49:31] vk_replay.cpp(4798) - Log - Created device. RDOC 003520: [03:49:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003520: [03:49:31] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 003520: [03:49:31] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003520: [03:49:31] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003520: [03:49:31] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 003520: [03:49:31] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003520: [03:49:31] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003520: [03:49:31] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 003520: [03:49:31] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 003520: [03:49:31] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003520: [03:49:31] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 003520: [03:49:31] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003520: [03:49:31] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003520: [03:49:31] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003520: [03:49:31] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 003520: [03:49:31] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 003520: [03:49:31] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003520: [03:49:31] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003520: [03:49:31] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003520: [03:49:31] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 003520: [03:49:31] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003520: [03:49:31] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003520: [03:49:31] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 003520: [03:49:31] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003520: [03:49:31] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003520: [03:49:31] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003520: [03:49:31] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 003520: [03:49:31] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003520: [03:49:31] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003520: [03:49:31] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 003520: [03:49:31] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003520: [03:49:31] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003520: [03:49:31] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003520: [03:49:31] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 003520: [03:49:31] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003520: [03:49:31] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003520: [03:49:31] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 003520: [03:49:31] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003520: [03:49:31] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003520: [03:49:31] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003520: [03:49:31] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 003520: [03:49:31] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003520: [03:49:31] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003520: [03:49:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003520: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003520: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003520: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003520: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003520: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003520: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003520: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003520: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003520: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003520: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003520: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003520: [03:49:31] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003520: [03:49:31] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003520: [03:49:31] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003520: [03:49:31] vk_core.cpp(2875) - Log - Timer chunk initialisation - 85.981 ms RDOC 003520: [03:49:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008368: [03:49:32] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 008368: [03:49:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008368: [03:49:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008368: [03:49:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008368: [03:49:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2756 RDOC 002756: [03:49:32] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 002756: [03:49:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002756: [03:49:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002756: [03:49:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002756: [03:49:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002756: [03:49:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002756: [03:49:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002756: [03:49:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002756: [03:49:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002756: [03:49:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002756: [03:49:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002756: [03:49:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002756: [03:49:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002756: [03:49:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008368: [03:49:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2756] RDOC 002756: [03:49:32] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000019C538D74F0 RDOC 002756: [03:49:32] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 002756: [03:49:32] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002756: [03:49:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002756: [03:49:32] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 002756: [03:49:32] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002756: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002756: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002756: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002756: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002756: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002756: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002756: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002756: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002756: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002756: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002756: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002756: [03:49:32] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000540224 RDOC 002756: [03:49:32] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000019C538D74F0 / 0x0000000000540224 RDOC 002756: [03:49:33] vk_core.cpp(2062) - Log - Starting capture RDOC 002756: [03:49:33] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 008368: [03:49:33] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002756: [03:49:33] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 002756: [03:49:33] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 002756: [03:49:33] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 002756: [03:49:33] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 002756: [03:49:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3542528 bytes to 34943 (0.99 %) RDOC 002756: [03:49:33] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.378418 MB capture section in 0.064662 seconds RDOC 002756: [03:49:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 002756: [03:49:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002756: [03:49:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 008368: [03:49:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44154 bytes) (time 1698983373) 4687 byte thumbnail RDOC 008368: [03:49:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 008368: [03:49:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008368: [03:49:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008368: [03:49:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008368: [03:49:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008368: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008368: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008368: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008368: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008368: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008368: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008368: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008368: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008368: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008368: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008368: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008368: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008368: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008368: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008368: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008368: [03:49:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008368: [03:49:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008368: [03:49:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008368: [03:49:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008368: [03:49:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008368: [03:49:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008368: [03:49:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008368: [03:49:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008368: [03:49:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008368: [03:49:34] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008368: [03:49:34] vk_replay.cpp(4798) - Log - Created device. RDOC 008368: [03:49:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008368: [03:49:34] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008368: [03:49:34] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008368: [03:49:34] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008368: [03:49:34] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008368: [03:49:34] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008368: [03:49:34] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008368: [03:49:34] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008368: [03:49:34] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008368: [03:49:34] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008368: [03:49:34] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008368: [03:49:34] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008368: [03:49:34] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008368: [03:49:34] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008368: [03:49:34] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008368: [03:49:34] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008368: [03:49:34] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008368: [03:49:34] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008368: [03:49:34] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008368: [03:49:34] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008368: [03:49:34] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008368: [03:49:34] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008368: [03:49:34] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008368: [03:49:34] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008368: [03:49:34] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008368: [03:49:34] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008368: [03:49:34] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008368: [03:49:34] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008368: [03:49:34] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008368: [03:49:34] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008368: [03:49:34] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008368: [03:49:34] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008368: [03:49:34] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008368: [03:49:34] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008368: [03:49:34] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008368: [03:49:34] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008368: [03:49:34] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 008368: [03:49:34] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008368: [03:49:34] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008368: [03:49:34] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008368: [03:49:34] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 008368: [03:49:34] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008368: [03:49:34] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008368: [03:49:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008368: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008368: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008368: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008368: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008368: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008368: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008368: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008368: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008368: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008368: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008368: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008368: [03:49:34] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008368: [03:49:34] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008368: [03:49:34] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008368: [03:49:35] vk_core.cpp(2875) - Log - Timer chunk initialisation - 113.875 ms RDOC 008368: [03:49:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010944: [03:49:35] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 010944: [03:49:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010944: [03:49:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010944: [03:49:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010944: [03:49:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 860 RDOC 000860: [03:49:35] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 000860: [03:49:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000860: [03:49:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000860: [03:49:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000860: [03:49:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000860: [03:49:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000860: [03:49:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000860: [03:49:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000860: [03:49:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000860: [03:49:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000860: [03:49:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000860: [03:49:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000860: [03:49:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000860: [03:49:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000860: [03:49:35] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010944: [03:49:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [860] RDOC 000860: [03:49:35] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000017D64AFC008 RDOC 000860: [03:49:35] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000860: [03:49:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000860: [03:49:35] core.cpp(2028) - Log - Removing device frame capturer for 0x0000017D64AFC008 RDOC 000860: [03:49:35] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 000860: [03:49:35] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000017D64AFC008 RDOC 000860: [03:49:35] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000860: [03:49:35] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000017D64AFC008 / 0x00000000008102D6 RDOC 000860: [03:49:35] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000860: [03:49:35] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010944: [03:49:35] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 000860: [03:49:35] d3d11_device.cpp(1940) - Log - Starting capture RDOC 000860: [03:49:35] resource_manager.h(1469) - Log - Preparing up to 113 potentially dirty resources RDOC 000860: [03:49:35] resource_manager.h(1526) - Log - Prepared 113 dirty resources, postponed 0, skipped 0 RDOC 000860: [03:49:35] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 000860: [03:49:35] resource_manager.h(1538) - Log - Checking 113 resources with initial contents against 234 referenced resources RDOC 000860: [03:49:35] resource_manager.h(1642) - Log - Serialised 113 resources, skipped 0 unreferenced RDOC 000860: [03:49:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16400704 bytes to 195530 (1.19 %) RDOC 000860: [03:49:36] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 15.640930 MB capture section in 0.068024 seconds RDOC 000860: [03:49:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 000860: [03:49:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 000860: [03:49:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 010944: [03:49:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (202184 bytes) (time 1698983376) 2526 byte thumbnail RDOC 010944: [03:49:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 010944: [03:49:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010944: [03:49:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010944: [03:49:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010944: [03:49:37] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010944: [03:49:37] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010944: [03:49:37] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010944: [03:49:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010944: [03:49:37] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010944: [03:49:37] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010944: [03:49:37] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010944: [03:49:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010944: [03:49:37] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 92.455 ms RDOC 010944: [03:49:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 50.888 ms RDOC 010944: [03:49:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 37.893 ms RDOC 010944: [03:49:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.244 ms RDOC 010944: [03:49:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.638 ms RDOC 010944: [03:49:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.414 ms RDOC 010944: [03:49:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.180 ms RDOC 010944: [03:49:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.876 ms RDOC 010944: [03:49:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.372 ms RDOC 010944: [03:49:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.495 ms RDOC 010944: [03:49:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.186 ms RDOC 010944: [03:49:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.096 ms RDOC 010944: [03:49:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.440 ms RDOC 010944: [03:49:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.785 ms RDOC 010944: [03:49:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.742 ms RDOC 010944: [03:49:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.203 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 25.945 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.421 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.320 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.746 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.769 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.740 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.045 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.888 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.715 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.328 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.750 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.373 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.748 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.841 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.049 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.579 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.640 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.659 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.546 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.630 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.035 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 39.953 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.007 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.862 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.093 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.293 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.236 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.069 ms RDOC 010944: [03:49:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.962 ms RDOC 010944: [03:49:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.954 ms RDOC 010944: [03:49:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.267 ms RDOC 010944: [03:49:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.907 ms RDOC 010944: [03:49:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.610 ms RDOC 010944: [03:49:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.688 ms RDOC 010944: [03:49:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.362 ms RDOC 010944: [03:49:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.451 ms RDOC 010944: [03:49:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.578 ms RDOC 010944: [03:49:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.281 ms RDOC 010944: [03:49:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.289 ms RDOC 010944: [03:49:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.997 ms RDOC 010944: [03:49:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.863 ms RDOC 010944: [03:49:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.070 ms RDOC 010944: [03:49:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.041 ms RDOC 010944: [03:49:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.776 ms RDOC 010944: [03:49:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.530 ms RDOC 010944: [03:49:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.153 ms RDOC 010944: [03:49:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.104 ms RDOC 010944: [03:49:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.978 ms RDOC 010944: [03:49:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.961 ms RDOC 010944: [03:49:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 38.186 ms RDOC 010944: [03:49:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.824 ms RDOC 010944: [03:49:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.580 ms RDOC 010944: [03:49:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.735 ms RDOC 010944: [03:49:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 40.196 ms RDOC 010944: [03:49:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.174 ms RDOC 010944: [03:49:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.611 ms RDOC 010944: [03:49:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.639 ms RDOC 010944: [03:49:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.816 ms RDOC 010944: [03:49:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.615 ms RDOC 010944: [03:49:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.679 ms RDOC 010944: [03:49:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.235 ms RDOC 010944: [03:49:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.663 ms RDOC 010944: [03:49:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.489 ms RDOC 010944: [03:49:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.081 ms RDOC 010944: [03:49:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.575 ms RDOC 010944: [03:49:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.973 ms RDOC 010944: [03:49:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.005 ms RDOC 010944: [03:49:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.428 ms RDOC 010944: [03:49:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.385 ms RDOC 010944: [03:49:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.187 ms RDOC 010944: [03:49:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.118 ms RDOC 010944: [03:49:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.167 ms RDOC 010944: [03:49:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.033 ms RDOC 010944: [03:49:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.126 ms RDOC 010944: [03:49:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.740 ms RDOC 010944: [03:49:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.126 ms RDOC 010944: [03:49:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.132 ms RDOC 010944: [03:49:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.193 ms RDOC 010944: [03:49:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.459 ms RDOC 010944: [03:49:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.762 ms RDOC 010944: [03:49:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.213 ms RDOC 010944: [03:49:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 36.529 ms RDOC 010944: [03:49:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.750 ms RDOC 010944: [03:49:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 36.591 ms RDOC 010944: [03:49:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.778 ms RDOC 010944: [03:49:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 50.880 ms RDOC 010944: [03:49:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.183 ms RDOC 010944: [03:49:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.354 ms RDOC 010944: [03:49:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.623 ms RDOC 010944: [03:49:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 54.555 ms RDOC 010944: [03:49:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.071 ms RDOC 010944: [03:49:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.182 ms RDOC 010944: [03:49:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.446 ms RDOC 010944: [03:49:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.751 ms RDOC 010944: [03:49:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.772 ms RDOC 010944: [03:49:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.912 ms RDOC 010944: [03:49:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 86.208 ms RDOC 010944: [03:49:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.416 ms RDOC 010944: [03:49:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.953 ms RDOC 010944: [03:49:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 87.977 ms RDOC 010944: [03:49:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.969 ms RDOC 010944: [03:49:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.968 ms RDOC 010944: [03:49:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.479 ms RDOC 010944: [03:49:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.792 ms RDOC 010944: [03:49:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.962 ms RDOC 010944: [03:49:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.611 ms RDOC 010944: [03:49:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 81.848 ms RDOC 010944: [03:49:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.234 ms RDOC 010944: [03:49:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.822 ms RDOC 010944: [03:49:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 100.630 ms RDOC 010944: [03:49:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 105.555 ms RDOC 010944: [03:49:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 110.660 ms RDOC 010944: [03:49:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 104.472 ms RDOC 010944: [03:49:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.817 ms RDOC 010944: [03:49:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.628 ms RDOC 010944: [03:49:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 105.646 ms RDOC 010944: [03:49:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.118 ms RDOC 010944: [03:49:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.672 ms RDOC 010944: [03:49:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.556 ms RDOC 010944: [03:49:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.985 ms RDOC 010944: [03:49:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 125.340 ms RDOC 010944: [03:49:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 125.655 ms RDOC 010944: [03:49:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.542 ms RDOC 010944: [03:49:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 129.764 ms RDOC 010944: [03:49:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.204 ms RDOC 010944: [03:49:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.015 ms RDOC 010944: [03:49:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.829 ms RDOC 010944: [03:49:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.320 ms RDOC 010944: [03:49:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.156 ms RDOC 010944: [03:49:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.447 ms RDOC 010944: [03:49:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.221 ms RDOC 010944: [03:49:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 156.052 ms RDOC 010944: [03:49:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 152.859 ms RDOC 010944: [03:49:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.696 ms RDOC 010944: [03:49:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.999 ms RDOC 010944: [03:49:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.154 ms RDOC 010944: [03:49:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 155.264 ms RDOC 010944: [03:49:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.734 ms RDOC 010944: [03:49:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.292 ms RDOC 010944: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 155.189 ms RDOC 010944: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.210 ms RDOC 010944: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.053 ms RDOC 010944: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 177.584 ms RDOC 010944: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.306 ms RDOC 010944: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.283 ms RDOC 010944: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.158 ms RDOC 010944: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 183.622 ms RDOC 010944: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 182.661 ms RDOC 010944: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 183.226 ms RDOC 010944: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.907 ms RDOC 010944: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 186.275 ms RDOC 010944: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 205.385 ms RDOC 010944: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.514 ms RDOC 010944: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.353 ms RDOC 010944: [03:49:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.175 ms RDOC 010944: [03:49:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.718 ms RDOC 010944: [03:49:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.680 ms RDOC 010944: [03:49:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 213.637 ms RDOC 010944: [03:49:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.219 ms RDOC 010944: [03:49:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 219.084 ms RDOC 010944: [03:49:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.359 ms RDOC 010944: [03:49:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 211.081 ms RDOC 010944: [03:49:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.174 ms RDOC 010944: [03:49:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 234.509 ms RDOC 010944: [03:49:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 241.932 ms RDOC 010944: [03:49:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.737 ms RDOC 010944: [03:49:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.524 ms RDOC 010944: [03:49:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.690 ms RDOC 010944: [03:49:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.531 ms RDOC 010944: [03:49:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.385 ms RDOC 010944: [03:49:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.458 ms RDOC 010944: [03:49:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.619 ms RDOC 010944: [03:49:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 237.754 ms RDOC 010944: [03:49:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.448 ms RDOC 010944: [03:49:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 264.437 ms RDOC 010944: [03:49:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.038 ms RDOC 010944: [03:49:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.235 ms RDOC 010944: [03:49:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 262.646 ms RDOC 010944: [03:49:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 266.148 ms RDOC 010944: [03:49:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 265.390 ms RDOC 010944: [03:49:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 266.864 ms RDOC 010944: [03:49:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 264.587 ms RDOC 010944: [03:49:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 272.670 ms RDOC 010944: [03:49:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 268.158 ms RDOC 010944: [03:49:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 293.568 ms RDOC 010944: [03:49:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 290.820 ms RDOC 010944: [03:49:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 290.701 ms RDOC 010944: [03:49:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 292.982 ms RDOC 010944: [03:49:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.893 ms RDOC 010944: [03:49:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 295.432 ms RDOC 010944: [03:49:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 295.573 ms RDOC 010944: [03:50:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 293.878 ms RDOC 010944: [03:50:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 296.033 ms RDOC 010944: [03:50:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 301.283 ms RDOC 010944: [03:50:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 295.573 ms RDOC 010944: [03:50:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.920 ms RDOC 010944: [03:50:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.689 ms RDOC 010944: [03:50:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.253 ms RDOC 010944: [03:50:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.515 ms RDOC 010944: [03:50:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.161 ms RDOC 010944: [03:50:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.878 ms RDOC 010944: [03:50:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.106 ms RDOC 010944: [03:50:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.268 ms RDOC 010944: [03:50:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.542 ms RDOC 010944: [03:50:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.480 ms RDOC 010944: [03:50:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.156 ms RDOC 010944: [03:50:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.281 ms RDOC 010944: [03:50:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.465 ms RDOC 010944: [03:50:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.206 ms RDOC 010944: [03:50:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.916 ms RDOC 010944: [03:50:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.490 ms RDOC 010944: [03:50:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.476 ms RDOC 010944: [03:50:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.311 ms RDOC 010944: [03:50:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.965 ms RDOC 010944: [03:50:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.575 ms RDOC 010944: [03:50:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.485 ms RDOC 010944: [03:50:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.433 ms RDOC 010944: [03:50:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.583 ms RDOC 010944: [03:50:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.872 ms RDOC 010944: [03:50:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.002 ms RDOC 010944: [03:50:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.802 ms RDOC 010944: [03:50:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.496 ms RDOC 010944: [03:50:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.486 ms RDOC 010944: [03:50:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.127 ms RDOC 010944: [03:50:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.255 ms RDOC 010944: [03:50:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.402 ms RDOC 010944: [03:50:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.658 ms RDOC 010944: [03:50:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.832 ms RDOC 010944: [03:50:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.616 ms RDOC 010944: [03:50:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.899 ms RDOC 010944: [03:50:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.622 ms RDOC 010944: [03:50:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.145 ms RDOC 010944: [03:50:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.192 ms RDOC 010944: [03:50:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.428 ms RDOC 010944: [03:50:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.012 ms RDOC 010944: [03:50:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.379 ms RDOC 010944: [03:50:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.158 ms RDOC 010944: [03:50:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.996 ms RDOC 010944: [03:50:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.502 ms RDOC 010944: [03:50:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.466 ms RDOC 010944: [03:50:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.342 ms RDOC 010944: [03:50:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.889 ms RDOC 010944: [03:50:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.460 ms RDOC 010944: [03:50:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.695 ms RDOC 010944: [03:50:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.419 ms RDOC 010944: [03:50:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.336 ms RDOC 010944: [03:50:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.381 ms RDOC 010944: [03:50:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.335 ms RDOC 010944: [03:50:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.400 ms RDOC 010944: [03:50:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.988 ms RDOC 010944: [03:50:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.110 ms RDOC 010944: [03:50:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.506 ms RDOC 010944: [03:50:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.600 ms RDOC 010944: [03:50:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.881 ms RDOC 010944: [03:50:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.561 ms RDOC 010944: [03:50:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.557 ms RDOC 010944: [03:50:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.272 ms RDOC 010944: [03:50:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.159 ms RDOC 010944: [03:50:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.901 ms RDOC 010944: [03:50:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.717 ms RDOC 010944: [03:50:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.264 ms RDOC 010944: [03:50:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.430 ms RDOC 010944: [03:50:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.360 ms RDOC 010944: [03:50:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 67.573 ms RDOC 010944: [03:50:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.494 ms RDOC 010944: [03:50:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.914 ms RDOC 010944: [03:50:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.750 ms RDOC 010944: [03:50:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.633 ms RDOC 010944: [03:50:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.757 ms RDOC 010944: [03:50:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.670 ms RDOC 010944: [03:50:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.761 ms RDOC 010944: [03:50:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 68.490 ms RDOC 010944: [03:50:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.046 ms RDOC 010944: [03:50:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.885 ms RDOC 010944: [03:50:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.407 ms RDOC 010944: [03:50:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.476 ms RDOC 010944: [03:50:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.782 ms RDOC 010944: [03:50:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.563 ms RDOC 010944: [03:50:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.165 ms RDOC 010944: [03:50:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.677 ms RDOC 010944: [03:50:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.494 ms RDOC 010944: [03:50:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.812 ms RDOC 010944: [03:50:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.117 ms RDOC 010944: [03:50:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.456 ms RDOC 010944: [03:50:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001476: [03:50:07] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 001476: [03:50:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001476: [03:50:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001476: [03:50:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001476: [03:50:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1632 RDOC 001632: [03:50:07] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 001632: [03:50:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001632: [03:50:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001632: [03:50:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001632: [03:50:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001632: [03:50:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001632: [03:50:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001632: [03:50:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001632: [03:50:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001632: [03:50:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001632: [03:50:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001632: [03:50:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001632: [03:50:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001632: [03:50:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001632: [03:50:07] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001476: [03:50:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1632] RDOC 001632: [03:50:07] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000018A4302BA08 RDOC 001632: [03:50:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001632: [03:50:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001632: [03:50:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000018A4302BA08 RDOC 001632: [03:50:08] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001632: [03:50:08] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000018A4302BA08 RDOC 001632: [03:50:08] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001632: [03:50:08] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000018A4302BA08 / 0x0000000000D50300 RDOC 001632: [03:50:08] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001632: [03:50:08] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001476: [03:50:08] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 001476: [03:50:08] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001632: [03:50:08] d3d11_device.cpp(1940) - Log - Starting capture RDOC 001632: [03:50:08] resource_manager.h(1469) - Log - Preparing up to 663 potentially dirty resources RDOC 001632: [03:50:08] resource_manager.h(1526) - Log - Prepared 663 dirty resources, postponed 0, skipped 0 RDOC 001632: [03:50:08] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 001632: [03:50:08] resource_manager.h(1538) - Log - Checking 663 resources with initial contents against 1359 referenced resources RDOC 001632: [03:50:08] resource_manager.h(1642) - Log - Serialised 663 resources, skipped 0 unreferenced RDOC 001632: [03:50:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 533513 (3.20 %) RDOC 001632: [03:50:08] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.159674 seconds RDOC 001632: [03:50:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 001632: [03:50:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 001632: [03:50:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 001476: [03:50:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (581378 bytes) (time 1698983408) 43031 byte thumbnail RDOC 001476: [03:50:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 001476: [03:50:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:09] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001476: [03:50:09] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001476: [03:50:10] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001476: [03:50:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:10] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001476: [03:50:10] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001476: [03:50:10] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001476: [03:50:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:10] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 281.352 ms RDOC 001476: [03:50:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:17] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 001476: [03:50:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:18] remote_server.cpp(1665) - Log - Capture open complete RDOC 001476: [03:50:18] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 001476: [03:50:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:19] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 001476: [03:50:19] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 001476: [03:50:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:27] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 001476: [03:50:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:29] remote_server.cpp(1665) - Log - Capture open complete RDOC 001476: [03:50:29] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 001476: [03:50:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001476: [03:50:29] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001476: [03:50:29] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001476: [03:50:29] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001476: [03:50:29] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001476: [03:50:29] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001476: [03:50:29] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001476: [03:50:29] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001476: [03:50:29] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001476: [03:50:29] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001476: [03:50:29] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001476: [03:50:29] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001476: [03:50:29] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001476: [03:50:29] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001476: [03:50:29] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001476: [03:50:29] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001476: [03:50:29] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001476: [03:50:29] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001476: [03:50:29] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001476: [03:50:29] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001476: [03:50:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001476: [03:50:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001476: [03:50:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001476: [03:50:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001476: [03:50:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001476: [03:50:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001476: [03:50:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001476: [03:50:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001476: [03:50:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001476: [03:50:29] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001476: [03:50:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001476: [03:50:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001476: [03:50:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001476: [03:50:29] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001476: [03:50:29] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 001476: [03:50:29] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001476: [03:50:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001476: [03:50:29] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 001476: [03:50:29] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 001476: [03:50:29] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 001476: [03:50:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 001476: [03:50:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 001476: [03:50:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 001476: [03:50:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 001476: [03:50:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 001476: [03:50:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 001476: [03:50:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 001476: [03:50:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 001476: [03:50:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 001476: [03:50:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 001476: [03:50:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 001476: [03:50:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 001476: [03:50:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 001476: [03:50:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 001476: [03:50:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 001476: [03:50:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 001476: [03:50:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 001476: [03:50:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 001476: [03:50:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 001476: [03:50:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 001476: [03:50:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 001476: [03:50:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 001476: [03:50:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 001476: [03:50:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 001476: [03:50:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 001476: [03:50:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 001476: [03:50:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 001476: [03:50:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 001476: [03:50:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 001476: [03:50:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 001476: [03:50:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:50:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:50:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:50:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:50:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 001476: [03:50:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:50:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:50:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 001476: [03:51:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 001476: [03:51:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 001476: [03:51:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 001476: [03:51:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 001476: [03:51:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 001476: [03:51:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 001476: [03:51:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 001476: [03:51:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 001476: [03:51:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 001476: [03:51:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 001476: [03:51:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 001476: [03:51:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 001476: [03:51:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 001476: [03:51:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 001476: [03:51:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 001476: [03:51:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 001476: [03:51:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 001476: [03:51:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 001476: [03:51:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 001476: [03:51:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 001476: [03:51:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 001476: [03:51:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 001476: [03:51:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 001476: [03:51:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 001476: [03:51:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 001476: [03:51:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 001476: [03:51:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 001476: [03:51:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 001476: [03:51:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 001476: [03:51:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 001476: [03:51:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 001476: [03:51:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 001476: [03:51:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 001476: [03:51:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 001476: [03:51:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 001476: [03:51:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 001476: [03:51:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 001476: [03:51:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 001476: [03:51:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 001476: [03:51:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 001476: [03:51:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 001476: [03:51:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 001476: [03:51:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 001476: [03:51:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 001476: [03:51:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 001476: [03:51:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 001476: [03:51:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 001476: [03:51:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 001476: [03:51:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 001476: [03:51:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 001476: [03:51:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 001476: [03:51:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 001476: [03:51:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 001476: [03:51:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 001476: [03:51:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 001476: [03:51:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 001476: [03:51:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 001476: [03:51:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 001476: [03:51:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 001476: [03:51:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 001476: [03:51:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 001476: [03:51:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 001476: [03:51:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 001476: [03:51:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 001476: [03:51:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 001476: [03:51:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 001476: [03:51:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 001476: [03:51:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 001476: [03:51:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 001476: [03:51:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 001476: [03:51:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 001476: [03:51:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 001476: [03:51:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 001476: [03:51:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 001476: [03:51:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 001476: [03:51:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 001476: [03:51:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 001476: [03:51:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 001476: [03:51:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 001476: [03:51:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 001476: [03:51:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 001476: [03:51:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 001476: [03:51:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 001476: [03:51:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 001476: [03:51:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 001476: [03:51:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 001476: [03:51:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 001476: [03:51:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:51:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:51:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 001476: [03:51:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:51:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:51:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:51:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:51:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 001476: [03:52:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 001476: [03:52:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 001476: [03:52:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 001476: [03:52:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 001476: [03:52:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 001476: [03:52:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 001476: [03:52:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 001476: [03:52:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 001476: [03:52:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 001476: [03:52:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 001476: [03:52:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 001476: [03:52:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 001476: [03:52:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 001476: [03:52:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 001476: [03:52:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 001476: [03:52:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 001476: [03:52:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 001476: [03:52:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 001476: [03:52:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 001476: [03:52:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 001476: [03:52:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 001476: [03:52:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 001476: [03:52:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 001476: [03:52:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 001476: [03:52:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 001476: [03:52:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 001476: [03:52:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 001476: [03:52:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 001476: [03:52:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 001476: [03:52:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 001476: [03:52:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 001476: [03:52:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 001476: [03:52:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 001476: [03:52:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 001476: [03:52:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 001476: [03:52:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 001476: [03:52:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 001476: [03:52:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 001476: [03:52:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 001476: [03:52:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 001476: [03:52:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 001476: [03:52:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 001476: [03:52:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 001476: [03:52:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 001476: [03:52:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 001476: [03:52:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 001476: [03:52:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 001476: [03:52:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 001476: [03:52:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 001476: [03:52:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 001476: [03:52:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 001476: [03:52:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 001476: [03:52:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 001476: [03:52:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 001476: [03:52:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 001476: [03:52:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 001476: [03:52:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 001476: [03:52:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 001476: [03:52:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 001476: [03:52:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 001476: [03:52:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 001476: [03:52:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 001476: [03:52:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 001476: [03:52:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 001476: [03:52:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 001476: [03:52:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 001476: [03:52:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 001476: [03:52:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 001476: [03:52:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 001476: [03:52:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 001476: [03:52:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 001476: [03:52:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 001476: [03:52:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 001476: [03:52:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 001476: [03:52:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 001476: [03:52:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 001476: [03:52:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 001476: [03:52:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 001476: [03:52:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 001476: [03:52:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 001476: [03:52:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 001476: [03:52:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 001476: [03:52:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 001476: [03:52:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 001476: [03:52:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 001476: [03:52:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 001476: [03:52:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 001476: [03:52:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:52:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:52:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:52:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:52:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 001476: [03:52:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:52:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:52:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 001476: [03:53:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 001476: [03:53:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 001476: [03:53:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 001476: [03:53:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 001476: [03:53:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 001476: [03:53:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 001476: [03:53:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 001476: [03:53:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 001476: [03:53:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 001476: [03:53:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 001476: [03:53:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 001476: [03:53:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 001476: [03:53:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 001476: [03:53:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 001476: [03:53:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 001476: [03:53:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 001476: [03:53:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 001476: [03:53:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 001476: [03:53:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 001476: [03:53:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 001476: [03:53:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 001476: [03:53:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 001476: [03:53:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 001476: [03:53:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 001476: [03:53:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 001476: [03:53:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 001476: [03:53:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 001476: [03:53:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 001476: [03:53:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 001476: [03:53:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 001476: [03:53:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 001476: [03:53:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 001476: [03:53:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 001476: [03:53:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 001476: [03:53:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 001476: [03:53:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 001476: [03:53:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 001476: [03:53:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 001476: [03:53:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 001476: [03:53:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 001476: [03:53:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 001476: [03:53:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 001476: [03:53:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 001476: [03:53:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 001476: [03:53:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 001476: [03:53:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 001476: [03:53:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 001476: [03:53:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 001476: [03:53:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 001476: [03:53:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 001476: [03:53:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 001476: [03:53:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 001476: [03:53:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 001476: [03:53:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 001476: [03:53:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 001476: [03:53:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 001476: [03:53:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 001476: [03:53:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 001476: [03:53:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 001476: [03:53:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 001476: [03:53:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 001476: [03:53:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 001476: [03:53:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 001476: [03:53:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 001476: [03:53:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 001476: [03:53:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 001476: [03:53:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 001476: [03:53:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 001476: [03:53:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 001476: [03:53:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 001476: [03:53:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 001476: [03:53:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 001476: [03:53:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 001476: [03:53:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 001476: [03:53:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 001476: [03:53:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 001476: [03:53:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 001476: [03:53:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 001476: [03:53:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 001476: [03:53:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 001476: [03:53:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 001476: [03:53:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 001476: [03:53:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 001476: [03:53:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 001476: [03:53:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 001476: [03:53:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:53:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:53:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:53:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:53:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 001476: [03:53:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:53:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:53:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 001476: [03:54:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 001476: [03:54:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 001476: [03:54:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 001476: [03:54:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 001476: [03:54:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 001476: [03:54:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 001476: [03:54:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 001476: [03:54:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 001476: [03:54:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 001476: [03:54:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 001476: [03:54:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 001476: [03:54:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 001476: [03:54:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 001476: [03:54:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 001476: [03:54:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 001476: [03:54:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 001476: [03:54:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 001476: [03:54:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 001476: [03:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 001476: [03:54:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 001476: [03:54:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 001476: [03:54:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 001476: [03:54:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 001476: [03:54:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 001476: [03:54:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 001476: [03:54:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 001476: [03:54:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 001476: [03:54:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 001476: [03:54:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 001476: [03:54:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 001476: [03:54:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 001476: [03:54:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 001476: [03:54:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 001476: [03:54:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 001476: [03:54:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 001476: [03:54:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 001476: [03:54:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 001476: [03:54:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 001476: [03:54:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 001476: [03:54:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 001476: [03:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 001476: [03:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 001476: [03:54:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 001476: [03:54:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 001476: [03:54:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 001476: [03:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 001476: [03:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 001476: [03:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 001476: [03:54:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 001476: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 001476: [03:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 001476: [03:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 001476: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 001476: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 001476: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 001476: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 001476: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 001476: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 001476: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 001476: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 001476: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 001476: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 001476: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 001476: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 001476: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 001476: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 001476: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 001476: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 001476: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 001476: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 001476: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 001476: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 001476: [03:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 001476: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 001476: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 001476: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 001476: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 001476: [03:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 001476: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 001476: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 001476: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 001476: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 001476: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 001476: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 001476: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 001476: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:54:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:54:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 001476: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 001476: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 001476: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 001476: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 001476: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 001476: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 001476: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 001476: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 001476: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 001476: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 001476: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 001476: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 001476: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 001476: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 001476: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 001476: [03:55:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 001476: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 001476: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 001476: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 001476: [03:55:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 001476: [03:55:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 001476: [03:55:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 001476: [03:55:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 001476: [03:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 001476: [03:55:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 001476: [03:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 001476: [03:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 001476: [03:55:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 001476: [03:55:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 001476: [03:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 001476: [03:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 001476: [03:55:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 001476: [03:55:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 001476: [03:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 001476: [03:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 001476: [03:55:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 001476: [03:55:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 001476: [03:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 001476: [03:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 001476: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 001476: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 001476: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 001476: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 001476: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 001476: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 001476: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 001476: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 001476: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 001476: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 001476: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 001476: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 001476: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 001476: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 001476: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 001476: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 001476: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 001476: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 001476: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 001476: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 001476: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 001476: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 001476: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 001476: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 001476: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 001476: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 001476: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 001476: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 001476: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 001476: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 001476: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 001476: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 001476: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 001476: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 001476: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 001476: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 001476: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 001476: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 001476: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 001476: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 001476: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 001476: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 001476: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 001476: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 001476: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 001476: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 001476: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 001476: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:55:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:55:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 001476: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 001476: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 001476: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 001476: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 001476: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 001476: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 001476: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 001476: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 001476: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 001476: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 001476: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 001476: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 001476: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 001476: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 001476: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 001476: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 001476: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 001476: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 001476: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 001476: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 001476: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 001476: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 001476: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 001476: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 001476: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 001476: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 001476: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 001476: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 001476: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 001476: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 001476: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 001476: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 001476: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 001476: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 001476: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 001476: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 001476: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 001476: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 001476: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 001476: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 001476: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 001476: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 001476: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 001476: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 001476: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 001476: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 001476: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 001476: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 001476: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 001476: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 001476: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 001476: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 001476: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 001476: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 001476: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 001476: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 001476: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 001476: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 001476: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 001476: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 001476: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 001476: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 001476: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 001476: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 001476: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 001476: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 001476: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 001476: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 001476: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 001476: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 001476: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 001476: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 001476: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 001476: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 001476: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 001476: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 001476: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 001476: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 001476: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 001476: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 001476: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 001476: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 001476: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 001476: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 001476: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 001476: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 001476: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:56:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:56:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 001476: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 001476: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 001476: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 001476: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 001476: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 001476: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 001476: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 001476: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 001476: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 001476: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 001476: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 001476: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 001476: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 001476: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 001476: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 001476: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 001476: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 001476: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 001476: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 001476: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 001476: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 001476: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 001476: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 001476: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 001476: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 001476: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 001476: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 001476: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 001476: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 001476: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 001476: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 001476: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 001476: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 001476: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 001476: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 001476: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 001476: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 001476: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 001476: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 001476: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 001476: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 001476: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 001476: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 001476: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 001476: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 001476: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 001476: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 001476: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 001476: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 001476: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 001476: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 001476: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 001476: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 001476: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 001476: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 001476: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 001476: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 001476: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 001476: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 001476: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 001476: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 001476: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 001476: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 001476: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 001476: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 001476: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 001476: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 001476: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 001476: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 001476: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 001476: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 001476: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 001476: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 001476: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 001476: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 001476: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 001476: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 001476: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 001476: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 001476: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 001476: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 001476: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 001476: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 001476: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:57:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:57:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 001476: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 001476: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 001476: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 001476: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 001476: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 001476: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 001476: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 001476: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 001476: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 001476: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 001476: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 001476: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 001476: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 001476: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 001476: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 001476: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 001476: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 001476: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 001476: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 001476: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 001476: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 001476: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 001476: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 001476: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 001476: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 001476: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 001476: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 001476: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 001476: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 001476: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 001476: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 001476: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 001476: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 001476: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 001476: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 001476: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 001476: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 001476: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 001476: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 001476: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 001476: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 001476: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 001476: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 001476: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 001476: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 001476: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 001476: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 001476: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 001476: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 001476: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 001476: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 001476: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 001476: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 001476: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 001476: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 001476: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 001476: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 001476: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 001476: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 001476: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 001476: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 001476: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 001476: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 001476: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 001476: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 001476: [03:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 001476: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 001476: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 001476: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 001476: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 001476: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 001476: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 001476: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 001476: [03:58:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 001476: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 001476: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 001476: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 001476: [03:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 001476: [03:58:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 001476: [03:58:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 001476: [03:58:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 001476: [03:58:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 001476: [03:58:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 001476: [03:58:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 001476: [03:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 001476: [03:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 001476: [03:58:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 001476: [03:58:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:58:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:58:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:58:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 001476: [03:58:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:58:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:58:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 001476: [03:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 001476: [03:59:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 001476: [03:59:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 001476: [03:59:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 001476: [03:59:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 001476: [03:59:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 001476: [03:59:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 001476: [03:59:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 001476: [03:59:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 001476: [03:59:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 001476: [03:59:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 001476: [03:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 001476: [03:59:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 001476: [03:59:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 001476: [03:59:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 001476: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 001476: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 001476: [03:59:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 001476: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 001476: [03:59:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 001476: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 001476: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 001476: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 001476: [03:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 001476: [03:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 001476: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 001476: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 001476: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 001476: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 001476: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 001476: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 001476: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 001476: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 001476: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 001476: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 001476: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 001476: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 001476: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 001476: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 001476: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 001476: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 001476: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 001476: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 001476: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 001476: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 001476: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 001476: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 001476: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 001476: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 001476: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 001476: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 001476: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 001476: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 001476: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 001476: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 001476: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 001476: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 001476: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 001476: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 001476: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 001476: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 001476: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 001476: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 001476: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 001476: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 001476: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 001476: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 001476: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 001476: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 001476: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 001476: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 001476: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 001476: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 001476: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 001476: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 001476: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 001476: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 001476: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 001476: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 001476: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 001476: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 001476: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 001476: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [03:59:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [03:59:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 001476: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [04:00:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [04:00:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 001476: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [04:00:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [04:00:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 001476: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [04:00:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [04:00:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 001476: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [04:00:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [04:00:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 001476: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [04:00:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [04:00:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 001476: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [04:00:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [04:00:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 001476: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [04:00:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [04:00:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 001476: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [04:00:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [04:00:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 001476: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [04:00:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [04:00:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 001476: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [04:00:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [04:00:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 001476: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [04:00:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [04:00:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 001476: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 001476: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001476: [04:00:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001476: [04:00:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008532: [04:00:07] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 008532: [04:00:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008532: [04:00:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008532: [04:00:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008532: [04:00:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8480 RDOC 008480: [04:00:08] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 008480: [04:00:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008480: [04:00:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008480: [04:00:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008480: [04:00:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008480: [04:00:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008480: [04:00:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008480: [04:00:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008480: [04:00:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008480: [04:00:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008480: [04:00:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008480: [04:00:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008480: [04:00:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008480: [04:00:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008532: [04:00:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8480] RDOC 008480: [04:00:08] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008480: [04:00:08] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F520A8D140 RDOC 008480: [04:00:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 008480: [04:00:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 008480: [04:00:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 008480: [04:00:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 008480: [04:00:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 008480: [04:00:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 008480: [04:00:08] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 008480: [04:00:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 008480: [04:00:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 008480: [04:00:08] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008480: [04:00:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 008480: [04:00:08] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008480: [04:00:08] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F520A8D140 RDOC 008480: [04:00:08] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008480: [04:00:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008480: [04:00:08] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008480: [04:00:08] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F520A8D140 RDOC 008480: [04:00:08] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008532: [04:00:08] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008480: [04:00:08] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008480: [04:00:08] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001F520A8D140 / 0x0000000000690172 RDOC 008480: [04:00:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 3 RDOC 008532: [04:00:09] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008480: [04:00:09] d3d12_device.cpp(2508) - Log - Starting capture RDOC 008480: [04:00:09] resource_manager.h(1469) - Log - Preparing up to 690 potentially dirty resources RDOC 008480: [04:00:09] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 008480: [04:00:09] resource_manager.h(1526) - Log - Prepared 677 dirty resources, postponed 0, skipped 0 RDOC 008480: [04:00:09] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 008480: [04:00:09] resource_manager.h(1538) - Log - Checking 677 resources with initial contents against 697 referenced resources RDOC 008480: [04:00:09] resource_manager.h(1642) - Log - Serialised 666 resources, skipped 11 unreferenced RDOC 008480: [04:00:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18477632 bytes to 475338 (2.57 %) RDOC 008480: [04:00:09] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 17.621643 MB capture section in 0.294540 seconds RDOC 008480: [04:00:09] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008480: [04:00:09] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008480: [04:00:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 008480: [04:00:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 008480: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 008532: [04:00:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3079149 bytes) (time 1698984009) 43031 byte thumbnail RDOC 008532: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 008532: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:00:10] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008532: [04:00:10] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008532: [04:00:10] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008532: [04:00:10] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008532: [04:00:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008532: [04:00:10] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008532: [04:00:10] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008532: [04:00:10] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008532: [04:00:10] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:00:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:00:10] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008532: [04:00:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 008532: [04:00:11] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008532: [04:00:11] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008532: [04:00:11] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008532: [04:00:11] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 008532: [04:00:12] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1336.778 ms RDOC 008532: [04:00:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:00:25] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 008532: [04:00:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:00:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:00:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:00:27] remote_server.cpp(1665) - Log - Capture open complete RDOC 008532: [04:00:27] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 008532: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:00:28] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 008532: [04:00:28] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 008532: [04:00:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:00:43] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 008532: [04:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:00:44] remote_server.cpp(1665) - Log - Capture open complete RDOC 008532: [04:00:44] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 008532: [04:00:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008532: [04:00:44] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008532: [04:00:44] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008532: [04:00:44] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008532: [04:00:44] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008532: [04:00:44] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008532: [04:00:44] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008532: [04:00:44] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008532: [04:00:44] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008532: [04:00:44] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008532: [04:00:44] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008532: [04:00:44] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008532: [04:00:44] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008532: [04:00:44] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008532: [04:00:44] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008532: [04:00:44] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008532: [04:00:44] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008532: [04:00:44] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008532: [04:00:44] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008532: [04:00:44] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008532: [04:00:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008532: [04:00:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008532: [04:00:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008532: [04:00:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008532: [04:00:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008532: [04:00:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008532: [04:00:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008532: [04:00:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008532: [04:00:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008532: [04:00:44] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008532: [04:00:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008532: [04:00:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008532: [04:00:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008532: [04:00:44] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008532: [04:00:44] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008532: [04:00:44] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008532: [04:00:44] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008532: [04:00:44] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 008532: [04:00:44] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 008532: [04:00:44] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 008532: [04:00:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:00:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 008532: [04:00:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:00:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:00:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:00:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:00:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:00:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:00:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 008532: [04:00:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:00:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:00:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:00:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:00:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:00:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:00:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 008532: [04:00:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:00:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:00:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:00:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:00:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 008532: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 008532: [04:01:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 008532: [04:01:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 008532: [04:01:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 008532: [04:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 008532: [04:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 008532: [04:01:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 008532: [04:01:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 008532: [04:01:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 008532: [04:01:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 008532: [04:01:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 008532: [04:01:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 008532: [04:01:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 008532: [04:01:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 008532: [04:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 008532: [04:01:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 008532: [04:01:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 008532: [04:01:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 008532: [04:01:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 008532: [04:01:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 008532: [04:01:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 008532: [04:01:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 008532: [04:01:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 008532: [04:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 008532: [04:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 008532: [04:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 008532: [04:01:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 008532: [04:01:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 008532: [04:01:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 008532: [04:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 008532: [04:01:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 008532: [04:01:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 008532: [04:01:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 008532: [04:01:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 008532: [04:01:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 008532: [04:01:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 008532: [04:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 008532: [04:01:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 008532: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 008532: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 008532: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 008532: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 008532: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 008532: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 008532: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 008532: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 008532: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 008532: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 008532: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 008532: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 008532: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 008532: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 008532: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 008532: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 008532: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 008532: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 008532: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 008532: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 008532: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 008532: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 008532: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 008532: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 008532: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 008532: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 008532: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 008532: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 008532: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 008532: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 008532: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 008532: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 008532: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 008532: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 008532: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 008532: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 008532: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 008532: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 008532: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 008532: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 008532: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 008532: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 008532: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 008532: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 008532: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 008532: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 008532: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 008532: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 008532: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 008532: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 008532: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:01:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:01:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 008532: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 008532: [04:02:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 008532: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 008532: [04:02:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 008532: [04:02:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 008532: [04:02:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 008532: [04:02:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 008532: [04:02:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 008532: [04:02:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 008532: [04:02:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 008532: [04:02:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 008532: [04:02:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 008532: [04:02:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 008532: [04:02:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 008532: [04:02:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 008532: [04:02:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 008532: [04:02:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 008532: [04:02:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 008532: [04:02:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 008532: [04:02:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 008532: [04:02:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 008532: [04:02:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 008532: [04:02:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 008532: [04:02:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 008532: [04:02:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 008532: [04:02:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 008532: [04:02:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 008532: [04:02:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 008532: [04:02:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 008532: [04:02:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 008532: [04:02:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 008532: [04:02:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 008532: [04:02:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 008532: [04:02:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 008532: [04:02:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 008532: [04:02:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 008532: [04:02:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 008532: [04:02:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 008532: [04:02:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 008532: [04:02:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 008532: [04:02:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 008532: [04:02:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 008532: [04:02:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 008532: [04:02:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 008532: [04:02:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 008532: [04:02:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 008532: [04:02:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 008532: [04:02:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 008532: [04:02:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 008532: [04:02:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 008532: [04:02:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 008532: [04:02:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 008532: [04:02:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 008532: [04:02:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 008532: [04:02:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 008532: [04:02:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 008532: [04:02:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 008532: [04:02:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 008532: [04:02:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 008532: [04:02:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 008532: [04:02:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 008532: [04:02:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 008532: [04:02:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 008532: [04:02:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 008532: [04:02:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 008532: [04:02:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 008532: [04:02:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 008532: [04:02:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 008532: [04:02:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 008532: [04:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 008532: [04:02:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 008532: [04:02:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 008532: [04:02:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 008532: [04:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 008532: [04:02:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 008532: [04:02:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 008532: [04:02:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 008532: [04:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 008532: [04:02:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 008532: [04:02:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 008532: [04:02:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 008532: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 008532: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:02:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:02:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:02:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:02:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 008532: [04:02:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:02:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:02:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 008532: [04:03:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 008532: [04:03:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 008532: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 008532: [04:03:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 008532: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 008532: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 008532: [04:03:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 008532: [04:03:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 008532: [04:03:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 008532: [04:03:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 008532: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 008532: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 008532: [04:03:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 008532: [04:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 008532: [04:03:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 008532: [04:03:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 008532: [04:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 008532: [04:03:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 008532: [04:03:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 008532: [04:03:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 008532: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 008532: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 008532: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 008532: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 008532: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 008532: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 008532: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 008532: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 008532: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 008532: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 008532: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 008532: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 008532: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 008532: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 008532: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 008532: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 008532: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 008532: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 008532: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 008532: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 008532: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 008532: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 008532: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 008532: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 008532: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 008532: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 008532: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 008532: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 008532: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 008532: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 008532: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 008532: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 008532: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 008532: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 008532: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 008532: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 008532: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 008532: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 008532: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 008532: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 008532: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 008532: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 008532: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 008532: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 008532: [04:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 008532: [04:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 008532: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 008532: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 008532: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 008532: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 008532: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 008532: [04:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 008532: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 008532: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 008532: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 008532: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 008532: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 008532: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 008532: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 008532: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 008532: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 008532: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 008532: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 008532: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:03:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:03:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 008532: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 008532: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 008532: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 008532: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 008532: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 008532: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 008532: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 008532: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 008532: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 008532: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 008532: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 008532: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 008532: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 008532: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 008532: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 008532: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 008532: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 008532: [04:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 008532: [04:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 008532: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 008532: [04:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 008532: [04:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 008532: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 008532: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 008532: [04:04:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 008532: [04:04:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 008532: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 008532: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 008532: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 008532: [04:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 008532: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 008532: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 008532: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 008532: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 008532: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 008532: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 008532: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 008532: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 008532: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 008532: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 008532: [04:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 008532: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 008532: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 008532: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 008532: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 008532: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 008532: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 008532: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 008532: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 008532: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 008532: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 008532: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 008532: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 008532: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 008532: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 008532: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 008532: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 008532: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 008532: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 008532: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 008532: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 008532: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 008532: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 008532: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 008532: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 008532: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 008532: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 008532: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 008532: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 008532: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 008532: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 008532: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 008532: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 008532: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 008532: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 008532: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 008532: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 008532: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 008532: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 008532: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 008532: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 008532: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 008532: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 008532: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:04:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:04:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 008532: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 008532: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 008532: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 008532: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 008532: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 008532: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 008532: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 008532: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 008532: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 008532: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 008532: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 008532: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 008532: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 008532: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 008532: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 008532: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 008532: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 008532: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 008532: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 008532: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 008532: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 008532: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 008532: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 008532: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 008532: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 008532: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 008532: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 008532: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 008532: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 008532: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 008532: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 008532: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 008532: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 008532: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 008532: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 008532: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 008532: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 008532: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 008532: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 008532: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 008532: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 008532: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 008532: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 008532: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 008532: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 008532: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 008532: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 008532: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 008532: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 008532: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 008532: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 008532: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 008532: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 008532: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 008532: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 008532: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 008532: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 008532: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 008532: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 008532: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 008532: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 008532: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 008532: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 008532: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 008532: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 008532: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 008532: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 008532: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 008532: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 008532: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 008532: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 008532: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 008532: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 008532: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 008532: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 008532: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 008532: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 008532: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 008532: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 008532: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 008532: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 008532: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 008532: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 008532: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 008532: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:05:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:05:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 008532: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 008532: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 008532: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 008532: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 008532: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 008532: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 008532: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 008532: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 008532: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 008532: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 008532: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 008532: [04:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 008532: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 008532: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 008532: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 008532: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 008532: [04:06:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 008532: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 008532: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 008532: [04:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 008532: [04:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 008532: [04:06:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 008532: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 008532: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 008532: [04:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 008532: [04:06:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 008532: [04:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 008532: [04:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 008532: [04:06:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 008532: [04:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 008532: [04:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 008532: [04:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 008532: [04:06:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 008532: [04:06:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 008532: [04:06:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 008532: [04:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 008532: [04:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 008532: [04:06:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 008532: [04:06:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 008532: [04:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 008532: [04:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 008532: [04:06:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 008532: [04:06:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 008532: [04:06:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 008532: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 008532: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 008532: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 008532: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 008532: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 008532: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 008532: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 008532: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 008532: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 008532: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 008532: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 008532: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 008532: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 008532: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 008532: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 008532: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 008532: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 008532: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 008532: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 008532: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 008532: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 008532: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 008532: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 008532: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 008532: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 008532: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 008532: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 008532: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 008532: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 008532: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 008532: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 008532: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 008532: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 008532: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 008532: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 008532: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 008532: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 008532: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 008532: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 008532: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 008532: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 008532: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:06:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:06:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 008532: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 008532: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 008532: [04:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 008532: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 008532: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 008532: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 008532: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 008532: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 008532: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 008532: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 008532: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 008532: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 008532: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 008532: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 008532: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 008532: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 008532: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 008532: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 008532: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 008532: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 008532: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 008532: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 008532: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 008532: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 008532: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 008532: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 008532: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 008532: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 008532: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 008532: [04:07:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 008532: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 008532: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 008532: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 008532: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 008532: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 008532: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 008532: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 008532: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 008532: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 008532: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 008532: [04:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 008532: [04:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 008532: [04:07:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 008532: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 008532: [04:07:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 008532: [04:07:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 008532: [04:07:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 008532: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 008532: [04:07:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 008532: [04:07:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 008532: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 008532: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 008532: [04:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 008532: [04:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 008532: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 008532: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 008532: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 008532: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 008532: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 008532: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 008532: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 008532: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 008532: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 008532: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 008532: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 008532: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 008532: [04:07:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 008532: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 008532: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 008532: [04:07:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 008532: [04:07:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 008532: [04:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 008532: [04:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 008532: [04:07:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 008532: [04:07:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 008532: [04:07:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 008532: [04:07:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 008532: [04:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 008532: [04:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 008532: [04:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 008532: [04:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 008532: [04:07:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 008532: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 008532: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 008532: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 008532: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 008532: [04:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 008532: [04:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 008532: [04:07:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:07:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:07:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 008532: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 008532: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 008532: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 008532: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 008532: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 008532: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 008532: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 008532: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 008532: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 008532: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 008532: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 008532: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 008532: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 008532: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 008532: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 008532: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 008532: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 008532: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 008532: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 008532: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 008532: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 008532: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 008532: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 008532: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 008532: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 008532: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 008532: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 008532: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 008532: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 008532: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 008532: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 008532: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 008532: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 008532: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 008532: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 008532: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 008532: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 008532: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 008532: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 008532: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 008532: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 008532: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 008532: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 008532: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 008532: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 008532: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 008532: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 008532: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 008532: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 008532: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 008532: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 008532: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 008532: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 008532: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 008532: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 008532: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 008532: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 008532: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 008532: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 008532: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 008532: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 008532: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 008532: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 008532: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 008532: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 008532: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 008532: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 008532: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 008532: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 008532: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 008532: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 008532: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 008532: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 008532: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 008532: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 008532: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 008532: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 008532: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 008532: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 008532: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 008532: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 008532: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 008532: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 008532: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 008532: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 008532: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 008532: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 008532: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 008532: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 008532: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:08:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:08:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 008532: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 008532: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 008532: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 008532: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 008532: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 008532: [04:09:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 008532: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 008532: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 008532: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 008532: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 008532: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 008532: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 008532: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 008532: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 008532: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 008532: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 008532: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 008532: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 008532: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 008532: [04:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 008532: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 008532: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 008532: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 008532: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 008532: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 008532: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 008532: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 008532: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 008532: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 008532: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 008532: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 008532: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 008532: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 008532: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 008532: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 008532: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 008532: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 008532: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 008532: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 008532: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 008532: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 008532: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 008532: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 008532: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 008532: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 008532: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 008532: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 008532: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 008532: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 008532: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 008532: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 008532: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 008532: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 008532: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 008532: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 008532: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 008532: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 008532: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 008532: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 008532: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 008532: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 008532: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 008532: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 008532: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 008532: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 008532: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 008532: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 008532: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 008532: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 008532: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 008532: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 008532: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 008532: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 008532: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 008532: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 008532: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 008532: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 008532: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 008532: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 008532: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 008532: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 008532: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 008532: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 008532: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 008532: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 008532: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:09:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:09:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 008532: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 008532: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 008532: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 008532: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 008532: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 008532: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 008532: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 008532: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 008532: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 008532: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 008532: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 008532: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 008532: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 008532: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 008532: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 008532: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 008532: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 008532: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 008532: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 008532: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 008532: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 008532: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 008532: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 008532: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 008532: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 008532: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 008532: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 008532: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 008532: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 008532: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 008532: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 008532: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 008532: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 008532: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 008532: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 008532: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 008532: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 008532: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 008532: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 008532: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 008532: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 008532: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 008532: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008532: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 008532: [04:10:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [04:10:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [04:10:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008532: [04:10:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [04:10:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003724: [04:10:29] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 003724: [04:10:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003724: [04:10:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003724: [04:10:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003724: [04:10:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9604 RDOC 009604: [04:10:29] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 009604: [04:10:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009604: [04:10:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009604: [04:10:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009604: [04:10:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009604: [04:10:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009604: [04:10:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009604: [04:10:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009604: [04:10:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009604: [04:10:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009604: [04:10:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009604: [04:10:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009604: [04:10:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009604: [04:10:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009604: [04:10:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003724: [04:10:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9604] RDOC 009604: [04:10:30] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009604: [04:10:30] gl_driver.cpp(1217) - Log - Created new sharegroup 000001A7DE742690 RDOC 009604: [04:10:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009604: [04:10:30] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009604: [04:10:30] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009604: [04:10:30] gl_driver.cpp(1116) - Log - Deleting shader group 000001A7DE742690 RDOC 009604: [04:10:30] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009604: [04:10:30] gl_driver.cpp(1217) - Log - Created new sharegroup 000001A7DE741E50 RDOC 009604: [04:10:30] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009604: [04:10:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009604: [04:10:30] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009604: [04:10:30] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009604: [04:10:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003724: [04:10:30] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009604: [04:10:30] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000DE0302 RDOC 003724: [04:10:30] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009604: [04:10:30] gl_driver.cpp(2221) - Log - Starting capture RDOC 009604: [04:10:30] resource_manager.h(1469) - Log - Preparing up to 472 potentially dirty resources RDOC 009604: [04:10:30] resource_manager.h(1526) - Log - Prepared 472 dirty resources, postponed 0, skipped 0 RDOC 009604: [04:10:31] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009604: [04:10:31] resource_manager.h(1538) - Log - Checking 472 resources with initial contents against 471 referenced resources RDOC 009604: [04:10:31] resource_manager.h(1642) - Log - Serialised 466 resources, skipped 6 unreferenced RDOC 009604: [04:10:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13789184 bytes to 382829 (2.78 %) RDOC 009604: [04:10:31] gl_driver.cpp(2441) - Log - Captured GL frame with 13.150391 MB capture section in 0.778869 seconds RDOC 009604: [04:10:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4643 bytes to 4643 (100.00 %) RDOC 009604: [04:10:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 009604: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 003724: [04:10:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (418978 bytes) (time 1698984631) 31291 byte thumbnail RDOC 003724: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 003724: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:10:32] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003724: [04:10:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003724: [04:10:32] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003724: [04:10:32] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003724: [04:10:32] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003724: [04:10:32] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003724: [04:10:32] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003724: [04:10:32] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003724: [04:10:32] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003724: [04:10:32] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003724: [04:10:32] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003724: [04:10:32] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003724: [04:10:32] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003724: [04:10:32] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003724: [04:10:32] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003724: [04:10:32] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003724: [04:10:32] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003724: [04:10:32] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003724: [04:10:32] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003724: [04:10:32] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003724: [04:10:32] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003724: [04:10:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [04:10:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [04:10:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [04:10:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [04:10:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [04:10:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [04:10:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [04:10:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [04:10:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [04:10:32] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003724: [04:10:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [04:10:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [04:10:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003724: [04:10:32] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003724: [04:10:32] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 003724: [04:10:32] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003724: [04:10:32] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003724: [04:10:32] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 003724: [04:10:32] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003724: [04:10:32] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003724: [04:10:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:10:33] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1187.802 ms RDOC 003724: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 003724: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 003724: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 003724: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 003724: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 003724: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 003724: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 003724: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 003724: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 003724: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 003724: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 003724: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 003724: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 003724: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 003724: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 003724: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 003724: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 003724: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 003724: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 003724: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 003724: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 003724: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 003724: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 003724: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 003724: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 003724: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 003724: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 003724: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 003724: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 003724: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 003724: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 003724: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 003724: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 003724: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 003724: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 003724: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 003724: [04:10:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 003724: [04:10:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 003724: [04:10:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 003724: [04:10:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 003724: [04:10:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 003724: [04:10:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 003724: [04:10:40] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 003724: [04:10:40] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 003724: [04:10:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:10:40] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 003724: [04:10:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:10:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:10:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:10:43] remote_server.cpp(1665) - Log - Capture open complete RDOC 003724: [04:10:43] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 003724: [04:10:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:10:43] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 003724: [04:10:43] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 003724: [04:10:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:10:53] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 003724: [04:10:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:10:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:10:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:10:53] remote_server.cpp(1665) - Log - Capture open complete RDOC 003724: [04:10:53] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 003724: [04:10:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003724: [04:10:53] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003724: [04:10:53] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003724: [04:10:53] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003724: [04:10:53] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003724: [04:10:53] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003724: [04:10:53] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003724: [04:10:53] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003724: [04:10:53] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003724: [04:10:53] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003724: [04:10:53] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003724: [04:10:53] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003724: [04:10:53] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003724: [04:10:53] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003724: [04:10:53] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003724: [04:10:53] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003724: [04:10:53] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003724: [04:10:53] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003724: [04:10:53] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003724: [04:10:53] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003724: [04:10:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [04:10:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [04:10:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [04:10:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [04:10:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [04:10:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [04:10:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [04:10:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [04:10:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [04:10:53] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003724: [04:10:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [04:10:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [04:10:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003724: [04:10:53] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003724: [04:10:53] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 003724: [04:10:53] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 003724: [04:10:53] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 003724: [04:10:53] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 003724: [04:11:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 003724: [04:11:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 003724: [04:11:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 003724: [04:11:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 003724: [04:11:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 003724: [04:11:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 003724: [04:11:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 003724: [04:11:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 003724: [04:11:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 003724: [04:11:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 003724: [04:11:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 003724: [04:11:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 003724: [04:11:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 003724: [04:11:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 003724: [04:11:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 003724: [04:11:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 003724: [04:11:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 003724: [04:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 003724: [04:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 003724: [04:11:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 003724: [04:11:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 003724: [04:11:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 003724: [04:11:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 003724: [04:11:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 003724: [04:11:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 003724: [04:11:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 003724: [04:11:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 003724: [04:11:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 003724: [04:11:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 003724: [04:11:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 003724: [04:11:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 003724: [04:11:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 003724: [04:11:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 003724: [04:11:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 003724: [04:11:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 003724: [04:11:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 003724: [04:11:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 003724: [04:11:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 003724: [04:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 003724: [04:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 003724: [04:11:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 003724: [04:11:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 003724: [04:11:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 003724: [04:11:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 003724: [04:11:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 003724: [04:11:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 003724: [04:11:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 003724: [04:11:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 003724: [04:11:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 003724: [04:11:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 003724: [04:11:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 003724: [04:11:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 003724: [04:11:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 003724: [04:11:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 003724: [04:11:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 003724: [04:11:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 003724: [04:11:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 003724: [04:11:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 003724: [04:11:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 003724: [04:11:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 003724: [04:11:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 003724: [04:11:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 003724: [04:11:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 003724: [04:11:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 003724: [04:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 003724: [04:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 003724: [04:11:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 003724: [04:11:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 003724: [04:11:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 003724: [04:11:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 003724: [04:11:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 003724: [04:11:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 003724: [04:11:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 003724: [04:11:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 003724: [04:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 003724: [04:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 003724: [04:11:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 003724: [04:11:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 003724: [04:11:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 003724: [04:11:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 003724: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 003724: [04:11:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 003724: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 003724: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:11:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:11:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:11:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 003724: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 003724: [04:12:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 003724: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 003724: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 003724: [04:12:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 003724: [04:12:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 003724: [04:12:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 003724: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 003724: [04:12:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 003724: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 003724: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 003724: [04:12:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 003724: [04:12:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 003724: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 003724: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 003724: [04:12:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 003724: [04:12:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 003724: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 003724: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 003724: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 003724: [04:12:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 003724: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 003724: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 003724: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 003724: [04:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 003724: [04:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 003724: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 003724: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 003724: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 003724: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 003724: [04:12:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 003724: [04:12:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 003724: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 003724: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 003724: [04:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 003724: [04:12:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 003724: [04:12:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 003724: [04:12:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 003724: [04:12:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 003724: [04:12:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 003724: [04:12:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 003724: [04:12:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 003724: [04:12:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 003724: [04:12:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 003724: [04:12:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 003724: [04:12:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 003724: [04:12:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 003724: [04:12:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 003724: [04:12:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 003724: [04:12:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 003724: [04:12:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 003724: [04:12:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 003724: [04:12:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 003724: [04:12:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 003724: [04:12:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 003724: [04:12:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 003724: [04:12:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 003724: [04:12:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 003724: [04:12:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 003724: [04:12:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 003724: [04:12:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 003724: [04:12:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 003724: [04:12:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 003724: [04:12:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 003724: [04:12:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 003724: [04:12:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 003724: [04:12:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 003724: [04:12:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 003724: [04:12:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 003724: [04:12:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 003724: [04:12:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 003724: [04:12:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 003724: [04:12:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 003724: [04:12:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 003724: [04:12:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 003724: [04:12:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 003724: [04:12:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 003724: [04:12:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 003724: [04:12:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 003724: [04:12:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 003724: [04:12:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 003724: [04:12:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 003724: [04:12:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 003724: [04:12:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 003724: [04:12:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:12:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:12:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 003724: [04:12:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:12:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:12:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 003724: [04:13:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 003724: [04:13:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 003724: [04:13:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 003724: [04:13:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 003724: [04:13:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 003724: [04:13:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 003724: [04:13:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 003724: [04:13:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 003724: [04:13:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 003724: [04:13:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 003724: [04:13:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 003724: [04:13:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 003724: [04:13:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 003724: [04:13:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 003724: [04:13:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 003724: [04:13:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 003724: [04:13:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 003724: [04:13:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 003724: [04:13:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 003724: [04:13:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 003724: [04:13:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 003724: [04:13:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 003724: [04:13:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 003724: [04:13:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 003724: [04:13:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 003724: [04:13:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 003724: [04:13:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 003724: [04:13:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 003724: [04:13:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 003724: [04:13:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 003724: [04:13:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 003724: [04:13:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 003724: [04:13:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 003724: [04:13:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 003724: [04:13:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 003724: [04:13:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 003724: [04:13:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 003724: [04:13:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 003724: [04:13:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 003724: [04:13:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 003724: [04:13:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 003724: [04:13:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 003724: [04:13:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 003724: [04:13:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 003724: [04:13:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 003724: [04:13:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 003724: [04:13:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 003724: [04:13:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 003724: [04:13:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 003724: [04:13:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 003724: [04:13:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 003724: [04:13:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 003724: [04:13:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 003724: [04:13:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 003724: [04:13:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 003724: [04:13:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 003724: [04:13:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 003724: [04:13:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 003724: [04:13:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 003724: [04:13:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 003724: [04:13:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 003724: [04:13:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 003724: [04:13:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 003724: [04:13:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 003724: [04:13:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 003724: [04:13:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 003724: [04:13:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 003724: [04:13:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 003724: [04:13:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 003724: [04:13:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 003724: [04:13:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 003724: [04:13:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 003724: [04:13:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 003724: [04:13:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 003724: [04:13:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 003724: [04:13:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 003724: [04:13:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 003724: [04:13:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 003724: [04:13:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 003724: [04:13:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 003724: [04:13:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 003724: [04:13:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 003724: [04:13:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:13:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:13:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:13:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:13:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 003724: [04:13:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:13:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:13:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 003724: [04:14:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 003724: [04:14:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 003724: [04:14:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 003724: [04:14:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 003724: [04:14:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 003724: [04:14:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 003724: [04:14:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 003724: [04:14:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 003724: [04:14:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 003724: [04:14:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 003724: [04:14:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 003724: [04:14:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 003724: [04:14:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 003724: [04:14:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 003724: [04:14:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 003724: [04:14:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 003724: [04:14:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 003724: [04:14:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 003724: [04:14:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 003724: [04:14:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 003724: [04:14:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 003724: [04:14:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 003724: [04:14:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 003724: [04:14:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 003724: [04:14:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 003724: [04:14:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 003724: [04:14:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 003724: [04:14:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 003724: [04:14:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 003724: [04:14:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 003724: [04:14:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 003724: [04:14:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 003724: [04:14:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 003724: [04:14:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 003724: [04:14:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 003724: [04:14:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 003724: [04:14:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 003724: [04:14:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 003724: [04:14:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 003724: [04:14:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 003724: [04:14:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 003724: [04:14:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 003724: [04:14:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 003724: [04:14:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 003724: [04:14:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 003724: [04:14:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 003724: [04:14:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 003724: [04:14:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 003724: [04:14:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 003724: [04:14:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 003724: [04:14:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 003724: [04:14:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 003724: [04:14:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 003724: [04:14:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 003724: [04:14:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 003724: [04:14:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 003724: [04:14:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 003724: [04:14:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 003724: [04:14:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 003724: [04:14:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 003724: [04:14:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 003724: [04:14:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 003724: [04:14:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 003724: [04:14:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 003724: [04:14:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 003724: [04:14:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 003724: [04:14:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 003724: [04:14:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 003724: [04:14:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 003724: [04:14:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 003724: [04:14:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 003724: [04:14:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 003724: [04:14:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 003724: [04:14:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 003724: [04:14:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 003724: [04:14:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 003724: [04:14:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 003724: [04:14:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 003724: [04:14:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 003724: [04:14:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 003724: [04:14:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 003724: [04:14:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 003724: [04:14:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 003724: [04:14:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 003724: [04:14:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 003724: [04:14:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:14:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:14:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 003724: [04:14:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:14:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:14:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:14:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 003724: [04:15:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 003724: [04:15:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 003724: [04:15:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 003724: [04:15:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 003724: [04:15:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 003724: [04:15:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 003724: [04:15:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 003724: [04:15:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 003724: [04:15:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 003724: [04:15:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 003724: [04:15:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 003724: [04:15:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 003724: [04:15:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 003724: [04:15:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 003724: [04:15:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 003724: [04:15:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 003724: [04:15:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 003724: [04:15:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 003724: [04:15:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 003724: [04:15:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 003724: [04:15:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 003724: [04:15:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 003724: [04:15:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 003724: [04:15:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 003724: [04:15:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 003724: [04:15:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 003724: [04:15:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 003724: [04:15:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 003724: [04:15:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 003724: [04:15:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 003724: [04:15:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 003724: [04:15:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 003724: [04:15:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 003724: [04:15:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 003724: [04:15:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 003724: [04:15:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 003724: [04:15:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 003724: [04:15:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 003724: [04:15:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 003724: [04:15:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 003724: [04:15:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 003724: [04:15:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 003724: [04:15:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 003724: [04:15:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 003724: [04:15:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 003724: [04:15:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 003724: [04:15:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 003724: [04:15:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 003724: [04:15:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 003724: [04:15:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 003724: [04:15:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 003724: [04:15:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 003724: [04:15:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 003724: [04:15:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 003724: [04:15:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 003724: [04:15:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 003724: [04:15:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 003724: [04:15:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 003724: [04:15:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 003724: [04:15:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 003724: [04:15:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 003724: [04:15:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 003724: [04:15:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 003724: [04:15:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 003724: [04:15:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 003724: [04:15:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 003724: [04:15:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 003724: [04:15:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 003724: [04:15:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 003724: [04:15:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 003724: [04:15:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 003724: [04:15:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 003724: [04:15:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 003724: [04:15:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 003724: [04:15:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 003724: [04:15:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 003724: [04:15:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 003724: [04:15:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 003724: [04:15:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 003724: [04:15:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 003724: [04:15:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 003724: [04:15:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 003724: [04:15:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 003724: [04:15:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 003724: [04:15:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 003724: [04:15:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 003724: [04:15:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 003724: [04:15:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:15:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:15:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:15:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:15:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 003724: [04:15:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:15:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:15:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 003724: [04:16:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 003724: [04:16:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 003724: [04:16:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 003724: [04:16:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 003724: [04:16:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 003724: [04:16:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 003724: [04:16:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 003724: [04:16:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 003724: [04:16:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 003724: [04:16:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 003724: [04:16:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 003724: [04:16:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 003724: [04:16:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 003724: [04:16:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 003724: [04:16:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 003724: [04:16:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 003724: [04:16:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 003724: [04:16:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 003724: [04:16:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 003724: [04:16:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 003724: [04:16:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 003724: [04:16:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 003724: [04:16:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 003724: [04:16:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 003724: [04:16:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 003724: [04:16:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 003724: [04:16:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 003724: [04:16:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 003724: [04:16:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 003724: [04:16:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 003724: [04:16:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 003724: [04:16:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 003724: [04:16:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 003724: [04:16:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 003724: [04:16:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 003724: [04:16:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 003724: [04:16:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 003724: [04:16:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 003724: [04:16:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 003724: [04:16:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 003724: [04:16:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 003724: [04:16:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 003724: [04:16:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 003724: [04:16:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 003724: [04:16:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 003724: [04:16:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 003724: [04:16:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 003724: [04:16:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 003724: [04:16:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 003724: [04:16:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 003724: [04:16:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 003724: [04:16:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 003724: [04:16:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 003724: [04:16:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 003724: [04:16:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 003724: [04:16:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 003724: [04:16:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 003724: [04:16:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 003724: [04:16:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 003724: [04:16:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 003724: [04:16:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 003724: [04:16:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 003724: [04:16:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 003724: [04:16:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 003724: [04:16:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 003724: [04:16:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 003724: [04:16:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 003724: [04:16:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 003724: [04:16:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 003724: [04:16:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 003724: [04:16:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 003724: [04:16:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 003724: [04:16:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 003724: [04:16:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 003724: [04:16:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 003724: [04:16:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 003724: [04:16:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 003724: [04:16:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 003724: [04:16:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 003724: [04:16:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 003724: [04:16:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 003724: [04:16:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 003724: [04:16:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 003724: [04:16:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 003724: [04:16:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:16:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:16:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:16:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:16:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:16:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 003724: [04:17:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 003724: [04:17:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 003724: [04:17:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 003724: [04:17:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 003724: [04:17:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 003724: [04:17:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 003724: [04:17:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 003724: [04:17:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 003724: [04:17:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 003724: [04:17:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 003724: [04:17:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 003724: [04:17:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 003724: [04:17:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 003724: [04:17:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 003724: [04:17:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 003724: [04:17:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 003724: [04:17:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 003724: [04:17:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 003724: [04:17:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 003724: [04:17:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 003724: [04:17:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 003724: [04:17:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 003724: [04:17:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 003724: [04:17:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 003724: [04:17:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 003724: [04:17:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 003724: [04:17:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 003724: [04:17:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 003724: [04:17:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 003724: [04:17:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 003724: [04:17:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 003724: [04:17:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 003724: [04:17:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 003724: [04:17:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 003724: [04:17:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 003724: [04:17:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 003724: [04:17:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 003724: [04:17:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 003724: [04:17:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 003724: [04:17:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 003724: [04:17:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 003724: [04:17:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 003724: [04:17:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 003724: [04:17:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 003724: [04:17:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 003724: [04:17:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 003724: [04:17:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 003724: [04:17:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 003724: [04:17:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 003724: [04:17:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 003724: [04:17:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 003724: [04:17:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 003724: [04:17:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 003724: [04:17:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 003724: [04:17:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 003724: [04:17:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 003724: [04:17:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 003724: [04:17:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 003724: [04:17:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 003724: [04:17:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 003724: [04:17:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 003724: [04:17:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 003724: [04:17:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 003724: [04:17:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 003724: [04:17:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 003724: [04:17:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 003724: [04:17:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 003724: [04:17:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 003724: [04:17:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 003724: [04:17:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 003724: [04:17:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 003724: [04:17:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 003724: [04:17:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 003724: [04:17:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 003724: [04:17:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 003724: [04:17:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 003724: [04:17:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 003724: [04:17:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 003724: [04:17:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 003724: [04:17:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 003724: [04:17:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 003724: [04:17:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 003724: [04:17:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 003724: [04:17:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 003724: [04:17:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 003724: [04:17:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 003724: [04:17:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:17:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:17:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:17:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 003724: [04:17:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:17:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:17:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 003724: [04:18:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 003724: [04:18:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 003724: [04:18:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 003724: [04:18:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 003724: [04:18:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 003724: [04:18:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 003724: [04:18:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 003724: [04:18:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 003724: [04:18:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 003724: [04:18:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 003724: [04:18:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 003724: [04:18:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 003724: [04:18:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 003724: [04:18:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 003724: [04:18:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 003724: [04:18:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 003724: [04:18:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 003724: [04:18:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 003724: [04:18:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 003724: [04:18:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 003724: [04:18:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 003724: [04:18:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 003724: [04:18:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 003724: [04:18:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 003724: [04:18:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 003724: [04:18:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 003724: [04:18:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 003724: [04:18:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 003724: [04:18:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 003724: [04:18:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 003724: [04:18:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 003724: [04:18:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 003724: [04:18:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 003724: [04:18:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 003724: [04:18:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 003724: [04:18:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 003724: [04:18:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 003724: [04:18:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 003724: [04:18:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 003724: [04:18:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 003724: [04:18:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 003724: [04:18:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 003724: [04:18:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 003724: [04:18:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 003724: [04:18:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 003724: [04:18:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 003724: [04:18:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 003724: [04:18:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 003724: [04:18:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 003724: [04:18:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 003724: [04:18:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 003724: [04:18:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 003724: [04:18:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 003724: [04:18:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 003724: [04:18:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 003724: [04:18:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 003724: [04:18:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 003724: [04:18:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 003724: [04:18:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 003724: [04:18:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 003724: [04:18:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 003724: [04:18:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 003724: [04:18:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 003724: [04:18:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 003724: [04:18:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 003724: [04:18:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 003724: [04:18:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 003724: [04:18:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 003724: [04:18:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 003724: [04:18:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 003724: [04:18:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 003724: [04:18:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 003724: [04:18:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 003724: [04:18:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 003724: [04:18:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 003724: [04:18:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 003724: [04:18:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 003724: [04:18:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 003724: [04:18:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 003724: [04:18:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 003724: [04:18:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 003724: [04:18:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 003724: [04:18:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 003724: [04:18:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:18:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:18:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:18:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:18:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 003724: [04:18:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:18:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:18:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 003724: [04:19:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 003724: [04:19:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 003724: [04:19:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 003724: [04:19:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 003724: [04:19:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 003724: [04:19:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 003724: [04:19:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 003724: [04:19:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 003724: [04:19:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 003724: [04:19:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 003724: [04:19:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 003724: [04:19:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 003724: [04:19:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 003724: [04:19:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 003724: [04:19:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 003724: [04:19:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 003724: [04:19:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 003724: [04:19:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 003724: [04:19:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 003724: [04:19:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 003724: [04:19:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 003724: [04:19:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 003724: [04:19:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 003724: [04:19:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 003724: [04:19:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 003724: [04:19:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 003724: [04:19:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 003724: [04:19:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 003724: [04:19:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 003724: [04:19:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 003724: [04:19:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 003724: [04:19:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 003724: [04:19:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 003724: [04:19:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 003724: [04:19:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 003724: [04:19:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 003724: [04:19:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 003724: [04:19:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 003724: [04:19:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 003724: [04:19:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 003724: [04:19:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 003724: [04:19:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 003724: [04:19:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 003724: [04:19:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 003724: [04:19:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 003724: [04:19:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 003724: [04:19:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 003724: [04:19:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 003724: [04:19:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 003724: [04:19:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 003724: [04:19:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 003724: [04:19:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 003724: [04:19:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 003724: [04:19:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 003724: [04:19:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 003724: [04:19:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 003724: [04:19:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 003724: [04:19:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 003724: [04:19:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 003724: [04:19:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 003724: [04:19:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 003724: [04:19:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 003724: [04:19:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.dds RDOC 003724: [04:19:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.png RDOC 003724: [04:19:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.dds RDOC 003724: [04:19:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003724: [04:19:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.png RDOC 003724: [04:19:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [04:19:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [04:19:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [04:19:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003724: [04:19:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003724: [04:19:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer
RDOC 010596: [04:19:48] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 010596: [04:19:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010596: [04:19:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010596: [04:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 010596: [04:19:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010596: [04:19:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010596: [04:19:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010596: [04:19:49] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010596: [04:19:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010596: [04:19:49] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010596: [04:19:49] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010596: [04:19:49] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010596: [04:19:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010596: [04:19:49] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 350.461 ms RDOC 010596: [04:19:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 21.238 ms RDOC 010596: [04:19:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010596: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 010596: [04:19:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010596: [04:19:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010596: [04:19:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010596: [04:19:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010596: [04:19:50] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010596: [04:19:50] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010596: [04:19:50] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010596: [04:19:50] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010596: [04:19:50] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010596: [04:19:50] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010596: [04:19:50] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010596: [04:19:50] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010596: [04:19:50] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010596: [04:19:50] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010596: [04:19:50] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010596: [04:19:50] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010596: [04:19:50] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010596: [04:19:50] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010596: [04:19:50] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010596: [04:19:50] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010596: [04:19:50] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010596: [04:19:50] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010596: [04:19:50] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010596: [04:19:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010596: [04:19:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010596: [04:19:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010596: [04:19:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010596: [04:19:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010596: [04:19:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010596: [04:19:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010596: [04:19:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010596: [04:19:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010596: [04:19:50] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010596: [04:19:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010596: [04:19:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010596: [04:19:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010596: [04:19:50] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010596: [04:19:50] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010596: [04:19:50] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010596: [04:19:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010596: [04:19:50] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 010596: [04:19:50] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010596: [04:19:50] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010596: [04:19:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010596: [04:19:50] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 63.822 ms RDOC 010596: [04:19:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010596: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 010596: [04:19:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010596: [04:19:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010596: [04:19:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010596: [04:19:51] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010596: [04:19:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010596: [04:19:51] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010596: [04:19:51] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010596: [04:19:51] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010596: [04:19:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010596: [04:19:51] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010596: [04:19:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 010596: [04:19:51] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010596: [04:19:51] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010596: [04:19:51] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010596: [04:19:51] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010596: [04:19:51] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010596: [04:19:52] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010596: [04:19:52] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010596: [04:19:52] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010596: [04:19:53] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 2125.539 ms RDOC 010596: [04:19:58] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 2097152 for output data RDOC 010596: [04:20:07] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 010596: [04:20:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer
RDOC 002064: [04:20:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 002064: [04:20:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002064: [04:20:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002064: [04:20:15] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 002064: [04:20:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:15] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002064: [04:20:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:15] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002064: [04:20:15] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002064: [04:20:15] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:16] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 341.676 ms RDOC 002064: [04:20:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:16] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 002064: [04:20:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:16] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002064: [04:20:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:16] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002064: [04:20:16] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002064: [04:20:16] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:16] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 163.004 ms RDOC 002064: [04:20:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:16] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 002064: [04:20:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:17] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002064: [04:20:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:17] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002064: [04:20:17] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002064: [04:20:17] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:17] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 162.642 ms RDOC 002064: [04:20:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:17] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 002064: [04:20:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:18] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002064: [04:20:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:18] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002064: [04:20:18] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002064: [04:20:18] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:18] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 151.409 ms RDOC 002064: [04:20:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:18] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 002064: [04:20:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:18] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002064: [04:20:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:18] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002064: [04:20:19] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002064: [04:20:19] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:19] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 149.452 ms RDOC 002064: [04:20:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:19] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 002064: [04:20:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:19] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002064: [04:20:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:19] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002064: [04:20:19] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002064: [04:20:19] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:20] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 153.759 ms RDOC 002064: [04:20:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 002064: [04:20:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:20] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002064: [04:20:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:20] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002064: [04:20:20] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002064: [04:20:20] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:21] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 159.139 ms RDOC 002064: [04:20:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 002064: [04:20:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:21] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002064: [04:20:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:21] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002064: [04:20:21] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002064: [04:20:21] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:21] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 137.447 ms RDOC 002064: [04:20:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 002064: [04:20:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:22] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002064: [04:20:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:22] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002064: [04:20:22] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002064: [04:20:22] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:22] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 132.619 ms RDOC 002064: [04:20:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:22] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 002064: [04:20:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:22] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002064: [04:20:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:22] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002064: [04:20:22] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002064: [04:20:22] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:23] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 136.520 ms RDOC 002064: [04:20:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:23] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 002064: [04:20:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:23] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002064: [04:20:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:23] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002064: [04:20:23] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002064: [04:20:23] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:24] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 148.309 ms RDOC 002064: [04:20:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:24] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 002064: [04:20:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:24] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002064: [04:20:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:24] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002064: [04:20:24] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002064: [04:20:24] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:24] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 146.110 ms RDOC 002064: [04:20:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:24] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 002064: [04:20:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:25] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002064: [04:20:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:25] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002064: [04:20:25] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002064: [04:20:25] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:25] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 147.352 ms RDOC 002064: [04:20:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:25] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 002064: [04:20:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:25] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002064: [04:20:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:25] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002064: [04:20:25] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002064: [04:20:26] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:26] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 149.477 ms RDOC 002064: [04:20:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:26] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 002064: [04:20:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:26] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002064: [04:20:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:26] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002064: [04:20:26] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002064: [04:20:26] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:27] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 147.642 ms RDOC 002064: [04:20:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:27] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 002064: [04:20:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:27] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002064: [04:20:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:27] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002064: [04:20:27] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002064: [04:20:27] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:27] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 167.898 ms RDOC 002064: [04:20:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:28] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 002064: [04:20:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:28] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002064: [04:20:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:28] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002064: [04:20:28] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002064: [04:20:28] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:28] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 144.614 ms RDOC 002064: [04:20:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:28] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 002064: [04:20:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:29] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002064: [04:20:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:29] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002064: [04:20:29] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002064: [04:20:29] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:29] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 157.850 ms RDOC 002064: [04:20:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 002064: [04:20:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:30] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002064: [04:20:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:30] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002064: [04:20:30] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002064: [04:20:30] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:30] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 135.015 ms RDOC 002064: [04:20:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:30] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 002064: [04:20:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:31] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002064: [04:20:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:31] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002064: [04:20:31] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002064: [04:20:31] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:31] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 141.992 ms RDOC 002064: [04:20:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:31] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 002064: [04:20:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002064: [04:20:31] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002064: [04:20:31] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002064: [04:20:31] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002064: [04:20:31] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002064: [04:20:31] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002064: [04:20:31] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002064: [04:20:31] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002064: [04:20:31] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002064: [04:20:31] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002064: [04:20:31] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002064: [04:20:31] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002064: [04:20:31] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002064: [04:20:31] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002064: [04:20:31] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002064: [04:20:31] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002064: [04:20:31] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002064: [04:20:31] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002064: [04:20:31] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002064: [04:20:31] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002064: [04:20:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:31] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002064: [04:20:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002064: [04:20:31] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002064: [04:20:31] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002064: [04:20:31] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002064: [04:20:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002064: [04:20:31] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 002064: [04:20:31] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:31] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:31] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 25.579 ms RDOC 002064: [04:20:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 002064: [04:20:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002064: [04:20:32] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002064: [04:20:32] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002064: [04:20:32] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002064: [04:20:32] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002064: [04:20:32] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002064: [04:20:32] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 002064: [04:20:32] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:32] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:32] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.820 ms RDOC 002064: [04:20:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 002064: [04:20:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002064: [04:20:32] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002064: [04:20:32] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002064: [04:20:32] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002064: [04:20:32] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002064: [04:20:32] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002064: [04:20:32] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 002064: [04:20:32] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:32] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:32] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.870 ms RDOC 002064: [04:20:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 002064: [04:20:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002064: [04:20:32] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002064: [04:20:32] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002064: [04:20:32] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002064: [04:20:32] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002064: [04:20:32] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002064: [04:20:32] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 002064: [04:20:32] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:32] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:32] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.984 ms RDOC 002064: [04:20:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 002064: [04:20:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002064: [04:20:32] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002064: [04:20:32] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002064: [04:20:32] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002064: [04:20:32] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002064: [04:20:32] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002064: [04:20:32] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 002064: [04:20:32] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:32] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:32] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.880 ms RDOC 002064: [04:20:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 002064: [04:20:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002064: [04:20:32] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002064: [04:20:32] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002064: [04:20:32] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002064: [04:20:32] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002064: [04:20:32] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002064: [04:20:32] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 002064: [04:20:32] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:32] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:32] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.208 ms RDOC 002064: [04:20:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 002064: [04:20:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002064: [04:20:32] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002064: [04:20:32] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002064: [04:20:32] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002064: [04:20:32] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002064: [04:20:32] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002064: [04:20:32] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 002064: [04:20:32] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:32] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:32] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.975 ms RDOC 002064: [04:20:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 002064: [04:20:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002064: [04:20:32] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002064: [04:20:32] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002064: [04:20:32] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002064: [04:20:32] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002064: [04:20:32] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002064: [04:20:32] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002064: [04:20:32] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002064: [04:20:32] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 002064: [04:20:33] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:33] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.925 ms RDOC 002064: [04:20:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:33] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 002064: [04:20:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002064: [04:20:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002064: [04:20:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002064: [04:20:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002064: [04:20:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002064: [04:20:33] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002064: [04:20:33] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 002064: [04:20:33] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:33] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.117 ms RDOC 002064: [04:20:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:33] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 002064: [04:20:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002064: [04:20:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002064: [04:20:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002064: [04:20:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002064: [04:20:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002064: [04:20:33] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002064: [04:20:33] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 002064: [04:20:33] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:33] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.007 ms RDOC 002064: [04:20:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:33] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 002064: [04:20:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002064: [04:20:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002064: [04:20:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002064: [04:20:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002064: [04:20:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002064: [04:20:33] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002064: [04:20:33] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 002064: [04:20:33] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:33] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.329 ms RDOC 002064: [04:20:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:33] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 002064: [04:20:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002064: [04:20:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002064: [04:20:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002064: [04:20:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002064: [04:20:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002064: [04:20:33] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002064: [04:20:33] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 002064: [04:20:33] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:33] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.024 ms RDOC 002064: [04:20:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:33] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 002064: [04:20:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002064: [04:20:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002064: [04:20:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002064: [04:20:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002064: [04:20:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002064: [04:20:33] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002064: [04:20:33] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 002064: [04:20:33] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:33] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.765 ms RDOC 002064: [04:20:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:33] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 002064: [04:20:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002064: [04:20:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002064: [04:20:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002064: [04:20:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002064: [04:20:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002064: [04:20:33] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002064: [04:20:33] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 002064: [04:20:33] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:33] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.446 ms RDOC 002064: [04:20:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:33] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 002064: [04:20:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002064: [04:20:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002064: [04:20:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002064: [04:20:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002064: [04:20:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002064: [04:20:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002064: [04:20:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002064: [04:20:33] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002064: [04:20:33] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 002064: [04:20:33] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:33] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.562 ms RDOC 002064: [04:20:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:33] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 002064: [04:20:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002064: [04:20:34] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002064: [04:20:34] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002064: [04:20:34] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002064: [04:20:34] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002064: [04:20:34] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002064: [04:20:34] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 002064: [04:20:34] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:34] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:34] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 15.688 ms RDOC 002064: [04:20:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 002064: [04:20:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002064: [04:20:34] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002064: [04:20:34] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002064: [04:20:34] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002064: [04:20:34] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002064: [04:20:34] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002064: [04:20:34] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 002064: [04:20:34] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:34] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:34] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.718 ms RDOC 002064: [04:20:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 002064: [04:20:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002064: [04:20:34] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002064: [04:20:34] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002064: [04:20:34] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002064: [04:20:34] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002064: [04:20:34] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002064: [04:20:34] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 002064: [04:20:34] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:34] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:34] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.809 ms RDOC 002064: [04:20:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 002064: [04:20:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002064: [04:20:34] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002064: [04:20:34] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002064: [04:20:34] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002064: [04:20:34] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002064: [04:20:34] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002064: [04:20:34] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 002064: [04:20:34] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:34] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:34] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.044 ms RDOC 002064: [04:20:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 002064: [04:20:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002064: [04:20:34] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002064: [04:20:34] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002064: [04:20:34] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002064: [04:20:34] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002064: [04:20:34] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002064: [04:20:34] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002064: [04:20:34] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002064: [04:20:34] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 002064: [04:20:34] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:34] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:34] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.850 ms RDOC 002064: [04:20:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 002064: [04:20:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:35] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002064: [04:20:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002064: [04:20:35] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002064: [04:20:35] d3d12_replay.cpp(4620) - Log - Created device. RDOC 002064: [04:20:35] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:35] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002064: [04:20:35] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 002064: [04:20:35] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:35] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:35] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002064: [04:20:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 002064: [04:20:36] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 002064: [04:20:36] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 002064: [04:20:36] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 002064: [04:20:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 002064: [04:20:37] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 2152.392 ms RDOC 002064: [04:20:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:37] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 002064: [04:20:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002064: [04:20:37] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002064: [04:20:37] d3d12_replay.cpp(4620) - Log - Created device. RDOC 002064: [04:20:37] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:37] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002064: [04:20:38] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:38] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:38] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002064: [04:20:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 002064: [04:20:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 002064: [04:20:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 002064: [04:20:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 002064: [04:20:39] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1471.943 ms RDOC 002064: [04:20:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:39] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 002064: [04:20:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002064: [04:20:39] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002064: [04:20:39] d3d12_replay.cpp(4620) - Log - Created device. RDOC 002064: [04:20:39] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:39] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002064: [04:20:39] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:39] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:39] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002064: [04:20:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 002064: [04:20:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 002064: [04:20:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 002064: [04:20:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 002064: [04:20:40] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1537.941 ms RDOC 002064: [04:20:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:41] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 002064: [04:20:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002064: [04:20:41] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002064: [04:20:41] d3d12_replay.cpp(4620) - Log - Created device. RDOC 002064: [04:20:41] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:41] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002064: [04:20:41] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:41] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:41] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002064: [04:20:41] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 002064: [04:20:41] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 002064: [04:20:42] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 002064: [04:20:42] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 002064: [04:20:42] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1450.964 ms RDOC 002064: [04:20:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:42] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 002064: [04:20:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002064: [04:20:42] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002064: [04:20:42] d3d12_replay.cpp(4620) - Log - Created device. RDOC 002064: [04:20:42] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:42] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002064: [04:20:43] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:43] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:43] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002064: [04:20:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 002064: [04:20:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 002064: [04:20:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 002064: [04:20:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 002064: [04:20:44] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1428.770 ms RDOC 002064: [04:20:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:44] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 002064: [04:20:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002064: [04:20:44] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002064: [04:20:44] d3d12_replay.cpp(4620) - Log - Created device. RDOC 002064: [04:20:44] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:44] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002064: [04:20:45] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:45] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:45] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002064: [04:20:45] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 002064: [04:20:45] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 002064: [04:20:45] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 002064: [04:20:45] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 002064: [04:20:46] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1525.197 ms RDOC 002064: [04:20:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 002064: [04:20:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002064: [04:20:46] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002064: [04:20:46] d3d12_replay.cpp(4620) - Log - Created device. RDOC 002064: [04:20:46] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:46] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002064: [04:20:46] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:46] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:46] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002064: [04:20:46] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 002064: [04:20:46] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 002064: [04:20:47] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 002064: [04:20:47] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 002064: [04:20:47] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1448.381 ms RDOC 002064: [04:20:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 002064: [04:20:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002064: [04:20:47] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002064: [04:20:47] d3d12_replay.cpp(4620) - Log - Created device. RDOC 002064: [04:20:47] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:47] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002064: [04:20:48] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:48] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:48] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002064: [04:20:48] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 002064: [04:20:48] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 002064: [04:20:48] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 002064: [04:20:48] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 002064: [04:20:49] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1490.331 ms RDOC 002064: [04:20:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:49] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 002064: [04:20:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002064: [04:20:49] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002064: [04:20:49] d3d12_replay.cpp(4620) - Log - Created device. RDOC 002064: [04:20:49] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:49] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002064: [04:20:50] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:50] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:50] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002064: [04:20:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 002064: [04:20:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 002064: [04:20:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 002064: [04:20:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 002064: [04:20:51] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1451.615 ms RDOC 002064: [04:20:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:51] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 002064: [04:20:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002064: [04:20:51] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002064: [04:20:51] d3d12_replay.cpp(4620) - Log - Created device. RDOC 002064: [04:20:51] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:51] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002064: [04:20:51] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:51] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:51] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002064: [04:20:51] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 002064: [04:20:51] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 002064: [04:20:52] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 002064: [04:20:52] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 002064: [04:20:52] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1439.018 ms RDOC 002064: [04:20:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:52] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 002064: [04:20:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002064: [04:20:52] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002064: [04:20:52] d3d12_replay.cpp(4620) - Log - Created device. RDOC 002064: [04:20:52] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:53] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002064: [04:20:53] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:53] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:53] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002064: [04:20:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 002064: [04:20:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 002064: [04:20:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 002064: [04:20:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 002064: [04:20:54] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1467.007 ms RDOC 002064: [04:20:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:54] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 002064: [04:20:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002064: [04:20:54] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002064: [04:20:54] d3d12_replay.cpp(4620) - Log - Created device. RDOC 002064: [04:20:54] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:54] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002064: [04:20:55] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:55] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:55] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002064: [04:20:55] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 002064: [04:20:55] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 002064: [04:20:55] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 002064: [04:20:55] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 002064: [04:20:56] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1448.694 ms RDOC 002064: [04:20:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:56] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 002064: [04:20:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002064: [04:20:56] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002064: [04:20:56] d3d12_replay.cpp(4620) - Log - Created device. RDOC 002064: [04:20:56] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:56] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002064: [04:20:56] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:56] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:56] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002064: [04:20:56] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 002064: [04:20:56] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 002064: [04:20:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 002064: [04:20:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 002064: [04:20:57] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1507.071 ms RDOC 002064: [04:20:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:57] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 002064: [04:20:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002064: [04:20:57] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002064: [04:20:58] d3d12_replay.cpp(4620) - Log - Created device. RDOC 002064: [04:20:58] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:58] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002064: [04:20:58] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:20:58] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002064: [04:20:58] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002064: [04:20:58] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 002064: [04:20:58] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 002064: [04:20:58] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 002064: [04:20:58] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 002064: [04:20:59] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1461.491 ms RDOC 002064: [04:20:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:20:59] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 002064: [04:20:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:20:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:20:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:20:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002064: [04:20:59] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002064: [04:20:59] d3d12_replay.cpp(4620) - Log - Created device. RDOC 002064: [04:20:59] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:20:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:20:59] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002064: [04:21:00] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:21:00] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002064: [04:21:00] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002064: [04:21:00] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 002064: [04:21:00] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 002064: [04:21:00] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 002064: [04:21:00] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 002064: [04:21:01] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1458.977 ms RDOC 002064: [04:21:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 002064: [04:21:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:21:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:21:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:21:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002064: [04:21:01] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002064: [04:21:01] d3d12_replay.cpp(4620) - Log - Created device. RDOC 002064: [04:21:01] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:21:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:21:01] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002064: [04:21:01] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:21:01] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002064: [04:21:01] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002064: [04:21:01] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 002064: [04:21:02] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 002064: [04:21:02] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 002064: [04:21:02] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 002064: [04:21:02] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1427.775 ms RDOC 002064: [04:21:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:21:03] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 002064: [04:21:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:21:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:21:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:21:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002064: [04:21:03] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002064: [04:21:03] d3d12_replay.cpp(4620) - Log - Created device. RDOC 002064: [04:21:03] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:21:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:21:03] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002064: [04:21:03] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:21:03] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002064: [04:21:03] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002064: [04:21:03] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 002064: [04:21:03] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 002064: [04:21:04] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 002064: [04:21:04] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 002064: [04:21:04] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1433.340 ms RDOC 002064: [04:21:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:21:04] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 002064: [04:21:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:21:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:21:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:21:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002064: [04:21:04] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002064: [04:21:04] d3d12_replay.cpp(4620) - Log - Created device. RDOC 002064: [04:21:04] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:21:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:21:04] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002064: [04:21:05] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:21:05] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002064: [04:21:05] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002064: [04:21:05] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 002064: [04:21:05] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 002064: [04:21:05] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 002064: [04:21:05] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 002064: [04:21:06] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1512.361 ms RDOC 002064: [04:21:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:21:06] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 002064: [04:21:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:21:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:21:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:21:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002064: [04:21:06] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002064: [04:21:06] d3d12_replay.cpp(4620) - Log - Created device. RDOC 002064: [04:21:06] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:21:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:21:06] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002064: [04:21:07] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:21:07] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002064: [04:21:07] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002064: [04:21:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 002064: [04:21:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 002064: [04:21:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 002064: [04:21:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 002064: [04:21:08] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1492.326 ms RDOC 002064: [04:21:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002064: [04:21:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 002064: [04:21:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [04:21:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [04:21:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [04:21:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002064: [04:21:08] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002064: [04:21:08] d3d12_replay.cpp(4620) - Log - Created device. RDOC 002064: [04:21:08] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [04:21:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [04:21:08] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002064: [04:21:08] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002064: [04:21:08] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002064: [04:21:08] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002064: [04:21:08] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 002064: [04:21:08] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 002064: [04:21:09] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 002064: [04:21:09] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 002064: [04:21:09] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1450.798 ms RDOC 002064: [04:21:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008040: [04:21:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) loaded in replay application RDOC 008040: [04:21:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008040: [04:21:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008040: [04:21:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008040: [04:21:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10776 RDOC 010776: [04:21:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (845a2e57188827831fa0c9689afb3e43970abdbe) capturing application RDOC 010776: [04:21:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010776: [04:21:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010776: [04:21:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010776: [04:21:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010776: [04:21:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010776: [04:21:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010776: [04:21:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010776: [04:21:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010776: [04:21:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010776: [04:21:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010776: [04:21:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010776: [04:21:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010776: [04:21:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008040: [04:21:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10776] RDOC 010776: [04:21:10] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000011C8A422450 RDOC 010776: [04:21:10] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010776: [04:21:10] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010776: [04:21:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010776: [04:21:10] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 010776: [04:21:10] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010776: [04:21:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [04:21:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [04:21:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [04:21:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [04:21:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [04:21:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [04:21:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [04:21:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010776: [04:21:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010776: [04:21:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010776: [04:21:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010776: [04:21:10] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000000D02B0 RDOC 010776: [04:21:10] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000011C8A422450 / 0x00000000000D02B0 RDOC 008040: [04:21:11] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008040: [04:21:16] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010776: [04:21:16] vk_core.cpp(2062) - Log - Starting capture RDOC 010776: [04:21:16] resource_manager.h(1469) - Log - Preparing up to 1419 potentially dirty resources RDOC 010776: [04:21:16] resource_manager.h(1526) - Log - Prepared 705 dirty resources, postponed 706, skipped 0 RDOC 010776: [04:21:16] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 010776: [04:21:16] resource_manager.h(1538) - Log - Checking 1411 resources with initial contents against 2164 referenced resources RDOC 010776: [04:21:16] resource_manager.h(1642) - Log - Serialised 1409 resources, skipped 2 unreferenced RDOC 010776: [04:21:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14285184 bytes to 383876 (2.69 %) RDOC 010776: [04:21:16] vk_core.cpp(2613) - Log - Captured Vulkan frame with 13.623413 MB capture section in 0.082743 seconds RDOC 010776: [04:21:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 010776: [04:21:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 010776: [04:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 008040: [04:21:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (435221 bytes) (time 1698985276) 46251 byte thumbnail RDOC 008040: [04:21:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 008040: [04:21:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:21:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:21:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:21:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008040: [04:21:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008040: [04:21:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008040: [04:21:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008040: [04:21:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008040: [04:21:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008040: [04:21:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008040: [04:21:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008040: [04:21:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008040: [04:21:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008040: [04:21:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008040: [04:21:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008040: [04:21:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008040: [04:21:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008040: [04:21:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008040: [04:21:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008040: [04:21:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008040: [04:21:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008040: [04:21:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008040: [04:21:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008040: [04:21:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008040: [04:21:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008040: [04:21:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008040: [04:21:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008040: [04:21:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008040: [04:21:17] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008040: [04:21:17] vk_replay.cpp(4798) - Log - Created device. RDOC 008040: [04:21:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:21:17] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008040: [04:21:17] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008040: [04:21:17] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008040: [04:21:17] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008040: [04:21:17] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008040: [04:21:17] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008040: [04:21:17] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008040: [04:21:17] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008040: [04:21:17] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008040: [04:21:17] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008040: [04:21:17] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008040: [04:21:17] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008040: [04:21:17] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008040: [04:21:17] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008040: [04:21:17] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008040: [04:21:17] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008040: [04:21:17] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008040: [04:21:17] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008040: [04:21:17] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008040: [04:21:17] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008040: [04:21:17] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008040: [04:21:17] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008040: [04:21:17] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008040: [04:21:17] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008040: [04:21:17] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008040: [04:21:17] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008040: [04:21:17] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008040: [04:21:17] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008040: [04:21:17] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008040: [04:21:17] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008040: [04:21:17] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008040: [04:21:17] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008040: [04:21:17] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008040: [04:21:17] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008040: [04:21:17] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008040: [04:21:17] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 008040: [04:21:17] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008040: [04:21:17] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008040: [04:21:17] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008040: [04:21:17] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 008040: [04:21:17] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008040: [04:21:17] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008040: [04:21:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008040: [04:21:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008040: [04:21:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008040: [04:21:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008040: [04:21:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008040: [04:21:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008040: [04:21:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008040: [04:21:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008040: [04:21:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008040: [04:21:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008040: [04:21:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008040: [04:21:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008040: [04:21:17] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008040: [04:21:17] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008040: [04:21:17] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008040: [04:21:17] vk_core.cpp(2875) - Log - Timer chunk initialisation - 250.330 ms RDOC 008040: [04:21:34] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 008040: [04:21:34] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 008040: [04:21:34] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 008040: [04:21:34] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 008040: [04:21:34] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 008040: [04:21:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008040: [04:21:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008040: [04:21:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008040: [04:21:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008040: [04:21:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008040: [04:21:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008040: [04:21:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008040: [04:21:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008040: [04:21:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008040: [04:21:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008040: [04:21:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008040: [04:21:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008040: [04:21:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008040: [04:21:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008040: [04:21:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008040: [04:21:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008040: [04:21:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008040: [04:21:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008040: [04:21:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008040: [04:21:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008040: [04:21:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008040: [04:21:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008040: [04:21:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008040: [04:21:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008040: [04:21:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008040: [04:21:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008040: [04:21:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008040: [04:21:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008040: [04:21:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008040: [04:21:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008040: [04:21:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008040: [04:21:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008040: [04:21:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:21:40] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 008040: [04:21:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:21:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:21:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:21:40] remote_server.cpp(1665) - Log - Capture open complete RDOC 008040: [04:21:40] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 008040: [04:21:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:21:41] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 008040: [04:21:41] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 008040: [04:22:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:00] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 008040: [04:22:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:00] remote_server.cpp(1665) - Log - Capture open complete RDOC 008040: [04:22:00] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 008040: [04:22:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008040: [04:22:00] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008040: [04:22:00] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008040: [04:22:00] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008040: [04:22:00] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008040: [04:22:00] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008040: [04:22:00] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008040: [04:22:00] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008040: [04:22:00] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008040: [04:22:00] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008040: [04:22:00] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008040: [04:22:00] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008040: [04:22:00] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008040: [04:22:00] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008040: [04:22:00] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008040: [04:22:00] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008040: [04:22:00] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008040: [04:22:00] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008040: [04:22:00] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008040: [04:22:00] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008040: [04:22:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008040: [04:22:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008040: [04:22:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008040: [04:22:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008040: [04:22:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008040: [04:22:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008040: [04:22:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008040: [04:22:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008040: [04:22:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008040: [04:22:00] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008040: [04:22:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008040: [04:22:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008040: [04:22:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008040: [04:22:00] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008040: [04:22:00] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008040: [04:22:00] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008040: [04:22:00] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008040: [04:22:00] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 008040: [04:22:00] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 008040: [04:22:00] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 008040: [04:22:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 008040: [04:22:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 008040: [04:22:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 008040: [04:22:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 008040: [04:22:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 008040: [04:22:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 008040: [04:22:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 008040: [04:22:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 008040: [04:22:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 008040: [04:22:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 008040: [04:22:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 008040: [04:22:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 008040: [04:22:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 008040: [04:22:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 008040: [04:22:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 008040: [04:22:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 008040: [04:22:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 008040: [04:22:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 008040: [04:22:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 008040: [04:22:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 008040: [04:22:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 008040: [04:22:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 008040: [04:22:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 008040: [04:22:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 008040: [04:22:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 008040: [04:22:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 008040: [04:22:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 008040: [04:22:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 008040: [04:22:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 008040: [04:22:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 008040: [04:22:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 008040: [04:22:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 008040: [04:22:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 008040: [04:22:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 008040: [04:22:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 008040: [04:22:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 008040: [04:22:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 008040: [04:22:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 008040: [04:22:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 008040: [04:22:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 008040: [04:22:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 008040: [04:22:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 008040: [04:22:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 008040: [04:22:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 008040: [04:22:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 008040: [04:22:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 008040: [04:22:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 008040: [04:22:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 008040: [04:22:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 008040: [04:22:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 008040: [04:22:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 008040: [04:22:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 008040: [04:22:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 008040: [04:22:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 008040: [04:22:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:22:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:22:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:22:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:22:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 008040: [04:22:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:22:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:22:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 008040: [04:23:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 008040: [04:23:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 008040: [04:23:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 008040: [04:23:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 008040: [04:23:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 008040: [04:23:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 008040: [04:23:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 008040: [04:23:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 008040: [04:23:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 008040: [04:23:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 008040: [04:23:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 008040: [04:23:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 008040: [04:23:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 008040: [04:23:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 008040: [04:23:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 008040: [04:23:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 008040: [04:23:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 008040: [04:23:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 008040: [04:23:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 008040: [04:23:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 008040: [04:23:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 008040: [04:23:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 008040: [04:23:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 008040: [04:23:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 008040: [04:23:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 008040: [04:23:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 008040: [04:23:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 008040: [04:23:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 008040: [04:23:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 008040: [04:23:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 008040: [04:23:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 008040: [04:23:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 008040: [04:23:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 008040: [04:23:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 008040: [04:23:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 008040: [04:23:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 008040: [04:23:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 008040: [04:23:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 008040: [04:23:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 008040: [04:23:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 008040: [04:23:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 008040: [04:23:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 008040: [04:23:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 008040: [04:23:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 008040: [04:23:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 008040: [04:23:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 008040: [04:23:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 008040: [04:23:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 008040: [04:23:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 008040: [04:23:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 008040: [04:23:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 008040: [04:23:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 008040: [04:23:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 008040: [04:23:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 008040: [04:23:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 008040: [04:23:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 008040: [04:23:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 008040: [04:23:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 008040: [04:23:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 008040: [04:23:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 008040: [04:23:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 008040: [04:23:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 008040: [04:23:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 008040: [04:23:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 008040: [04:23:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 008040: [04:23:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 008040: [04:23:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 008040: [04:23:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 008040: [04:23:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 008040: [04:23:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 008040: [04:23:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 008040: [04:23:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 008040: [04:23:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 008040: [04:23:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 008040: [04:23:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 008040: [04:23:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 008040: [04:23:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 008040: [04:23:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 008040: [04:23:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 008040: [04:23:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 008040: [04:23:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:23:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:23:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:23:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:23:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 008040: [04:23:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:23:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:23:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 008040: [04:24:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 008040: [04:24:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 008040: [04:24:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 008040: [04:24:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 008040: [04:24:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 008040: [04:24:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 008040: [04:24:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 008040: [04:24:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 008040: [04:24:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 008040: [04:24:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 008040: [04:24:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 008040: [04:24:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 008040: [04:24:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 008040: [04:24:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 008040: [04:24:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 008040: [04:24:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 008040: [04:24:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 008040: [04:24:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 008040: [04:24:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 008040: [04:24:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 008040: [04:24:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 008040: [04:24:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 008040: [04:24:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 008040: [04:24:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 008040: [04:24:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 008040: [04:24:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 008040: [04:24:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 008040: [04:24:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 008040: [04:24:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 008040: [04:24:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 008040: [04:24:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 008040: [04:24:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 008040: [04:24:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 008040: [04:24:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 008040: [04:24:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 008040: [04:24:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 008040: [04:24:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 008040: [04:24:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 008040: [04:24:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 008040: [04:24:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 008040: [04:24:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 008040: [04:24:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 008040: [04:24:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 008040: [04:24:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 008040: [04:24:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 008040: [04:24:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 008040: [04:24:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 008040: [04:24:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 008040: [04:24:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 008040: [04:24:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 008040: [04:24:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 008040: [04:24:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 008040: [04:24:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 008040: [04:24:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 008040: [04:24:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 008040: [04:24:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 008040: [04:24:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 008040: [04:24:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 008040: [04:24:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 008040: [04:24:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 008040: [04:24:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 008040: [04:24:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 008040: [04:24:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 008040: [04:24:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 008040: [04:24:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 008040: [04:24:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 008040: [04:24:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 008040: [04:24:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 008040: [04:24:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 008040: [04:24:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 008040: [04:24:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 008040: [04:24:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 008040: [04:24:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 008040: [04:24:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 008040: [04:24:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 008040: [04:24:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 008040: [04:24:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 008040: [04:24:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 008040: [04:24:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 008040: [04:24:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 008040: [04:24:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 008040: [04:24:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 008040: [04:24:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 008040: [04:24:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 008040: [04:24:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 008040: [04:24:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:24:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:24:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:24:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:24:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 008040: [04:24:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:24:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:24:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 008040: [04:25:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 008040: [04:25:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 008040: [04:25:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 008040: [04:25:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 008040: [04:25:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 008040: [04:25:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 008040: [04:25:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 008040: [04:25:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 008040: [04:25:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 008040: [04:25:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 008040: [04:25:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 008040: [04:25:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 008040: [04:25:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 008040: [04:25:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 008040: [04:25:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 008040: [04:25:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 008040: [04:25:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 008040: [04:25:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 008040: [04:25:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 008040: [04:25:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 008040: [04:25:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 008040: [04:25:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 008040: [04:25:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 008040: [04:25:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 008040: [04:25:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 008040: [04:25:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 008040: [04:25:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 008040: [04:25:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 008040: [04:25:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 008040: [04:25:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 008040: [04:25:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 008040: [04:25:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 008040: [04:25:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 008040: [04:25:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 008040: [04:25:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 008040: [04:25:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 008040: [04:25:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 008040: [04:25:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 008040: [04:25:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 008040: [04:25:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 008040: [04:25:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 008040: [04:25:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 008040: [04:25:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 008040: [04:25:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 008040: [04:25:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 008040: [04:25:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 008040: [04:25:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 008040: [04:25:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 008040: [04:25:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 008040: [04:25:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 008040: [04:25:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 008040: [04:25:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 008040: [04:25:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 008040: [04:25:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 008040: [04:25:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 008040: [04:25:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 008040: [04:25:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 008040: [04:25:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 008040: [04:25:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 008040: [04:25:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 008040: [04:25:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 008040: [04:25:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 008040: [04:25:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 008040: [04:25:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 008040: [04:25:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 008040: [04:25:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 008040: [04:25:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 008040: [04:25:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 008040: [04:25:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 008040: [04:25:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 008040: [04:25:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 008040: [04:25:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 008040: [04:25:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 008040: [04:25:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 008040: [04:25:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 008040: [04:25:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 008040: [04:25:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 008040: [04:25:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 008040: [04:25:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 008040: [04:25:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 008040: [04:25:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 008040: [04:25:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 008040: [04:25:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:25:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:25:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:25:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:25:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 008040: [04:25:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:25:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:25:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 008040: [04:26:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 008040: [04:26:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 008040: [04:26:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 008040: [04:26:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 008040: [04:26:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 008040: [04:26:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 008040: [04:26:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 008040: [04:26:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 008040: [04:26:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 008040: [04:26:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 008040: [04:26:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 008040: [04:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 008040: [04:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 008040: [04:26:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 008040: [04:26:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 008040: [04:26:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 008040: [04:26:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 008040: [04:26:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 008040: [04:26:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 008040: [04:26:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 008040: [04:26:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 008040: [04:26:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 008040: [04:26:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 008040: [04:26:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 008040: [04:26:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 008040: [04:26:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 008040: [04:26:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 008040: [04:26:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 008040: [04:26:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 008040: [04:26:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 008040: [04:26:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 008040: [04:26:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 008040: [04:26:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 008040: [04:26:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 008040: [04:26:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 008040: [04:26:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 008040: [04:26:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 008040: [04:26:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 008040: [04:26:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 008040: [04:26:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 008040: [04:26:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 008040: [04:26:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 008040: [04:26:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 008040: [04:26:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 008040: [04:26:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 008040: [04:26:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 008040: [04:26:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 008040: [04:26:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 008040: [04:26:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 008040: [04:26:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 008040: [04:26:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 008040: [04:26:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 008040: [04:26:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 008040: [04:26:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 008040: [04:26:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 008040: [04:26:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 008040: [04:26:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 008040: [04:26:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 008040: [04:26:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 008040: [04:26:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 008040: [04:26:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 008040: [04:26:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 008040: [04:26:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 008040: [04:26:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 008040: [04:26:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 008040: [04:26:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 008040: [04:26:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 008040: [04:26:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 008040: [04:26:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 008040: [04:26:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 008040: [04:26:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 008040: [04:26:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 008040: [04:26:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 008040: [04:26:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 008040: [04:26:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 008040: [04:26:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 008040: [04:26:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 008040: [04:26:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 008040: [04:26:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 008040: [04:26:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 008040: [04:26:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 008040: [04:26:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 008040: [04:26:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 008040: [04:26:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:26:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:26:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:26:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:26:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 008040: [04:26:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:26:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:26:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 008040: [04:27:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 008040: [04:27:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 008040: [04:27:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 008040: [04:27:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 008040: [04:27:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 008040: [04:27:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 008040: [04:27:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 008040: [04:27:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 008040: [04:27:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 008040: [04:27:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 008040: [04:27:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 008040: [04:27:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 008040: [04:27:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 008040: [04:27:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 008040: [04:27:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 008040: [04:27:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 008040: [04:27:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 008040: [04:27:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 008040: [04:27:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 008040: [04:27:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 008040: [04:27:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 008040: [04:27:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 008040: [04:27:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 008040: [04:27:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 008040: [04:27:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 008040: [04:27:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 008040: [04:27:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 008040: [04:27:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 008040: [04:27:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 008040: [04:27:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 008040: [04:27:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 008040: [04:27:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 008040: [04:27:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 008040: [04:27:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 008040: [04:27:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 008040: [04:27:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 008040: [04:27:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 008040: [04:27:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 008040: [04:27:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 008040: [04:27:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 008040: [04:27:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 008040: [04:27:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 008040: [04:27:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 008040: [04:27:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 008040: [04:27:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 008040: [04:27:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 008040: [04:27:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 008040: [04:27:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 008040: [04:27:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 008040: [04:27:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 008040: [04:27:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 008040: [04:27:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 008040: [04:27:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 008040: [04:27:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 008040: [04:27:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 008040: [04:27:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 008040: [04:27:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 008040: [04:27:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 008040: [04:27:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 008040: [04:27:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 008040: [04:27:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 008040: [04:27:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 008040: [04:27:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 008040: [04:27:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 008040: [04:27:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 008040: [04:27:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 008040: [04:27:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 008040: [04:27:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 008040: [04:27:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 008040: [04:27:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 008040: [04:27:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 008040: [04:27:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 008040: [04:27:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 008040: [04:27:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 008040: [04:27:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 008040: [04:27:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 008040: [04:27:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 008040: [04:27:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 008040: [04:27:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 008040: [04:27:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 008040: [04:27:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 008040: [04:27:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 008040: [04:27:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 008040: [04:27:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 008040: [04:27:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:27:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:27:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:27:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:27:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 008040: [04:27:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:27:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:27:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 008040: [04:28:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 008040: [04:28:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 008040: [04:28:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 008040: [04:28:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 008040: [04:28:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 008040: [04:28:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 008040: [04:28:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 008040: [04:28:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 008040: [04:28:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 008040: [04:28:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 008040: [04:28:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 008040: [04:28:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 008040: [04:28:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 008040: [04:28:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 008040: [04:28:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 008040: [04:28:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 008040: [04:28:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 008040: [04:28:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 008040: [04:28:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 008040: [04:28:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 008040: [04:28:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 008040: [04:28:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 008040: [04:28:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 008040: [04:28:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 008040: [04:28:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 008040: [04:28:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 008040: [04:28:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 008040: [04:28:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 008040: [04:28:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 008040: [04:28:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 008040: [04:28:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 008040: [04:28:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 008040: [04:28:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 008040: [04:28:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 008040: [04:28:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 008040: [04:28:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 008040: [04:28:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 008040: [04:28:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 008040: [04:28:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 008040: [04:28:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 008040: [04:28:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 008040: [04:28:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 008040: [04:28:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 008040: [04:28:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 008040: [04:28:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 008040: [04:28:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 008040: [04:28:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 008040: [04:28:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 008040: [04:28:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 008040: [04:28:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 008040: [04:28:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 008040: [04:28:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 008040: [04:28:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 008040: [04:28:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 008040: [04:28:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 008040: [04:28:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 008040: [04:28:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 008040: [04:28:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 008040: [04:28:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 008040: [04:28:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 008040: [04:28:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 008040: [04:28:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 008040: [04:28:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 008040: [04:28:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 008040: [04:28:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 008040: [04:28:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 008040: [04:28:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 008040: [04:28:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 008040: [04:28:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 008040: [04:28:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 008040: [04:28:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 008040: [04:28:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 008040: [04:28:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 008040: [04:28:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 008040: [04:28:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 008040: [04:28:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 008040: [04:28:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 008040: [04:28:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 008040: [04:28:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 008040: [04:28:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:28:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:28:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:28:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:28:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 008040: [04:28:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:28:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:28:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 008040: [04:29:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 008040: [04:29:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 008040: [04:29:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 008040: [04:29:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 008040: [04:29:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 008040: [04:29:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 008040: [04:29:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 008040: [04:29:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 008040: [04:29:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 008040: [04:29:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 008040: [04:29:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 008040: [04:29:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 008040: [04:29:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 008040: [04:29:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 008040: [04:29:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 008040: [04:29:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 008040: [04:29:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 008040: [04:29:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 008040: [04:29:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 008040: [04:29:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 008040: [04:29:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 008040: [04:29:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 008040: [04:29:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 008040: [04:29:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 008040: [04:29:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 008040: [04:29:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 008040: [04:29:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 008040: [04:29:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 008040: [04:29:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 008040: [04:29:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 008040: [04:29:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 008040: [04:29:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 008040: [04:29:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 008040: [04:29:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 008040: [04:29:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 008040: [04:29:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 008040: [04:29:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 008040: [04:29:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 008040: [04:29:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 008040: [04:29:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 008040: [04:29:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 008040: [04:29:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 008040: [04:29:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 008040: [04:29:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 008040: [04:29:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 008040: [04:29:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 008040: [04:29:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 008040: [04:29:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 008040: [04:29:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 008040: [04:29:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 008040: [04:29:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 008040: [04:29:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 008040: [04:29:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 008040: [04:29:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 008040: [04:29:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 008040: [04:29:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 008040: [04:29:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 008040: [04:29:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 008040: [04:29:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 008040: [04:29:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 008040: [04:29:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 008040: [04:29:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 008040: [04:29:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 008040: [04:29:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 008040: [04:29:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 008040: [04:29:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 008040: [04:29:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 008040: [04:29:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 008040: [04:29:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 008040: [04:29:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 008040: [04:29:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 008040: [04:29:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 008040: [04:29:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 008040: [04:29:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 008040: [04:29:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 008040: [04:29:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 008040: [04:29:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 008040: [04:29:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 008040: [04:29:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 008040: [04:29:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 008040: [04:29:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 008040: [04:29:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 008040: [04:29:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:29:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:29:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:29:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:29:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 008040: [04:29:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:29:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:29:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 008040: [04:30:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 008040: [04:30:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 008040: [04:30:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 008040: [04:30:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 008040: [04:30:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 008040: [04:30:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 008040: [04:30:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 008040: [04:30:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 008040: [04:30:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 008040: [04:30:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 008040: [04:30:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 008040: [04:30:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 008040: [04:30:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 008040: [04:30:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 008040: [04:30:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 008040: [04:30:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 008040: [04:30:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 008040: [04:30:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 008040: [04:30:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 008040: [04:30:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 008040: [04:30:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 008040: [04:30:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 008040: [04:30:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 008040: [04:30:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 008040: [04:30:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 008040: [04:30:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 008040: [04:30:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 008040: [04:30:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 008040: [04:30:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 008040: [04:30:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 008040: [04:30:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 008040: [04:30:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 008040: [04:30:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 008040: [04:30:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 008040: [04:30:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 008040: [04:30:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 008040: [04:30:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 008040: [04:30:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 008040: [04:30:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 008040: [04:30:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 008040: [04:30:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 008040: [04:30:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 008040: [04:30:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 008040: [04:30:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 008040: [04:30:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 008040: [04:30:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 008040: [04:30:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 008040: [04:30:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 008040: [04:30:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 008040: [04:30:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 008040: [04:30:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 008040: [04:30:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 008040: [04:30:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 008040: [04:30:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 008040: [04:30:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 008040: [04:30:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 008040: [04:30:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 008040: [04:30:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 008040: [04:30:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 008040: [04:30:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 008040: [04:30:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 008040: [04:30:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 008040: [04:30:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 008040: [04:30:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 008040: [04:30:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 008040: [04:30:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 008040: [04:30:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 008040: [04:30:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 008040: [04:30:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 008040: [04:30:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 008040: [04:30:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 008040: [04:30:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 008040: [04:30:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 008040: [04:30:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 008040: [04:30:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 008040: [04:30:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 008040: [04:30:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 008040: [04:30:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 008040: [04:30:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 008040: [04:30:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 008040: [04:30:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 008040: [04:30:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 008040: [04:30:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 008040: [04:30:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 008040: [04:30:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:30:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:30:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:30:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:30:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 008040: [04:30:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:30:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:30:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 008040: [04:31:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 008040: [04:31:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 008040: [04:31:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 008040: [04:31:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 008040: [04:31:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 008040: [04:31:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 008040: [04:31:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 008040: [04:31:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 008040: [04:31:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 008040: [04:31:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 008040: [04:31:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 008040: [04:31:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 008040: [04:31:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 008040: [04:31:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 008040: [04:31:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 008040: [04:31:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 008040: [04:31:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 008040: [04:31:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 008040: [04:31:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 008040: [04:31:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 008040: [04:31:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 008040: [04:31:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 008040: [04:31:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 008040: [04:31:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 008040: [04:31:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 008040: [04:31:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 008040: [04:31:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 008040: [04:31:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 008040: [04:31:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 008040: [04:31:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 008040: [04:31:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 008040: [04:31:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 008040: [04:31:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 008040: [04:31:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 008040: [04:31:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 008040: [04:31:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 008040: [04:31:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 008040: [04:31:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 008040: [04:31:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 008040: [04:31:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 008040: [04:31:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 008040: [04:31:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 008040: [04:31:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 008040: [04:31:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 008040: [04:31:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 008040: [04:31:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 008040: [04:31:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 008040: [04:31:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 008040: [04:31:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 008040: [04:31:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 008040: [04:31:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 008040: [04:31:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 008040: [04:31:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 008040: [04:31:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 008040: [04:31:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 008040: [04:31:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 008040: [04:31:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 008040: [04:31:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 008040: [04:31:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 008040: [04:31:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 008040: [04:31:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 008040: [04:31:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 008040: [04:31:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 008040: [04:31:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 008040: [04:31:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 008040: [04:31:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 008040: [04:31:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 008040: [04:31:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 008040: [04:31:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 008040: [04:31:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 008040: [04:31:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 008040: [04:31:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 008040: [04:31:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 008040: [04:31:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 008040: [04:31:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 008040: [04:31:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 008040: [04:31:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 008040: [04:31:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 008040: [04:31:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 008040: [04:31:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 008040: [04:31:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 008040: [04:31:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 008040: [04:31:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 008040: [04:31:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 008040: [04:31:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 008040: [04:31:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 008040: [04:31:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 008040: [04:31:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:31:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:31:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:31:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:31:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 008040: [04:31:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:31:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:31:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 008040: [04:32:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 008040: [04:32:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 008040: [04:32:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 008040: [04:32:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 008040: [04:32:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 008040: [04:32:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 008040: [04:32:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 008040: [04:32:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 008040: [04:32:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 008040: [04:32:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 008040: [04:32:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 008040: [04:32:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 008040: [04:32:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 008040: [04:32:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 008040: [04:32:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 008040: [04:32:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 008040: [04:32:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 008040: [04:32:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 008040: [04:32:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 008040: [04:32:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 008040: [04:32:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 008040: [04:32:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 008040: [04:32:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 008040: [04:32:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 008040: [04:32:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 008040: [04:32:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 008040: [04:32:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 008040: [04:32:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 008040: [04:32:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 008040: [04:32:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 008040: [04:32:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 008040: [04:32:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 008040: [04:32:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 008040: [04:32:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 008040: [04:32:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 008040: [04:32:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 008040: [04:32:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 008040: [04:32:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 008040: [04:32:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 008040: [04:32:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 008040: [04:32:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 008040: [04:32:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 008040: [04:32:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 008040: [04:32:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 008040: [04:32:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 008040: [04:32:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 008040: [04:32:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 008040: [04:32:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 008040: [04:32:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 008040: [04:32:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 008040: [04:32:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 008040: [04:32:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 008040: [04:32:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 008040: [04:32:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 008040: [04:32:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 008040: [04:32:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 008040: [04:32:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 008040: [04:32:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 008040: [04:32:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 008040: [04:32:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 008040: [04:32:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 008040: [04:32:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 008040: [04:32:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 008040: [04:32:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 008040: [04:32:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 008040: [04:32:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 008040: [04:32:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 008040: [04:32:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 008040: [04:32:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 008040: [04:32:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 008040: [04:32:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 008040: [04:32:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 008040: [04:32:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 008040: [04:32:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 008040: [04:32:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 008040: [04:32:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 008040: [04:32:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 008040: [04:32:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 008040: [04:32:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 008040: [04:32:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 008040: [04:32:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 008040: [04:32:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 008040: [04:32:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 008040: [04:32:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 008040: [04:32:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:32:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:32:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:32:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:32:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 008040: [04:32:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:32:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:32:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 008040: [04:33:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 008040: [04:33:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 008040: [04:33:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 008040: [04:33:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 008040: [04:33:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 008040: [04:33:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 008040: [04:33:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 008040: [04:33:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 008040: [04:33:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 008040: [04:33:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 008040: [04:33:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 008040: [04:33:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 008040: [04:33:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 008040: [04:33:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 008040: [04:33:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 008040: [04:33:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 008040: [04:33:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 008040: [04:33:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 008040: [04:33:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.dds RDOC 008040: [04:33:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.png RDOC 008040: [04:33:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.dds RDOC 008040: [04:33:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.png RDOC 008040: [04:33:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.dds RDOC 008040: [04:33:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.png RDOC 008040: [04:33:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.dds RDOC 008040: [04:33:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.png RDOC 008040: [04:33:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.dds RDOC 008040: [04:33:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.png RDOC 008040: [04:33:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 008040: [04:33:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 008040: [04:33:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 008040: [04:33:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 008040: [04:33:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008040: [04:33:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 008040: [04:33:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [04:33:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [04:33:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [04:33:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008040: [04:33:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [04:33:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer